// ------------------------------------------------------------------------------------ // // Knockout Custom Weapons V5.6r1 // ------------------------------------------------------------------------------------ // // Combo pack of New Old Weapons Pack V2.1.5 & Tangerine Paint & Grunt's Weapon Addons V2 // ------------------------------------------------------------------------------------ // // Some of this is not needed, too lazy to cleanup atm // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // //CRITPOWER // ------------------------------------------------------------------------------------ // "Weapon_General.CritPower" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/crit_power.wav" } // ------------------------------------------------------------------------------------ // // RICOCHET // ------------------------------------------------------------------------------------ // "FX_RicochetSound.Ricochet" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_96dB" "pitch" "90, 110" "rndwave" { "wave" "weapons/fx/rics/ric1.wav" "wave" "weapons/fx/rics/ric2.wav" "wave" "weapons/fx/rics/ric3.wav" "wave" "weapons/fx/rics/ric4.wav" "wave" "weapons/fx/rics/ric5.wav" } } // ------------------------------------------------------------------------------------ // // NEARMISS // ------------------------------------------------------------------------------------ // "Bullets.DefaultNearmiss" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_80dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ">weapons/fx/nearmiss/bulletLtoR08.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR09.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR10.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR11.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR13.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR14.wav" } } // ------------------------------------------------------------------------------------ // //BUILDER // ------------------------------------------------------------------------------------ // "Weapon_Builder.SwitchEngineer" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".74" "wave" "weapons/draw_sapper_switch.wav" } // ------------------------------------------------------------------------------------ // // BUMPER CAR // ------------------------------------------------------------------------------------ // "BumperCar.Bump" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_76dB" "pitch" "90, 110" "rndwave" { "wave" "weapons/bumper_car_hit1.wav" "wave" "weapons/bumper_car_hit2.wav" "wave" "weapons/bumper_car_hit3.wav" "wave" "weapons/bumper_car_hit4.wav" "wave" "weapons/bumper_car_hit5.wav" "wave" "weapons/bumper_car_hit6.wav" "wave" "weapons/bumper_car_hit7.wav" "wave" "weapons/bumper_car_hit8.wav" } } "BumperCar.Accelerate" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/bumper_car_accelerate.wav" } "BumperCar.GoLoop" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/bumper_car_go_loop.wav" } "BumperCar.Decelerate" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/bumper_car_decelerate.wav" } "BumperCar.DecelerateQuick" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/bumper_car_decelerate_quick.wav" } "BumperCar.Spawn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" ")weapons/bumper_car_spawn.wav" } "BumperCar.SpawnFromLava" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" ")weapons/bumper_car_spawn_from_lava.wav" } "BumperCar.SpeedBoostStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".75" "wave" ")weapons/bumper_car_speed_boost_start.wav" } "BumperCar.SpeedBoostStop" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".75" "wave" ")weapons/bumper_car_speed_boost_stop.wav" } "BumperCar.Screech" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/bumper_car_screech.wav" } "BumperCar.BumpIntoAir" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/bumper_car_hit_into_air.wav" } "BumperCar.BumpHard" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/bumper_car_hit_hard.wav" } "BumperCar.Jump" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".35" "wave" ")weapons/bumper_car_jump.wav" } "BumperCar.JumpLand" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" ")weapons/bumper_car_jump_land.wav" } "BumperCar.HitBall" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_120dB" "volume" "1" "wave" ")weapons/bumper_car_hit_ball.wav" } "BumperCar.HitGhost" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/bumper_car_hit_ghost.wav" } // ------------------------------------------------------------------------------------ // //WEAPON CHARGED // ------------------------------------------------------------------------------------ // "TFPlayer.CritBoostOn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/weapon_crit_charged_on.wav" } "TFPlayer.CritBoostOff" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/weapon_crit_charged_off.wav" } // ------------------------------------------------------------------------------------ // //PDA // ------------------------------------------------------------------------------------ // "Weapon_PDA.DrawSpy" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" "weapons/draw_pda_spy.wav" } "Weapon_PDA.DrawEngineer" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" "weapons/draw_pda_engineer.wav" } "Weapon_PDA.AntennaeEngineer" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" "weapons/draw_pda_antennae.wav" } // ------------------------------------------------------------------------------------ // //DEAD RINGER // ------------------------------------------------------------------------------------ // "Weapon_DeadRinger.DrawSpy" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" "weapons/draw_dead_ringer_spy.wav" } // ------------------------------------------------------------------------------------ // // BASEBALL BAT // ------------------------------------------------------------------------------------ // "Weapon_BaseballBat.HitBall" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/bat_baseball_hit1.wav" "wave" ")weapons/bat_baseball_hit2.wav" } } "Weapon_BaseballBat.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/bat_baseball_hit_flesh.wav" } "Weapon_BaseballBat.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bat_baseball_hit_world1.wav" "wave" "weapons/bat_baseball_hit_world2.wav" } } // ------------------------------------------------------------------------------------ // // BAT // ------------------------------------------------------------------------------------ // "Weapon_Bat.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" "weapons/bat_draw.wav" } "Weapon_Bat.DrawSwoosh1" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".45" "wave" "weapons/bat_draw_swoosh1.wav" } "Weapon_Bat.DrawSwoosh2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".45" "wave" "weapons/bat_draw_swoosh2.wav" } "Weapon_Bat.DrawCatch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/metal_hit_hand1.wav" } "Weapon_Ball.DrawCatch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".25" "wave" "weapons/metal_hit_hand1.wav" } "Weapon_Bat.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Bat.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_Bat.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/bat_hit.wav" } "Weapon_Bat.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } // ------------------------------------------------------------------------------------ // // BOTTLE // ------------------------------------------------------------------------------------ // "Weapon_Bottle.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Bottle.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" "weapons/draw_secondary.wav" } "Weapon_Bottle.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_Bottle.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bottle_hit_flesh1.wav" "wave" "weapons/bottle_hit_flesh2.wav" "wave" "weapons/bottle_hit_flesh3.wav" } } "Weapon_Bottle.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bottle_hit1.wav" "wave" "weapons/bottle_hit2.wav" "wave" "weapons/bottle_hit3.wav" } } "Weapon_Bottle.IntactHitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bottle_intact_hit_world1.wav" "wave" "weapons/bottle_intact_hit_world2.wav" } } "Weapon_Bottle.BrokenHitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bottle_broken_hit_world1.wav" "wave" "weapons/bottle_broken_hit_world2.wav" "wave" "weapons/bottle_broken_hit_world3.wav" } } "Weapon_Bottle.IntactHitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bottle_intact_hit_flesh1.wav" "wave" "weapons/bottle_intact_hit_flesh2.wav" "wave" "weapons/bottle_intact_hit_flesh3.wav" } } "Weapon_Bottle.BrokenHitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bottle_broken_hit_flesh1.wav" "wave" "weapons/bottle_broken_hit_flesh2.wav" "wave" "weapons/bottle_broken_hit_flesh3.wav" } } "Weapon_Bottle.Break" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/bottle_break.wav" } // ------------------------------------------------------------------------------------ // // Machete // ------------------------------------------------------------------------------------ // "Weapon_Machete.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/machete_swing.wav" } "Weapon_Machete.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/machete_swing_crit.wav" } "Weapon_Machete.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Machete.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } "Weapon_Machete.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/draw_machete_sniper.wav" } // ------------------------------------------------------------------------------------ // // Fist // ------------------------------------------------------------------------------------ // "Weapon_Fist.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bat_draw_swoosh1.wav" "wave" "weapons/bat_draw_swoosh2.wav" } } "Weapon_Fist.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/fist_swing_crit.wav" } "Weapon_Fist.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Fist.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/fist_hit_world1.wav" "wave" "weapons/fist_hit_world2.wav" } } "Weapon_Fist.HitHand" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" "1" "rndwave" { "wave" "weapons/metal_hit_hand1.wav" "wave" "weapons/metal_hit_hand2.wav" "wave" "weapons/metal_hit_hand3.wav" } } "Weapon_Fist.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_melee.wav" } // ------------------------------------------------------------------------------------ // // Boxing Gloves // ------------------------------------------------------------------------------------ // "Weapon_BoxingGloves.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "pitch" "95, 105" "rndwave" { "wave" "weapons/boxing_gloves_swing1.wav" "wave" "weapons/boxing_gloves_swing2.wav" "wave" "weapons/boxing_gloves_swing4.wav" } } "Weapon_BoxingGloves.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/fist_swing_crit.wav" } "Weapon_BoxingGloves.CritHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/boxing_gloves_hit_crit1.wav" "wave" "weapons/boxing_gloves_hit_crit2.wav" "wave" "weapons/boxing_gloves_hit_crit3.wav" } } "Weapon_BoxingGloves.CritEnabled" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/boxing_gloves_crit_enabled.wav" } "Weapon_BoxingGloves.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/boxing_gloves_hit1.wav" "wave" "weapons/boxing_gloves_hit2.wav" "wave" "weapons/boxing_gloves_hit3.wav" "wave" "weapons/boxing_gloves_hit4.wav" } } "Weapon_BoxingGloves.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/fist_hit_world1.wav" "wave" "weapons/fist_hit_world2.wav" } } "Weapon_BoxingGloves.HitGlove" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/boxing_gloves_hit.wav" } "Weapon_BoxingGloves.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_melee.wav" } // ------------------------------------------------------------------------------------ // // BRANDING IRON // ------------------------------------------------------------------------------------ // "Weapon_FireAxe.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_FireAxe.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_FireAxe.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/axe_hit_flesh1.wav" "wave" ")weapons/axe_hit_flesh2.wav" "wave" ")weapons/axe_hit_flesh3.wav" } } "Weapon_FireAxe.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } "Weapon_FireAxe.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_melee.wav" } // called from model? "Weapon_BrandingIron.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_melee.wav" } // ------------------------------------------------------------------------------------ // // UBERSAW // ------------------------------------------------------------------------------------ // "Weapon_BoneSaw.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_BoneSaw.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_UberSaw.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/ubersaw_hit1.wav" "wave" "weapons/ubersaw_hit2.wav" "wave" "weapons/ubersaw_hit3.wav" "wave" "weapons/ubersaw_hit4.wav" } } "Weapon_BoneSaw.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } // ------------------------------------------------------------------------------------ // // BONESAW // ------------------------------------------------------------------------------------ // "Weapon_BoneSaw.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_BoneSaw.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_BoneSaw.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_BoneSaw.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } // ------------------------------------------------------------------------------------ // // CLUB // ------------------------------------------------------------------------------------ // "Weapon_Club.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Club.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_Club.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Club.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } // ------------------------------------------------------------------------------------ // // CROWBAR // ------------------------------------------------------------------------------------ // "Weapon_Crowbar.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Crowbar.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Crowbar.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } "Weapon_Crowbar.Melee_HitWorld" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "pitch" "90,120" "rndwave" { "wave" "weapons/crowbar/crowbar_impact1.wav" "wave" "weapons/crowbar/crowbar_impact2.wav" } } // ------------------------------------------------------------------------------------ // // FLAG // ------------------------------------------------------------------------------------ // "Weapon_Flag.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Flag.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Flag.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bottle_hit1.wav" "wave" "weapons/bottle_hit2.wav" } } // ------------------------------------------------------------------------------------ // // FLAME THROWER // ------------------------------------------------------------------------------------ // "Weapon_FlameThrower.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_start.wav" } "Weapon_FlameThrower.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_loop.wav" } "Weapon_FlameThrower.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_loop_crit.wav" } "Weapon_FlameThrower.FireEnd" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_end.wav" } "Weapon_FlameThrower.FireHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_fire_hit.wav" } "Weapon_FlameThrower.FireHitHard" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" "weapons/flame_thrower_fire_hitloop.wav" } "Weapon_FlameThrower.PilotLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" "weapons/flame_thrower_pilot.wav" } "Weapon_FlameThrower.FireRocket" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" "misc/null.wav" } "Weapon_FlameThrower.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } "Weapon_FlameThrower.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_start.wav" } "Weapon_FlameThrower.WindDown" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_end.wav" } "Weapon_FlameThrower.AirBurstAttack" { "channel" "CHAN_WEAPON" "volume" "1.0" "pitch" "95,105" "soundlevel" "SNDLVL_90db" "wave" ")weapons/flame_thrower_airblast.wav" } "Weapon_FlameThrower.AirBurstAttackDeflect" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "95,105" "soundlevel" "SNDLVL_84db" "wave" ")weapons/flame_thrower_airblast_rocket_redirect.wav" } // ------------------------------------------------------------------------------------ // // BACK BURNER // ------------------------------------------------------------------------------------ // "Weapon_BackBurner.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_bb_start.wav" } "Weapon_BackBurner.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_bb_loop.wav" } "Weapon_BackBurner.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_bb_loop_crit.wav" } "Weapon_BackBurner.FireEnd" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_bb_end.wav" } "Weapon_BackBurner.FireHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_fire_hit.wav" } "Weapon_BackBurner.PilotLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" "weapons/flame_thrower_pilot.wav" } "Weapon_BackBurner.FireRocket" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" "misc/null.wav" } "Weapon_BackBurner.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } "Weapon_BackBurner.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_bb_start.wav" } "Weapon_BackBurner.WindDown" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_bb_end.wav" } // ------------------------------------------------------------------------------------ // // Flare Gun // ------------------------------------------------------------------------------------ // "Weapon_FlareGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flaregun_shoot.wav" } "Weapon_FlareGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flaregun_shoot_crit.wav" } "Weapon_FlareGun.ModeSwitch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/stickybomblauncher_det.wav" } "Weapon_FlareGun.BoltBack" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" ".65" "wave" "weapons/flaregun_boltback.wav" } "Weapon_FlareGun.BoltForward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" ".65" "wave" "weapons/flaregun_boltforward.wav" } "Weapon_FlareGun.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".45" "wave" "weapons/flaregun_worldreload.wav" } "Weapon_FlareGun.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_FlareGun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } "Weapon_FlareGun.Grab" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" ".74" "rndwave" { "wave" "weapons/metal_hit_hand1.wav" "wave" "weapons/metal_hit_hand2.wav" "wave" "weapons/metal_hit_hand3.wav" } } "Weapon_FlareGun.TubeOpen" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/grenade_launcher_drum_open.wav" } "Weapon_FlareGun.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/grenade_launcher_drum_load.wav" } "Weapon_FlareGun.TubeCloseStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/flaregun_tube_closestart.wav" } "Weapon_FlareGun.TubeCloseFinish" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/flaregun_tube_closefinish.wav" } // ------------------------------------------------------------------------------------ // // STICKY BOMB LAUNCHER // ------------------------------------------------------------------------------------ // "Weapon_StickyBombLauncher.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/stickybomblauncher_shoot.wav" } "Weapon_StickyBombLauncher.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/stickybomblauncher_shoot_crit.wav" } "Weapon_StickyBombLauncher.ModeSwitch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/stickybomblauncher_det.wav" } "Weapon_StickyBombLauncher.BoltBack" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" ".45" "wave" "weapons/stickybomblauncher_boltback.wav" } "Weapon_StickyBombLauncher.BoltForward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" ".45" "wave" "weapons/stickybomblauncher_boltforward.wav" } "Weapon_StickyBombLauncher.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".35" "wave" "weapons/stickybomblauncher_worldreload.wav" } "Weapon_StickyBombLauncher.ChargeUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/stickybomblauncher_charge_up.wav" } // ------------------------------------------------------------------------------------ // // GRENADE LAUNCHER // ------------------------------------------------------------------------------------ // "Weapon_GrenadeLauncher.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/grenade_launcher_shoot.wav" } "Weapon_GrenadeLauncher.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/grenade_launcher_shoot_crit.wav" } "Weapon_GrenadeLauncher.DrumStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".4" "wave" "weapons/grenade_launcher_drum_start.wav" } "Weapon_GrenadeLauncher.DrumStop" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".4" "wave" "weapons/grenade_launcher_drum_stop.wav" } "Weapon_GrenadeLauncher.DrumOpen" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/grenade_launcher_drum_open.wav" } "Weapon_GrenadeLauncher.DrumLoad" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/grenade_launcher_drum_load.wav" } "Weapon_GrenadeLauncher.DrumClose" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/grenade_launcher_drum_close.wav" } "Weapon_GrenadeLauncher.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/grenade_launcher_worldreload.wav" } "Weapon_GrenadeLauncher.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } "Weapon_GrenadeLauncher.ModeSwitch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/stickybomblauncher_det.wav" } "Weapon_GrenadeLauncher.ChargeUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".45" "wave" "weapons/stickybomblauncher_charge_up.wav" } // ------------------------------------------------------------------------------------ // // LOCH N LOAD // ------------------------------------------------------------------------------------ // "Weapon_LocknLoad.Dud" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/loch_n_load_dud.wav" } "Weapon_LochnLoad.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/loch_n_load_shoot.wav" } "Weapon_LochnLoad.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/loch_n_load_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // TACKY GRENADIER // ------------------------------------------------------------------------------------ // "Weapon_TackyGrenadier.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tacky_grenadier_shoot.wav" } "Weapon_TackyGrenadier.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tacky_grenadier_shoot_crit.wav" } "Weapon_TackyGrendadier.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/tacky_grenadier_explode1.wav" "wave" ")weapons/tacky_grenadier_explode2.wav" "wave" ")weapons/tacky_grenadier_explode3.wav" } } // ------------------------------------------------------------------------------------ // // AIR BURSTER // ------------------------------------------------------------------------------------ // "Weapon_AirBurster.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/air_burster_shoot.wav" } "Weapon_AirBurster.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/air_burster_shoot_crit.wav" } "Weapon_AirBurster.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/air_burster_explode1.wav" "wave" ")weapons/air_burster_explode2.wav" "wave" ")weapons/air_burster_explode3.wav" } } // ------------------------------------------------------------------------------------ // // KNIFE // ------------------------------------------------------------------------------------ // "Weapon_Knife.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/knife_swing.wav" } "Weapon_Knife.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/knife_swing_crit.wav" } "Weapon_Knife.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/blade_hit1.wav" "wave" ")weapons/blade_hit2.wav" "wave" ")weapons/blade_hit3.wav" } } "Weapon_Knife.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/blade_hitworld.wav" } "Weapon_Knife.Open1" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open1.wav" } "Weapon_Knife.Open2" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open2.wav" } "Weapon_Knife.Open3" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open3.wav" } "Weapon_Knife.Open4" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open4.wav" } "Weapon_Knife.Open5" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open5.wav" } "Weapon_Knife.Open6" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open6.wav" } "Weapon_Knife.Open7" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open7.wav" } "Weapon_Knife.Open8" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open8.wav" } "Weapon_Knife.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_melee.wav" } // ------------------------------------------------------------------------------------ // // QUICK FIX // ------------------------------------------------------------------------------------ // "Weapon_Quick_Fix.Healing" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/quick_fix_heal.wav" } // ------------------------------------------------------------------------------------ // // MEDIGUN // ------------------------------------------------------------------------------------ // "WeaponMedigun.HealingHealer" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/medigun_heal.wav" } "WeaponMedigun.HealingTarget" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/medigun_heal.wav" } "WeaponMedigun.HealingWorld" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".75" "wave" ")weapons/medigun_heal.wav" } "WeaponMedigun.HealingDisrupt" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/medigun_heal_disrupt.wav" } "WeaponMedigun.HealingDetachHealer" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".75" "wave" ")weapons/medigun_heal_detach.wav" } "WeaponMedigun.HealingDetachTarget" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/medigun_heal_detach.wav" } "WeaponMedigun.HealingDetachWorld" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".75" "wave" ")weapons/medigun_heal_detach.wav" } "WeaponMedigun.Charged" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/medigun_charged.wav" } "WeaponMedigun.NoTarget" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74Db" "volume" "1.0" "wave" ")weapons/medigun_no_target.wav" } "Weapon_Medikit.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Medikit.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } "Weapon_Medigun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } // ------------------------------------------------------------------------------------ // // OVERDOSE // ------------------------------------------------------------------------------------ // "Weapon_Overdose.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/tf_medic_syringe_overdose.wav" } "Weapon_Overdose.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/tf_medic_syringe_overdose_crit.wav" } // ------------------------------------------------------------------------------------ // // SYRINGEGUN // ------------------------------------------------------------------------------------ // "Weapon_SyringeGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/syringegun_shoot.wav" } "Weapon_SyringeGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/syringegun_shoot_crit.wav" } "Weapon_SyringeGun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } "Weapon_SyringeGun.Reload1" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".75" "wave" "weapons/syringegun_reload_air1.wav" } "Weapon_SyringeGun.Reload2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/syringegun_reload_glass2.wav" } "Weapon_SyringeGun.Reload3" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".75" "wave" "weapons/syringegun_reload_air2.wav" } "Weapon_SyringeGun.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".75" "wave" "weapons/syringegun_worldreload.wav" } "Weapon_SyringeGun.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } // ------------------------------------------------------------------------------------ // // TOMISLAV // ------------------------------------------------------------------------------------ // "Weapon_Tomislav.WindUp" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" "weapons/tomislav_wind_up.wav" } // ------------------------------------------------------------------------------------ // // MINIGUN // ------------------------------------------------------------------------------------ // "Weapon_Minigun.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/default_reload.wav" } "Weapon_Minigun.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/minigun_empty.wav" } "Weapon_Minigun.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/minigun_spin.wav" } "Weapon_Minigun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minigun_wind_up.wav" } "Weapon_Minigun.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minigun_shoot.wav" } "Weapon_Minigun.FireCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minigun_shoot_crit.wav" } "Weapon_Minigun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minigun_wind_down.wav" } "Weapon_Minigun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_minigun_heavy.wav" } // ------------------------------------------------------------------------------------ // // MINIfun // ------------------------------------------------------------------------------------ // "Weapon_Minifun.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/default_reload.wav" } "Weapon_Minifun.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/minifun_empty.wav" } "Weapon_Minifun.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/minifun_spin.wav" } "Weapon_Minifun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minifun_wind_up.wav" } "Weapon_Minifun.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minifun_shoot.wav" } "Weapon_Minifun.FireCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minifun_shoot_crit.wav" } "Weapon_Minifun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minifun_wind_down.wav" } "Weapon_Minifun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_minigun_heavy.wav" } // ------------------------------------------------------------------------------------ // // PIPE // ------------------------------------------------------------------------------------ // "Weapon_Pipe.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Pipe.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Pipe.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } // ------------------------------------------------------------------------------------ // // PISTOL // ------------------------------------------------------------------------------------ // "Weapon_Pistol.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/pistol_shoot.wav" } "Weapon_Pistol.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/pistol_shoot_crit.wav" } "Weapon_Pistol.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_Pistol.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } "Weapon_Pistol.Draw2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/draw_pistol_engineer.wav" } "Weapon_Pistol.ClipIn" { "channel" "CHAN_STATIC" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol_clipin.wav" } "Weapon_Pistol.ReloadScout" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/pistol_reload_scout.wav" } "Weapon_Pistol.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/pistol_worldreload.wav" } "Weapon_Pistol.WorldReloadEngineer" { "channel" "CHAN_STATIC" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol_clipin.wav" } // ------------------------------------------------------------------------------------ // // REVOLVER // ------------------------------------------------------------------------------------ // "Weapon_Revolver.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/revolver_shoot.wav" } "Weapon_Revolver.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/revolver_shoot_crit.wav" } "Weapon_Revolver.Reload1" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "weapons/revolver_reload_cylinder_open.wav" } "Weapon_Revolver.Reload2" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "weapons/revolver_reload_cylinder_arm.wav" } "Weapon_Revolver.Reload3" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "weapons/revolver_reload_cylinder_close.wav" } "Weapon_Revolver.WorldReload" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "weapons/revolver_worldreload.wav" } "Weapon_Revolver.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_Revolver.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } // ------------------------------------------------------------------------------------ // // AMBASSADOR // ------------------------------------------------------------------------------------ // "Weapon_Ambassador.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/ambassador_shoot.wav" } "Weapon_Ambassador.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/ambassador_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // SODA POPPER // ------------------------------------------------------------------------------------ // "Weapon_Soda_Popper.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/scatter_gun_double_bonk_shoot.wav" } "Weapon_Soda_Popper.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/scatter_gun_double_bonk_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // SCATTER GUN DOUBLE // ------------------------------------------------------------------------------------ // "Weapon_Scatter_Gun_Double.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/scatter_gun_double_shoot.wav" } "Weapon_Scatter_Gun_Double.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/scatter_gun_double_shoot_crit.wav" } "Weapon_DoubleBarrel.TubeOpen" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/scatter_gun_double_tube_open.wav" } "Weapon_DoubleBarrel.ShellsOut" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/scatter_gun_double_shells_out.wav" } "Weapon_DoubleBarrel.ShellsIn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/scatter_gun_double_shells_in.wav" } "Weapon_DoubleBarrel.TubeClose" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/scatter_gun_double_tube_close.wav" } // ------------------------------------------------------------------------------------ // // Back Scatter // ------------------------------------------------------------------------------------ // "Weapon_Back_Scatter.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tf2_back_scatter.wav" } "Weapon_Back_Scatter.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tf2_back_scatter_crit.wav" } // ------------------------------------------------------------------------------------ // // SCATTER GUN // ------------------------------------------------------------------------------------ // "Weapon_Scatter_Gun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/scatter_gun_shoot.wav" } "Weapon_Scatter_Gun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/scatter_gun_shoot_crit.wav" } "Weapon_Scatter_Gun.Empty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/shotgun_empty.wav" } "Weapon_Scatter_Gun.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/scatter_gun_reload.wav" } "Weapon_Scatter_Gun.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/scatter_gun_worldreload.wav" } "Weapon_Scatter_Gun.Pump" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/scatter_gun_worldreload.wav" } "Weapon_Scatter_Gun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } // ------------------------------------------------------------------------------------ // // SHOTGUN // ------------------------------------------------------------------------------------ // "Weapon_Shotgun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/shotgun_shoot.wav" } "Weapon_Shotgun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/shotgun_shoot_crit.wav" } "Weapon_Shotgun.Empty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/shotgun_empty.wav" } "Weapon_Shotgun.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/shotgun_reload.wav" } "Weapon_Shotgun.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/shotgun_worldreload.wav" } "Weapon_Shotgun.Pump" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/shotgun_cock.wav" } "Weapon_Shotgun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } "Weapon_ShotgunPyro.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_shotgun_pyro.wav" } "Weapon_ShotgunEngineer.Cock_Back" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/shotgun_cock_back.wav" } "Weapon_ShotgunEngineer.Cock_Forward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/shotgun_cock_forward.wav" } // ------------------------------------------------------------------------------------ // // SHOVEL // ------------------------------------------------------------------------------------ // "Weapon_Shovel.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/shovel_swing.wav" } "Weapon_Shovel.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/shovel_swing_crit.wav" } "Weapon_Shovel.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/axe_hit_flesh1.wav" "wave" ")weapons/axe_hit_flesh2.wav" "wave" ")weapons/axe_hit_flesh3.wav" } } "Weapon_Shovel.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } "Weapon_Shovel.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/draw_shovel_soldier.wav" } // ------------------------------------------------------------------------------------ // // Nail Gun // ------------------------------------------------------------------------------------ // "Weapon_NailGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/nail_gun_shoot.wav" } "Weapon_NailGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/nail_gun_shoot_crit.wav" } "Weapon_NailGun.Reload" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/smg1_reload.wav" } "Weapon_NailGun.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_NailGun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } // ------------------------------------------------------------------------------------ // // SMG // ------------------------------------------------------------------------------------ // "Weapon_SMG.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/smg_shoot.wav" } "Weapon_SMG.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/smg_shoot_crit.wav" } "Weapon_SMG.WorldReload" { "channel" "CHAN_STATIC" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg_worldreload.wav" } "Weapon_SMG.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_SMG.ClipOut" { "channel" "CHAN_STATIC" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg_clip_out.wav" } "Weapon_SMG.ClipIn" { "channel" "CHAN_STATIC" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg_clip_in.wav" } "Weapon_SMG.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } // ------------------------------------------------------------------------------------ // // SUPER SMG // ------------------------------------------------------------------------------------ // "Weapon_SuperSMG.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/smg_shoot.wav" } "Weapon_SuperSMG.Reload" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/smg1_reload.wav" } "Weapon_SuperSMG.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } // ------------------------------------------------------------------------------------ // // BAZAAR BARGAIN // ------------------------------------------------------------------------------------ // "Weapon_Bazaar_Bargain.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/tf_sniper_bazaar_bargain_01.wav" "wave" ")weapons/tf_sniper_bazaar_bargain_02.wav" "wave" ")weapons/tf_sniper_bazaar_bargain_03.wav" "wave" ")weapons/tf_sniper_bazaar_bargain_04.wav" "wave" ")weapons/tf_sniper_bazaar_bargain_05.wav" } } "Weapon_Bazaar_Bargain.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\tf_sniper_bazaar_bargain_crit.wav" } // ------------------------------------------------------------------------------------ // // SYDNEY SLEEPER // ------------------------------------------------------------------------------------ // "Weapon_SydneySleeper.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sniper_sydneysleeper_shoot.wav" } "Weapon_SydneySleeper.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sniper_sydneysleeper_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // CLASSIC SNIPER RIFLE // ------------------------------------------------------------------------------------ // "Weapon_ClassicSniperRifle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sniper_rifle_classic_shoot.wav" } "Weapon_ClassicSniperRifle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sniper_rifle_classic_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // SNIPER RIFLE // ------------------------------------------------------------------------------------ // "Weapon_SniperRifle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sniper_shoot.wav" } "Weapon_SniperRifle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sniper_shoot_crit.wav" } "Weapon_SniperRifle.WorldReload" { "channel" "CHAN_STATIC" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/sniper_worldreload.wav" } "Weapon_SniperRifle.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_SniperRifle.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } "Weapon_SniperRifle.BoltForward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".45" "wave" "weapons/sniper_bolt_back.wav" } "Weapon_SniperRifle.BoltBack" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".45" "wave" "weapons/sniper_bolt_forward.wav" } // ------------------------------------------------------------------------------------ // // TRANQUILIZER GUN // ------------------------------------------------------------------------------------ // "Weapon_Tranq.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" "misc/null.wav" } "Weapon_Tranq.Reload" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/smg1_reload.wav" } "Weapon_Tranq.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_Tranq.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } // ------------------------------------------------------------------------------------ // // WRANGLER // ------------------------------------------------------------------------------------ // "Weapon_Wrangler.Ouch" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_NORM" "volume" ".25" "rndwave" { "wave" "vo/engineer_negativevocalization07.mp3" "wave" "vo/engineer_negativevocalization08.mp3" "wave" "vo/engineer_negativevocalization09.mp3" } } // ------------------------------------------------------------------------------------ // // WRENCH // ------------------------------------------------------------------------------------ // "Weapon_Wrench.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" "weapons/wrench_swing.wav" } "Weapon_Wrench.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/wrench_swing_crit.wav" } "Weapon_Wrench.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Wrench.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "pitch" "95, 105" "wave" "weapons/wrench_hit_world.wav" } "Weapon_Wrench.HitBuilding_Success" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "rndwave" { "wave" "weapons/wrench_hit_build_success1.wav" "wave" "weapons/wrench_hit_build_success2.wav" } } "Weapon_Wrench.HitBuilding_Failure" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" "weapons/wrench_hit_build_fail.wav" } "Weapon_Wrench.HitHand" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" ".1" "rndwave" { "wave" "weapons/metal_hit_hand1.wav" "wave" "weapons/metal_hit_hand2.wav" "wave" "weapons/metal_hit_hand3.wav" } } "Weapon_Wrench.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } "Weapon_Wrench.Draw2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/draw_wrench_engineer.wav" } // ------------------------------------------------------------------------------------ // // LIBERY LAUNCHER // ------------------------------------------------------------------------------------ // "Weapon_Liberty_Launcher.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_ll_shoot.wav" } "Weapon_Liberty_Launcher.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_ll_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // RPG // ------------------------------------------------------------------------------------ // "Weapon_RPG.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_shoot.wav" } "Weapon_RPG.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_shoot_crit.wav" } "Weapon_RPG.Draw" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } "Weapon_RPG.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/rocket_reload.wav" } "Weapon_RPG.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/rocket_reload.wav" } // ------------------------------------------------------------------------------------ // // RPG Black Box // ------------------------------------------------------------------------------------ // "Weapon_RPG_BlackBox.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/rocket_blackbox_explode1.wav" "wave" ")weapons/rocket_blackbox_explode2.wav" "wave" ")weapons/rocket_blackbox_explode3.wav" } } // ------------------------------------------------------------------------------------ // // RPG Cow Mangler // ------------------------------------------------------------------------------------ // "Weapon_CowMangler.Explode" { "channel" "CHAN_WEAPON" "volume" "0.95,1.0" "soundlevel" "SNDLVL_115dB" "pitch" "95, 100" "rndwave" { "wave" ")weapons\cow_mangler_explosion_normal_01.wav" "wave" ")weapons\cow_mangler_explosion_normal_02.wav" "wave" ")weapons\cow_mangler_explosion_normal_03.wav" } } // ------------------------------------------------------------------------------------ // // MAD MILK // ------------------------------------------------------------------------------------ // "Weapon_MadMilk.Draw" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" "weapons/draw_madmilk.wav" } // ------------------------------------------------------------------------------------ // // JARATE // ------------------------------------------------------------------------------------ // "Jar.Explode" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "wave" ")weapons/jar_explode.wav" } "Weapon_Jarate.Draw" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" "weapons/draw_jarate.wav" } "Weapon_Jarate.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "volume" "1" "wave" "weapons/jar_single.wav" } // // ------------------------------------------------------------------------------------ // // Grenades // // Grenade Sounds // // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // BASE GRENADE // ------------------------------------------------------------------------------------ // "BaseGrenade.Explode" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_76dB" "rndwave" { "wave" "weapons/debris1.wav" "wave" "weapons/debris2.wav" } } "BaseGrenade.BounceSound" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_74dB" "rndwave" { "wave" "weapons/grenade_impact.wav" "wave" "weapons/grenade_impact2.wav" "wave" "weapons/grenade_impact3.wav" } } "BaseExplosionEffect.Sound" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/explode2.wav" "wave" ")weapons/explode3.wav" "wave" ")weapons/explode1.wav" } } "Weapon_Grenade_Normal.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "wave" "weapons/grenade_throw.wav" } // ------------------------------------------------------------------------------------ // // PIPEBOMB GRENADE // ------------------------------------------------------------------------------------ // "Weapon_Grenade_Pipebomb.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/pipe_bomb1.wav" "wave" ")weapons/pipe_bomb2.wav" "wave" ")weapons/pipe_bomb3.wav" } } "Weapon_Grenade_Pipebomb.Bounce" { "channel" "CHAN_STATIC" "volume" ".5" "pitch" "96,100" "soundlevel" "SNDLVL_74dB" "wave" "weapons/grenade_impact.wav" } "Weapon_Grenade_Pipebomb.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } // ------------------------------------------------------------------------------------ // // DET PACK GRENADE // ------------------------------------------------------------------------------------ // "Weapon_Grenade_Det_Pack.Plant" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/det_pack_plant.wav" } "Weapon_Grenade_Det_Pack.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "pitch" "PITCH_NORM" "volume" "1.0" "wave" ")weapons/det_pack_explode.wav" } "Weapon_Grenade_Det_Pack.Timer" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/det_pack_timer.wav" } // ------------------------------------------------------------------------------------ // // SAPPER // ------------------------------------------------------------------------------------ // "Weapon_Sapper.Plant" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sapper_plant.wav" } "Weapon_Sapper.Timer" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sapper_timer.wav" } "Weapon_Sapper_xmas.Timer" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sapper_timer.wav" } "Weapon_Sapper.Draw" { "channel" "CHAN_AUTO" "volume" ".5" "soundlevel" "SNDLVL_74dB" "wave" "weapons/draw_primary.wav" } "Weapon_Sapper.DrawSwitch" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_74dB" "wave" "weapons/draw_sapper_switch.wav" } "Weapon_Sapper.Removed" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_84dB" "wave" "weapons/sapper_removed.wav" } // ------------------------------------------------------------------------------------ // // ToolBox // ------------------------------------------------------------------------------------ // "Weapon_ToolBox.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } "Weapon_ToolBox.Draw2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_toolbox_engineer.wav" } // ------------------------------------------------------------------------------------ // // Gunslinger // ------------------------------------------------------------------------------------ // "Weapon_Gunslinger.Draw" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".75" "wave" "weapons/gunslinger_draw.wav" } "Weapon_Gunslinger.Swing" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/gunslinger_swing.wav" } "Weapon_Gunslinger.ThreeHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/gunslinger_three_hit.wav" } "Weapon_Gunslinger.InspectFingerMove" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".2" "rndwave" { "wave" "weapons/gunslinger_inspect_finger_move1.wav" "wave" "weapons/gunslinger_inspect_finger_move2.wav" "wave" "weapons/gunslinger_inspect_finger_move3.wav" "wave" "weapons/gunslinger_inspect_finger_move4.wav" } } "Weapon_Gunslinger.InspectFingerClick" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "rndwave" { "wave" "weapons/gunslinger_inspect_finger_click1.wav" "wave" "weapons/gunslinger_inspect_finger_click2.wav" "wave" "weapons/gunslinger_inspect_finger_click3.wav" "wave" "weapons/gunslinger_inspect_finger_click4.wav" "wave" "weapons/gunslinger_inspect_finger_click5.wav" "wave" "weapons/gunslinger_inspect_finger_click6.wav" "wave" "weapons/gunslinger_inspect_finger_click7.wav" "wave" "weapons/gunslinger_inspect_finger_click8.wav" } } "Weapon_Gunslinger.InspectFinish" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".3" "wave" "weapons/gunslinger_draw.wav" } // ------------------------------------------------------------------------------------ // // Dispenser // ------------------------------------------------------------------------------------ // "Building_Dispenser.Build1" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading5.wav" } "Building_Dispenser.Build1a" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam3.wav" } "Building_Dispenser.Build1b" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading1.wav" } "Building_Dispenser.Build2" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short1.wav" } "Building_Dispenser.Build3" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Dispenser.Build4" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam4.wav" } "Building_Dispenser.Build5" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short1.wav" } "Building_Dispenser.Build6" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Dispenser.Build7" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_Dispenser.Build8" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Dispenser.Build9" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Dispenser.Build10" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short1.wav" } "Building_Dispenser.Build11" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading5.wav" } "Building_Dispenser.Build12" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_Dispenser.Build13" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_Dispenser.Build14" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Dispenser.Build15" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_medium3.wav" } "Building_Dispenser.Build16" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading4.wav" } "Building_Dispenser.Build17" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_medium2.wav" } "Building_Dispenser.Build18" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_bullet_chain.wav" } "Building_Dispenser.Build18a" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading1.wav" } "Building_Dispenser.Build19" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam4.wav" } "Building_Dispenser.Build20" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_bullet_chain2.wav" } "Building_Dispenser.Build21" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_empty.wav" } "Building_Dispenser.Build22" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build23" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build24" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build24a" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading2.wav" } "Building_Dispenser.Build24b" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build24c" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build24d" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build25" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading2.wav" } "Building_Dispenser.Explode" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_explode.wav" } "Building_Dispenser.Idle" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_idle.wav" } "Building_Dispenser.GenerateMetal" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_generate_metal.wav" } "Building_Dispenser.Heal" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_heal.wav" } // ------------------------------------------------------------------------------------ // // Sentry Gun // ------------------------------------------------------------------------------------ // // Played when the gun acquired a new target "Building_Sentrygun.Alert" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_88dB" "wave" "weapons/sentry_spot.wav" } "Building_Sentrygun.AlertTarget" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_88dB" "wave" "weapons/sentry_spot_client.wav" } // random played while the sentry it turning, without a target "Building_Sentrygun.Idle" { "channel" "CHAN_ITEM" "volume" ".75" "soundlevel" "SNDLVL_84dB" "wave" "weapons/sentry_scan.wav" } "Building_Sentrygun.Idle2" { "channel" "CHAN_ITEM" "volume" ".75" "soundlevel" "SNDLVL_84dB" "wave" "weapons/sentry_scan2.wav" } "Building_Sentrygun.Idle3" { "channel" "CHAN_ITEM" "volume" ".75" "soundlevel" "SNDLVL_84dB" "wave" "weapons/sentry_scan3.wav" } //played while the sentry is reloading rockets "Building_SentryGun.RocketSteam1" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/sentry_upgrading_steam4.wav" } "Building_SentryGun.RocketSteam2" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_SentryGun.RocketMove1" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/sentry_move_short2.wav" } "Building_SentryGun.RocketMove2" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/sentry_move_short1.wav" } "Building_SentryGun.RocketClunk1" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/sentry_upgrading4.wav" } "Building_SentryGun.RocketClunk2" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/sentry_upgrading5.wav" } // played when the sentry completes building, or is upgrade "Building_Sentrygun.Built" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/sentry_finish.wav" } "Building_Sentrygun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shoot.wav" } "Building_Sentrygun.Fire2" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shoot2.wav" } "Building_Sentrygun.Fire3" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shoot3.wav" } "Building_Sentrygun.Empty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" "weapons/sentry_empty.wav" } "Building_Sentrygun.FireRocket" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/sentry_rocket.wav" } "Building_Sentrygun.ShaftFire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shaft_shoot.wav" } "Building_Sentrygun.ShaftFire2" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shaft_shoot2.wav" } "Building_Sentrygun.ShaftFire3" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shaft_shoot3.wav" } "Building_Sentrygun.ShaftLaserPass" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shaft_laser_pass.wav" } "Building_Sentrygun.Build1" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading1.wav" } "Building_Sentrygun.BuildSteam1" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_Sentrygun.Build1A" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading4.wav" } "Building_Sentrygun.Build1B" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading7.wav" } "Building_Sentrygun.Build2" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Sentrygun.BuildSteam2" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Sentrygun.Build3" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading2.wav" } "Building_Sentrygun.BuildSteam3" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam3.wav" } "Building_Sentrygun.Build4" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading4.wav" } "Building_Sentrygun.Build5" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_medium3.wav" } "Building_Sentrygun.Build6" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading5.wav" } "Building_Sentrygun.BuildSteam4" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam4.wav" } "Building_Sentrygun.Build7" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_long2.wav" } "Building_Sentrygun.Build7A" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading7.wav" } "Building_Sentrygun.BuildSteam5" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Sentrygun.Build8" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading3.wav" } "Building_Sentrygun.Build9" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading6.wav" } "Building_Sentrygun.Build10" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Sentrygun.Build11" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading8.wav" } "Building_Sentrygun.Build12" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_long1.wav" } "Building_Sentrygun.Build13" { "channel" "CHAN_BODY" "volume" "1" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_wire_connect.wav" } "Building_Sentry.Explode" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_explode.wav" } "Building_Sentry.Damage" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" "weapons/sentry_damage1.wav" "wave" "weapons/sentry_damage2.wav" "wave" "weapons/sentry_damage3.wav" "wave" "weapons/sentry_damage4.wav" } } // ------------------------------------------------------------------------------------ // // MINI SENTRY // ------------------------------------------------------------------------------------ // "Building_MiniSentrygun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shoot_mini.wav" } // ------------------------------------------------------------------------------------ // // TELEPORTER // ------------------------------------------------------------------------------------ // "Building_Teleporter.Ready" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/teleporter_ready.wav" } "Building_Teleporter.Send" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "volume" "1.0" "wave" ")weapons/teleporter_send.wav" } "Building_Teleporter.Receive" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/teleporter_receive.wav" } "Building_Teleporter.Build1" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading2.wav" } "Building_Teleporter.Build1a" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading1.wav" } "Building_Teleporter.Build2" { "channel" "CHAN_ITEM" "volume" ".25" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Teleporter.Build2a" { "channel" "CHAN_STATIC" "volume" ".25" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Teleporter.Build2b" { "channel" "CHAN_WEAPON" "volume" ".25" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_medium2.wav" } "Building_Teleporter.Build2c" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_medium3.wav" } "Building_Teleporter.Build3" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_Teleporter.Build3a" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Teleporter.Build3b" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam3.wav" } "Building_Teleporter.Build4" { "channel" "CHAN_WEAPON" "volume" ".25" "soundlevel" "SNDLVL_74dB" "wave" "weapons/teleporter_build_open2.wav" } "Building_Teleporter.Build4a" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Teleporter.Build5" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Teleporter.SpinLevel1" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "volume" "1.0" "wave" "weapons/teleporter_spin.wav" } "Building_Teleporter.SpinLevel2" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "volume" "1.0" "wave" "weapons/teleporter_spin2.wav" } "Building_Teleporter.SpinLevel3" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "volume" "1.0" "wave" "weapons/teleporter_spin3.wav" } "Building_Teleporter.Explode" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/teleporter_explode.wav" } // ------------------------------------------------------------------------------------ // // BOW // ------------------------------------------------------------------------------------ // "Weapon_CompoundBow.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/bow_shoot.wav" } "Weapon_CompoundBow.SinglePull" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "1.0" "wave" ")weapons/bow_shoot_pull.wav" } "Weapon_CompoundBow.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/bow_shoot_crit.wav" } "Weapon_CompoundBow.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_CompoundBow.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/pistol_worldreload.wav" } "Weapon_Bow.Draw" { "channel" "CHAN_STATIC" "volume" ".5" "soundlevel" "SNDLVL_75dB" "wave" "weapons/draw_bow.wav" } "Weapon_Bow.PullShort" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" ")weapons/bow_shoot_pull_short.wav" } "Weapon_Bow.PullReverse" { "channel" "CHAN_STATIC" "volume" ".5" "soundlevel" "SNDLVL_75dB" "wave" ")weapons/bow_shoot_pull_reverse.wav" } "Weapon_Bow.ArrowSlide" { "channel" "CHAN_STATIC" "volume" ".5" "soundlevel" "SNDLVL_75dB" "wave" "weapons/bow_arrow_slide.wav" } // ------------------------------------------------------------------------------------ // // ARROW EFFECTS // ------------------------------------------------------------------------------------ // "Weapon_Arrow.ImpactFlesh" { "channel" "CHAN_STATIC" "volume" ".75" "pitch" "PITCH_NORM" "rndwave" { "wave" "weapons/fx/rics/arrow_impact_flesh.wav" "wave" "weapons/fx/rics/arrow_impact_flesh2.wav" "wave" "weapons/fx/rics/arrow_impact_flesh3.wav" "wave" "weapons/fx/rics/arrow_impact_flesh4.wav" } } "Weapon_Arrow.ImpactConcrete" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_81dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "weapons/fx/rics/arrow_impact_concrete.wav" "wave" "weapons/fx/rics/arrow_impact_concrete2.wav" "wave" "weapons/fx/rics/arrow_impact_concrete4.wav" } } "Weapon_Arrow.ImpactMetal" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_81dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "weapons/fx/rics/arrow_impact_metal.wav" "wave" "weapons/fx/rics/arrow_impact_metal2.wav" "wave" "weapons/fx/rics/arrow_impact_metal4.wav" } } "Weapon_Arrow.ImpactWood" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_81dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "weapons/fx/rics/arrow_impact_wood.wav" "wave" "weapons/fx/rics/arrow_impact_wood2.wav" "wave" "weapons/fx/rics/arrow_impact_wood4.wav" } } "Weapon_Arrow.Nearmiss" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_106dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "weapons/fx/nearmiss/arrow_nearmiss.wav" "wave" "weapons/fx/nearmiss/arrow_nearmiss2.wav" "wave" "weapons/fx/nearmiss/arrow_nearmiss3.wav" "wave" "weapons/fx/nearmiss/arrow_nearmiss4.wav" } } "Weapon_Arrow.ImpactFleshCrossbowHeal" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_86dB" "wave" ")weapons/fx/rics/arrow_impact_crossbow_heal.wav" } // ------------------------------------------------------------------------------------ // // BATTALIONS BACKUP // ------------------------------------------------------------------------------------ // "Weapon_BattalionsBackup.HornRed" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "volume" "1.0" "wave" "weapons/battalions_backup_red.wav" } "Weapon_BattalionsBackup.HornBlue" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "volume" "1.0" "wave" "weapons/battalions_backup_blue.wav" } // ------------------------------------------------------------------------------------ // // BUFF BANNER // ------------------------------------------------------------------------------------ // "Weapon_BuffBanner.HornRed" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "volume" "1.0" "wave" "weapons/buff_banner_horn_red.wav" } "Weapon_BuffBanner.HornBlue" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "volume" "1.0" "wave" "weapons/buff_banner_horn_blue.wav" } "Weapon_BuffBanner.Flag" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/buff_banner_flag.wav" } "Weapon_BuffBanner.BuffOn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/buff_on.wav" } "Weapon_BuffBanner.BuffOff" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/buff_off.wav" } // ------------------------------------------------------------------------------------ // // DEMO CHARGE // ------------------------------------------------------------------------------------ // "DemoCharge.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" "weapons/demo_charge_hit_world1.wav" "wave" "weapons/demo_charge_hit_world2.wav" "wave" "weapons/demo_charge_hit_world3.wav" } } "DemoCharge.HitFleshRange" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" "weapons/demo_charge_hit_flesh_range1.wav" "wave" "weapons/demo_charge_hit_flesh_range2.wav" "wave" "weapons/demo_charge_hit_flesh_range3.wav" } } "DemoCharge.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" "weapons/demo_charge_hit_flesh1.wav" "wave" "weapons/demo_charge_hit_flesh2.wav" "wave" "weapons/demo_charge_hit_flesh3.wav" } } "DemoCharge.Charging" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" "weapons/demo_charge_windup1.wav" "wave" "weapons/demo_charge_windup2.wav" "wave" "weapons/demo_charge_windup3.wav" } } "DemoCharge.ChargeCritOn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.25" "wave" ")weapons/weapon_crit_charged_on.wav" } "DemoCharge.ChargeCritOff" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.25" "wave" ")weapons/weapon_crit_charged_off.wav" } // ------------------------------------------------------------------------------------ // // DEMO SWORD // ------------------------------------------------------------------------------------ // "Weapon_Sword.Swing" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".25" "pitch" "95, 105" "wave" ")weapons/demo_sword_swing1.wav" } "Weapon_Sword.SwingCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".25" "wave" ")weapons/demo_sword_swing_crit.wav" } "Weapon_Sword.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/blade_slice_2.wav" "wave" "weapons/blade_slice_3.wav" "wave" "weapons/blade_slice_4.wav" } } "Weapon_Sword.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/demo_sword_hit_world1.wav" "wave" ")weapons/demo_sword_hit_world2.wav" } } "Weapon_Sword.Draw" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/draw_sword.wav" } // ------------------------------------------------------------------------------------ // // RECON // ------------------------------------------------------------------------------------ // "Recon.Ping" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/recon_ping.wav" } // ------------------------------------------------------------------------------------ // // GUITAR // ------------------------------------------------------------------------------------ // "Weapon_Guitar.Strum" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/guitar_strum.wav" } "Weapon_Guitar.Impact" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "rndwave" { "wave" ")weapons/guitar_impact1.wav" "wave" ")weapons/guitar_impact2.wav" } } // ------------------------------------------------------------------------------------ // // FRYING PAN // ------------------------------------------------------------------------------------ // "FryingPan.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/pan/melee_frying_pan_01.wav" "wave" "weapons/pan/melee_frying_pan_02.wav" "wave" "weapons/pan/melee_frying_pan_03.wav" "wave" "weapons/pan/melee_frying_pan_04.wav" } } "FryingPan.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/pan/pan_impact_world1.wav" "wave" "weapons/pan/pan_impact_world2.wav" "wave" "weapons/pan/pan_impact_world3.wav" } } // ------------------------------------------------------------------------------------ // // HALLOWEEN BOSS AXE // ------------------------------------------------------------------------------------ // "Halloween.HeadlessBossAxeHitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_150dB" "pitch" "95,105" "volume" "1.0" "wave" ")weapons/halloween_boss/knight_axe_hit.wav" } "Halloween.HeadlessBossAxeHitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_150dB" "pitch" "95,105" "volume" "1.0" "wave" ")weapons/halloween_boss/knight_axe_miss.wav" } "Halloween.HeadlessBossFootfalls" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_150dB" "pitch" "95,105" "volume" "1.0" "rndwave" { "wave" ")player/footsteps/giant1.wav" "wave" ")player/footsteps/giant2.wav" } } // ------------------------------------------------------------------------------------ // // Marked for Death // ------------------------------------------------------------------------------------ // "Weapon_Marked_for_Death.Initial" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "volume" "0.95, 1.0" "rndwave" { "wave" ")weapons\samurai\TF_marked_for_death_impact_01.wav" "wave" ")weapons\samurai\TF_marked_for_death_impact_02.wav" "wave" ")weapons\samurai\TF_marked_for_death_impact_03.wav" } } "Weapon_Marked_for_Death.Indicator" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "1.0" "wave" "weapons\samurai\TF_marked_for_death_indicator.wav" } // ------------------------------------------------------------------------------------ // // DETONATOR // ------------------------------------------------------------------------------------ // "Weapon_Detonator.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "volume" "0.75, 0.8" "wave" ")weapons\flare_detonator_launch.wav" } "Weapon_Detonator.Detonate" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "1.0" "wave" ")weapons\flare_detonator_explode.wav" } "Weapon_Detonator.DetonateWorld" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "1.0" "wave" ")weapons\flare_detonator_explode_world.wav" } // ------------------------------------------------------------------------------------ // // SAXXY // ------------------------------------------------------------------------------------ // "Saxxy.TurnGold" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_100dB" "pitch" "PITCH_NORM" "volume" "1.0" "wave" ")weapons/saxxy_impact_gen_06.wav" } "Saxxy.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons\saxxy_impact_gen_01.wav" } // ------------------------------------------------------------------------------------ // // EVICTION NOTICE // ------------------------------------------------------------------------------------ // "EvictionNotice.Impact" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\eviction_notice_01.wav" "wave" ")weapons\eviction_notice_02.wav" "wave" ")weapons\eviction_notice_03.wav" "wave" ")weapons\eviction_notice_04.wav" } } "EvictionNotice.ImpactCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\eviction_notice_01_crit.wav" "wave" ")weapons\eviction_notice_02_crit.wav" "wave" ")weapons\eviction_notice_03_crit.wav" "wave" ")weapons\eviction_notice_04_crit.wav" } } "EvictionNotice.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\demo_sword_hit_world1.wav" "wave" ")weapons\demo_sword_hit_world2.wav" } } "EvictionNotice.Swing" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons\boxing_gloves_swing1.wav" "wave" "weapons\boxing_gloves_swing2.wav" "wave" "weapons\boxing_gloves_swing4.wav" } } // ------------------------------------------------------------------------------------ // // BOSTON BASHER // ------------------------------------------------------------------------------------ // "BostonBasher.Impact" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\eviction_notice_01.wav" "wave" ")weapons\eviction_notice_02.wav" "wave" ")weapons\eviction_notice_03.wav" "wave" ")weapons\eviction_notice_04.wav" } } "BostonBasher.ImpactCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\eviction_notice_01_crit.wav" "wave" ")weapons\eviction_notice_02_crit.wav" "wave" ")weapons\eviction_notice_03_crit.wav" "wave" ")weapons\eviction_notice_04_crit.wav" } } "BostonBasher.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\demo_sword_hit_world1.wav" "wave" ")weapons\demo_sword_hit_world2.wav" } } "BostonBasher.Swing" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons\boxing_gloves_swing1.wav" "wave" "weapons\boxing_gloves_swing2.wav" "wave" "weapons\boxing_gloves_swing4.wav" } } // ------------------------------------------------------------------------------------ // // MANTREADS // ------------------------------------------------------------------------------------ // "Weapon_Mantreads.Impact" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons\mantreads.wav" } // ------------------------------------------------------------------------------------ // // QUAKE ROCKET LAUNCHER // ------------------------------------------------------------------------------------ // "Weapon_QuakeRPG.Single" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_94dB" "wave" "weapons\quake_rpg_fire_remastered.wav" } "Weapon_QuakeRPG.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "1" "wave" "weapons\quake_rpg_fire_remastered_crit.wav" } "Weapon_QuakeRPG.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons\quake_ammo_pickup_remastered.wav" } "Weapon_QuakeRPG.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons\quake_rpg_reload_remastered.wav" } "Weapon_QuakeRPG.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons\quake_rpg_reload_remastered.wav" } "Weapon_QuakeRPG.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "volume" "1" "pitch" "PITCH_NORM" "wave" "weapons\quake_explosion_remastered.wav" } // ------------------------------------------------------------------------------------ // // DIAMOND BACK // ------------------------------------------------------------------------------------ // "Weapon_Diamond_Back.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_92dB" "volume" "0.8" "rndwave" { "wave" ")weapons\diamond_back_01.wav" "wave" ")weapons\diamond_back_02.wav" "wave" ")weapons\diamond_back_03.wav" } } "Weapon_Diamond_Back.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons\diamond_back_01_crit.wav" "wave" ")weapons\diamond_back_02_crit.wav" "wave" ")weapons\diamond_back_03_crit.wav" } } // ------------------------------------------------------------------------------------ // // SNIPER RAILGUN RIFLE // ------------------------------------------------------------------------------------ // "Weapon_SniperRailgun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons\sniper_railgun_single_01.wav" "wave" ")weapons\sniper_railgun_single_02.wav" } } "Weapon_SniperRailgun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons\sniper_railgun_single_crit.wav" "wave" ")weapons\sniper_railgun_single_crit_02.wav" } } "Weapon_SniperRailgun_Large.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "1.0" "rndwave" { "wave" ")weapons\sniper_railgun_charged_shot_01.wav" "wave" ")weapons\sniper_railgun_charged_shot_02.wav" } } "Weapon_SniperRailgun_Large.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "1.0" "rndwave" { "wave" ")weapons\sniper_railgun_charged_shot_crit_01.wav" "wave" ")weapons\sniper_railgun_charged_shot_crit_02.wav" } } "Weapon_SniperRailgun.WorldReload" { "channel" "CHAN_STATIC" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" ")weapons\sniper_railgun_world_reload.wav" } "Weapon_SniperRailgun.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons\sniper_railgun_dry_fire.wav" } "Weapon_SniperRailgun.NonScoped" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons\sniper_railgun_no_fire.wav" } "Weapon_SniperRailgun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } "Weapon_SniperRailgun.BoltForward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".45" "wave" ")weapons\sniper_railgun_bolt_forward.wav" } "Weapon_SniperRailgun.BoltBack" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".45" "wave" ")weapons\sniper_railgun_bolt_back.wav" } // ------------------------------------------------------------------------------------ // // BARRETS ARM // ------------------------------------------------------------------------------------ // "Weapon_BarretsArm.Shot" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons\barret_arm_shot.wav" } "Weapon_BarretsArm.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0" "wave" "weapons\barret_arm_draw.wav" } "Weapon_BarretsArm.Fizzle" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".7" "wave" ")weapons\barret_arm_fizzle.wav" } "Weapon_BarretsArm.Zap" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\barret_arm_zap.wav" } //-----------------------------------------// // BOMBINOMICON PLAYER EXPLODE //-----------------------------------------// "Bombinomicon.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_105dB" "volume" "1.0" "pitch" "PITCH_NORM" "wave" "weapons/bombinomicon_explode1.wav" } //-----------------------------------------// // SPY ASSASSIN KNIFE //-----------------------------------------// "Weapon_Assassin_Knife.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "pitch" "PITCH_NORM" "wave" ")weapons\spy_assassin_knife_draw.wav" } "Weapon_Assassin_Knife.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/knife_swing.wav" } "Weapon_Assassin_Knife.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/knife_swing_crit.wav" } "Weapon_Assassin_Knife.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\spy_assassin_knife_impact_01.wav" "wave" ")weapons\spy_assassin_knife_impact_02.wav" } } "Weapon_Assassin_Knife.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/blade_hitworld.wav" } "Weapon_Assassin_Knife.Backstab" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_85dB" "volume" "1.0" "pitch" "PITCH_NORM" "wave" ")weapons\spy_assassin_knife_bckstb.wav" } //-----------------------------------------// // Dr Grordbort's Wrenchmotron 600 //-----------------------------------------// "Weapon_DRG_Wrench.Teleport" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_150dB" "volume" "1.0" "wave" ")weapons/drg_wrench_teleport.wav" } //-----------------------------------------// // Man Melter //-----------------------------------------// "Weapon_ManMelter.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "wave" ")weapons\man_melter_fire.wav" } "Weapon_ManMelter.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "wave" ")weapons\man_melter_fire_crit.wav" } "Weapon_ManMelter.altfire_lp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\man_melter_alt_fire_lp.wav" } //-----------------------------------------// // Ball Buster //-----------------------------------------// "BallBuster.OrnamentImpact" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "weapons\ball_buster_break_01.wav" "wave" "weapons\ball_buster_break_02.wav" } } "BallBuster.OrnamentImpactRange" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "weapons\ball_buster_break_01_crowd.wav" "wave" "weapons\ball_buster_break_02_crowd.wav" } } "BallBuster.HitBall" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_75dB" "volume" "1.0" "pitch" "115" "wave" "weapons\ball_buster_hit_02.wav" } "BallBuster.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons\ball_buster_hit_01.wav" } "BallBuster.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons\ball_buster_hit_01.wav" } "BallBuster.DrawCatch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".75" "wave" "weapons\ball_buster_hit_01.wav" } "BallBuster.Ornament_DrawCatch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons\ball_buster_catch_01.wav" "wave" "weapons\ball_buster_catch_02.wav" } } "BallBuster.Ball_HitWorld" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_70dB" "rndwave" { "wave" ")weapons\ball_buster_bounce_01.wav" "wave" ")weapons\ball_buster_bounce_02.wav" "wave" ")weapons\ball_buster_bounce_03.wav" "wave" ")weapons\ball_buster_bounce_04.wav" "wave" ")weapons\ball_buster_bounce_05.wav" "wave" ")weapons\ball_buster_bounce_06.wav" } } // ------------------------------------------------------------------------------------ // // Pomson 6000 // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // PHLOGISTINATOR // ------------------------------------------------------------------------------------ // "Weapon_phlogistinator.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\phlog_ignite.wav" } "Weapon_phlogistinator.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\phlog_loop.wav" } "Weapon_phlogistinator.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\phlog_loop_crit.wav" } "Weapon_phlogistinator.WindDown" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\phlog_end.wav" } // ------------------------------------------------------------------------------------ // // 3RD DEGREE // ------------------------------------------------------------------------------------ // "Weapon_3rd_degree.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\3rd_degree_hit_01.wav" "wave" ")weapons\3rd_degree_hit_02.wav" "wave" ")weapons\3rd_degree_hit_03.wav" "wave" ")weapons\3rd_degree_hit_04.wav" } } "Weapon_3rd_degree.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\3rd_degree_hit_world_01.wav" "wave" ")weapons\3rd_degree_hit_world_02.wav" "wave" ")weapons\3rd_degree_hit_world_03.wav" "wave" ")weapons\3rd_degree_hit_world_04.wav" } } // ------------------------------------------------------------------------------------ // // Mittens // ------------------------------------------------------------------------------------ // "Weapon_mittens.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.6" "wave" ")weapons\mittens_punch.wav" } "Weapon_mittens.CritHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.8" "wave" ")weapons\mittens_punch_crit.wav" } "Weapon_mittens.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.5" "wave" ")weapons\mittens_punch.wav" } "Weapon_mittens.HitGlove" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" ".4" "wave" ")weapons\mittens_punch.wav" } // ------------------------------------------------------------------------------------ // // Dumpster Rocket Launcher // ------------------------------------------------------------------------------------ // "Weapon_DumpsterRocket.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1" "pitch" "100" "wave" "weapons/dumpster_rocket_reload.wav" } "Weapon_DumpsterRocket.Reload_FP" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "pitch" "100" "wave" ")weapons/dumpster_rocket_reload_fp.wav" } // ------------------------------------------------------------------------------------ // // Rainblower // ------------------------------------------------------------------------------------ // "Weapon_Rainblower.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/rainblower/rainblower_start.wav" } "Weapon_Rainblower.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/rainblower/rainblower_loop.wav" } "Weapon_Rainblower.FireEnd" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/rainblower/rainblower_end.wav" } "Weapon_Rainblower.FireHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/rainblower/rainblower_hit.wav" } "Weapon_Rainblower.PilotLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" ")weapons/rainblower/rainblower_pilot.wav" } "Weapon_Rainblower.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/rainblower/rainblower_start.wav" } "Weapon_Rainblower.WindDown" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/rainblower/rainblower_end.wav" } // ------------------------------------------------------------------------------------ // // Meet the Pyro, Doomsday, Public Enemy Pack, Urban Pro // ------------------------------------------------------------------------------------ // "Weapon_ProSniperRifle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_98dB" "volume" "1.0" "wave" ")weapons/doom_sniper_rifle.wav" } "Weapon_ProSniperRifle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_98dB" "volume" "1.0" "wave" ")weapons/doom_sniper_rifle_crit.wav" } "Weapon_Does_Dumpster.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/doom_rocket_launcher.wav" } "Weapon_Does_Dumpster.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/doom_rocket_launcher_crit.wav" } "Weapon_ScorchShot.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/doom_flare_gun.wav" } "Weapon_ScorchShot.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/doom_flare_gun_crit.wav" } //-----------------------------------------// // Cleaver // These sounds are still used for throwables, DO NOT REMOVE! //-----------------------------------------// "Cleaver.ImpactFlesh" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" ")weapons\cleaver_hit_02.wav" "wave" ")weapons\cleaver_hit_03.wav" "wave" ")weapons\cleaver_hit_05.wav" "wave" ")weapons\cleaver_hit_06.wav" "wave" ")weapons\cleaver_hit_07.wav" } } "Cleaver.ImpactWorld" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_85dB" "wave" ")weapons\cleaver_hit_world.wav" } "Cleaver.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/cleaver_throw.wav" } "Cleaver.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/cleaver_draw.wav" } //-----------------------------------------// // SD Sapper //-----------------------------------------// "Weapon_sd_sapper.Timer" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" ")weapons\spy_tape_01.wav" "wave" ")weapons\spy_tape_02.wav" "wave" ")weapons\spy_tape_03.wav" "wave" ")weapons\spy_tape_04.wav" "wave" ")weapons\spy_tape_05.wav" } } //-----------------------------------------// // Wheatley Sapper //-----------------------------------------// "Weapon_p2rec.Timer" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sapper_timer.wav" } //-----------------------------------------// // Dragon Minigun //-----------------------------------------// "Dragon_Minigun.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/dragon_gun_motor_loop_dry.wav" } "Dragon_Minigun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/dragon_gun_motor_start.wav" } "Dragon_Minigun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/dragon_gun_motor_stop.wav" } "Dragon_Minigun.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/dragon_gun_motor_loop.wav" } "Dragon_Minigun.FireCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/dragon_gun_motor_loop_crit.wav" } // ------------------------------------------------------------------------------------ // // RESCUE RANGER // ------------------------------------------------------------------------------------ // "Weapon_RescueRanger.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\rescue_ranger_fire.wav" } "Weapon_RescueRanger.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\rescue_ranger_fire_crit.wav" } "Weapon_RescueRanger.charge_01" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\rescue_ranger_charge_01.wav" } "Weapon_RescueRanger.charge_02" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\rescue_ranger_charge_02.wav" } "RescueRanger_Teleporter.Send" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons\rescue_ranger_teleport_send_01.wav" "wave" ")weapons\rescue_ranger_teleport_send_02.wav" } } "RescueRanger_Teleporter.Receive" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "rndwave" { "wave" ")weapons\rescue_ranger_teleport_receive_01.wav" "wave" ")weapons\rescue_ranger_teleport_receive_02.wav" } } // ------------------------------------------------------------------------------------ // // Vaccinator // ------------------------------------------------------------------------------------ // "WeaponMedigun_Vaccinator.Healing" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons\vaccinator_heal.wav" } "WeaponMedigun_Vaccinator.Charged_tier_01" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons\vaccinator_charge_tier_01.wav" } "WeaponMedigun_Vaccinator.Charged_tier_02" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons\vaccinator_charge_tier_02.wav" } "WeaponMedigun_Vaccinator.Charged_tier_03" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons\vaccinator_charge_tier_03.wav" } "WeaponMedigun_Vaccinator.Charged_tier_04" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons\vaccinator_charge_tier_04.wav" } "WeaponMedigun_Vaccinator.InvulnerableOn" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_70dB" "wave" ")player\invuln_on_vaccinator.wav" } "WeaponMedigun_Vaccinator.InvulnerableOff" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_86dB" "wave" ")player\invuln_off_vaccinator.wav" } "WeaponMedigun_Vaccinator.Toggle" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_86dB" "wave" ")weapons\vaccinator_toggle.wav" } // ------------------------------------------------------------------------------------ // // Loose Cannon // ------------------------------------------------------------------------------------ // "Weapon_LooseCannon.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/loose_cannon_shoot.wav" } "Weapon_LooseCannon.Shootcrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/loose_cannon_shootcrit.wav" } "Weapon_LooseCannon.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "95, 105" "wave" ")weapons/loose_cannon_explode.wav" } "Weapon_LooseCannon.Charge" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".45" "wave" "weapons/loose_cannon_charge.wav" } "Weapon_LooseCannon.BallImpact" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_85dB" "volume" "0.7" "pitch" "95, 105" "wave" "weapons/loose_cannon_ball_impact.wav" } // ------------------------------------------------------------------------------------ // // MEDI_SHIELD // ------------------------------------------------------------------------------------ // "WeaponMedi_Shield.Protection" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons\vaccinator_heal.wav" } "WeaponMedi_Shield.Deploy" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_95dB" "wave" ")weapons\medi_shield_deploy.wav" } "WeaponMedi_Shield.Retract" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_95dB" "wave" ")weapons\medi_shield_retract.wav" } "WeaponMedi_Shield.Burn" { "channel" "CHAN_STATIC" "volume" ".7" "soundlevel" "SNDLVL_81dB" "pitch" "90, 100" "rndwave" { "wave" "weapons\medi_shield_burn_01.wav" "wave" "weapons\medi_shield_burn_02.wav" "wave" "weapons\medi_shield_burn_03.wav" "wave" "weapons\medi_shield_burn_04.wav" "wave" "weapons\medi_shield_burn_05.wav" "wave" "weapons\medi_shield_burn_06.wav" "wave" "weapons\medi_shield_burn_07.wav" "wave" "weapons\medi_shield_burn_08.wav" "wave" "weapons\medi_shield_burn_09.wav" "wave" "weapons\medi_shield_burn_10.wav" "wave" "weapons\medi_shield_burn_11.wav" } } "WeaponMedi_Shield.Burn_lp" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_94dB" "pitch" "PITCH_NORM" "wave" ")weapons\medi_burn_lp.wav" } "Weapon_Airstrike.AltFire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "95, 105" "rndwave" { "wave" ")weapons/airstrike_fire_01.wav" "wave" ")weapons/airstrike_fire_02.wav" "wave" ")weapons/airstrike_fire_03.wav" } } "Weapon_Airstrike.CritFire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "95, 105" "wave" ")weapons/airstrike_fire_crit.wav" } "Weapon_Airstrike.Fail" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/airstrike_fail.wav" } "Weapon_Airstrike.Explosion" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/airstrike_small_explosion_01.wav" "wave" ")weapons/airstrike_small_explosion_02.wav" "wave" ")weapons/airstrike_small_explosion_03.wav" } } // ------------------------------------------------------------------------------------ // // Invasion // ------------------------------------------------------------------------------------ // "Weapon_BatSaber.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/batsaber_draw.wav" } "Weapon_BatSaber.Swing" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "1" "pitch" "96,100" "rndwave" { "wave" ")weapons/batsaber_swing1.wav" "wave" ")weapons/batsaber_swing2.wav" "wave" ")weapons/batsaber_swing3.wav" } } "Weapon_BatSaber.SwingCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "1" "pitch" "96,100" "rndwave" { "wave" ")weapons/batsaber_swing_crit1.wav" "wave" ")weapons/batsaber_swing_crit2.wav" "wave" ")weapons/batsaber_swing_crit3.wav" } } "Weapon_BatSaber.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "pitch" "96,100" "rndwave" { "wave" ")weapons/batsaber_hit_flesh1.wav" "wave" ")weapons/batsaber_hit_flesh2.wav" } } "Weapon_BatSaber.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "pitch" "96,100" "rndwave" { "wave" ")weapons/batsaber_hit_world1.wav" "wave" ")weapons/batsaber_hit_world2.wav" } } "Weapon_Capper.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\capper_shoot.wav" } "Weapon_Capper.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\capper_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Rocket Jumper // ------------------------------------------------------------------------------------ // "Weapon_Rocket_Jumper.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_jumper_shoot.wav" } "Weapon_Rocket_Jumper.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_jumper_explode1.wav" } // ------------------------------------------------------------------------------------ // // Stickey Jumper // ------------------------------------------------------------------------------------ // "Weapon_Sticky_Jumper.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/sticky_jumper_shoot.wav" } "Weapon_Sticky_Jumper.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "PITCH_NORM" "wave" ")weapons/sticky_jumper_explode1.wav" } // ------------------------------------------------------------------------------------ // // Dropped Medigun // ------------------------------------------------------------------------------------ // "Medigun.DrainCharge" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.35" "pitch" "PITCH_NORM" "wave" "weapons/drg_pomson_drain_01.wav" } // ------------------------------------------------------------------------------------ // // Push // ------------------------------------------------------------------------------------ // "Weapon_Hands.Push" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1" "pitch" "PITCH_NORM" "wave" "weapons/push.wav" } "Weapon_Hands.PushImpact" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "pitch" "PITCH_NORM" "wave" "weapons/push_impact.wav" } // ------------------------------------------------------------------------------------ // // ROCKET PACK // ------------------------------------------------------------------------------------ // "Weapon_RocketPack.BoostersExtend" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_extend.wav" } "Weapon_RocketPack.BoostersRetract" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_retract.wav" } "Weapon_RocketPack.BoostersCharge" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_105dB" "volume" "1" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_charge.wav" } "Weapon_RocketPack.BoostersLoop" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_95dB" "volume" "1" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_loop.wav" } "Weapon_RocketPack.BoostersLoopEnd" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_95dB" "volume" "1" "pitch" "PITCH_NORM" "wave" "misc/null.wav" } "Weapon_RocketPack.BoostersFire" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_105dB" "volume" "1" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_fire.wav" } "Weapon_RocketPack.BoostersNotReady" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_95dB" "volume" "1" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_not_ready.wav" } "Weapon_RocketPack.BoostersReady" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_95dB" "volume" "0" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_ready.wav" } "Weapon_RocketPack.BoostersShutdown" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_105dB" "volume" "1" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_shutdown.wav" } "Weapon_RocketPack.Land" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_105dB" "volume" "1" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_land.wav" } // ------------------------------------------------------------------------------------ // // WINGER PISTOL // ------------------------------------------------------------------------------------ // "Weapon_Winger.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/winger_shoot.wav" } "Weapon_Winger.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/winger_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // DRAGONS FURY // ------------------------------------------------------------------------------------ // "Weapon_DragonsFury.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_shoot.wav" } "Weapon_DragonsFury.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_shoot_crit.wav" } "Weapon_DragonsFury.Impact" { "channel" "CHAN_STATIC" "volume" "0" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_impact.wav" } "Weapon_DragonsFury.ImpactPain" { "channel" "CHAN_STATIC" "volume" "0" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_pain.wav" } "Weapon_DragonsFury.ImpactHit" { "channel" "CHAN_STATIC" "volume" "0" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_hit.wav" } "Weapon_DragonsFury.BonusDamage" { "channel" "CHAN_STATIC" "volume" ".5" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_impact_bonus_damage.wav" } "Weapon_DragonsFury.BonusDamagePain" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_impact_bonus_damage_pain.wav" } "Weapon_DragonsFury.BonusDamageHit" { "channel" "CHAN_STATIC" "volume" ".5" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_impact_bonus_damage_hit.wav" } "Weapon_DragonsFury.PressureBuild" { "channel" "CHAN_ITEM" "volume" ".5" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_pressure_build.wav" } "Weapon_DragonsFury.PressureBuildStop" { "channel" "CHAN_ITEM" "volume" ".5" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_pressure_build_stop.wav" } "Weapon_DragonsFury.Nearmiss" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")weapons/fx/nearmiss/dragons_fury_nearmiss.wav" } //--------------------------------------------------// //-- New-Old Weapons Pack! - Weapon Sound Scripts --// //--------------------------------------------------// // ------------------------------------------------------------------------------------ // // AA Gun // ------------------------------------------------------------------------------------ // "Weapon_AAGun.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/aagun_empty.wav" } "Weapon_AAGun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/aagun_shoot.wav" } "Weapon_AAGun.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/aagun_shoot_crit.wav" } "Weapon_AAGun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/aagun_wind_up.wav" } "Weapon_AAGun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/aagun_wind_down.wav" } // ------------------------------------------------------------------------------------ // // Righteous Bison // ------------------------------------------------------------------------------------ // "Weapon_Bison.Misfire" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons\bison_main_shot.wav" } // ------------------------------------------------------------------------------------ // // HWG Machine Gun // ------------------------------------------------------------------------------------ // "Weapon_MachineGun.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/machinegun_empty.wav" } "Weapon_MachineGun.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/machinegun_spin.wav" } "Weapon_MachineGun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/machinegun_shoot_new.wav" } "Weapon_MachineGun.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/machinegun_shoot_crit_new.wav" } "Weapon_MachineGun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/machinegun_wind_up.wav" } "Weapon_MachineGun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/machinegun_wind_down.wav" } // ------------------------------------------------------------------------------------ // // Slappers (Hot Hand) // ------------------------------------------------------------------------------------ // "Weapon_Slap.HandHitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" "weapons\slap_hit_world1.wav" "wave" "weapons\slap_hit_world2.wav" } "Weapon_Slap.HandHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1" "pitch" "90,100" "rndwave" { "wave" ")weapons/slap_hit01.wav" "wave" ")weapons/slap_hit02.wav" "wave" ")weapons/slap_hit03.wav" "wave" ")weapons/slap_hit04.wav" "wave" ")weapons/slap_hit05.wav" "wave" ")weapons/slap_hit06.wav" "wave" ")weapons/slap_hit07.wav" "wave" ")weapons/slap_hit08.wav" "wave" ")weapons/slap_hit09.wav" } } // ------------------------------------------------------------------------------------ // // TOOL GUN // ------------------------------------------------------------------------------------ // "Weapon_ToolGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "90,105" "rndwave" { "wave" ")weapons/toolgun_shoot.wav" "wave" ")weapons/toolgun_shoot2.wav" } } "Weapon_ToolGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "90,105" "rndwave" { "wave" ")weapons/toolgun_shoot_crit.wav" "wave" ")weapons/toolgun_shoot_crit2.wav" } } // ------------------------------------------------------------------------------------ // // FRYING PAN // ------------------------------------------------------------------------------------ // "TFPlayer.DoubleDonk" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_85dB" "wave" ")player\doubledonk.wav" } // ------------------------------------------------------------------------------------ // // JARATE // ------------------------------------------------------------------------------------ // "Sniper.JarateToss" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/sniper_JarateToss01.wav" "wave" "vo/sniper_JarateToss02.wav" "wave" "vo/sniper_JarateToss03.wav" } } // ------------------------------------------------------------------------------------ // // Engi Revolver // ------------------------------------------------------------------------------------ // "Weapon_EngiRevolver.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons\draw_six_shooter.wav" } "Weapon_EngiRevolver.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/revolver_engi_shoot1.wav" "wave" ")weapons/revolver_engi_shoot2.wav" "wave" ")weapons/revolver_engi_shoot3.wav" "wave" ")weapons/revolver_engi_shoot4.wav" "wave" ")weapons/revolver_engi_shoot5.wav" "wave" ")weapons/revolver_engi_shoot6.wav" } } "Weapon_EngiRevolver.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/revolver_engi_shoot_crit1.wav" "wave" ")weapons/revolver_engi_shoot_crit2.wav" } } // ------------------------------------------------------------------------------------ // // SCATTER GUN DOUBLE // ------------------------------------------------------------------------------------ // "Weapon_DoubleBarrel.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/scatter_gun_double_worldreload.wav" } // ------------------------------------------------------------------------------------ // // DM GRENADE LAUNCHER // ------------------------------------------------------------------------------------ // "Weapon_GrenadeLauncherDM.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/grenade_launcher_dm_shoot.wav" } "Weapon_GrenadeLauncherDM.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/grenade_launcher_dm_shoot_crit.wav" } "Weapon_GrenadeLauncherDM.DrumLoad" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".4" "wave" ")weapons/grenade_launcher_dm_drum_load.wav" } "Weapon_GrenadeLauncherDM.Cock_Back" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/grenade_launcher_dm_cock_back.wav" } "Weapon_GrenadeLauncherDM.Cock_Forward" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/grenade_launcher_dm_cock_forward.wav" } // ------------------------------------------------------------------------------------ // // SNIPERRIFLE MINICRIT // ------------------------------------------------------------------------------------ // "Weapon_WA2K_Marker.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/wa2k_marker_shoot.wav" } "Weapon_WA2K_Marker.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/wa2k_marker_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // BOX O' CABERS // ------------------------------------------------------------------------------------ // "Weapon_Crate.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/crate_drink_throw.wav" } "Weapon_Crate.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/crate_drink_throw_crit.wav" } "Weapon_Crate.DrinkGet" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".4" "wave" "weapons/crate_drink_get.wav" } "Weapon_Crate.DrinkBurp" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "weapons/crate_drink_burp.wav" "wave" "weapons/crate_drink_burp2.mp3" "wave" "weapons/crate_drink_burp3.mp3" } } "Weapon_Crate.Drink" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_95dB" "volume" "1" "wave" "weapons/crate_drink.wav" } "Weapon_Crate.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_crate.wav" } "Weapon_Null" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_20dB" "volume" "0.1" "wave" "misc/null.wav" } // ------------------------------------------------------------------------------------ // // QUICK FIX // ------------------------------------------------------------------------------------ // "TFPlayer.QuickFixInvulnerableOn" { "channel" "CHAN_STATIC" "volume" ".5" "soundlevel" "SNDLVL_86dB" "wave" "player/quickfix_invulnerable_on.wav" } // ------------------------------------------------------------------------------------ // // STENGUN // ------------------------------------------------------------------------------------ // "Weapon_STENGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/stengun_shoot.wav" } "Weapon_STENGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/stengun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // GAS PASSER // ------------------------------------------------------------------------------------ // "Pyro.TossCan" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/pyro_headleft01.wav" "wave" "vo/pyro_headright01.wav" "wave" "vo/pyro_battlecry02.wav" } } // ------------------------------------------------------------------------------------ // // SCOUT THROWABLE // ------------------------------------------------------------------------------------ // "Scout.TossMilk" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/scout_stunballhit13.wav" "wave" "vo/scout_stunballhittingit02.wav" "wave" "vo/taunts/scout_taunts14.wav" } } // ------------------------------------------------------------------------------------ // // PISTOL KNIFE // ------------------------------------------------------------------------------------ // "Weapon_PistolKnife.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons\draw_pistol_knife.wav" } "Weapon_PistolKnife.DrawMovement" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons\draw_pistol_knife_movement.wav" } "Weapon_PistolKnife.Hit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_85dB" "volume" "1.0" "wave" ")weapons\pistol_knife_hit.wav" } // ------------------------------------------------------------------------------------ // // DETONATOR // ------------------------------------------------------------------------------------ // "Weapon_Detonator.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "volume" "0.75, 0.8" "wave" ")weapons\flare_detonator_launch_crit.wav" } "Weapon_FlareGun.WorldReload_Alt" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".45" "wave" ")weapons/flaregun_worldreload_alt.wav" } // ------------------------------------------------------------------------------------ // // Derringer // ------------------------------------------------------------------------------------ // "Weapon_Derringer.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" // Changed recently as of v2.3.5 to have EXTREMELY sharp sound falloff. Only weapon that makes use of this. "volume" "0.85" "wave" ")weapons/derringer_shoot.wav" } "Weapon_Derringer.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.85" "wave" ")weapons/derringer_shoot_crit.wav" } "Weapon_Derringer.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_64dB" "volume" "0.85" "wave" ")weapons/derringer_worldreload.wav" } // ------------------------------------------------------------------------------------ // // CHAINSAW // ------------------------------------------------------------------------------------ // "Weapon_ChainSaw.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/chainsaw_draw.wav" } "Weapon_ChainSaw.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/chainsaw_empty.wav" } "Weapon_ChainSaw.Rev" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/chainsaw_rev.wav" } "Weapon_ChainSaw.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/chainsaw_fire.wav" } "Weapon_ChainSaw.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/chainsaw_fire_crit.wav" } "Weapon_ChainSaw.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/chainsaw_wind_up.wav" } "Weapon_ChainSaw.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/chainsaw_wind_down.wav" } // ------------------------------------------------------------------------------------ // // CROWBAR // ------------------------------------------------------------------------------------ // "Weapon_Crowbar_HL1.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hl1_hit1.wav" "wave" ")weapons/cbar_hl1_hit2.wav" } } // ------------------------------------------------------------------------------------ // // FIRE HOSE // ------------------------------------------------------------------------------------ // "Weapon_FireHose.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/fire_hose_start.wav" } "Weapon_FireHose.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/fire_hose_loop.wav" } "Weapon_FireHose.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/fire_hose_loop_crit.wav" } // ------------------------------------------------------------------------------------ // // AA12 // ------------------------------------------------------------------------------------ // "Weapon_AA12_Repeater.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/aa12_shoot.wav" } "Weapon_AA12_Repeater.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/aa12_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Glock 17 // ------------------------------------------------------------------------------------ // "Weapon_Glock.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/glock_fire.wav" } "Weapon_Glock.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/glock_fire_crit.wav" } // ------------------------------------------------------------------------------------ // // Bouncer Cyclops // ------------------------------------------------------------------------------------ // "Weapon_Cyclops.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/grenade_cyclops_shoot.wav" } "Weapon_Cyclops.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/grenade_cyclops_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Jumper Noises Backport // ------------------------------------------------------------------------------------ // "BlastJump.Whistle" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_85dB" "volume" "0.8" "wave" "misc/grenade_jump_lp_01.wav" } // ------------------------------------------------------------------------------------ // // UMP-45 // ------------------------------------------------------------------------------------ // "Weapon_UMP45.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/ump45_shoot.wav" } "Weapon_UMP45.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/ump45_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // LEAD PIPE // ------------------------------------------------------------------------------------ // "Weapon_LeadPipe.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/pipe_hit_body1.wav" "wave" ")weapons/pipe_hit_body2.wav" "wave" ")weapons/pipe_hit_body3.wav" } } "Weapon_LeadPipe.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/pipe_hit_world1.wav" "wave" ")weapons/pipe_hit_world2.wav" } } // ------------------------------------------------------------------------------------ // // DEMO SWORD // ------------------------------------------------------------------------------------ // "Weapon_Sword.Idle" { "channel" "CHAN_STATIC" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/sword_idle01.wav" "wave" "vo/sword_idle02.wav" "wave" "vo/sword_idle03.wav" "wave" "vo/sword_idle04.wav" "wave" "vo/sword_idle05.wav" "wave" "vo/sword_idle06.wav" "wave" "vo/sword_idle07.wav" "wave" "vo/sword_idle08.wav" "wave" "vo/sword_idle09.wav" "wave" "vo/sword_idle10.wav" "wave" "vo/sword_idle11.wav" "wave" "vo/sword_idle12.wav" "wave" "vo/sword_idle13.wav" "wave" "vo/sword_idle14.wav" "wave" "vo/sword_idle15.wav" } } "Weapon_Sword.HitHeads" { "channel" "CHAN_STATIC" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/sword_hit01.wav" "wave" "vo/sword_hit02.wav" "wave" "vo/sword_hit03.wav" "wave" "vo/sword_hit04.wav" "wave" "vo/sword_hit05.wav" "wave" "vo/sword_hit06.wav" "wave" "vo/sword_hit07.wav" "wave" "vo/sword_hit08.wav" "wave" "vo/sword_hit09.wav" "wave" "vo/sword_hit10.wav" } } // ------------------------------------------------------------------------------------ // // ENGI REVOLVER ALT // ------------------------------------------------------------------------------------ // "Weapon_EngiRevolver_ALT.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/revolver_engineer_alt_shoot.wav" } "Weapon_EngiRevolver_ALT.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/revolver_engineer_alt_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // SPY TRAP TRIPMINE // ------------------------------------------------------------------------------------ // "Weapon_TripMine.Explode" { "channel" "CHAN_WEAPON" "volume" "0.95,1.0" "soundlevel" "SNDLVL_115dB" "pitch" "95, 100" "wave" ")weapons\cow_mangler_explode.wav" } // ------------------------------------------------------------------------------------ // // METAL NAILGUN // ------------------------------------------------------------------------------------ // "Weapon_NailgunMetal.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/nailgun_metal_shoot.wav" } "Weapon_NailgunMetal.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/nailgun_metal_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // RAILGUN // ------------------------------------------------------------------------------------ // "Weapon_RailgunDM.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/railgun_dm_shoot.wav" } "Weapon_RailgunDM.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/railgun_dm_shoot_crit.wav" } "Weapon_RailgunDM.Charge" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/railgun_dm_charge.wav" } // ------------------------------------------------------------------------------------ // // BET GRENADELAUNCHER // ------------------------------------------------------------------------------------ // "Weapon_QuakeGL.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/quake_gl_shoot.wav" } "Weapon_QuakeGL.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/quake_gl_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // TRANQ WOOD // ------------------------------------------------------------------------------------ // "Weapon_DartgunWood.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tranq_wood_shoot.wav" } "Weapon_DartgunWood.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tranq_wood_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // MOB SHOTGUN // ------------------------------------------------------------------------------------ // "Weapon_MobShotgun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/mob_shotgun_shoot.wav" } "Weapon_MobShotgun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/mob_shotgun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // HL1 RPG Tracker // ------------------------------------------------------------------------------------ // "Weapon_RPGTracker.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/rocket_hl1_shoot.wav" } "Weapon_RPGTracker.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/rocket_hl1_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // SUPER SHOTGUN // ------------------------------------------------------------------------------------ // "Weapon_SuperShotGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/supershotgun_shoot.wav" } "Weapon_SuperShotGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/supershotgun_shoot_crit.wav" } "Weapon_SuperShotGun.TubeOpen" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_74dB" "wave" "weapons/supershotgun_tube_open.wav" } "Weapon_SuperShotGun.ShellsIn" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/supershotgun_shells_in.wav" } "Weapon_SuperShotGun.TubeClose" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_74dB" "wave" "weapons/supershotgun_tube_close.wav" } "Weapon_SuperShotGun.WorldReload" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/supershotgun_worldreload.wav" } // ------------------------------------------------------------------------------------ // // Flechette Launcher // ------------------------------------------------------------------------------------ // // Grandfathered sounds from Tommy Gun port "Weapon_Tommmygun.DrumOut" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/tommy_drum_out.wav" } "Weapon_Tommmygun.DrumIn" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/tommy_drum_in.wav" } "Weapon_Tommmygun.BoltBack" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/tommy_bolt_backward.wav" } "Weapon_Tommmygun.BoltForward" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/tommy_bolt_forward.wav" } "Weapon_TommyGun.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/tommy_worldreload.wav" } // ------------------------------------------------------------------------------------ // // TOUHOU REFERENCE // ------------------------------------------------------------------------------------ // "Weapon_EOSDKnife.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/eosd_knife_swing.wav" } "Weapon_EOSDKnife.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/eosd_knife_swing_crit.wav" } "Weapon_EOSDKnife.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/eosd_knife_hit1.wav" "wave" ")weapons/eosd_knife_hit2.wav" "wave" ")weapons/eosd_knife_hit3.wav" "wave" ")weapons/eosd_knife_hit4.wav" } } "Weapon_EOSDKnife.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/eosd_knife_hitworld.wav" } // ------------------------------------------------------------------------------------ // // LEVER RIFLE II // ------------------------------------------------------------------------------------ // "Weapon_LeverRifle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/lever_shoot.wav" } "Weapon_LeverRifle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/lever_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // LMG // ------------------------------------------------------------------------------------ // "Weapon_LMG.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/lmg_shoot.wav" } "Weapon_LMG.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/lmg_shoot_crit.wav" } "Weapon_LMG.MagOut" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/lmg_mag_out.wav" } "Weapon_LMG.MagIn" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/lmg_mag_in.wav" } "Weapon_LMG.BoltBack" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/lmg_bolt_backward.wav" } "Weapon_LMG.BoltForward" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/lmg_bolt_forward.wav" } "Weapon_LMG.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/lmg_worldreload.wav" } // ------------------------------------------------------------------------------------ // // CHEMTHROWER // ------------------------------------------------------------------------------------ // "Weapon_ChemThrower.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_dm_start.wav" } "Weapon_ChemThrower.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_dm_loop.wav" } "Weapon_ChemThrower.WindDown" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_dm_end.wav" } "Weapon_ChemThrower.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_dm_loop_crit.wav" } // ------------------------------------------------------------------------------------ // // TF_Weapon_Brick // ------------------------------------------------------------------------------------ // "Weapon_Brick.Hit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_85dB" "volume" "1.0" "rndwave" { "wave" ")weapons/brick_hit1.wav" "wave" ")weapons/brick_hit2.wav" "wave" ")weapons/brick_hit3.wav" "wave" ")weapons/brick_hit4.wav" } } // ------------------------------------------------------------------------------------ // // ROCKET PACK // ------------------------------------------------------------------------------------ // "Weapon_RocketPack.BoostersQuickFire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "wave" ")weapons/rocket_pack_boosters_quick.wav" } // ------------------------------------------------------------------------------------ // // QoL Soundscripts for Me (maybe you too IDK) // ------------------------------------------------------------------------------------ // "UI.GMod_Refresh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "wave" ")buttons/button15.wav" } "UI.GMod_ToolTip" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "rndwave" { "wave" ")ambient/water/drip1.wav" "wave" ")ambient/water/drip2.wav" "wave" ")ambient/water/drip3.wav" "wave" ")ambient/water/drip4.wav" } } "UI.GMod_ToolGun" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "rndwave" { "wave" ")weapons/airboat/airboat_gun_lastshot1.wav" "wave" ")weapons/airboat/airboat_gun_lastshot2.wav" } } "Debug.Null" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_20dB" "volume" "0.1" "wave" "common/null.wav" } // ------------------------------------------------------------------------------------ // // Conventional Deag // ------------------------------------------------------------------------------------ // "Weapon_Conventional.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/minideag_shoot.wav" } "Weapon_Conventional.SingleCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "wave" ")weapons/minideag_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Scrapped OF Map-Weapons // ------------------------------------------------------------------------------------ // "Weapon_Pistol.SlideBack" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol_slideback.wav" } "Weapon_Pistol.SlideForward" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol_slideforward.wav" } "Weapon_PistolDM.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/pistol_dm_shoot.wav" } "Weapon_PistolDM.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/pistol_dm_shoot_crit.wav" } "Weapon_PistolDM.WorldReload" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/pistol_worldreload_merc.wav" } "Weapon_STEN_DM.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/sten_shoot.wav" } "Weapon_STEN_DM.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/sten_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Super Nailgun // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Satchel TEST // ------------------------------------------------------------------------------------ // "Scout.TripleJumpSFX" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_94dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/pl_scout_jump1.wav" "wave" "player/pl_scout_jump2.wav" "wave" "player/pl_scout_jump3.wav" "wave" "player/pl_scout_jump4.wav" } } // ------------------------------------------------------------------------------------ // // Dispenserizer // ------------------------------------------------------------------------------------ // "Weapon_Dispenserizer.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/draw_dispenserizer.wav" } "Weapon_Dispenserizer.Draw2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/sentry_upgrading8.wav" } "Weapon_Dispenserizer.Charge" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/mlg_charge_up.wav" } "Weapon_Dispenserizer.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/mlg_shoot.wav" } "Weapon_Dispenserizer.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/mlg_shoot_crit.wav" } "Weapon_Dispenserizer.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/dispenser_explode_dispenserizer1.wav" "wave" ")weapons/dispenser_explode_dispenserizer2.wav" "wave" ")weapons/dispenser_explode_dispenserizer3.wav" } } // ------------------------------------------------------------------------------------ // // DM Crossbow // ------------------------------------------------------------------------------------ // "Sniper.AngryGrumbles" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/sniper_negativevocalization03.wav" "wave" "vo/sniper_negativevocalization04.wav" "wave" "vo/sniper_negativevocalization05.wav" "wave" "vo/sniper_negativevocalization06.wav" "wave" "vo/sniper_negativevocalization07.wav" "wave" "vo/sniper_negativevocalization08.wav" "wave" "vo/sniper_negativevocalization09.wav" "wave" "vo/sniper_negativevocalization03.wav" "wave" "vo/sniper_negativevocalization04.wav" "wave" "vo/sniper_negativevocalization05.wav" "wave" "vo/sniper_negativevocalization06.wav" "wave" "vo/sniper_negativevocalization07.wav" "wave" "vo/sniper_negativevocalization08.wav" "wave" "vo/sniper_negativevocalization09.wav" "wave" "vo/sniper_autodejectedtie03.wav" "wave" "vo/sniper_domination08.wav" "wave" "vo/sniper_jeers03.wav" "wave" "vo/sniper_jeers04.wav" "wave" "vo/sniper_jeers08.wav" } } // ------------------------------------------------------------------------------------ // // SVF // ------------------------------------------------------------------------------------ // "Weapon_BrandingIron.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/brandingiron_hit_flesh1.wav" "wave" ")weapons/brandingiron_hit_flesh2.wav" "wave" ")weapons/brandingiron_hit_flesh3.wav" } } // ------------------------------------------------------------------------------------ // // EVICTION NOTICE // ------------------------------------------------------------------------------------ // "EvictionNotice.DrawSoft" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.25" "rndwave" { "wave" ")weapons/blade_hit1.wav" "wave" ")weapons/blade_hit2.wav" "wave" ")weapons/blade_hit3.wav" } } // ------------------------------------------------------------------------------------ // // REMOTE DEPLOY PHONE // ------------------------------------------------------------------------------------ // "Weapon_RemotePDA.Boop" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.5" "rndwave" { "wave" ")weapons/draw_remotedeploy.wav" } } "Weapon_RemotePDA.IdleNoises" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.35" "rndwave" { "wave" ")ambient/levels/prison/radio_random1.wav" "wave" ")ambient/levels/prison/radio_random2.wav" "wave" ")ambient/levels/prison/radio_random5.wav" "wave" ")ambient/levels/prison/radio_random6.wav" "wave" ")ambient/levels/prison/radio_random7.wav" "wave" ")ambient/levels/prison/radio_random8.wav" "wave" ")ambient/levels/prison/radio_random9.wav" "wave" ")ambient/levels/prison/radio_random10.wav" "wave" ")ambient/levels/prison/radio_random11.wav" "wave" ")ambient/levels/prison/radio_random12.wav" "wave" ")ambient/levels/prison/radio_random13.wav" "wave" ")ambient/levels/prison/radio_random14.wav" "wave" ")ambient/levels/prison/radio_random15.wav" "wave" ")ambient/levels/prison/radio_random1.wav" "wave" ")ambient/levels/prison/radio_random2.wav" "wave" ")ambient/levels/prison/radio_random5.wav" "wave" ")ambient/levels/prison/radio_random6.wav" "wave" ")ambient/levels/prison/radio_random7.wav" "wave" ")ambient/levels/prison/radio_random8.wav" "wave" ")ambient/levels/prison/radio_random9.wav" "wave" ")ambient/levels/prison/radio_random10.wav" "wave" ")ambient/levels/prison/radio_random11.wav" "wave" ")ambient/levels/prison/radio_random12.wav" "wave" ")ambient/levels/prison/radio_random13.wav" "wave" ")ambient/levels/prison/radio_random14.wav" "wave" ")ambient/levels/prison/radio_random15.wav" "wave" ")ambient/machines/combine_terminal_idle1.wav" "wave" ")ambient/machines/combine_terminal_idle2.wav" "wave" ")ambient/machines/combine_terminal_idle3.wav" "wave" ")ambient/machines/combine_terminal_idle4.wav" // "wave" ")weapons/remotedeploy_beeps_01.wav" // "wave" ")weapons/remotedeploy_beeps_02.wav" // "wave" ")weapons/remotedeploy_beeps_03.wav" } } "Weapon_RemotePDA.IdleChatter" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.65" "rndwave" { "wave" ")weapons/teamradio/teamradio_scout1.wav" "wave" ")weapons/teamradio/teamradio_scout2.wav" "wave" ")weapons/teamradio/teamradio_soldier1.wav" "wave" ")weapons/teamradio/teamradio_soldier2.wav" "wave" ")weapons/teamradio/teamradio_pyro1.wav" "wave" ")weapons/teamradio/teamradio_pyro2.wav" "wave" ")weapons/teamradio/teamradio_demo1.wav" "wave" ")weapons/teamradio/teamradio_demo2.wav" "wave" ")weapons/teamradio/teamradio_hwg1.wav" "wave" ")weapons/teamradio/teamradio_hwg2.wav" "wave" ")weapons/teamradio/teamradio_engi1.wav" "wave" ")weapons/teamradio/teamradio_engi2.wav" "wave" ")weapons/teamradio/teamradio_med1.wav" "wave" ")weapons/teamradio/teamradio_med2.wav" "wave" ")weapons/teamradio/teamradio_snipe1.wav" "wave" ")weapons/teamradio/teamradio_snipe2.wav" "wave" ")weapons/teamradio/teamradio_spy1.wav" "wave" ")weapons/teamradio/teamradio_spy2.wav" "wave" ")weapons/teamradio/teamradio_spy3.wav" "wave" ")weapons/teamradio/teamradio_spy4.wav" } } // ------------------------------------------------------------------------------------ // // BASEBALL GUN // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Tangerine Paint & Grunt's Weapon Addons V2 // ------------------------------------------------------------------------------------ // // Destiny Weapons // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Dire Promise // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Astral Assassin/Destiny Bow // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Random SMG // ------------------------------------------------------------------------------------ // "Weapon_Random_SMG.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" "weapons/smg_shoot.wav" "wave" "weapons/ak47_shoot.wav" "wave" "weapons/tommy_shoot.wav" "wave" "weapons/conventional.wav" "wave" "weapons/pistol_shoot.wav" } "Weapon_Random_SMG.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" "weapons/smg_shoot_crit.wav" "wave" "weapons/ak47_shoot_crit.wav" "wave" "weapons/tommy_shoot_crit.wav" "wave" "weapons/conventional_crit.wav" "wave" "weapons/pistol_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Drang // ------------------------------------------------------------------------------------ // "Weapon_Drang.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/drang_fire_01.wav" "wave" ")weapons/drang_fire_02.wav" "wave" ")weapons/drang_fire_03.wav" } "Weapon_Drang.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/drang_fire_crit_01.wav" "wave" ")weapons/drang_fire_crit_02.wav" "wave" ")weapons/drang_fire_crit_03.wav" } "Weapon_Drang.MagIn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".85" "wave" "weapons/drang_mag_in.wav" } "Weapon_Drang.MagOut" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".85" "wave" "weapons/drang_mag_out.wav" } "Weapon_Drang.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".85" "wave" "weapons/drang_worldreload.wav" } // ------------------------------------------------------------------------------------ // // Energy Auto // ------------------------------------------------------------------------------------ // "Weapon_Energy_Auto.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.5" "wave" ")weapons/energy_auto_shoot_01.wav" "wave" ")weapons/energy_auto_shoot_02.wav" "wave" ")weapons/energy_auto_shoot_03.wav" } "Weapon_Energy_Auto.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.5" "wave" ")weapons/energy_auto_shoot_01_crit.wav" "wave" ")weapons/energy_auto_shoot_02_crit.wav" "wave" ")weapons/energy_auto_shoot_03_crit.wav" } // ------------------------------------------------------------------------------------ // // Tangerine Paint & Grunt's Weapon Addons V2 // ------------------------------------------------------------------------------------ // // "Guns" // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // AK47 // ------------------------------------------------------------------------------------ // "Weapon_AK.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" "weapons/ak47_shoot.wav" } "Weapon_AK.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" "weapons/ak47_shoot_crit.wav" } "Weapon_AK.MagOut" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" "weapons/ak47_mag_out.wav" } "Weapon_AK.MagIn" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" "weapons/ak47_mag_in.wav" } // ------------------------------------------------------------------------------------ // // MK18 // ------------------------------------------------------------------------------------ // "Weapon_MK18.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" "weapons/mk18_shoot.wav" } "Weapon_MK18.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" "weapons/mk18_shoot_crit.wav" } "Weapon_MK18.MagOut" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" "weapons/mk18_mag_out.wav" } "Weapon_MK18.MagIn" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" "weapons/mk18_mag_in.wav" } "Weapon_MK18.MagInAlt" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" "weapons/mk18_mag_in_alt.wav" } "Weapon_MK18.WorldReloadAlt" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" "weapons/mk18_worldreload_alt.wav" } // ------------------------------------------------------------------------------------ // // Deagle Spy // ------------------------------------------------------------------------------------ // "Weapon_Deagle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/deagle_shoot.wav" } "Weapon_Deagle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/deagle_shoot_crit.wav" } "Weapon_Deagle.Reload1" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "weapons/deagle_reload_cylinder_open.wav" } "Weapon_Deagle.Reload2" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "weapons/deagle_reload_cylinder_arm.wav" } "Weapon_Deagle.Reload3" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "weapons/deagle_reload_cylinder_close.wav" } // ------------------------------------------------------------------------------------ // // Rocket Launcher // ------------------------------------------------------------------------------------ // "Weapon_RPG_FC.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/fc_rocket_shoot.wav" } "Weapon_RPG_FC.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/fc_rocket_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // AUG // ------------------------------------------------------------------------------------ // "Weapon_AUG.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" "weapons/aug_shoot.wav" } "Weapon_AUG.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" "weapons/aug_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Shotgun // ------------------------------------------------------------------------------------ // "Weapon_Shotgun_FC.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.85" "wave" "weapons/fc_shotgun_shoot.wav" } "Weapon_Shotgun_FC.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.85" "wave" "weapons/fc_shotgun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Furious Wind // ------------------------------------------------------------------------------------ // "Weapon_SpaceAR.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "wave" "weapons/furious_wind_shoot.wav" } "Weapon_SpaceAR.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "wave" "weapons/furious_wind_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Pistol // ------------------------------------------------------------------------------------ // "Weapon_PistolFC.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "wave" "weapons/fc_pistol_shoot.wav" } "Weapon_PistolFC.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "wave" "weapons/fc_pistol_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Tangerine Paint & Grunt's Weapon Addons V2 // ------------------------------------------------------------------------------------ // // Grunt's set // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Speed Sweeper // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Long Shotgun // ------------------------------------------------------------------------------------ // "Weapon_LongShotgun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/long_shotgun_shoot.wav" } "Weapon_LongShotgun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/long_shotgun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Long Tempest // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Canberra Rifle // ------------------------------------------------------------------------------------ // "Weapon_Canberra.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/canberra_shoot.wav" } "Weapon_Canberra.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/canberra_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // ShellShock // ------------------------------------------------------------------------------------ // "Weapon_ShellShock.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/shell_shock_shoot.wav" } "Weapon_ShellShock.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/shell_shock_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Tangerine Paint & Grunt's Weapon Addons V2 // ------------------------------------------------------------------------------------ // // Mazi's set (is this even used?) // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // EXTRA SHOT // ------------------------------------------------------------------------------------ // "Weapon_Extra_Shot.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/extra_shoot.wav" } "Weapon_Extra_Shot.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/extra_crit.wav" } // ------------------------------------------------------------------------------------ // // BALLISTA // ------------------------------------------------------------------------------------ // "Weapon_Ballista.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/antitank_shoot.wav" } "Weapon_Ballista.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/antitank_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // ZENITKA // ------------------------------------------------------------------------------------ // "Weapon_Zenitka.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/zenitka_shoot.wav" } "Weapon_Zenitka.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/zenitka_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // STEN // ------------------------------------------------------------------------------------ // "Weapon_Sten.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/sten_shoot.wav" } "Weapon_Sten.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/sten_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // STORMBRINGER // ------------------------------------------------------------------------------------ // "Weapon_Stormbringer.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/dbl_shoot.wav" } "Weapon_Stormbringer.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/dbl_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // MORTAR // ------------------------------------------------------------------------------------ // "Weapon_Mortar.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/mortar_shoot.wav" } "Weapon_Mortar.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/mortar_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // THERMITE // ------------------------------------------------------------------------------------ // "Weapon_Thermite.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/thermite_shoot.wav" } "Weapon_Thermite.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/thermite_shoot_crit.wav" } "Weapon_Thermite.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/thermite_explode.wav" } } // ------------------------------------------------------------------------------------ // // Tangerine Paint & Grunt's Weapon Addons V2 // ------------------------------------------------------------------------------------ // // Paint's set (missing sounds, to be fixed) // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Poacher's Pride // ------------------------------------------------------------------------------------ // "Weapon_Poacher.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/poacher_shoot.wav" } "Weapon_Poacher.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/poacher_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Raiding Aid // ------------------------------------------------------------------------------------ // "Weapon_RaidingAid.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/raiding_aid.wav" } "Weapon_RaidingAid.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/raiding_aid_crit.wav" } // ------------------------------------------------------------------------------------ // // Conventional // ------------------------------------------------------------------------------------ // "Weapon_Conventional.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/conventional.wav" } "Weapon_Conventional.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/conventional.wav" } // ------------------------------------------------------------------------------------ // // AWPer Hand // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Moonbeam // ------------------------------------------------------------------------------------ // "Weapon_Moonbeam.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/moonbeam_shoot.wav" } "Weapon_Moonbeam.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/moonbeam_shoot_crit.wav" } "Weapon_Moonbeam.BoltBack" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" ")weapons/moonbeam_bolt_back.wav" } "Weapon_Moonbeam.BoltForward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" ")weapons/moonbeam_bolt_forward.wav" } "Weapon_Moonbeam.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" ")weapons/moonbeam_WorldReload.wav" } // ------------------------------------------------------------------------------------ // // Hellraiser // ------------------------------------------------------------------------------------ // "Weapon_Tommy.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".85" "pitch" "95, 101" "wave" ")weapons/tommy_shoot.wav" } "Weapon_Tommy.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".85" "pitch" "95, 101" "wave" ")weapons/tommy_shoot_crit.wav" } "Weapon_Tommy.MagIn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" ")weapons/tommy_mag_in.wav" } "Weapon_Tommy.MagOut" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" ")weapons/tommy_mag_out.wav" } "Weapon_Tommy.Draw" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".85" "wave" ")weapons/tommy_draw.wav" } // ------------------------------------------------------------------------------------ // // Remington 870 // ------------------------------------------------------------------------------------ // "Weapon_R870.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/r870_shoot.wav" } "Weapon_R870.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/r870_shoot_crit.wav" } "Weapon_R870.Cock_Back" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" ")weapons/r870_pump_back.wav" } "Weapon_R870.Cock_Forward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" ")weapons/r870_pump_forward.wav" } "Weapon_R870.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" ")weapons/r870_WorldReload.wav" } "Weapon_R870.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" ")weapons/r870_reload.wav" } // ------------------------------------------------------------------------------------ // // Mann's Artillery // ------------------------------------------------------------------------------------ // "Weapon_Artillery.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/artillery_shoot.wav" } "Weapon_Artillery.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/artillery_shoot_crit.wav" } "Weapon_Artillery.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/artillery_reload.wav" } "Weapon_Artillery.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/artillery_reload.wav" } "Weapon_Artillery.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_98dB" "volume" "1" "wave" ")weapons/artillery_explosion.wav" } // ------------------------------------------------------------------------------------ // // Instructor // ------------------------------------------------------------------------------------ // "Weapon_Instructor.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/suppressed_pistol.wav" } "Weapon_Instructor.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/suppressed_pistol_crit.wav" } // ------------------------------------------------------------------------------------ // // Railgun // ------------------------------------------------------------------------------------ // "Weapon_Railgun.Charge" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/railgun_charge.wav" } "Weapon_Railgun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/railgun_dm_shoot.wav" } "Weapon_Railgun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/railgun_dm_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Super Shotgun // ------------------------------------------------------------------------------------ // "Weapon_Super_Shotgun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/supershotgun_shoot.wav" } "Weapon_Super_Shotgun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/supershotgun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Solid Slugger // ------------------------------------------------------------------------------------ // "Weapon_Slugger.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/slugger_shoot.wav" } "Weapon_Slugger.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/slugger_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Phazer Beam // ------------------------------------------------------------------------------------ // "Weapon_PhazerBeam.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/phazer_beam_shoot.wav" } "Weapon_PhazerBeam.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/phazer_beam_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // County Killer // ------------------------------------------------------------------------------------ // "Weapon_M14.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/m14_shoot.wav" } "Weapon_M14.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/m14_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Revolver Shotgun // ------------------------------------------------------------------------------------ // "Weapon_RevolverShotty.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/revolver_shotgun.wav" } "Weapon_RevolverShotty.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/revolver_shotgun_crit.wav" } // ------------------------------------------------------------------------------------ // // AKLMG/RPK // ------------------------------------------------------------------------------------ // "Weapon_RPK.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/akmg_fire.wav" } "Weapon_RPK.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/akmg_fire_crit.wav" } // ------------------------------------------------------------------------------------ // // De Lisle // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Lakeside Launcher // ------------------------------------------------------------------------------------ // "Weapon_Lakeside.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/lakeside_shoot.wav" } "Weapon_Lakeside.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/lakeside_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Vector // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Sniper Knife // ------------------------------------------------------------------------------------ // "Weapon_Sknife.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".6" "wave" ")weapons/draw_knife_sniper.wav" } "Weapon_Sknife.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/knife_sniper_swing.wav" "wave" ")weapons/knife_sniper_swing_02.wav" } "Weapon_Sknife.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/knife_sniper_swing_crit.wav" } "Weapon_Sknife.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/blade_hit1.wav" "wave" ")weapons/blade_hit2.wav" "wave" ")weapons/blade_hit3.wav" } } "Weapon_Sknife.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/blade_hitworld.wav" } } "Weapon_Sknife.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/draw_knife_sniper.wav" } // ------------------------------------------------------------------------------------ // // USP // ------------------------------------------------------------------------------------ // "Weapon_USP.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/usp_shoot.wav" } "Weapon_USP.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/usp_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Gyrojet // ------------------------------------------------------------------------------------ // "Weapon_Gyrojet.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/gyrojet_shoot.wav" } "Weapon_Gyrojet.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/gyrojet_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Assault Cannon // ------------------------------------------------------------------------------------ // "Weapon_TFC_Minigun.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/default_reload.wav" } "Weapon_TFC_Minigun.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/tfc_minigun_empty.wav" } "Weapon_TFC_Minigun.Spin" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/tfc_minigun_spin.wav" } "Weapon_TFC_Minigun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tfc_minigun_wind_up.wav" } "Weapon_TFC_Minigun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tfc_minigun_shoot.wav" } "Weapon_TFC_Minigun.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tfc_minigun_shoot_crit.wav" } "Weapon_TFC_Minigun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tfc_minigun_wind_down.wav" } // ------------------------------------------------------------------------------------ // // Bolshevik Brew // ------------------------------------------------------------------------------------ // "Weapon_BolshevikBrew.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/default_reload.wav" } "Weapon_BolshevikBrew.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/minibeer_empty.wav" } "Weapon_BolshevikBrew.Spin" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/minibeer_spin.wav" } "Weapon_BolshevikBrew.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minibeer_wind_up.wav" } "Weapon_BolshevikBrew.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minibeer_shoot.wav" } "Weapon_BolshevikBrew.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minibeer_shoot_crit.wav" } "Weapon_BolshevikBrew.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minibeer_wind_down.wav" } // ------------------------------------------------------------------------------------ // // Jury Rig // ------------------------------------------------------------------------------------ // "Weapon_JuryRig.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/juryscatter_shoot.wav" } "Weapon_JuryRig.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/juryscatter_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Primed Directive // ------------------------------------------------------------------------------------ // "Weapon_PrimedDirective.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/primed_directive_shoot.wav" } "Weapon_PrimedDirective.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/primed_directive_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Tokamak // ------------------------------------------------------------------------------------ // "Weapon_Tokamak.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/tokamak_reload.wav" } "Weapon_Tokamak.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/tokamak_empty.wav" } "Weapon_Tokamak.Spin" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/tokamak_spin.wav" } "Weapon_Tokamak.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tokamak_wind_up.wav" } "Weapon_Tokamak.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tokamak_shoot.wav" } "Weapon_Tokamak.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tokamak_shoot_crit.wav" } "Weapon_Tokamak.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tokamak_wind_down.wav" } // ------------------------------------------------------------------------------------ // // Sydney Sure Shot // ------------------------------------------------------------------------------------ // "Weapon_Sure_Shot.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/sure_shot_shoot.wav" } "Weapon_Sure_Shot.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/sure_shot_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Tempest // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // HK SMGs/PDWs // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // W.A.S.P. Launcher // ------------------------------------------------------------------------------------ // "Weapon_Law_Launcher.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/wasp_shoot.wav" } "Weapon_Law_Launcher.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/wasp_shoot_crit.wav" } "Weapon_Law_Launcher.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_98dB" "volume" "1" "wave" ")weapons/wasp_explosion1.wav" "wave" ")weapons/wasp_explosion2.wav" "wave" ")weapons/wasp_explosion3.wav" } // ------------------------------------------------------------------------------------ // // CLASSIC SNIPER RIFLE // ------------------------------------------------------------------------------------ // "Weapon_ClassicSMG.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" ")weapons/smg_classic_shoot.wav" } "Weapon_ClassicSMG.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" ")weapons/smg_classic_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // SCRAP LMG // ------------------------------------------------------------------------------------ // "Weapon_Scrap_LMG.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" ")weapons/scrap_lmg_shoot.wav" } "Weapon_Scrap_LMG.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" ")weapons/scrap_lmg_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Silencer // ------------------------------------------------------------------------------------ // "Weapon_Silencer.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/scattersush_shoot.wav" } "Weapon_Silencer.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/scattersush_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Battalion/Defender // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Super Syringe Gun // ------------------------------------------------------------------------------------ // "Weapon_ClassicSyringeGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/supersyringegun_shoot.wav" } "Weapon_ClassicSyringeGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/supersyringegun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Tear Jerker // ------------------------------------------------------------------------------------ // "Weapon_GasGrenade.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "wave" ")weapons/tearjerker_shoot.wav" } "Weapon_GasGrenade.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "wave" ")weapons/tearjerker_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Big Shot // ------------------------------------------------------------------------------------ // "Weapon_BFG.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/bfg_sniper.wav" } "Weapon_BFG.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/bfg_sniper_crit.wav" } // ------------------------------------------------------------------------------------ // // Zapper // ------------------------------------------------------------------------------------ // "Weapon_Zapper.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "wave" ")weapons/bigzap_shoot.wav" } "Weapon_Zapper.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "wave" ")weapons/bigzap_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Suppressor // ------------------------------------------------------------------------------------ // "Weapon_Suppressed_Pistol.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/socom_pistol.wav" } "Weapon_Suppressed_Pistol.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/socom_pistol_crit.wav" } // ------------------------------------------------------------------------------------ // // HL Rocket // ------------------------------------------------------------------------------------ // "Weapon_RetroRPG.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/hl_rocketfire1.wav" } "Weapon_RetroRPG.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/hl_rocketfire1_crit.wav" } // ------------------------------------------------------------------------------------ // // ASSAULT RIFLE // ------------------------------------------------------------------------------------ // "Weapon_AR.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/assaultrifle_shoot.wav" } "Weapon_AR.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/assaultrifle_shoot_crit.wav" } "Weapon_AR.WorldReload" { "channel" "CHAN_ITEM" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/assaultrifle_worldreload.wav" } "Weapon_AR.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/pistol/pistol_empty.wav" } "Weapon_AR.ClipOut" { "channel" "CHAN_ITEM" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/assaultrifle_clip_out.wav" } "Weapon_AR.ClipIn" { "channel" "CHAN_ITEM" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/assaultrifle_clip_in.wav" } "Weapon_AR.BoltBack" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".35" "wave" ")weapons/draw_assaultrifle_boltback.wav" } "Weapon_AR.BoltForward" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".35" "wave" ")weapons/draw_assaultrifle_boltforward.wav" } // ------------------------------------------------------------------------------------ // // Morgan // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Military Pistol // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Howitzer // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Forerunner // ------------------------------------------------------------------------------------ // "Weapon_M6G.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.8" "wave" ")weapons/magnum_shoot.wav" } "Weapon_M6G.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.8" "wave" ")weapons/magnum_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Silverhand // ------------------------------------------------------------------------------------ // "Weapon_Silverhand.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.9" "wave" ")weapons/silverhand_shoot.wav" } "Weapon_Silverhand.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.9" "wave" ")weapons/silverhand_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Combat Assault Rifle // ------------------------------------------------------------------------------------ // "Weapon_Combat_AR.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" ")weapons/combat_ar_01.wav" "wave" ")weapons/combat_ar_02.wav" } "Weapon_Combat_AR.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" ")weapons/combat_ar_crit_01.wav" "wave" ")weapons/combat_ar_crit_02.wav" } // ------------------------------------------------------------------------------------ // // Maxim Gun // ------------------------------------------------------------------------------------ // "Weapon_Maxim.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/lmg_m249_shoot.wav" } "Weapon_Maxim.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/lmg_m249_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Firestarter // ------------------------------------------------------------------------------------ // "Weapon_Torch.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/firetorch_hit_01.wav" "wave" ")weapons/firetorch_hit_02.wav" } } "Weapon_Torch.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/firetorch_hit_01.wav" "wave" ")weapons/firetorch_hit_02.wav" } } // ------------------------------------------------------------------------------------ // // AR-15 RIFLES // ------------------------------------------------------------------------------------ // "Weapon_M4.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" ")weapons/m4_shoot.wav" } "Weapon_M4.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" ")weapons/m4_shoot_crit.wav" } "Weapon_M16.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" ")weapons/m16_shoot.wav" } "Weapon_M16.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" ")weapons/m16_shoot_crit.wav" } "Weapon_Patriot.Hit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.75" "wave" ")weapons/patriot_hit.wav" } "Weapon_Patriot.Hit2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".75" "wave" ")weapons/patriot_hit.wav" } "Weapon_Patriot.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1" "rndwave" { "wave" ")weapons/draw_patriot1.wav" "wave" ")weapons/draw_patriot2.wav" "wave" ")weapons/draw_patriot3.wav" } } "Weapon_Patriot.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" ")weapons/patriot_reload.wav" } "Weapon_Beowulf.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "pitch" "95, 100" "wave" ")weapons/beowulf_shoot.wav" } "Weapon_Beowulf.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "pitch" "95, 100" "wave" ")weapons/beowulf_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // HK45 // ------------------------------------------------------------------------------------ // "Weapon_HK45.MagIn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/hk45_mag_in.wav" } "Weapon_HK45.MagOut" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/hk45_mag_out.wav" } "Weapon_HK45.ScoutReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/hk45_draw.wav" } // ------------------------------------------------------------------------------------ // // Tangerine Paint & Grunt's Weapon Addons V2 // ------------------------------------------------------------------------------------ // // Stolen from OF lol... // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // PISTOL // ------------------------------------------------------------------------------------ // "Weapon_PistolDM.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/pistol_dm_shoot.wav" } "Weapon_PistolDM.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/pistol_dm_shoot_crit.wav" } "Weapon_PistolDM.WorldReload" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/pistol_worldreload_merc.wav" } // ------------------------------------------------------------------------------------ // // TOMMY GUN // ------------------------------------------------------------------------------------ // "Weapon_Tommygun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/tommy_of_shoot.wav" } "Weapon_Tommygun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/tommy_of_shoot_crit.wav" } "Weapon_Tommmygun.DrumOut" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/tommy_drum_out.wav" } "Weapon_Tommmygun.DrumIn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/tommy_drum_in.wav" } "Weapon_Tommmygun.BoltBack" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/tommy_bolt_backward.wav" } "Weapon_Tommmygun.BoltForward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/tommy_bolt_forward.wav" } "Weapon_TommyGun.WorldReload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tommy_bolt_forward.wav" } // ------------------------------------------------------------------------------------ // // Knockout Weapon Sounds // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Tokamak // ------------------------------------------------------------------------------------ // "Weapon_Tokamak.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/tokamak_reload.wav" } "Weapon_Tokamak.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/tokamak_empty.wav" } "Weapon_Tokamak.Spin" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/tokamak_spin.wav" } "Weapon_Tokamak.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tokamak_wind_up.wav" } "Weapon_Tokamak.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tokamak_fire.wav" } "Weapon_Tokamak.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tokamak_fire_crit.wav" } "Weapon_Tokamak.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tokamak_wind_down.wav" } // ------------------------------------------------------------------------------------ // // Laika // ------------------------------------------------------------------------------------ // "Weapon_Laika.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/laika_reload.wav" } "Weapon_Laika.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.8" "wave" ")weapons/laika_empty.wav" } "Weapon_Laika.Spin" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.6" "wave" ")weapons/laika_spin_loop.wav" } "Weapon_Laika.SpinUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.6" "wave" ")weapons/laika_spin_up.wav" } "Weapon_Laika.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.6" "wave" ")weapons/laika_fire.wav" } "Weapon_Laika.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.6" "wave" ")weapons/laika_fire_crit.wav" } "Weapon_Laika.StopSpin" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.6" "wave" ")weapons/laika_spin_stop.wav" } // ------------------------------------------------------------------------------------ // // Cerberus // ------------------------------------------------------------------------------------ // "Weapon_Cerberus.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/cerberus_reload.wav" } "Weapon_Cerberus.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/cerberus_empty.wav" } "Weapon_Cerberus.Spin" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/cerberus_spin.wav" } "Weapon_Cerberus.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/cerberus_wind_up.wav" } "Weapon_Cerberus.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/cerberus_fire.wav" } "Weapon_Cerberus.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/cerberus_fire_crit.wav" } "Weapon_Cerberus.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/cerberus_wind_down.wav" } // ------------------------------------------------------------------------------------ // // Leviathan // ------------------------------------------------------------------------------------ // "Weapon_Leviathan.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/giant_heavy_empty.wav" } "Weapon_Leviathan.Spin" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/giant_heavy_gunspin.wav" } "Weapon_Leviathan.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/giant_heavy_gunwindup.wav" } "Weapon_Leviathan.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/leviathan_fire.wav" } "Weapon_Leviathan.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/leviathan_fire_crit.wav" } "Weapon_Leviathan.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/giant_heavy_gunwinddown.wav" } // ------------------------------------------------------------------------------------ // // 7.62 Machine Gun // ------------------------------------------------------------------------------------ // "Weapon_MachineGun762.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/machinegun762_shoot.wav" } // ------------------------------------------------------------------------------------ // // Assault Cannon // ------------------------------------------------------------------------------------ // "Weapon_AssGun.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/assgun/minigun_empty.wav" } "Weapon_AssGun.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/assgun/minigun_spin.wav" } "Weapon_AssGun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/assgun/minigun_shoot.wav" } "Weapon_AssGun.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/assgun/minigun_shoot_crit.wav" } "Weapon_AssGun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/assgun/minigun_wind_up.wav" } "Weapon_AssGun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/assgun/minigun_wind_down.wav" } // ------------------------------------------------------------------------------------ // // TrashCannon // ------------------------------------------------------------------------------------ // "Weapon_TrashCannon.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/trashcannon_fire.wav" } // ------------------------------------------------------------------------------------ // // Ekaterina // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Injuste // ------------------------------------------------------------------------------------ // "Weapon_Injuste.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/trigun_shoot.wav" } "Weapon_Injuste.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/trigun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Jury // ------------------------------------------------------------------------------------ // "Weapon_Jury.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/jury_shoot.wav" } "Weapon_Jury.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/jury_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Big Iron // ------------------------------------------------------------------------------------ // "Weapon_BigIron.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/big_iron_shoot.wav" } "Weapon_BigIron.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/big_iron_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Chair // ------------------------------------------------------------------------------------ // "Weapon_Chair.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Chair.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_Chair.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/chair_hit.wav" } "Weapon_Chair.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hl1_hit1.wav" "wave" ")weapons/cbar_hl1_hit2.wav" } } // ------------------------------------------------------------------------------------ // // Whip // ------------------------------------------------------------------------------------ // "Weapon_Whip.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "pitch" "95, 105" "rndwave" { "wave" "weapons/boxing_gloves_swing1.wav" "wave" "weapons/boxing_gloves_swing2.wav" "wave" "weapons/boxing_gloves_swing4.wav" } } "Weapon_Whip.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/fist_swing_crit.wav" } "Weapon_Whip.CritHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/whip_swing_crit.wav" } "Weapon_Whip.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/whip_swing.wav" } "Weapon_Whip.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/whip_swing.wav" } "Weapon_Whip.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_melee.wav" } // ------------------------------------------------------------------------------------ // // Karate! // ------------------------------------------------------------------------------------ // "Weapon_Karate.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/karate_swing_crit.wav" } "WWeapon_Karate.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/karate_swing.wav" } // ------------------------------------------------------------------------------------ // // SPAS12 // ------------------------------------------------------------------------------------ // "Weapon_Spas.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/spas_shoot.wav" } "Weapon_Spas.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/spas_shoot_crit.wav" } "Weapon_Spas.Empty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/shotgun_empty.wav" } "Weapon_Spas.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/spas_worldreload.wav" } "Weapon_Spas.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/spas_worldreload.wav" } "Weapon_Spas.Pump" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/shotgun_cock.wav" } "Weapon_SpasEngineer.Cock_Back" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/spas_cock_back.wav" } "Weapon_SpasEngineer.Cock_Forward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/spas_cock_forward.wav" } // ------------------------------------------------------------------------------------ // // TAU CANNON // ------------------------------------------------------------------------------------ // "Weapon_Tau.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/gauss.wav" } "Weapon_Tau.Double" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/gauss_crit.wav" } "Weapon_Tau.Discharge" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" "weapons/tau_explosion_charge_01.wav" "wave" "weapons/tau_explosion_charge_02.wav" "wave" "weapons/tau_explosion_charge_03.wav" "wave" "weapons/tau_explosion_charge_04.wav" "wave" "weapons/tau_explosion_charge_05.wav" "wave" "weapons/tau_explosion_charge_06.wav" } } "Weapon_Tau.ChargeLoop" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/railgun_chargeloop.wav" } // ------------------------------------------------------------------------------------ // // Graphite Shredder // ------------------------------------------------------------------------------------ // "Weapon_Graphite_Shredder.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/default_reload.wav" } "Weapon_Graphite_Shredder.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/tfc_minigun_empty.wav" } "Weapon_Graphite_Shredder.Spin" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/graphite_spin.wav" } "Weapon_Graphite_Shredder.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/graphite_wind_up.wav" } "Weapon_Graphite_Shredder.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/graphite_shoot.wav" } "Weapon_Graphite_Shredder.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/graphite_shoot_crit.wav" } "Weapon_Graphite_Shredder.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/graphite_wind_down.wav" } // ------------------------------------------------------------------------------------ // // Big Drill // ------------------------------------------------------------------------------------ // "Weapon_Heavy_Drill.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/BigDrill_Shoot.wav" } "Weapon_Heavy_Drill.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/BigDrill_Shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Trench GL // ------------------------------------------------------------------------------------ // "Weapon_TrenchLauncher.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/trenchlauncher_shoot.wav" } "Weapon_TrenchLauncher.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/trenchlauncher_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Big Riot Gun // ------------------------------------------------------------------------------------ // "Weapon_DemoRiotGun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/demo_biggun_shoot.wav" } "Weapon_DemoRiotGun.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/demo_biggun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Bigger STECK // ------------------------------------------------------------------------------------ // "Weapon_BiggerStick.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/biggerstick_shoot.wav" } "Weapon_BiggerStick.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/biggerstick_shootcrit.wav" } // ------------------------------------------------------------------------------------ // // He's had enough of your BS he's got a MACHINE GUN // ------------------------------------------------------------------------------------ // "Weapon_Demo_MG.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/demo249_shoot.wav" } "Weapon_Demo_MG.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/demo249_shootcrit.wav" } // ------------------------------------------------------------------------------------ // // Pyro explody shotgun // ------------------------------------------------------------------------------------ // "Weapon_ShotgunBlast_Pyro.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/blastshotgun_shoot.wav" } "Weapon_ShotgunBlast_Pyro.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/blastshotgun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Heavy syringe gun // ------------------------------------------------------------------------------------ // "Weapon_HeavySyringeGun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/heavysyringe_shoot.wav" } "Weapon_HeavySyringeGun.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/heavysyringe_shoot_crit.wav" } //--------------------------------------------------// //-- Fred's Fight Starters - Weapon Sound Scripts --// //--------------------------------------------------// // ------------------------------------------------------------------------------------ // // The Deputy // ------------------------------------------------------------------------------------ // "Weapon_Deputy.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/deputy/deputy_shoot.wav" } } "Weapon_Deputy.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/deputy/deputy_shoot_crit.wav" } } // ------------------------------------------------------------------------------------ // // The Condiment Cannon // ------------------------------------------------------------------------------------ // "Weapon_Condiment.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/condiment_cannon/condiment_shoot.wav" } } "Weapon_Condiment.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/condiment_cannon/condiment_shoot_crit.wav" } } // ------------------------------------------------------------------------------------ // // The Insanerator // ------------------------------------------------------------------------------------ // "Weapon_Insanerator.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/insanerator/insanerator_shoot.wav" } } "Weapon_Insanerator.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/insanerator/insanerator_shoot_crit.wav" } } "Weapon_Insanerator.TubeOpen" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/insanerator/insanerator_drum_open.wav" } "Weapon_Insanerator.TubeCloseFinish" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" ")weapons/insanerator/insanerator_tube_closefinish.wav" } "Weapon_Insanerator.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" ")weapons/insanerator/insanerator_worldreload.wav" } // ------------------------------------------------------------------------------------ // // The Bolshevik Bomber // ------------------------------------------------------------------------------------ // "Weapon_BBomber.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/bbomber/bbomber_shoot.wav" } } "Weapon_BBomber.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/bbomber/bbomber_shoot_crit.wav" } } "Weapon_BBomber.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/bbomber/bbomber_reload.wav" } "Weapon_BBomber.Cock_Back" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/bbomber/bbomber_cock_back.wav" } "Weapon_BBomber.Cock_Forward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/bbomber/bbomber_cock_forward.wav" } // ------------------------------------------------------------------------------------ // // Big Boris's Brew // ------------------------------------------------------------------------------------ // "Weapon_BBB.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/minibrew/minibrew_empty.wav" } "Weapon_BBB.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/minibrew/minibrew_spin.wav" } "Weapon_BBB.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minibrew/minibrew_wind_up.wav" } "Weapon_BBB.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minibrew/minibrew_shoot.wav" } "Weapon_BBB.FireCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minibrew/minibrew_shoot_crit.wav" } "Weapon_BBB.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minibrew/minibrew_wind_down.wav" } // ------------------------------------------------------------------------------------ // // Hunting shot // ------------------------------------------------------------------------------------ // "Weapon_HuntingShotgun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/huntinggun_shoot.wav" } "Weapon_HuntingShotgun.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/huntinggun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // AK CANNON // ------------------------------------------------------------------------------------ // "Weapon_AKCannon.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/akcannon_fire.wav" } "Weapon_AKCannon.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/akcannon_fire_crit.wav" } // ------------------------------------------------------------------------------------ // // FAL // ------------------------------------------------------------------------------------ // "Weapon_FAL.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/fal_shoot.wav" } "Weapon_FAL.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/fal_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // BRRRT Launcher // ------------------------------------------------------------------------------------ // "Weapon_Burster.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/burster_shoot.wav" } "Weapon_Burster.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/burster_shoot_crit.wav" } "Weapon_Burster.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_98dB" "volume" "1" "wave" "weapons/burster_explode1.wav" "wave" "weapons/burster_explode2.wav" "wave" "weapons/burster_explode3.wav" } // ------------------------------------------------------------------------------------ // // FAT Launcher // ------------------------------------------------------------------------------------ // "Weapon_FBomb.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/fbomb_shoot.wav" } "Weapon_FBomb.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/fbomb_shoot_crit.wav" } "Weapon_FBomb.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_98dB" "volume" "1" "wave" "weapons/fbomb_explode1.wav" "wave" "weapons/fbomb_explode2.wav" "wave" "weapons/fbomb_explode3.wav" } // ------------------------------------------------------------------------------------ // // TANK MINIGUN // ------------------------------------------------------------------------------------ // "Weapon_TankMini.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "115" "wave" ")weapons/gunnercannon_fire.wav" } "Weapon_TankMini.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "115" "wave" ")weapons/gunnercannon_fire_crit.wav" } "Weapon_TankMini.Spin" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/tankmini_spin.wav" } "Weapon_TankMini.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tankmini_spin_up.wav" } "Weapon_TankMini.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tankmini_spin_down.wav" } // ------------------------------------------------------------------------------------ // // FLAK GUN // ------------------------------------------------------------------------------------ // "Weapon_FlakGun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flakgun_shoot.wav" } "Weapon_FlakGun.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flakgun_shoot_crit.wav" } "Weapon_FlakGun.Spin" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/flakgun_spin.wav" } "Weapon_FlakGun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flakgun_spin_up.wav" } "Weapon_FlakGun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flakgun_spin_down.wav" } // ------------------------------------------------------------------------------------ // // Chain of Command // ------------------------------------------------------------------------------------ // "Weapon_ChainCommand.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/chaincommand_shoot.wav" } "Weapon_ChainCommand.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/chaincommand_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Moyai // ------------------------------------------------------------------------------------ // "Weapon_Moyai.Fuse" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "soundlevel" "SNDLVL_76dB" "wave" ")weapons/moyai_fuse.wav" } "Weapon_Moyai.Hit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_85dB" "volume" "1.0" "rndwave" { "wave" ")weapons/moyai_explode.wav" "wave" ")weapons/moyai_explode_sub1.wav" "wave" ")weapons/moyai_explode_sub2.wav" "wave" ")weapons/moyai_explode_sub3.wav" } } // ------------------------------------------------------------------------------------ // // Solar Flare // ------------------------------------------------------------------------------------ // "Weapon_SFlare.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/solarflare_shoot.wav" } "Weapon_SFlare.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/solarflare_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // THE FUCKING BUZZSAW // ------------------------------------------------------------------------------------ // "Weapon_BuzzSaw.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/buzzsaw_swing_miss.wav" } "Weapon_BuzzSaw.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/buzzsaw_swing_miss_crit.wav" } "Weapon_BuzzSaw.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/buzzsaw_hit_player.wav" } "Weapon_BuzzSaw.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/buzzsaw_hit_world.wav" } // ------------------------------------------------------------------------------------ // // Spark shotgun // ------------------------------------------------------------------------------------ // "Weapon_SparkShot.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sparkshotgun_shoot.wav" } "Weapon_SparkShot.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sparkshotgun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // RECOILLESS TOOB // ------------------------------------------------------------------------------------ // "Weapon_Recoilless.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/recoilless_shoot.wav" } "Weapon_Recoilless.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/recoilless_shoot_crit.wav" } "Weapon_Recoilless.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_98dB" "volume" "1" "wave" "weapons/recoilless_explode.wav" } // ------------------------------------------------------------------------------------ // // Afterburner // ------------------------------------------------------------------------------------ // "Weapon_Afterburner.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/afterburner_start.wav" } "Weapon_Afterburner.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/afterburner_loop.wav" } "Weapon_Afterburner.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/afterburner_loop_crit.wav" } // ------------------------------------------------------------------------------------ // // Chem flamer thing // ------------------------------------------------------------------------------------ // "Weapon_TearGasSpray.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/teargassprayer_start.wav" } "Weapon_TearGasSpray.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/teargassprayer_loop.wav" } "Weapon_TearGasSpray.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/teargassprayer_loop_crit.wav" } // ------------------------------------------------------------------------------------ // // Chem flare thing // ------------------------------------------------------------------------------------ // "Weapon_ChemFlare.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/chemflare_shoot.wav" } "Weapon_ChemFlare.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/chemflare_shoot_crit.wav" } "Weapon_ChemFlare.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_98dB" "volume" "1" "wave" "weapons/chemflare_explode.wav" } // ------------------------------------------------------------------------------------ // // Homebrew flare // ------------------------------------------------------------------------------------ // "Weapon_HomebrewFlare.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/homebrewflare_shoot.wav" } "Weapon_HomebrewFlare.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/homebrewflare_shoot_crit.wav" } "Weapon_HomebrewFlare.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_98dB" "volume" "1" "wave" "weapons/homebrewflare_explode.wav" } // ------------------------------------------------------------------------------------ // // Slam-fire // ------------------------------------------------------------------------------------ // "Weapon_SlamFire.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/slamfire_shoot.wav" } "Weapon_SlamFire.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/slamfire_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // AT Rifle // ------------------------------------------------------------------------------------ // "Weapon_ATRifle.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/atrifle_shoot.wav" } "Weapon_ATRifle.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/atrifle_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // WIDOW MAKER SHOTGUN // ------------------------------------------------------------------------------------ // "Weapon_WidowMaker.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_92dB" "volume" "0.9" "rndwave" { "wave" ")weapons\widow_maker_shot_01.wav" "wave" ")weapons\widow_maker_shot_02.wav" "wave" ")weapons\widow_maker_shot_03.wav" } } "Weapon_WidowMaker.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_92dB" "volume" "0.9" "rndwave" { "wave" ")weapons\widow_maker_shot_crit_01.wav" "wave" ")weapons\widow_maker_shot_crit_02.wav" "wave" ")weapons\widow_maker_shot_crit_03.wav" } } // ------------------------------------------------------------------------------------ // // Elites // ------------------------------------------------------------------------------------ // "Weapon_Elite.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "rndwave" { "wave" ")weapons\elites_01.wav" "wave" ")weapons\elites_02.wav" "wave" ")weapons\elites_03.wav" "wave" ")weapons\elites_04.wav" } } "Weapon_Elite.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/elites_crit.wav" } // ------------------------------------------------------------------------------------ // // Worst Nightmare // ------------------------------------------------------------------------------------ // "Weapon_NightRevolver.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\nightrevolver_shoot.wav" } "Weapon_NightRevolver.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/nightrevolver_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Gold Colt // ------------------------------------------------------------------------------------ // "Weapon_GoldColt.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\goldcolt_shoot.wav" } "Weapon_GoldColt.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/goldcolt_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Spy C4 brick // ------------------------------------------------------------------------------------ // "Weapon_SpyC4.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\explosivecharge_explode.wav" } // ------------------------------------------------------------------------------------ // // M2 HEAVY MACHINE GUN // ------------------------------------------------------------------------------------ // "Weapon_M2HB.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\m2hb_fire.wav" } "Weapon_M2HB.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/m2hb_fire_crit.wav" } // ------------------------------------------------------------------------------------ // // HEAVY IS SENTRY // ------------------------------------------------------------------------------------ // "Weapon_SentryHeavy.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_heavy_fire.wav" } "Weapon_SentryHeavy.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_heavy_fire_crit.wav" } "Weapon_SentryHeavy.Spin" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/sentry_heavy_spin_loop.wav" } "Weapon_SentryHeavy.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_heavy_spin_up.wav" } "Weapon_SentryHeavy.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_heavy_spin_down.wav" } // ------------------------------------------------------------------------------------ // // SHAAK // ------------------------------------------------------------------------------------ // "Weapon_SharkRifle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\shark_shoot.wav" } "Weapon_SharkRifle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/shark_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Burst Rifle for Engineer // ------------------------------------------------------------------------------------ // "Weapon_EngiBurstRifle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons\burstgun_engi_shoot.wav" } "Weapon_EngiBurstRifle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/burstgun_engi_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Foxhounds // ------------------------------------------------------------------------------------ // "Weapon_Foxhounds.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/foxhound_shoot.wav" } "Weapon_Foxhounds.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/foxhound_crit.wav" } "Weapon_Foxhounds.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/foxhound_draw.wav" } "Weapon_Foxhounds.ReloadSpeech" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "rndwave" { "wave" ")weapons\foxhound_reloadspeech1.wav" "wave" ")weapons\foxhound_reloadspeech2.wav" "wave" ")weapons\foxhound_reloadspeech3.wav" } } // ------------------------------------------------------------------------------------ // // HEATER // ------------------------------------------------------------------------------------ // "Weapon_Heater.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons\heater_shoot.wav" "wave" ")weapons\heater_shoot2.wav" "wave" ")weapons\heater_shoot3.wav" } } "Weapon_Heater.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons\heater_shoot.wav" "wave" ")weapons\heater_shoot2.wav" "wave" ")weapons\heater_shoot3.wav" } } // ------------------------------------------------------------------------------------ // // NO MEDICINE? // ------------------------------------------------------------------------------------ // "Weapon_Laserblaster.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons\laserblaster_shoot.wav" } "Weapon_Laserblaster.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/laserblaster_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // NO UBER? // ------------------------------------------------------------------------------------ // "Weapon_SelfPreserve.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons\selfpreserve_shoot.wav" } "Weapon_SelfPreserve.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/selfpreserve_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // MANNCANNON // ------------------------------------------------------------------------------------ // "Weapon_BigFifty.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\manncannon_fire.wav" } "Weapon_BigFifty.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/manncannon_fire_crit.wav" } // ------------------------------------------------------------------------------------ // // SNIPER TOMMY // ------------------------------------------------------------------------------------ // "Weapon_SniperTommy.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons\snipertommy_shoot.wav" } "Weapon_SniperTommy.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/snipertommy_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // DANGER RANGER MOFFAFUCKA // ------------------------------------------------------------------------------------ // "Weapon_AssaultGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\assaultgun_shoot.wav" } "Weapon_AssaultGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/assaultgun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Heavy syringe gun 2 // ------------------------------------------------------------------------------------ // "Weapon_HeavySyringe_Rapid.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "100, 105" "wave" ")weapons/heavysyringe_shoot.wav" } "Weapon_HeavySyringe_Rapid.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "100, 105" "wave" ")weapons/heavysyringe_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Defibrillator // ------------------------------------------------------------------------------------ // "Weapon_Defib.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons\defib_start.wav" } "Weapon_Defib.HitFlesh" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "wave" ")weapons/defib_hit.wav" } "Weapon_Defib.HitWorld" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "wave" ")weapons/defib_hit.wav" } // ------------------------------------------------------------------------------------ // // Goop Gun // ------------------------------------------------------------------------------------ // "Weapon_GoopGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.9" "pitch" "95, 100" "wave" ")weapons/gupgun_fire.wav" } "Weapon_GoopGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.9" "pitch" "95, 100" "wave" ")weapons/gupgun_fire_crit.wav" } // ------------------------------------------------------------------------------------ // // Pyro Rail Cannon // ------------------------------------------------------------------------------------ // "Weapon_RailCannon.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\megarail_gun_fire.wav" } "Weapon_RailCannon.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/megarail_gun_firecrit.wav" } // ------------------------------------------------------------------------------------ // // Rambo // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Spy Hunter Pistol // ------------------------------------------------------------------------------------ // "Weapon_SpyHunter.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/spyhunter_fire.wav" } "Weapon_SpyHunter.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/spyhunter_fire_crit.wav" } // ------------------------------------------------------------------------------------ // // Trench gun // ------------------------------------------------------------------------------------ // "Weapon_TrenchGun.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/trench_shoot.wav" } "Weapon_TrenchGun.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/trench_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Assault Doctrine // ------------------------------------------------------------------------------------ // "Weapon_AssaultDoctrine.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/gunnercannon_fire.wav" } "Weapon_AssaultDoctrine.FireCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/gunnercannon_fire_crit.wav" } // ------------------------------------------------------------------------------------ // // Garand Slam // ------------------------------------------------------------------------------------ // "Weapon_ShotgunGarand.Cock_Back" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/garand_cock_back.wav" } "Weapon_ShotgunGarand.Cock_Forward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/garand_cock_forward.wav" } "Weapon_ShotgunGarand.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".45" "wave" "weapons/garand_cock_back.wav" } // ------------------------------------------------------------------------------------ // // MAKESHIFT MINI // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Terrorizer // ------------------------------------------------------------------------------------ // "Weapon_Terrorizer.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/terrorizer_shoot.wav" } "Weapon_Terrorize.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/terrorizer_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Rosemary // ------------------------------------------------------------------------------------ // "Weapon_Rosemary.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/rosemary_shoot.wav" } "Weapon_Rosemary.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/rosemary_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Fight Finisher 1911 // ------------------------------------------------------------------------------------ // "Weapon_1911.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/1911_shoot.wav" } "Weapon_1911.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/1911_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Judge Death // ------------------------------------------------------------------------------------ // "Weapon_JudgeDeath.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/judgedeath_shoot.wav" } "Weapon_JudgeDeath.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/judgedeath_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Meatshot secondary // ------------------------------------------------------------------------------------ // "Weapon_MeatShot.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/shortgun_shoot.wav" } "Weapon_MeatShot.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/shortgun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Frag bomb launcher // ------------------------------------------------------------------------------------ // "Weapon_FragBombLauncher.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/fragbomblauncher_shoot.wav" } "Weapon_FragBombLauncher.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/fragbomblauncher_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Combustion Cannon revival // ------------------------------------------------------------------------------------ // "Weapon_Explothrower.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/explothrower_shoot.wav" } "Weapon_Explothrower.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/explothrower_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // M29 // ------------------------------------------------------------------------------------ // "Weapon_Dirty44Mag.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/m29_shoot.wav" } "Weapon_Dirty44Mag.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/m29_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Jungle Snipe // ------------------------------------------------------------------------------------ // "Weapon_JungleShotgun.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/jungleshot_shoot.wav" } "Weapon_JungleShotgun.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/jungleshot_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Modern Snipe // ------------------------------------------------------------------------------------ // "Weapon_ModernSnipe.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/modernsnipe_shoot.wav" } "Weapon_ModernSnipe.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/modernsnipe_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // China Lake // ------------------------------------------------------------------------------------ // "Weapon_ConChinaLake.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/conchinalake_shoot.wav" } "Weapon_ConChinaLake.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/conchinalake_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Stand Proud // ------------------------------------------------------------------------------------ // "Weapon_Tsar.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "1" "wave" ")weapons/stand_crit.wav" } "Weapon_Tsar.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" ")weapons/stand_hitworld.wav" } "Weapon_Tsar.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".6" "rndwave" { "wave" ")weapons/stand_hitflesh.wav" } } // ------------------------------------------------------------------------------------ // // BIG FUCKING GUN 9000 // ------------------------------------------------------------------------------------ // "Weapon_bfg9000.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "rndwave" { "wave" ")weapons/bfg_fire1.wav" "wave" ")weapons/bfg_fire2.wav" "wave" ")weapons/bfg_fire3.wav" "wave" ")weapons/bfg_fire4.wav" } } "Weapon_bfg9000.Charge" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "1.0" "wave" ")weapons/bfg_charge.wav" } "Weapon_bfg9000.Draw" { "channel" "CHAN_STATIC" "volume" ".5" "soundlevel" "SNDLVL_75dB" "wave" "weapons/draw_default.wav" } "Weapon_bfg9000.CancelCharge" { "channel" "CHAN_WEAPON" "volume" ".5" "soundlevel" "SNDLVL_75dB" "wave" ")weapons/bfg_disarm.wav" } "Weapon_bfg9000.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "wave" ")weapons/bfg_explosion.wav" } // ------------------------------------------------------------------------------------ // // Hagis // ------------------------------------------------------------------------------------ // "Weapon_Hagis.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/hagis_fire.wav" } "Weapon_Hagis.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/hagis_fire_crit.wav" } "Weapon_Hagis.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_75dB" "volume" "1.0" "wave" ")weapons/hagis_explode.wav" } // ------------------------------------------------------------------------------------ // // Sentry Pistol // ------------------------------------------------------------------------------------ // "Building_Sentrygun.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // DISPLACER CANNON // ------------------------------------------------------------------------------------ // "Weapon_Displacer.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/displacer_fire.wav" } // ------------------------------------------------------------------------------------ // // Frag Grenade // ------------------------------------------------------------------------------------ // "Weapon_Grenade.PullPin" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.35" "wave" ")weapons/grenade_pin_pull.wav" } // Leftover from PF2, don't need the file as Classic already has it under another name "Weapon_Grenade_Mirv.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/mirv_swing.wav" } // ------------------------------------------------------------------------------------ // // Relic // ------------------------------------------------------------------------------------ // "Weapon_RelicMG.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.9" "pitch" "90, 96" "wave" ")weapons/relicmachine_fire.wav" } "Weapon_RelicMG.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.9" "pitch" "90, 96" "wave" ")weapons/relicmachine_fire_crit.wav" } // ------------------------------------------------------------------------------------ // // MOLOTOV // ------------------------------------------------------------------------------------ // "Weapon_MolotovLauncher.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/molotovlauncher_shoot.wav" } "Weapon_MolotovLauncher.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/molotovlauncher_shoot_crit.wav" } "Weapon_Molotov.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.85" "pitch" "95,105" "rndwave" { "wave" ")weapons\molotov_detonate_1.wav" "wave" ")weapons\molotov_detonate_2.wav" "wave" ")weapons\molotov_detonate_3.wav" "wave" ")weapons\molotov_detonate_4.wav" } } // ------------------------------------------------------------------------------------ // // FESTIVE TWIG! // ------------------------------------------------------------------------------------ // "Weapon_Twig.Swing" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons\twig_swing1.wav" "wave" "weapons\twig_swing2.wav" "wave" "weapons\twig_swing3.wav" } } "Weapon_Twig.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "1" "rndwave" { "wave" ")weapons/twig_swing_crit1.wav" "wave" ")weapons/twig_swing_crit2.wav" } } "Weapon_Twig.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "rndwave" { "wave" ")weapons/twig_hit1.wav" "wave" ")weapons/twig_hit2.wav" "wave" ")weapons/twig_hit3.wav" } } "Weapon_Twig.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".6" "rndwave" { "wave" ")weapons/twig_hit1.wav" "wave" ")weapons/twig_hit2.wav" "wave" ")weapons/twig_hit3.wav" } } // ------------------------------------------------------------------------------------ // // "Super" SMG // ------------------------------------------------------------------------------------ // "Weapon_SMG_Modified.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.85" "pitch" "105, 112" "wave" ")weapons/1911_shoot.wav" } "Weapon_SMG_Modified.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.85" "pitch" "105, 112" "wave" ")weapons/1911_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Heavy LMG // ------------------------------------------------------------------------------------ // "Weapon_LMG_Heavy.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.85" "pitch" "90, 100" "wave" ")weapons/Arisaka_Shoot.wav" } "Weapon_LMG_Heavy.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.85" "pitch" "90, 100" "wave" ")weapons/Arisaka_Shoot_Crit.wav" } "Weapon_LMG_Heavy.Overheat" { "channel" "CHAN_ITEM" "volume" ".7" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/Arisaka_OverheatReload.wav" } // ------------------------------------------------------------------------------------ // // BEATOPHONE WHAT THE FUCK // ------------------------------------------------------------------------------------ // "Weapon_Beatophone.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/Beatophone_Fire.wav" } "Weapon_Beatophone.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/Beatophone_Fire_Crit.wav" } "Weapon_Beatophone.Spin" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/Beatophone_Loop.wav" "wave" ")weapons/Beatophone_Loop_B.wav" "wave" ")weapons/Beatophone_Loop_C.wav" } } "Weapon_Beatophone.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/Beatophone_StartUp.wav" } "Weapon_Beatophone.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/Beatophone_ShutOff.wav" } // ------------------------------------------------------------------------------------ // // Metal Gloves // ------------------------------------------------------------------------------------ // "Weapon_MetalGloves.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/boxing_gloves_swing1.wav" "wave" "weapons/boxing_gloves_swing2.wav" "wave" "weapons/boxing_gloves_swing4.wav" } } "Weapon_MetalGloves.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/fist_swing_crit.wav" } "Weapon_MetalGloves.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/metal_gloves_hit_flesh1.wav" "wave" ")weapons/metal_gloves_hit_flesh2.wav" "wave" ")weapons/metal_gloves_hit_flesh3.wav" "wave" ")weapons/metal_gloves_hit_flesh4.wav" } } "Weapon_MetalGloves.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/metal_gloves_hit_world1.wav" "wave" ")weapons/metal_gloves_hit_world2.wav" "wave" ")weapons/metal_gloves_hit_world3.wav" "wave" ")weapons/metal_gloves_hit_world4.wav" } } "Weapon_MetalGloves.HitGlove" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/metal_gloves_hit.wav" } // ------------------------------------------------------------------------------------ // // SCOUT REVOLVER // ------------------------------------------------------------------------------------ // "Weapon_ScoutRevolver.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/ScoutSixShooter_Fire.wav" } "Weapon_ScoutRevolver.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/ScoutSixShooter_Fire_Crit.wav" } // ------------------------------------------------------------------------------------ // // AXE SHOTGUN // ------------------------------------------------------------------------------------ // "Weapon_WoodCutter.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/WoodCutter_Fire.wav" } "Weapon_WoodCutter.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/WoodCutter_Fire_Crit.wav" } // ------------------------------------------------------------------------------------ // // DRUM SHOTGUN // ------------------------------------------------------------------------------------ // "Weapon_DrumShot.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/Drumshot_Fire.wav" } "Weapon_DrumShot.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/Drumshot_Fire_Crit.wav" } // ------------------------------------------------------------------------------------ // // TANK SHOTGUN // ------------------------------------------------------------------------------------ // "Weapon_Saratov.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/Survivalist_Fire.wav" } "Weapon_Saratov.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/Survivalist_Fire_Crit.wav" } // ------------------------------------------------------------------------------------ // // TWENTY SIX SHOOTER // ------------------------------------------------------------------------------------ // "Weapon_TwentySixShot.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/TwentySixShot_Fire.wav" } "Weapon_TwentySixShot.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/TwentySixShot_Fire_Crit.wav" } // ------------------------------------------------------------------------------------ // // GLADIATOR SCREAMS // ------------------------------------------------------------------------------------ // "Weapon_Gladiator.Scream" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.85" "rndwave" { "wave" ")weapons/Gladiator_Scream1.wav" "wave" ")weapons/Gladiator_Scream2.wav" "wave" ")weapons/Gladiator_Scream3.wav" "wave" ")weapons/Gladiator_Scream4.wav" } } "Weapon_Gladiator.Cast" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_98dB" "volume" "0.85" "wave" ")weapons/Gladiator_Cast.wav" } // ------------------------------------------------------------------------------------ // // GLADIATOR COMMANDS // ------------------------------------------------------------------------------------ // "Weapon_Centurion.Command" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.85" "rndwave" { "wave" ")weapons/Centurion_Command1.wav" "wave" ")weapons/Centurion_Command2.wav" "wave" ")weapons/Centurion_Command3.wav" "wave" ")weapons/Centurion_Command4.wav" } } "Weapon_Centurion.Cast" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_98dB" "volume" "0.85" "wave" ")weapons/Centurion_Cast.wav" } // ------------------------------------------------------------------------------------ // // Bakal Boomstick // ------------------------------------------------------------------------------------ // "Weapon_BBstick.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "60, 120" "wave" ")weapons/atrifle_shoot.wav" } "Weapon_BBstick.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "60, 120" "wave" ")weapons/atrifle_shoot_crit.wav" }// ------------------------------------------------------------------------------------ // // Knockout Custom Weapons V5.5.5 // ------------------------------------------------------------------------------------ // // Combo pack of New Old Weapons Pack V2.1.5 & Tangerine Paint & Grunt's Weapon Addons V2 // ------------------------------------------------------------------------------------ // // Some of this is not needed, too lazy to cleanup atm // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // //CRITPOWER // ------------------------------------------------------------------------------------ // "Weapon_General.CritPower" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/crit_power.wav" } // ------------------------------------------------------------------------------------ // // RICOCHET // ------------------------------------------------------------------------------------ // "FX_RicochetSound.Ricochet" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_96dB" "pitch" "90, 110" "rndwave" { "wave" "weapons/fx/rics/ric1.wav" "wave" "weapons/fx/rics/ric2.wav" "wave" "weapons/fx/rics/ric3.wav" "wave" "weapons/fx/rics/ric4.wav" "wave" "weapons/fx/rics/ric5.wav" } } // ------------------------------------------------------------------------------------ // // NEARMISS // ------------------------------------------------------------------------------------ // "Bullets.DefaultNearmiss" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_80dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ">weapons/fx/nearmiss/bulletLtoR08.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR09.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR10.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR11.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR13.wav" "wave" ">weapons/fx/nearmiss/bulletLtoR14.wav" } } // ------------------------------------------------------------------------------------ // //BUILDER // ------------------------------------------------------------------------------------ // "Weapon_Builder.SwitchEngineer" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".74" "wave" "weapons/draw_sapper_switch.wav" } // ------------------------------------------------------------------------------------ // // BUMPER CAR // ------------------------------------------------------------------------------------ // "BumperCar.Bump" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_76dB" "pitch" "90, 110" "rndwave" { "wave" "weapons/bumper_car_hit1.wav" "wave" "weapons/bumper_car_hit2.wav" "wave" "weapons/bumper_car_hit3.wav" "wave" "weapons/bumper_car_hit4.wav" "wave" "weapons/bumper_car_hit5.wav" "wave" "weapons/bumper_car_hit6.wav" "wave" "weapons/bumper_car_hit7.wav" "wave" "weapons/bumper_car_hit8.wav" } } "BumperCar.Accelerate" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/bumper_car_accelerate.wav" } "BumperCar.GoLoop" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/bumper_car_go_loop.wav" } "BumperCar.Decelerate" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/bumper_car_decelerate.wav" } "BumperCar.DecelerateQuick" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/bumper_car_decelerate_quick.wav" } "BumperCar.Spawn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" ")weapons/bumper_car_spawn.wav" } "BumperCar.SpawnFromLava" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" ")weapons/bumper_car_spawn_from_lava.wav" } "BumperCar.SpeedBoostStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".75" "wave" ")weapons/bumper_car_speed_boost_start.wav" } "BumperCar.SpeedBoostStop" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".75" "wave" ")weapons/bumper_car_speed_boost_stop.wav" } "BumperCar.Screech" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/bumper_car_screech.wav" } "BumperCar.BumpIntoAir" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/bumper_car_hit_into_air.wav" } "BumperCar.BumpHard" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/bumper_car_hit_hard.wav" } "BumperCar.Jump" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".35" "wave" ")weapons/bumper_car_jump.wav" } "BumperCar.JumpLand" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" ")weapons/bumper_car_jump_land.wav" } "BumperCar.HitBall" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_120dB" "volume" "1" "wave" ")weapons/bumper_car_hit_ball.wav" } "BumperCar.HitGhost" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/bumper_car_hit_ghost.wav" } // ------------------------------------------------------------------------------------ // //WEAPON CHARGED // ------------------------------------------------------------------------------------ // "TFPlayer.CritBoostOn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/weapon_crit_charged_on.wav" } "TFPlayer.CritBoostOff" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/weapon_crit_charged_off.wav" } // ------------------------------------------------------------------------------------ // //PDA // ------------------------------------------------------------------------------------ // "Weapon_PDA.DrawSpy" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" "weapons/draw_pda_spy.wav" } "Weapon_PDA.DrawEngineer" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" "weapons/draw_pda_engineer.wav" } "Weapon_PDA.AntennaeEngineer" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" "weapons/draw_pda_antennae.wav" } // ------------------------------------------------------------------------------------ // //DEAD RINGER // ------------------------------------------------------------------------------------ // "Weapon_DeadRinger.DrawSpy" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" "weapons/draw_dead_ringer_spy.wav" } // ------------------------------------------------------------------------------------ // // BASEBALL BAT // ------------------------------------------------------------------------------------ // "Weapon_BaseballBat.HitBall" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/bat_baseball_hit1.wav" "wave" ")weapons/bat_baseball_hit2.wav" } } "Weapon_BaseballBat.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/bat_baseball_hit_flesh.wav" } "Weapon_BaseballBat.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bat_baseball_hit_world1.wav" "wave" "weapons/bat_baseball_hit_world2.wav" } } // ------------------------------------------------------------------------------------ // // BAT // ------------------------------------------------------------------------------------ // "Weapon_Bat.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" "weapons/bat_draw.wav" } "Weapon_Bat.DrawSwoosh1" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".45" "wave" "weapons/bat_draw_swoosh1.wav" } "Weapon_Bat.DrawSwoosh2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".45" "wave" "weapons/bat_draw_swoosh2.wav" } "Weapon_Bat.DrawCatch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/metal_hit_hand1.wav" } "Weapon_Ball.DrawCatch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".25" "wave" "weapons/metal_hit_hand1.wav" } "Weapon_Bat.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Bat.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_Bat.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/bat_hit.wav" } "Weapon_Bat.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } // ------------------------------------------------------------------------------------ // // BOTTLE // ------------------------------------------------------------------------------------ // "Weapon_Bottle.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Bottle.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" "weapons/draw_secondary.wav" } "Weapon_Bottle.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_Bottle.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bottle_hit_flesh1.wav" "wave" "weapons/bottle_hit_flesh2.wav" "wave" "weapons/bottle_hit_flesh3.wav" } } "Weapon_Bottle.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bottle_hit1.wav" "wave" "weapons/bottle_hit2.wav" "wave" "weapons/bottle_hit3.wav" } } "Weapon_Bottle.IntactHitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bottle_intact_hit_world1.wav" "wave" "weapons/bottle_intact_hit_world2.wav" } } "Weapon_Bottle.BrokenHitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bottle_broken_hit_world1.wav" "wave" "weapons/bottle_broken_hit_world2.wav" "wave" "weapons/bottle_broken_hit_world3.wav" } } "Weapon_Bottle.IntactHitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bottle_intact_hit_flesh1.wav" "wave" "weapons/bottle_intact_hit_flesh2.wav" "wave" "weapons/bottle_intact_hit_flesh3.wav" } } "Weapon_Bottle.BrokenHitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bottle_broken_hit_flesh1.wav" "wave" "weapons/bottle_broken_hit_flesh2.wav" "wave" "weapons/bottle_broken_hit_flesh3.wav" } } "Weapon_Bottle.Break" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/bottle_break.wav" } // ------------------------------------------------------------------------------------ // // Machete // ------------------------------------------------------------------------------------ // "Weapon_Machete.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/machete_swing.wav" } "Weapon_Machete.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/machete_swing_crit.wav" } "Weapon_Machete.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Machete.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } "Weapon_Machete.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/draw_machete_sniper.wav" } // ------------------------------------------------------------------------------------ // // Fist // ------------------------------------------------------------------------------------ // "Weapon_Fist.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bat_draw_swoosh1.wav" "wave" "weapons/bat_draw_swoosh2.wav" } } "Weapon_Fist.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/fist_swing_crit.wav" } "Weapon_Fist.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Fist.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/fist_hit_world1.wav" "wave" "weapons/fist_hit_world2.wav" } } "Weapon_Fist.HitHand" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" "1" "rndwave" { "wave" "weapons/metal_hit_hand1.wav" "wave" "weapons/metal_hit_hand2.wav" "wave" "weapons/metal_hit_hand3.wav" } } "Weapon_Fist.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_melee.wav" } // ------------------------------------------------------------------------------------ // // Boxing Gloves // ------------------------------------------------------------------------------------ // "Weapon_BoxingGloves.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "pitch" "95, 105" "rndwave" { "wave" "weapons/boxing_gloves_swing1.wav" "wave" "weapons/boxing_gloves_swing2.wav" "wave" "weapons/boxing_gloves_swing4.wav" } } "Weapon_BoxingGloves.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/fist_swing_crit.wav" } "Weapon_BoxingGloves.CritHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/boxing_gloves_hit_crit1.wav" "wave" "weapons/boxing_gloves_hit_crit2.wav" "wave" "weapons/boxing_gloves_hit_crit3.wav" } } "Weapon_BoxingGloves.CritEnabled" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/boxing_gloves_crit_enabled.wav" } "Weapon_BoxingGloves.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/boxing_gloves_hit1.wav" "wave" "weapons/boxing_gloves_hit2.wav" "wave" "weapons/boxing_gloves_hit3.wav" "wave" "weapons/boxing_gloves_hit4.wav" } } "Weapon_BoxingGloves.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/fist_hit_world1.wav" "wave" "weapons/fist_hit_world2.wav" } } "Weapon_BoxingGloves.HitGlove" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/boxing_gloves_hit.wav" } "Weapon_BoxingGloves.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_melee.wav" } // ------------------------------------------------------------------------------------ // // BRANDING IRON // ------------------------------------------------------------------------------------ // "Weapon_FireAxe.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_FireAxe.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_FireAxe.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/axe_hit_flesh1.wav" "wave" ")weapons/axe_hit_flesh2.wav" "wave" ")weapons/axe_hit_flesh3.wav" } } "Weapon_FireAxe.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } "Weapon_FireAxe.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_melee.wav" } // called from model? "Weapon_BrandingIron.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_melee.wav" } // ------------------------------------------------------------------------------------ // // UBERSAW // ------------------------------------------------------------------------------------ // "Weapon_BoneSaw.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_BoneSaw.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_UberSaw.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/ubersaw_hit1.wav" "wave" "weapons/ubersaw_hit2.wav" "wave" "weapons/ubersaw_hit3.wav" "wave" "weapons/ubersaw_hit4.wav" } } "Weapon_BoneSaw.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } // ------------------------------------------------------------------------------------ // // BONESAW // ------------------------------------------------------------------------------------ // "Weapon_BoneSaw.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_BoneSaw.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_BoneSaw.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_BoneSaw.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } // ------------------------------------------------------------------------------------ // // CLUB // ------------------------------------------------------------------------------------ // "Weapon_Club.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Club.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_Club.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Club.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } // ------------------------------------------------------------------------------------ // // CROWBAR // ------------------------------------------------------------------------------------ // "Weapon_Crowbar.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Crowbar.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Crowbar.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } "Weapon_Crowbar.Melee_HitWorld" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "pitch" "90,120" "rndwave" { "wave" "weapons/crowbar/crowbar_impact1.wav" "wave" "weapons/crowbar/crowbar_impact2.wav" } } // ------------------------------------------------------------------------------------ // // FLAG // ------------------------------------------------------------------------------------ // "Weapon_Flag.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Flag.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Flag.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/bottle_hit1.wav" "wave" "weapons/bottle_hit2.wav" } } // ------------------------------------------------------------------------------------ // // FLAME THROWER // ------------------------------------------------------------------------------------ // "Weapon_FlameThrower.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_start.wav" } "Weapon_FlameThrower.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_loop.wav" } "Weapon_FlameThrower.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_loop_crit.wav" } "Weapon_FlameThrower.FireEnd" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_end.wav" } "Weapon_FlameThrower.FireHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_fire_hit.wav" } "Weapon_FlameThrower.FireHitHard" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" "weapons/flame_thrower_fire_hitloop.wav" } "Weapon_FlameThrower.PilotLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" "weapons/flame_thrower_pilot.wav" } "Weapon_FlameThrower.FireRocket" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" "misc/null.wav" } "Weapon_FlameThrower.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } "Weapon_FlameThrower.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_start.wav" } "Weapon_FlameThrower.WindDown" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_end.wav" } "Weapon_FlameThrower.AirBurstAttack" { "channel" "CHAN_WEAPON" "volume" "1.0" "pitch" "95,105" "soundlevel" "SNDLVL_90db" "wave" ")weapons/flame_thrower_airblast.wav" } "Weapon_FlameThrower.AirBurstAttackDeflect" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "95,105" "soundlevel" "SNDLVL_84db" "wave" ")weapons/flame_thrower_airblast_rocket_redirect.wav" } // ------------------------------------------------------------------------------------ // // BACK BURNER // ------------------------------------------------------------------------------------ // "Weapon_BackBurner.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_bb_start.wav" } "Weapon_BackBurner.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_bb_loop.wav" } "Weapon_BackBurner.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_bb_loop_crit.wav" } "Weapon_BackBurner.FireEnd" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_bb_end.wav" } "Weapon_BackBurner.FireHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_fire_hit.wav" } "Weapon_BackBurner.PilotLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" "weapons/flame_thrower_pilot.wav" } "Weapon_BackBurner.FireRocket" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" "misc/null.wav" } "Weapon_BackBurner.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } "Weapon_BackBurner.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_bb_start.wav" } "Weapon_BackBurner.WindDown" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_bb_end.wav" } // ------------------------------------------------------------------------------------ // // Flare Gun // ------------------------------------------------------------------------------------ // "Weapon_FlareGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flaregun_shoot.wav" } "Weapon_FlareGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flaregun_shoot_crit.wav" } "Weapon_FlareGun.ModeSwitch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/stickybomblauncher_det.wav" } "Weapon_FlareGun.BoltBack" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" ".65" "wave" "weapons/flaregun_boltback.wav" } "Weapon_FlareGun.BoltForward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" ".65" "wave" "weapons/flaregun_boltforward.wav" } "Weapon_FlareGun.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".45" "wave" "weapons/flaregun_worldreload.wav" } "Weapon_FlareGun.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_FlareGun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } "Weapon_FlareGun.Grab" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" ".74" "rndwave" { "wave" "weapons/metal_hit_hand1.wav" "wave" "weapons/metal_hit_hand2.wav" "wave" "weapons/metal_hit_hand3.wav" } } "Weapon_FlareGun.TubeOpen" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/grenade_launcher_drum_open.wav" } "Weapon_FlareGun.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/grenade_launcher_drum_load.wav" } "Weapon_FlareGun.TubeCloseStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/flaregun_tube_closestart.wav" } "Weapon_FlareGun.TubeCloseFinish" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/flaregun_tube_closefinish.wav" } // ------------------------------------------------------------------------------------ // // STICKY BOMB LAUNCHER // ------------------------------------------------------------------------------------ // "Weapon_StickyBombLauncher.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/stickybomblauncher_shoot.wav" } "Weapon_StickyBombLauncher.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/stickybomblauncher_shoot_crit.wav" } "Weapon_StickyBombLauncher.ModeSwitch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/stickybomblauncher_det.wav" } "Weapon_StickyBombLauncher.BoltBack" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" ".45" "wave" "weapons/stickybomblauncher_boltback.wav" } "Weapon_StickyBombLauncher.BoltForward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" ".45" "wave" "weapons/stickybomblauncher_boltforward.wav" } "Weapon_StickyBombLauncher.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".35" "wave" "weapons/stickybomblauncher_worldreload.wav" } "Weapon_StickyBombLauncher.ChargeUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/stickybomblauncher_charge_up.wav" } // ------------------------------------------------------------------------------------ // // GRENADE LAUNCHER // ------------------------------------------------------------------------------------ // "Weapon_GrenadeLauncher.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/grenade_launcher_shoot.wav" } "Weapon_GrenadeLauncher.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/grenade_launcher_shoot_crit.wav" } "Weapon_GrenadeLauncher.DrumStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".4" "wave" "weapons/grenade_launcher_drum_start.wav" } "Weapon_GrenadeLauncher.DrumStop" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".4" "wave" "weapons/grenade_launcher_drum_stop.wav" } "Weapon_GrenadeLauncher.DrumOpen" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/grenade_launcher_drum_open.wav" } "Weapon_GrenadeLauncher.DrumLoad" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/grenade_launcher_drum_load.wav" } "Weapon_GrenadeLauncher.DrumClose" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/grenade_launcher_drum_close.wav" } "Weapon_GrenadeLauncher.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/grenade_launcher_worldreload.wav" } "Weapon_GrenadeLauncher.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } "Weapon_GrenadeLauncher.ModeSwitch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/stickybomblauncher_det.wav" } "Weapon_GrenadeLauncher.ChargeUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".45" "wave" "weapons/stickybomblauncher_charge_up.wav" } // ------------------------------------------------------------------------------------ // // LOCH N LOAD // ------------------------------------------------------------------------------------ // "Weapon_LocknLoad.Dud" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/loch_n_load_dud.wav" } "Weapon_LochnLoad.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/loch_n_load_shoot.wav" } "Weapon_LochnLoad.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/loch_n_load_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // TACKY GRENADIER // ------------------------------------------------------------------------------------ // "Weapon_TackyGrenadier.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tacky_grenadier_shoot.wav" } "Weapon_TackyGrenadier.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tacky_grenadier_shoot_crit.wav" } "Weapon_TackyGrendadier.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/tacky_grenadier_explode1.wav" "wave" ")weapons/tacky_grenadier_explode2.wav" "wave" ")weapons/tacky_grenadier_explode3.wav" } } // ------------------------------------------------------------------------------------ // // AIR BURSTER // ------------------------------------------------------------------------------------ // "Weapon_AirBurster.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/air_burster_shoot.wav" } "Weapon_AirBurster.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/air_burster_shoot_crit.wav" } "Weapon_AirBurster.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/air_burster_explode1.wav" "wave" ")weapons/air_burster_explode2.wav" "wave" ")weapons/air_burster_explode3.wav" } } // ------------------------------------------------------------------------------------ // // KNIFE // ------------------------------------------------------------------------------------ // "Weapon_Knife.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/knife_swing.wav" } "Weapon_Knife.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/knife_swing_crit.wav" } "Weapon_Knife.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/blade_hit1.wav" "wave" ")weapons/blade_hit2.wav" "wave" ")weapons/blade_hit3.wav" } } "Weapon_Knife.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/blade_hitworld.wav" } "Weapon_Knife.Open1" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open1.wav" } "Weapon_Knife.Open2" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open2.wav" } "Weapon_Knife.Open3" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open3.wav" } "Weapon_Knife.Open4" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open4.wav" } "Weapon_Knife.Open5" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open5.wav" } "Weapon_Knife.Open6" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open6.wav" } "Weapon_Knife.Open7" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open7.wav" } "Weapon_Knife.Open8" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "weapons/knife_open8.wav" } "Weapon_Knife.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_melee.wav" } // ------------------------------------------------------------------------------------ // // QUICK FIX // ------------------------------------------------------------------------------------ // "Weapon_Quick_Fix.Healing" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/quick_fix_heal.wav" } // ------------------------------------------------------------------------------------ // // MEDIGUN // ------------------------------------------------------------------------------------ // "WeaponMedigun.HealingHealer" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/medigun_heal.wav" } "WeaponMedigun.HealingTarget" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/medigun_heal.wav" } "WeaponMedigun.HealingWorld" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".75" "wave" ")weapons/medigun_heal.wav" } "WeaponMedigun.HealingDisrupt" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/medigun_heal_disrupt.wav" } "WeaponMedigun.HealingDetachHealer" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".75" "wave" ")weapons/medigun_heal_detach.wav" } "WeaponMedigun.HealingDetachTarget" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/medigun_heal_detach.wav" } "WeaponMedigun.HealingDetachWorld" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".75" "wave" ")weapons/medigun_heal_detach.wav" } "WeaponMedigun.Charged" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/medigun_charged.wav" } "WeaponMedigun.NoTarget" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74Db" "volume" "1.0" "wave" ")weapons/medigun_no_target.wav" } "Weapon_Medikit.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Medikit.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } "Weapon_Medigun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } // ------------------------------------------------------------------------------------ // // OVERDOSE // ------------------------------------------------------------------------------------ // "Weapon_Overdose.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/tf_medic_syringe_overdose.wav" } "Weapon_Overdose.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/tf_medic_syringe_overdose_crit.wav" } // ------------------------------------------------------------------------------------ // // SYRINGEGUN // ------------------------------------------------------------------------------------ // "Weapon_SyringeGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/syringegun_shoot.wav" } "Weapon_SyringeGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/syringegun_shoot_crit.wav" } "Weapon_SyringeGun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } "Weapon_SyringeGun.Reload1" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".75" "wave" "weapons/syringegun_reload_air1.wav" } "Weapon_SyringeGun.Reload2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/syringegun_reload_glass2.wav" } "Weapon_SyringeGun.Reload3" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".75" "wave" "weapons/syringegun_reload_air2.wav" } "Weapon_SyringeGun.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".75" "wave" "weapons/syringegun_worldreload.wav" } "Weapon_SyringeGun.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } // ------------------------------------------------------------------------------------ // // TOMISLAV // ------------------------------------------------------------------------------------ // "Weapon_Tomislav.WindUp" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" "weapons/tomislav_wind_up.wav" } // ------------------------------------------------------------------------------------ // // MINIGUN // ------------------------------------------------------------------------------------ // "Weapon_Minigun.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/default_reload.wav" } "Weapon_Minigun.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/minigun_empty.wav" } "Weapon_Minigun.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/minigun_spin.wav" } "Weapon_Minigun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minigun_wind_up.wav" } "Weapon_Minigun.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minigun_shoot.wav" } "Weapon_Minigun.FireCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minigun_shoot_crit.wav" } "Weapon_Minigun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minigun_wind_down.wav" } "Weapon_Minigun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_minigun_heavy.wav" } // ------------------------------------------------------------------------------------ // // MINIfun // ------------------------------------------------------------------------------------ // "Weapon_Minifun.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/default_reload.wav" } "Weapon_Minifun.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/minifun_empty.wav" } "Weapon_Minifun.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/minifun_spin.wav" } "Weapon_Minifun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minifun_wind_up.wav" } "Weapon_Minifun.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minifun_shoot.wav" } "Weapon_Minifun.FireCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minifun_shoot_crit.wav" } "Weapon_Minifun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minifun_wind_down.wav" } "Weapon_Minifun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_minigun_heavy.wav" } // ------------------------------------------------------------------------------------ // // PIPE // ------------------------------------------------------------------------------------ // "Weapon_Pipe.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Pipe.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Pipe.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } // ------------------------------------------------------------------------------------ // // PISTOL // ------------------------------------------------------------------------------------ // "Weapon_Pistol.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/pistol_shoot.wav" } "Weapon_Pistol.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/pistol_shoot_crit.wav" } "Weapon_Pistol.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_Pistol.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } "Weapon_Pistol.Draw2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/draw_pistol_engineer.wav" } "Weapon_Pistol.ClipIn" { "channel" "CHAN_STATIC" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol_clipin.wav" } "Weapon_Pistol.ReloadScout" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/pistol_reload_scout.wav" } "Weapon_Pistol.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/pistol_worldreload.wav" } "Weapon_Pistol.WorldReloadEngineer" { "channel" "CHAN_STATIC" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol_clipin.wav" } // ------------------------------------------------------------------------------------ // // REVOLVER // ------------------------------------------------------------------------------------ // "Weapon_Revolver.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/revolver_shoot.wav" } "Weapon_Revolver.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/revolver_shoot_crit.wav" } "Weapon_Revolver.Reload1" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "weapons/revolver_reload_cylinder_open.wav" } "Weapon_Revolver.Reload2" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "weapons/revolver_reload_cylinder_arm.wav" } "Weapon_Revolver.Reload3" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "weapons/revolver_reload_cylinder_close.wav" } "Weapon_Revolver.WorldReload" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "weapons/revolver_worldreload.wav" } "Weapon_Revolver.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_Revolver.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } // ------------------------------------------------------------------------------------ // // AMBASSADOR // ------------------------------------------------------------------------------------ // "Weapon_Ambassador.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/ambassador_shoot.wav" } "Weapon_Ambassador.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/ambassador_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // SODA POPPER // ------------------------------------------------------------------------------------ // "Weapon_Soda_Popper.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/scatter_gun_double_bonk_shoot.wav" } "Weapon_Soda_Popper.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/scatter_gun_double_bonk_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // SCATTER GUN DOUBLE // ------------------------------------------------------------------------------------ // "Weapon_Scatter_Gun_Double.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/scatter_gun_double_shoot.wav" } "Weapon_Scatter_Gun_Double.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/scatter_gun_double_shoot_crit.wav" } "Weapon_DoubleBarrel.TubeOpen" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/scatter_gun_double_tube_open.wav" } "Weapon_DoubleBarrel.ShellsOut" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/scatter_gun_double_shells_out.wav" } "Weapon_DoubleBarrel.ShellsIn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/scatter_gun_double_shells_in.wav" } "Weapon_DoubleBarrel.TubeClose" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/scatter_gun_double_tube_close.wav" } // ------------------------------------------------------------------------------------ // // Back Scatter // ------------------------------------------------------------------------------------ // "Weapon_Back_Scatter.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tf2_back_scatter.wav" } "Weapon_Back_Scatter.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tf2_back_scatter_crit.wav" } // ------------------------------------------------------------------------------------ // // SCATTER GUN // ------------------------------------------------------------------------------------ // "Weapon_Scatter_Gun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/scatter_gun_shoot.wav" } "Weapon_Scatter_Gun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/scatter_gun_shoot_crit.wav" } "Weapon_Scatter_Gun.Empty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/shotgun_empty.wav" } "Weapon_Scatter_Gun.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/scatter_gun_reload.wav" } "Weapon_Scatter_Gun.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/scatter_gun_worldreload.wav" } "Weapon_Scatter_Gun.Pump" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/scatter_gun_worldreload.wav" } "Weapon_Scatter_Gun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } // ------------------------------------------------------------------------------------ // // SHOTGUN // ------------------------------------------------------------------------------------ // "Weapon_Shotgun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/shotgun_shoot.wav" } "Weapon_Shotgun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/shotgun_shoot_crit.wav" } "Weapon_Shotgun.Empty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/shotgun_empty.wav" } "Weapon_Shotgun.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/shotgun_reload.wav" } "Weapon_Shotgun.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/shotgun_worldreload.wav" } "Weapon_Shotgun.Pump" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/shotgun_cock.wav" } "Weapon_Shotgun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } "Weapon_ShotgunPyro.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_shotgun_pyro.wav" } "Weapon_ShotgunEngineer.Cock_Back" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/shotgun_cock_back.wav" } "Weapon_ShotgunEngineer.Cock_Forward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/shotgun_cock_forward.wav" } // ------------------------------------------------------------------------------------ // // SHOVEL // ------------------------------------------------------------------------------------ // "Weapon_Shovel.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/shovel_swing.wav" } "Weapon_Shovel.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/shovel_swing_crit.wav" } "Weapon_Shovel.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/axe_hit_flesh1.wav" "wave" ")weapons/axe_hit_flesh2.wav" "wave" ")weapons/axe_hit_flesh3.wav" } } "Weapon_Shovel.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hit1.wav" "wave" ")weapons/cbar_hit2.wav" } } "Weapon_Shovel.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/draw_shovel_soldier.wav" } // ------------------------------------------------------------------------------------ // // Nail Gun // ------------------------------------------------------------------------------------ // "Weapon_NailGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/nail_gun_shoot.wav" } "Weapon_NailGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/nail_gun_shoot_crit.wav" } "Weapon_NailGun.Reload" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/smg1_reload.wav" } "Weapon_NailGun.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_NailGun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } // ------------------------------------------------------------------------------------ // // SMG // ------------------------------------------------------------------------------------ // "Weapon_SMG.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/smg_shoot.wav" } "Weapon_SMG.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/smg_shoot_crit.wav" } "Weapon_SMG.WorldReload" { "channel" "CHAN_STATIC" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg_worldreload.wav" } "Weapon_SMG.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_SMG.ClipOut" { "channel" "CHAN_STATIC" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg_clip_out.wav" } "Weapon_SMG.ClipIn" { "channel" "CHAN_STATIC" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg_clip_in.wav" } "Weapon_SMG.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } // ------------------------------------------------------------------------------------ // // SUPER SMG // ------------------------------------------------------------------------------------ // "Weapon_SuperSMG.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/smg_shoot.wav" } "Weapon_SuperSMG.Reload" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/smg1_reload.wav" } "Weapon_SuperSMG.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } // ------------------------------------------------------------------------------------ // // BAZAAR BARGAIN // ------------------------------------------------------------------------------------ // "Weapon_Bazaar_Bargain.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/tf_sniper_bazaar_bargain_01.wav" "wave" ")weapons/tf_sniper_bazaar_bargain_02.wav" "wave" ")weapons/tf_sniper_bazaar_bargain_03.wav" "wave" ")weapons/tf_sniper_bazaar_bargain_04.wav" "wave" ")weapons/tf_sniper_bazaar_bargain_05.wav" } } "Weapon_Bazaar_Bargain.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\tf_sniper_bazaar_bargain_crit.wav" } // ------------------------------------------------------------------------------------ // // SYDNEY SLEEPER // ------------------------------------------------------------------------------------ // "Weapon_SydneySleeper.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sniper_sydneysleeper_shoot.wav" } "Weapon_SydneySleeper.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sniper_sydneysleeper_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // CLASSIC SNIPER RIFLE // ------------------------------------------------------------------------------------ // "Weapon_ClassicSniperRifle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sniper_rifle_classic_shoot.wav" } "Weapon_ClassicSniperRifle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sniper_rifle_classic_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // SNIPER RIFLE // ------------------------------------------------------------------------------------ // "Weapon_SniperRifle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sniper_shoot.wav" } "Weapon_SniperRifle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sniper_shoot_crit.wav" } "Weapon_SniperRifle.WorldReload" { "channel" "CHAN_STATIC" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/sniper_worldreload.wav" } "Weapon_SniperRifle.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_SniperRifle.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } "Weapon_SniperRifle.BoltForward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".45" "wave" "weapons/sniper_bolt_back.wav" } "Weapon_SniperRifle.BoltBack" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".45" "wave" "weapons/sniper_bolt_forward.wav" } // ------------------------------------------------------------------------------------ // // TRANQUILIZER GUN // ------------------------------------------------------------------------------------ // "Weapon_Tranq.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" "misc/null.wav" } "Weapon_Tranq.Reload" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/smg1/smg1_reload.wav" } "Weapon_Tranq.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_Tranq.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } // ------------------------------------------------------------------------------------ // // WRANGLER // ------------------------------------------------------------------------------------ // "Weapon_Wrangler.Ouch" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_NORM" "volume" ".25" "rndwave" { "wave" "vo/engineer_negativevocalization07.mp3" "wave" "vo/engineer_negativevocalization08.mp3" "wave" "vo/engineer_negativevocalization09.mp3" } } // ------------------------------------------------------------------------------------ // // WRENCH // ------------------------------------------------------------------------------------ // "Weapon_Wrench.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" "weapons/wrench_swing.wav" } "Weapon_Wrench.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/wrench_swing_crit.wav" } "Weapon_Wrench.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hitbod1.wav" "wave" ")weapons/cbar_hitbod2.wav" "wave" ")weapons/cbar_hitbod3.wav" } } "Weapon_Wrench.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "pitch" "95, 105" "wave" "weapons/wrench_hit_world.wav" } "Weapon_Wrench.HitBuilding_Success" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "rndwave" { "wave" "weapons/wrench_hit_build_success1.wav" "wave" "weapons/wrench_hit_build_success2.wav" } } "Weapon_Wrench.HitBuilding_Failure" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" "weapons/wrench_hit_build_fail.wav" } "Weapon_Wrench.HitHand" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" ".1" "rndwave" { "wave" "weapons/metal_hit_hand1.wav" "wave" "weapons/metal_hit_hand2.wav" "wave" "weapons/metal_hit_hand3.wav" } } "Weapon_Wrench.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } "Weapon_Wrench.Draw2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/draw_wrench_engineer.wav" } // ------------------------------------------------------------------------------------ // // LIBERY LAUNCHER // ------------------------------------------------------------------------------------ // "Weapon_Liberty_Launcher.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_ll_shoot.wav" } "Weapon_Liberty_Launcher.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_ll_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // RPG // ------------------------------------------------------------------------------------ // "Weapon_RPG.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_shoot.wav" } "Weapon_RPG.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_shoot_crit.wav" } "Weapon_RPG.Draw" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } "Weapon_RPG.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/rocket_reload.wav" } "Weapon_RPG.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/rocket_reload.wav" } // ------------------------------------------------------------------------------------ // // RPG Black Box // ------------------------------------------------------------------------------------ // "Weapon_RPG_BlackBox.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/rocket_blackbox_explode1.wav" "wave" ")weapons/rocket_blackbox_explode2.wav" "wave" ")weapons/rocket_blackbox_explode3.wav" } } // ------------------------------------------------------------------------------------ // // RPG Cow Mangler // ------------------------------------------------------------------------------------ // "Weapon_CowMangler.Explode" { "channel" "CHAN_WEAPON" "volume" "0.95,1.0" "soundlevel" "SNDLVL_115dB" "pitch" "95, 100" "rndwave" { "wave" ")weapons\cow_mangler_explosion_normal_01.wav" "wave" ")weapons\cow_mangler_explosion_normal_02.wav" "wave" ")weapons\cow_mangler_explosion_normal_03.wav" } } // ------------------------------------------------------------------------------------ // // MAD MILK // ------------------------------------------------------------------------------------ // "Weapon_MadMilk.Draw" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" "weapons/draw_madmilk.wav" } // ------------------------------------------------------------------------------------ // // JARATE // ------------------------------------------------------------------------------------ // "Jar.Explode" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "wave" ")weapons/jar_explode.wav" } "Weapon_Jarate.Draw" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" "weapons/draw_jarate.wav" } "Weapon_Jarate.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_84dB" "volume" "1" "wave" "weapons/jar_single.wav" } // // ------------------------------------------------------------------------------------ // // Grenades // // Grenade Sounds // // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // BASE GRENADE // ------------------------------------------------------------------------------------ // "BaseGrenade.Explode" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_76dB" "rndwave" { "wave" "weapons/debris1.wav" "wave" "weapons/debris2.wav" } } "BaseGrenade.BounceSound" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_74dB" "rndwave" { "wave" "weapons/grenade_impact.wav" "wave" "weapons/grenade_impact2.wav" "wave" "weapons/grenade_impact3.wav" } } "BaseExplosionEffect.Sound" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/explode2.wav" "wave" ")weapons/explode3.wav" "wave" ")weapons/explode1.wav" } } "Weapon_Grenade_Normal.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "wave" "weapons/grenade_throw.wav" } // ------------------------------------------------------------------------------------ // // PIPEBOMB GRENADE // ------------------------------------------------------------------------------------ // "Weapon_Grenade_Pipebomb.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/pipe_bomb1.wav" "wave" ")weapons/pipe_bomb2.wav" "wave" ")weapons/pipe_bomb3.wav" } } "Weapon_Grenade_Pipebomb.Bounce" { "channel" "CHAN_STATIC" "volume" ".5" "pitch" "96,100" "soundlevel" "SNDLVL_74dB" "wave" "weapons/grenade_impact.wav" } "Weapon_Grenade_Pipebomb.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } // ------------------------------------------------------------------------------------ // // DET PACK GRENADE // ------------------------------------------------------------------------------------ // "Weapon_Grenade_Det_Pack.Plant" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/det_pack_plant.wav" } "Weapon_Grenade_Det_Pack.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "pitch" "PITCH_NORM" "volume" "1.0" "wave" ")weapons/det_pack_explode.wav" } "Weapon_Grenade_Det_Pack.Timer" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/det_pack_timer.wav" } // ------------------------------------------------------------------------------------ // // SAPPER // ------------------------------------------------------------------------------------ // "Weapon_Sapper.Plant" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sapper_plant.wav" } "Weapon_Sapper.Timer" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sapper_timer.wav" } "Weapon_Sapper_xmas.Timer" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sapper_timer.wav" } "Weapon_Sapper.Draw" { "channel" "CHAN_AUTO" "volume" ".5" "soundlevel" "SNDLVL_74dB" "wave" "weapons/draw_primary.wav" } "Weapon_Sapper.DrawSwitch" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_74dB" "wave" "weapons/draw_sapper_switch.wav" } "Weapon_Sapper.Removed" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_84dB" "wave" "weapons/sapper_removed.wav" } // ------------------------------------------------------------------------------------ // // ToolBox // ------------------------------------------------------------------------------------ // "Weapon_ToolBox.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_secondary.wav" } "Weapon_ToolBox.Draw2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_toolbox_engineer.wav" } // ------------------------------------------------------------------------------------ // // Gunslinger // ------------------------------------------------------------------------------------ // "Weapon_Gunslinger.Draw" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".75" "wave" "weapons/gunslinger_draw.wav" } "Weapon_Gunslinger.Swing" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/gunslinger_swing.wav" } "Weapon_Gunslinger.ThreeHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/gunslinger_three_hit.wav" } "Weapon_Gunslinger.InspectFingerMove" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".2" "rndwave" { "wave" "weapons/gunslinger_inspect_finger_move1.wav" "wave" "weapons/gunslinger_inspect_finger_move2.wav" "wave" "weapons/gunslinger_inspect_finger_move3.wav" "wave" "weapons/gunslinger_inspect_finger_move4.wav" } } "Weapon_Gunslinger.InspectFingerClick" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "rndwave" { "wave" "weapons/gunslinger_inspect_finger_click1.wav" "wave" "weapons/gunslinger_inspect_finger_click2.wav" "wave" "weapons/gunslinger_inspect_finger_click3.wav" "wave" "weapons/gunslinger_inspect_finger_click4.wav" "wave" "weapons/gunslinger_inspect_finger_click5.wav" "wave" "weapons/gunslinger_inspect_finger_click6.wav" "wave" "weapons/gunslinger_inspect_finger_click7.wav" "wave" "weapons/gunslinger_inspect_finger_click8.wav" } } "Weapon_Gunslinger.InspectFinish" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".3" "wave" "weapons/gunslinger_draw.wav" } // ------------------------------------------------------------------------------------ // // Dispenser // ------------------------------------------------------------------------------------ // "Building_Dispenser.Build1" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading5.wav" } "Building_Dispenser.Build1a" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam3.wav" } "Building_Dispenser.Build1b" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading1.wav" } "Building_Dispenser.Build2" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short1.wav" } "Building_Dispenser.Build3" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Dispenser.Build4" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam4.wav" } "Building_Dispenser.Build5" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short1.wav" } "Building_Dispenser.Build6" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Dispenser.Build7" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_Dispenser.Build8" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Dispenser.Build9" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Dispenser.Build10" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short1.wav" } "Building_Dispenser.Build11" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading5.wav" } "Building_Dispenser.Build12" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_Dispenser.Build13" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_Dispenser.Build14" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Dispenser.Build15" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_medium3.wav" } "Building_Dispenser.Build16" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading4.wav" } "Building_Dispenser.Build17" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_medium2.wav" } "Building_Dispenser.Build18" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_bullet_chain.wav" } "Building_Dispenser.Build18a" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading1.wav" } "Building_Dispenser.Build19" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam4.wav" } "Building_Dispenser.Build20" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_bullet_chain2.wav" } "Building_Dispenser.Build21" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_empty.wav" } "Building_Dispenser.Build22" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build23" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build24" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build24a" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading2.wav" } "Building_Dispenser.Build24b" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build24c" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build24d" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Dispenser.Build25" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading2.wav" } "Building_Dispenser.Explode" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_explode.wav" } "Building_Dispenser.Idle" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_idle.wav" } "Building_Dispenser.GenerateMetal" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_generate_metal.wav" } "Building_Dispenser.Heal" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/dispenser_heal.wav" } // ------------------------------------------------------------------------------------ // // Sentry Gun // ------------------------------------------------------------------------------------ // // Played when the gun acquired a new target "Building_Sentrygun.Alert" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_88dB" "wave" "weapons/sentry_spot.wav" } "Building_Sentrygun.AlertTarget" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_88dB" "wave" "weapons/sentry_spot_client.wav" } // random played while the sentry it turning, without a target "Building_Sentrygun.Idle" { "channel" "CHAN_ITEM" "volume" ".75" "soundlevel" "SNDLVL_84dB" "wave" "weapons/sentry_scan.wav" } "Building_Sentrygun.Idle2" { "channel" "CHAN_ITEM" "volume" ".75" "soundlevel" "SNDLVL_84dB" "wave" "weapons/sentry_scan2.wav" } "Building_Sentrygun.Idle3" { "channel" "CHAN_ITEM" "volume" ".75" "soundlevel" "SNDLVL_84dB" "wave" "weapons/sentry_scan3.wav" } //played while the sentry is reloading rockets "Building_SentryGun.RocketSteam1" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/sentry_upgrading_steam4.wav" } "Building_SentryGun.RocketSteam2" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_SentryGun.RocketMove1" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/sentry_move_short2.wav" } "Building_SentryGun.RocketMove2" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/sentry_move_short1.wav" } "Building_SentryGun.RocketClunk1" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/sentry_upgrading4.wav" } "Building_SentryGun.RocketClunk2" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/sentry_upgrading5.wav" } // played when the sentry completes building, or is upgrade "Building_Sentrygun.Built" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/sentry_finish.wav" } "Building_Sentrygun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shoot.wav" } "Building_Sentrygun.Fire2" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shoot2.wav" } "Building_Sentrygun.Fire3" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shoot3.wav" } "Building_Sentrygun.Empty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" "weapons/sentry_empty.wav" } "Building_Sentrygun.FireRocket" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/sentry_rocket.wav" } "Building_Sentrygun.ShaftFire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shaft_shoot.wav" } "Building_Sentrygun.ShaftFire2" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shaft_shoot2.wav" } "Building_Sentrygun.ShaftFire3" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shaft_shoot3.wav" } "Building_Sentrygun.ShaftLaserPass" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shaft_laser_pass.wav" } "Building_Sentrygun.Build1" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading1.wav" } "Building_Sentrygun.BuildSteam1" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_Sentrygun.Build1A" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading4.wav" } "Building_Sentrygun.Build1B" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading7.wav" } "Building_Sentrygun.Build2" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Sentrygun.BuildSteam2" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Sentrygun.Build3" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading2.wav" } "Building_Sentrygun.BuildSteam3" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam3.wav" } "Building_Sentrygun.Build4" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading4.wav" } "Building_Sentrygun.Build5" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_medium3.wav" } "Building_Sentrygun.Build6" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading5.wav" } "Building_Sentrygun.BuildSteam4" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam4.wav" } "Building_Sentrygun.Build7" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_long2.wav" } "Building_Sentrygun.Build7A" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading7.wav" } "Building_Sentrygun.BuildSteam5" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Sentrygun.Build8" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading3.wav" } "Building_Sentrygun.Build9" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading6.wav" } "Building_Sentrygun.Build10" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Sentrygun.Build11" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading8.wav" } "Building_Sentrygun.Build12" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_long1.wav" } "Building_Sentrygun.Build13" { "channel" "CHAN_BODY" "volume" "1" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_wire_connect.wav" } "Building_Sentry.Explode" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_explode.wav" } "Building_Sentry.Damage" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" "weapons/sentry_damage1.wav" "wave" "weapons/sentry_damage2.wav" "wave" "weapons/sentry_damage3.wav" "wave" "weapons/sentry_damage4.wav" } } // ------------------------------------------------------------------------------------ // // MINI SENTRY // ------------------------------------------------------------------------------------ // "Building_MiniSentrygun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shoot_mini.wav" } // ------------------------------------------------------------------------------------ // // TELEPORTER // ------------------------------------------------------------------------------------ // "Building_Teleporter.Ready" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/teleporter_ready.wav" } "Building_Teleporter.Send" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "volume" "1.0" "wave" ")weapons/teleporter_send.wav" } "Building_Teleporter.Receive" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/teleporter_receive.wav" } "Building_Teleporter.Build1" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading2.wav" } "Building_Teleporter.Build1a" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading1.wav" } "Building_Teleporter.Build2" { "channel" "CHAN_ITEM" "volume" ".25" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Teleporter.Build2a" { "channel" "CHAN_STATIC" "volume" ".25" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam5.wav" } "Building_Teleporter.Build2b" { "channel" "CHAN_WEAPON" "volume" ".25" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_medium2.wav" } "Building_Teleporter.Build2c" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_medium3.wav" } "Building_Teleporter.Build3" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam1.wav" } "Building_Teleporter.Build3a" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Teleporter.Build3b" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam3.wav" } "Building_Teleporter.Build4" { "channel" "CHAN_WEAPON" "volume" ".25" "soundlevel" "SNDLVL_74dB" "wave" "weapons/teleporter_build_open2.wav" } "Building_Teleporter.Build4a" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_upgrading_steam2.wav" } "Building_Teleporter.Build5" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sentry_move_short2.wav" } "Building_Teleporter.SpinLevel1" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "volume" "1.0" "wave" "weapons/teleporter_spin.wav" } "Building_Teleporter.SpinLevel2" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "volume" "1.0" "wave" "weapons/teleporter_spin2.wav" } "Building_Teleporter.SpinLevel3" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "volume" "1.0" "wave" "weapons/teleporter_spin3.wav" } "Building_Teleporter.Explode" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/teleporter_explode.wav" } // ------------------------------------------------------------------------------------ // // BOW // ------------------------------------------------------------------------------------ // "Weapon_CompoundBow.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/bow_shoot.wav" } "Weapon_CompoundBow.SinglePull" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "1.0" "wave" ")weapons/bow_shoot_pull.wav" } "Weapon_CompoundBow.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/bow_shoot_crit.wav" } "Weapon_CompoundBow.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol/pistol_empty.wav" } "Weapon_CompoundBow.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/pistol_worldreload.wav" } "Weapon_Bow.Draw" { "channel" "CHAN_STATIC" "volume" ".5" "soundlevel" "SNDLVL_75dB" "wave" "weapons/draw_bow.wav" } "Weapon_Bow.PullShort" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "wave" ")weapons/bow_shoot_pull_short.wav" } "Weapon_Bow.PullReverse" { "channel" "CHAN_STATIC" "volume" ".5" "soundlevel" "SNDLVL_75dB" "wave" ")weapons/bow_shoot_pull_reverse.wav" } "Weapon_Bow.ArrowSlide" { "channel" "CHAN_STATIC" "volume" ".5" "soundlevel" "SNDLVL_75dB" "wave" "weapons/bow_arrow_slide.wav" } // ------------------------------------------------------------------------------------ // // ARROW EFFECTS // ------------------------------------------------------------------------------------ // "Weapon_Arrow.ImpactFlesh" { "channel" "CHAN_STATIC" "volume" ".75" "pitch" "PITCH_NORM" "rndwave" { "wave" "weapons/fx/rics/arrow_impact_flesh.wav" "wave" "weapons/fx/rics/arrow_impact_flesh2.wav" "wave" "weapons/fx/rics/arrow_impact_flesh3.wav" "wave" "weapons/fx/rics/arrow_impact_flesh4.wav" } } "Weapon_Arrow.ImpactConcrete" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_81dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "weapons/fx/rics/arrow_impact_concrete.wav" "wave" "weapons/fx/rics/arrow_impact_concrete2.wav" "wave" "weapons/fx/rics/arrow_impact_concrete4.wav" } } "Weapon_Arrow.ImpactMetal" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_81dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "weapons/fx/rics/arrow_impact_metal.wav" "wave" "weapons/fx/rics/arrow_impact_metal2.wav" "wave" "weapons/fx/rics/arrow_impact_metal4.wav" } } "Weapon_Arrow.ImpactWood" { "channel" "CHAN_STATIC" "volume" ".75" "soundlevel" "SNDLVL_81dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "weapons/fx/rics/arrow_impact_wood.wav" "wave" "weapons/fx/rics/arrow_impact_wood2.wav" "wave" "weapons/fx/rics/arrow_impact_wood4.wav" } } "Weapon_Arrow.Nearmiss" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_106dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "weapons/fx/nearmiss/arrow_nearmiss.wav" "wave" "weapons/fx/nearmiss/arrow_nearmiss2.wav" "wave" "weapons/fx/nearmiss/arrow_nearmiss3.wav" "wave" "weapons/fx/nearmiss/arrow_nearmiss4.wav" } } "Weapon_Arrow.ImpactFleshCrossbowHeal" { "channel" "CHAN_STATIC" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_86dB" "wave" ")weapons/fx/rics/arrow_impact_crossbow_heal.wav" } // ------------------------------------------------------------------------------------ // // BATTALIONS BACKUP // ------------------------------------------------------------------------------------ // "Weapon_BattalionsBackup.HornRed" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "volume" "1.0" "wave" "weapons/battalions_backup_red.wav" } "Weapon_BattalionsBackup.HornBlue" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "volume" "1.0" "wave" "weapons/battalions_backup_blue.wav" } // ------------------------------------------------------------------------------------ // // BUFF BANNER // ------------------------------------------------------------------------------------ // "Weapon_BuffBanner.HornRed" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "volume" "1.0" "wave" "weapons/buff_banner_horn_red.wav" } "Weapon_BuffBanner.HornBlue" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "volume" "1.0" "wave" "weapons/buff_banner_horn_blue.wav" } "Weapon_BuffBanner.Flag" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/buff_banner_flag.wav" } "Weapon_BuffBanner.BuffOn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/buff_on.wav" } "Weapon_BuffBanner.BuffOff" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/buff_off.wav" } // ------------------------------------------------------------------------------------ // // DEMO CHARGE // ------------------------------------------------------------------------------------ // "DemoCharge.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" "weapons/demo_charge_hit_world1.wav" "wave" "weapons/demo_charge_hit_world2.wav" "wave" "weapons/demo_charge_hit_world3.wav" } } "DemoCharge.HitFleshRange" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" "weapons/demo_charge_hit_flesh_range1.wav" "wave" "weapons/demo_charge_hit_flesh_range2.wav" "wave" "weapons/demo_charge_hit_flesh_range3.wav" } } "DemoCharge.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" "weapons/demo_charge_hit_flesh1.wav" "wave" "weapons/demo_charge_hit_flesh2.wav" "wave" "weapons/demo_charge_hit_flesh3.wav" } } "DemoCharge.Charging" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" "weapons/demo_charge_windup1.wav" "wave" "weapons/demo_charge_windup2.wav" "wave" "weapons/demo_charge_windup3.wav" } } "DemoCharge.ChargeCritOn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.25" "wave" ")weapons/weapon_crit_charged_on.wav" } "DemoCharge.ChargeCritOff" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.25" "wave" ")weapons/weapon_crit_charged_off.wav" } // ------------------------------------------------------------------------------------ // // DEMO SWORD // ------------------------------------------------------------------------------------ // "Weapon_Sword.Swing" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".25" "pitch" "95, 105" "wave" ")weapons/demo_sword_swing1.wav" } "Weapon_Sword.SwingCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".25" "wave" ")weapons/demo_sword_swing_crit.wav" } "Weapon_Sword.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/blade_slice_2.wav" "wave" "weapons/blade_slice_3.wav" "wave" "weapons/blade_slice_4.wav" } } "Weapon_Sword.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/demo_sword_hit_world1.wav" "wave" ")weapons/demo_sword_hit_world2.wav" } } "Weapon_Sword.Draw" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/draw_sword.wav" } // ------------------------------------------------------------------------------------ // // RECON // ------------------------------------------------------------------------------------ // "Recon.Ping" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/recon_ping.wav" } // ------------------------------------------------------------------------------------ // // GUITAR // ------------------------------------------------------------------------------------ // "Weapon_Guitar.Strum" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/guitar_strum.wav" } "Weapon_Guitar.Impact" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "rndwave" { "wave" ")weapons/guitar_impact1.wav" "wave" ")weapons/guitar_impact2.wav" } } // ------------------------------------------------------------------------------------ // // FRYING PAN // ------------------------------------------------------------------------------------ // "FryingPan.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/pan/melee_frying_pan_01.wav" "wave" "weapons/pan/melee_frying_pan_02.wav" "wave" "weapons/pan/melee_frying_pan_03.wav" "wave" "weapons/pan/melee_frying_pan_04.wav" } } "FryingPan.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/pan/pan_impact_world1.wav" "wave" "weapons/pan/pan_impact_world2.wav" "wave" "weapons/pan/pan_impact_world3.wav" } } // ------------------------------------------------------------------------------------ // // HALLOWEEN BOSS AXE // ------------------------------------------------------------------------------------ // "Halloween.HeadlessBossAxeHitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_150dB" "pitch" "95,105" "volume" "1.0" "wave" ")weapons/halloween_boss/knight_axe_hit.wav" } "Halloween.HeadlessBossAxeHitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_150dB" "pitch" "95,105" "volume" "1.0" "wave" ")weapons/halloween_boss/knight_axe_miss.wav" } "Halloween.HeadlessBossFootfalls" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_150dB" "pitch" "95,105" "volume" "1.0" "rndwave" { "wave" ")player/footsteps/giant1.wav" "wave" ")player/footsteps/giant2.wav" } } // ------------------------------------------------------------------------------------ // // Marked for Death // ------------------------------------------------------------------------------------ // "Weapon_Marked_for_Death.Initial" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "volume" "0.95, 1.0" "rndwave" { "wave" ")weapons\samurai\TF_marked_for_death_impact_01.wav" "wave" ")weapons\samurai\TF_marked_for_death_impact_02.wav" "wave" ")weapons\samurai\TF_marked_for_death_impact_03.wav" } } "Weapon_Marked_for_Death.Indicator" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "1.0" "wave" "weapons\samurai\TF_marked_for_death_indicator.wav" } // ------------------------------------------------------------------------------------ // // DETONATOR // ------------------------------------------------------------------------------------ // "Weapon_Detonator.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "volume" "0.75, 0.8" "wave" ")weapons\flare_detonator_launch.wav" } "Weapon_Detonator.Detonate" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "1.0" "wave" ")weapons\flare_detonator_explode.wav" } "Weapon_Detonator.DetonateWorld" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "1.0" "wave" ")weapons\flare_detonator_explode_world.wav" } // ------------------------------------------------------------------------------------ // // SAXXY // ------------------------------------------------------------------------------------ // "Saxxy.TurnGold" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_100dB" "pitch" "PITCH_NORM" "volume" "1.0" "wave" ")weapons/saxxy_impact_gen_06.wav" } "Saxxy.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons\saxxy_impact_gen_01.wav" } // ------------------------------------------------------------------------------------ // // EVICTION NOTICE // ------------------------------------------------------------------------------------ // "EvictionNotice.Impact" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\eviction_notice_01.wav" "wave" ")weapons\eviction_notice_02.wav" "wave" ")weapons\eviction_notice_03.wav" "wave" ")weapons\eviction_notice_04.wav" } } "EvictionNotice.ImpactCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\eviction_notice_01_crit.wav" "wave" ")weapons\eviction_notice_02_crit.wav" "wave" ")weapons\eviction_notice_03_crit.wav" "wave" ")weapons\eviction_notice_04_crit.wav" } } "EvictionNotice.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\demo_sword_hit_world1.wav" "wave" ")weapons\demo_sword_hit_world2.wav" } } "EvictionNotice.Swing" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons\boxing_gloves_swing1.wav" "wave" "weapons\boxing_gloves_swing2.wav" "wave" "weapons\boxing_gloves_swing4.wav" } } // ------------------------------------------------------------------------------------ // // BOSTON BASHER // ------------------------------------------------------------------------------------ // "BostonBasher.Impact" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\eviction_notice_01.wav" "wave" ")weapons\eviction_notice_02.wav" "wave" ")weapons\eviction_notice_03.wav" "wave" ")weapons\eviction_notice_04.wav" } } "BostonBasher.ImpactCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\eviction_notice_01_crit.wav" "wave" ")weapons\eviction_notice_02_crit.wav" "wave" ")weapons\eviction_notice_03_crit.wav" "wave" ")weapons\eviction_notice_04_crit.wav" } } "BostonBasher.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\demo_sword_hit_world1.wav" "wave" ")weapons\demo_sword_hit_world2.wav" } } "BostonBasher.Swing" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons\boxing_gloves_swing1.wav" "wave" "weapons\boxing_gloves_swing2.wav" "wave" "weapons\boxing_gloves_swing4.wav" } } // ------------------------------------------------------------------------------------ // // MANTREADS // ------------------------------------------------------------------------------------ // "Weapon_Mantreads.Impact" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons\mantreads.wav" } // ------------------------------------------------------------------------------------ // // QUAKE ROCKET LAUNCHER // ------------------------------------------------------------------------------------ // "Weapon_QuakeRPG.Single" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_94dB" "wave" "weapons\quake_rpg_fire_remastered.wav" } "Weapon_QuakeRPG.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "1" "wave" "weapons\quake_rpg_fire_remastered_crit.wav" } "Weapon_QuakeRPG.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons\quake_ammo_pickup_remastered.wav" } "Weapon_QuakeRPG.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons\quake_rpg_reload_remastered.wav" } "Weapon_QuakeRPG.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons\quake_rpg_reload_remastered.wav" } "Weapon_QuakeRPG.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "volume" "1" "pitch" "PITCH_NORM" "wave" "weapons\quake_explosion_remastered.wav" } // ------------------------------------------------------------------------------------ // // DIAMOND BACK // ------------------------------------------------------------------------------------ // "Weapon_Diamond_Back.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_92dB" "volume" "0.8" "rndwave" { "wave" ")weapons\diamond_back_01.wav" "wave" ")weapons\diamond_back_02.wav" "wave" ")weapons\diamond_back_03.wav" } } "Weapon_Diamond_Back.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons\diamond_back_01_crit.wav" "wave" ")weapons\diamond_back_02_crit.wav" "wave" ")weapons\diamond_back_03_crit.wav" } } // ------------------------------------------------------------------------------------ // // SNIPER RAILGUN RIFLE // ------------------------------------------------------------------------------------ // "Weapon_SniperRailgun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons\sniper_railgun_single_01.wav" "wave" ")weapons\sniper_railgun_single_02.wav" } } "Weapon_SniperRailgun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons\sniper_railgun_single_crit.wav" "wave" ")weapons\sniper_railgun_single_crit_02.wav" } } "Weapon_SniperRailgun_Large.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "1.0" "rndwave" { "wave" ")weapons\sniper_railgun_charged_shot_01.wav" "wave" ")weapons\sniper_railgun_charged_shot_02.wav" } } "Weapon_SniperRailgun_Large.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_100dB" "volume" "1.0" "rndwave" { "wave" ")weapons\sniper_railgun_charged_shot_crit_01.wav" "wave" ")weapons\sniper_railgun_charged_shot_crit_02.wav" } } "Weapon_SniperRailgun.WorldReload" { "channel" "CHAN_STATIC" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" ")weapons\sniper_railgun_world_reload.wav" } "Weapon_SniperRailgun.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons\sniper_railgun_dry_fire.wav" } "Weapon_SniperRailgun.NonScoped" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons\sniper_railgun_no_fire.wav" } "Weapon_SniperRailgun.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_primary.wav" } "Weapon_SniperRailgun.BoltForward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".45" "wave" ")weapons\sniper_railgun_bolt_forward.wav" } "Weapon_SniperRailgun.BoltBack" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".45" "wave" ")weapons\sniper_railgun_bolt_back.wav" } // ------------------------------------------------------------------------------------ // // BARRETS ARM // ------------------------------------------------------------------------------------ // "Weapon_BarretsArm.Shot" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons\barret_arm_shot.wav" } "Weapon_BarretsArm.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0" "wave" "weapons\barret_arm_draw.wav" } "Weapon_BarretsArm.Fizzle" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".7" "wave" ")weapons\barret_arm_fizzle.wav" } "Weapon_BarretsArm.Zap" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\barret_arm_zap.wav" } //-----------------------------------------// // BOMBINOMICON PLAYER EXPLODE //-----------------------------------------// "Bombinomicon.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_105dB" "volume" "1.0" "pitch" "PITCH_NORM" "wave" "weapons/bombinomicon_explode1.wav" } //-----------------------------------------// // SPY ASSASSIN KNIFE //-----------------------------------------// "Weapon_Assassin_Knife.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "pitch" "PITCH_NORM" "wave" ")weapons\spy_assassin_knife_draw.wav" } "Weapon_Assassin_Knife.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/knife_swing.wav" } "Weapon_Assassin_Knife.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/knife_swing_crit.wav" } "Weapon_Assassin_Knife.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\spy_assassin_knife_impact_01.wav" "wave" ")weapons\spy_assassin_knife_impact_02.wav" } } "Weapon_Assassin_Knife.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/blade_hitworld.wav" } "Weapon_Assassin_Knife.Backstab" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_85dB" "volume" "1.0" "pitch" "PITCH_NORM" "wave" ")weapons\spy_assassin_knife_bckstb.wav" } //-----------------------------------------// // Dr Grordbort's Wrenchmotron 600 //-----------------------------------------// "Weapon_DRG_Wrench.Teleport" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_150dB" "volume" "1.0" "wave" ")weapons/drg_wrench_teleport.wav" } //-----------------------------------------// // Man Melter //-----------------------------------------// "Weapon_ManMelter.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "wave" ")weapons\man_melter_fire.wav" } "Weapon_ManMelter.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "wave" ")weapons\man_melter_fire_crit.wav" } "Weapon_ManMelter.altfire_lp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\man_melter_alt_fire_lp.wav" } //-----------------------------------------// // Ball Buster //-----------------------------------------// "BallBuster.OrnamentImpact" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "weapons\ball_buster_break_01.wav" "wave" "weapons\ball_buster_break_02.wav" } } "BallBuster.OrnamentImpactRange" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "weapons\ball_buster_break_01_crowd.wav" "wave" "weapons\ball_buster_break_02_crowd.wav" } } "BallBuster.HitBall" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_75dB" "volume" "1.0" "pitch" "115" "wave" "weapons\ball_buster_hit_02.wav" } "BallBuster.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons\ball_buster_hit_01.wav" } "BallBuster.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons\ball_buster_hit_01.wav" } "BallBuster.DrawCatch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".75" "wave" "weapons\ball_buster_hit_01.wav" } "BallBuster.Ornament_DrawCatch" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons\ball_buster_catch_01.wav" "wave" "weapons\ball_buster_catch_02.wav" } } "BallBuster.Ball_HitWorld" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_70dB" "rndwave" { "wave" ")weapons\ball_buster_bounce_01.wav" "wave" ")weapons\ball_buster_bounce_02.wav" "wave" ")weapons\ball_buster_bounce_03.wav" "wave" ")weapons\ball_buster_bounce_04.wav" "wave" ")weapons\ball_buster_bounce_05.wav" "wave" ")weapons\ball_buster_bounce_06.wav" } } // ------------------------------------------------------------------------------------ // // Pomson 6000 // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // PHLOGISTINATOR // ------------------------------------------------------------------------------------ // "Weapon_phlogistinator.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\phlog_ignite.wav" } "Weapon_phlogistinator.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\phlog_loop.wav" } "Weapon_phlogistinator.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\phlog_loop_crit.wav" } "Weapon_phlogistinator.WindDown" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\phlog_end.wav" } // ------------------------------------------------------------------------------------ // // 3RD DEGREE // ------------------------------------------------------------------------------------ // "Weapon_3rd_degree.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\3rd_degree_hit_01.wav" "wave" ")weapons\3rd_degree_hit_02.wav" "wave" ")weapons\3rd_degree_hit_03.wav" "wave" ")weapons\3rd_degree_hit_04.wav" } } "Weapon_3rd_degree.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\3rd_degree_hit_world_01.wav" "wave" ")weapons\3rd_degree_hit_world_02.wav" "wave" ")weapons\3rd_degree_hit_world_03.wav" "wave" ")weapons\3rd_degree_hit_world_04.wav" } } // ------------------------------------------------------------------------------------ // // Mittens // ------------------------------------------------------------------------------------ // "Weapon_mittens.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.6" "wave" ")weapons\mittens_punch.wav" } "Weapon_mittens.CritHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.8" "wave" ")weapons\mittens_punch_crit.wav" } "Weapon_mittens.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.5" "wave" ")weapons\mittens_punch.wav" } "Weapon_mittens.HitGlove" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" ".4" "wave" ")weapons\mittens_punch.wav" } // ------------------------------------------------------------------------------------ // // Dumpster Rocket Launcher // ------------------------------------------------------------------------------------ // "Weapon_DumpsterRocket.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1" "pitch" "100" "wave" "weapons/dumpster_rocket_reload.wav" } "Weapon_DumpsterRocket.Reload_FP" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "pitch" "100" "wave" ")weapons/dumpster_rocket_reload_fp.wav" } // ------------------------------------------------------------------------------------ // // Rainblower // ------------------------------------------------------------------------------------ // "Weapon_Rainblower.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/rainblower/rainblower_start.wav" } "Weapon_Rainblower.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/rainblower/rainblower_loop.wav" } "Weapon_Rainblower.FireEnd" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/rainblower/rainblower_end.wav" } "Weapon_Rainblower.FireHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/rainblower/rainblower_hit.wav" } "Weapon_Rainblower.PilotLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" ".25" "wave" ")weapons/rainblower/rainblower_pilot.wav" } "Weapon_Rainblower.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/rainblower/rainblower_start.wav" } "Weapon_Rainblower.WindDown" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/rainblower/rainblower_end.wav" } // ------------------------------------------------------------------------------------ // // Meet the Pyro, Doomsday, Public Enemy Pack, Urban Pro // ------------------------------------------------------------------------------------ // "Weapon_ProSniperRifle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_98dB" "volume" "1.0" "wave" ")weapons/doom_sniper_rifle.wav" } "Weapon_ProSniperRifle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_98dB" "volume" "1.0" "wave" ")weapons/doom_sniper_rifle_crit.wav" } "Weapon_Does_Dumpster.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/doom_rocket_launcher.wav" } "Weapon_Does_Dumpster.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/doom_rocket_launcher_crit.wav" } "Weapon_ScorchShot.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/doom_flare_gun.wav" } "Weapon_ScorchShot.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/doom_flare_gun_crit.wav" } //-----------------------------------------// // Cleaver // These sounds are still used for throwables, DO NOT REMOVE! //-----------------------------------------// "Cleaver.ImpactFlesh" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" ")weapons\cleaver_hit_02.wav" "wave" ")weapons\cleaver_hit_03.wav" "wave" ")weapons\cleaver_hit_05.wav" "wave" ")weapons\cleaver_hit_06.wav" "wave" ")weapons\cleaver_hit_07.wav" } } "Cleaver.ImpactWorld" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_85dB" "wave" ")weapons\cleaver_hit_world.wav" } "Cleaver.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/cleaver_throw.wav" } "Cleaver.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/cleaver_draw.wav" } //-----------------------------------------// // SD Sapper //-----------------------------------------// "Weapon_sd_sapper.Timer" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" ")weapons\spy_tape_01.wav" "wave" ")weapons\spy_tape_02.wav" "wave" ")weapons\spy_tape_03.wav" "wave" ")weapons\spy_tape_04.wav" "wave" ")weapons\spy_tape_05.wav" } } //-----------------------------------------// // Wheatley Sapper //-----------------------------------------// "Weapon_p2rec.Timer" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_74dB" "wave" "weapons/sapper_timer.wav" } //-----------------------------------------// // Dragon Minigun //-----------------------------------------// "Dragon_Minigun.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/dragon_gun_motor_loop_dry.wav" } "Dragon_Minigun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/dragon_gun_motor_start.wav" } "Dragon_Minigun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/dragon_gun_motor_stop.wav" } "Dragon_Minigun.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/dragon_gun_motor_loop.wav" } "Dragon_Minigun.FireCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/dragon_gun_motor_loop_crit.wav" } // ------------------------------------------------------------------------------------ // // RESCUE RANGER // ------------------------------------------------------------------------------------ // "Weapon_RescueRanger.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\rescue_ranger_fire.wav" } "Weapon_RescueRanger.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\rescue_ranger_fire_crit.wav" } "Weapon_RescueRanger.charge_01" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\rescue_ranger_charge_01.wav" } "Weapon_RescueRanger.charge_02" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\rescue_ranger_charge_02.wav" } "RescueRanger_Teleporter.Send" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "volume" "0.700000" "rndwave" { "wave" ")weapons\rescue_ranger_teleport_send_01.wav" "wave" ")weapons\rescue_ranger_teleport_send_02.wav" } } "RescueRanger_Teleporter.Receive" { "channel" "CHAN_STATIC" "volume" "0.700000" "soundlevel" "SNDLVL_74dB" "rndwave" { "wave" ")weapons\rescue_ranger_teleport_receive_01.wav" "wave" ")weapons\rescue_ranger_teleport_receive_02.wav" } } // ------------------------------------------------------------------------------------ // // Vaccinator // ------------------------------------------------------------------------------------ // "WeaponMedigun_Vaccinator.Healing" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons\vaccinator_heal.wav" } "WeaponMedigun_Vaccinator.Charged_tier_01" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons\vaccinator_charge_tier_01.wav" } "WeaponMedigun_Vaccinator.Charged_tier_02" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons\vaccinator_charge_tier_02.wav" } "WeaponMedigun_Vaccinator.Charged_tier_03" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons\vaccinator_charge_tier_03.wav" } "WeaponMedigun_Vaccinator.Charged_tier_04" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons\vaccinator_charge_tier_04.wav" } "WeaponMedigun_Vaccinator.InvulnerableOn" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_70dB" "wave" ")player\invuln_on_vaccinator.wav" } "WeaponMedigun_Vaccinator.InvulnerableOff" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_86dB" "wave" ")player\invuln_off_vaccinator.wav" } "WeaponMedigun_Vaccinator.Toggle" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_86dB" "wave" ")weapons\vaccinator_toggle.wav" } // ------------------------------------------------------------------------------------ // // Loose Cannon // ------------------------------------------------------------------------------------ // "Weapon_LooseCannon.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/loose_cannon_shoot.wav" } "Weapon_LooseCannon.Shootcrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/loose_cannon_shootcrit.wav" } "Weapon_LooseCannon.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "95, 105" "wave" ")weapons/loose_cannon_explode.wav" } "Weapon_LooseCannon.Charge" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".45" "wave" "weapons/loose_cannon_charge.wav" } "Weapon_LooseCannon.BallImpact" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_85dB" "volume" "0.7" "pitch" "95, 105" "wave" "weapons/loose_cannon_ball_impact.wav" } // ------------------------------------------------------------------------------------ // // MEDI_SHIELD // ------------------------------------------------------------------------------------ // "WeaponMedi_Shield.Protection" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons\vaccinator_heal.wav" } "WeaponMedi_Shield.Deploy" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_95dB" "wave" ")weapons\medi_shield_deploy.wav" } "WeaponMedi_Shield.Retract" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_95dB" "wave" ")weapons\medi_shield_retract.wav" } "WeaponMedi_Shield.Burn" { "channel" "CHAN_STATIC" "volume" ".7" "soundlevel" "SNDLVL_81dB" "pitch" "90, 100" "rndwave" { "wave" "weapons\medi_shield_burn_01.wav" "wave" "weapons\medi_shield_burn_02.wav" "wave" "weapons\medi_shield_burn_03.wav" "wave" "weapons\medi_shield_burn_04.wav" "wave" "weapons\medi_shield_burn_05.wav" "wave" "weapons\medi_shield_burn_06.wav" "wave" "weapons\medi_shield_burn_07.wav" "wave" "weapons\medi_shield_burn_08.wav" "wave" "weapons\medi_shield_burn_09.wav" "wave" "weapons\medi_shield_burn_10.wav" "wave" "weapons\medi_shield_burn_11.wav" } } "WeaponMedi_Shield.Burn_lp" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_94dB" "pitch" "PITCH_NORM" "wave" ")weapons\medi_burn_lp.wav" } "Weapon_Airstrike.AltFire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "95, 105" "rndwave" { "wave" ")weapons/airstrike_fire_01.wav" "wave" ")weapons/airstrike_fire_02.wav" "wave" ")weapons/airstrike_fire_03.wav" } } "Weapon_Airstrike.CritFire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "95, 105" "wave" ")weapons/airstrike_fire_crit.wav" } "Weapon_Airstrike.Fail" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/airstrike_fail.wav" } "Weapon_Airstrike.Explosion" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/airstrike_small_explosion_01.wav" "wave" ")weapons/airstrike_small_explosion_02.wav" "wave" ")weapons/airstrike_small_explosion_03.wav" } } // ------------------------------------------------------------------------------------ // // Invasion // ------------------------------------------------------------------------------------ // "Weapon_BatSaber.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/batsaber_draw.wav" } "Weapon_BatSaber.Swing" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "1" "pitch" "96,100" "rndwave" { "wave" ")weapons/batsaber_swing1.wav" "wave" ")weapons/batsaber_swing2.wav" "wave" ")weapons/batsaber_swing3.wav" } } "Weapon_BatSaber.SwingCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "1" "pitch" "96,100" "rndwave" { "wave" ")weapons/batsaber_swing_crit1.wav" "wave" ")weapons/batsaber_swing_crit2.wav" "wave" ")weapons/batsaber_swing_crit3.wav" } } "Weapon_BatSaber.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "pitch" "96,100" "rndwave" { "wave" ")weapons/batsaber_hit_flesh1.wav" "wave" ")weapons/batsaber_hit_flesh2.wav" } } "Weapon_BatSaber.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "pitch" "96,100" "rndwave" { "wave" ")weapons/batsaber_hit_world1.wav" "wave" ")weapons/batsaber_hit_world2.wav" } } "Weapon_Capper.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\capper_shoot.wav" } "Weapon_Capper.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\capper_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Rocket Jumper // ------------------------------------------------------------------------------------ // "Weapon_Rocket_Jumper.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/rocket_jumper_shoot.wav" } "Weapon_Rocket_Jumper.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_jumper_explode1.wav" } // ------------------------------------------------------------------------------------ // // Stickey Jumper // ------------------------------------------------------------------------------------ // "Weapon_Sticky_Jumper.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/sticky_jumper_shoot.wav" } "Weapon_Sticky_Jumper.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "PITCH_NORM" "wave" ")weapons/sticky_jumper_explode1.wav" } // ------------------------------------------------------------------------------------ // // Dropped Medigun // ------------------------------------------------------------------------------------ // "Medigun.DrainCharge" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.35" "pitch" "PITCH_NORM" "wave" "weapons/drg_pomson_drain_01.wav" } // ------------------------------------------------------------------------------------ // // Push // ------------------------------------------------------------------------------------ // "Weapon_Hands.Push" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1" "pitch" "PITCH_NORM" "wave" "weapons/push.wav" } "Weapon_Hands.PushImpact" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "pitch" "PITCH_NORM" "wave" "weapons/push_impact.wav" } // ------------------------------------------------------------------------------------ // // ROCKET PACK // ------------------------------------------------------------------------------------ // "Weapon_RocketPack.BoostersExtend" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_extend.wav" } "Weapon_RocketPack.BoostersRetract" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_retract.wav" } "Weapon_RocketPack.BoostersCharge" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_105dB" "volume" "1" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_charge.wav" } "Weapon_RocketPack.BoostersLoop" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_95dB" "volume" "1" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_loop.wav" } "Weapon_RocketPack.BoostersLoopEnd" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_95dB" "volume" "1" "pitch" "PITCH_NORM" "wave" "misc/null.wav" } "Weapon_RocketPack.BoostersFire" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_105dB" "volume" "1" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_fire.wav" } "Weapon_RocketPack.BoostersNotReady" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_95dB" "volume" "1" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_not_ready.wav" } "Weapon_RocketPack.BoostersReady" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_95dB" "volume" "0" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_ready.wav" } "Weapon_RocketPack.BoostersShutdown" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_105dB" "volume" "1" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_boosters_shutdown.wav" } "Weapon_RocketPack.Land" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_105dB" "volume" "1" "pitch" "PITCH_NORM" "wave" ")weapons/rocket_pack_land.wav" } // ------------------------------------------------------------------------------------ // // WINGER PISTOL // ------------------------------------------------------------------------------------ // "Weapon_Winger.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/winger_shoot.wav" } "Weapon_Winger.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/winger_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // DRAGONS FURY // ------------------------------------------------------------------------------------ // "Weapon_DragonsFury.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_shoot.wav" } "Weapon_DragonsFury.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_shoot_crit.wav" } "Weapon_DragonsFury.Impact" { "channel" "CHAN_STATIC" "volume" "0" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_impact.wav" } "Weapon_DragonsFury.ImpactPain" { "channel" "CHAN_STATIC" "volume" "0" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_pain.wav" } "Weapon_DragonsFury.ImpactHit" { "channel" "CHAN_STATIC" "volume" "0" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_hit.wav" } "Weapon_DragonsFury.BonusDamage" { "channel" "CHAN_STATIC" "volume" ".5" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_impact_bonus_damage.wav" } "Weapon_DragonsFury.BonusDamagePain" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_impact_bonus_damage_pain.wav" } "Weapon_DragonsFury.BonusDamageHit" { "channel" "CHAN_STATIC" "volume" ".5" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_impact_bonus_damage_hit.wav" } "Weapon_DragonsFury.PressureBuild" { "channel" "CHAN_ITEM" "volume" ".5" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_pressure_build.wav" } "Weapon_DragonsFury.PressureBuildStop" { "channel" "CHAN_ITEM" "volume" ".5" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/dragons_fury_pressure_build_stop.wav" } "Weapon_DragonsFury.Nearmiss" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")weapons/fx/nearmiss/dragons_fury_nearmiss.wav" } //--------------------------------------------------// //-- New-Old Weapons Pack! - Weapon Sound Scripts --// //--------------------------------------------------// // ------------------------------------------------------------------------------------ // // AA Gun // ------------------------------------------------------------------------------------ // "Weapon_AAGun.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/aagun_empty.wav" } "Weapon_AAGun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/aagun_shoot.wav" } "Weapon_AAGun.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/aagun_shoot_crit.wav" } "Weapon_AAGun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/aagun_wind_up.wav" } "Weapon_AAGun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/aagun_wind_down.wav" } // ------------------------------------------------------------------------------------ // // Righteous Bison // ------------------------------------------------------------------------------------ // "Weapon_Bison.Misfire" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons\bison_main_shot.wav" } // ------------------------------------------------------------------------------------ // // HWG Machine Gun // ------------------------------------------------------------------------------------ // "Weapon_MachineGun.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/machinegun_empty.wav" } "Weapon_MachineGun.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/machinegun_spin.wav" } "Weapon_MachineGun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/machinegun_shoot_new.wav" } "Weapon_MachineGun.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/machinegun_shoot_crit_new.wav" } "Weapon_MachineGun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/machinegun_wind_up.wav" } "Weapon_MachineGun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/machinegun_wind_down.wav" } // ------------------------------------------------------------------------------------ // // Slappers (Hot Hand) // ------------------------------------------------------------------------------------ // "Weapon_Slap.HandHitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" "weapons\slap_hit_world1.wav" "wave" "weapons\slap_hit_world2.wav" } "Weapon_Slap.HandHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1" "pitch" "90,100" "rndwave" { "wave" ")weapons/slap_hit01.wav" "wave" ")weapons/slap_hit02.wav" "wave" ")weapons/slap_hit03.wav" "wave" ")weapons/slap_hit04.wav" "wave" ")weapons/slap_hit05.wav" "wave" ")weapons/slap_hit06.wav" "wave" ")weapons/slap_hit07.wav" "wave" ")weapons/slap_hit08.wav" "wave" ")weapons/slap_hit09.wav" } } // ------------------------------------------------------------------------------------ // // TOOL GUN // ------------------------------------------------------------------------------------ // "Weapon_ToolGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "90,105" "rndwave" { "wave" ")weapons/toolgun_shoot.wav" "wave" ")weapons/toolgun_shoot2.wav" } } "Weapon_ToolGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "90,105" "rndwave" { "wave" ")weapons/toolgun_shoot_crit.wav" "wave" ")weapons/toolgun_shoot_crit2.wav" } } // ------------------------------------------------------------------------------------ // // FRYING PAN // ------------------------------------------------------------------------------------ // "TFPlayer.DoubleDonk" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_85dB" "wave" ")player\doubledonk.wav" } // ------------------------------------------------------------------------------------ // // JARATE // ------------------------------------------------------------------------------------ // "Sniper.JarateToss" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/sniper_JarateToss01.wav" "wave" "vo/sniper_JarateToss02.wav" "wave" "vo/sniper_JarateToss03.wav" } } // ------------------------------------------------------------------------------------ // // Engi Revolver // ------------------------------------------------------------------------------------ // "Weapon_EngiRevolver.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons\draw_six_shooter.wav" } "Weapon_EngiRevolver.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/revolver_engi_shoot1.wav" "wave" ")weapons/revolver_engi_shoot2.wav" "wave" ")weapons/revolver_engi_shoot3.wav" "wave" ")weapons/revolver_engi_shoot4.wav" "wave" ")weapons/revolver_engi_shoot5.wav" "wave" ")weapons/revolver_engi_shoot6.wav" } } "Weapon_EngiRevolver.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/revolver_engi_shoot_crit1.wav" "wave" ")weapons/revolver_engi_shoot_crit2.wav" } } // ------------------------------------------------------------------------------------ // // SCATTER GUN DOUBLE // ------------------------------------------------------------------------------------ // "Weapon_DoubleBarrel.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/scatter_gun_double_worldreload.wav" } // ------------------------------------------------------------------------------------ // // DM GRENADE LAUNCHER // ------------------------------------------------------------------------------------ // "Weapon_GrenadeLauncherDM.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/grenade_launcher_dm_shoot.wav" } "Weapon_GrenadeLauncherDM.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/grenade_launcher_dm_shoot_crit.wav" } "Weapon_GrenadeLauncherDM.DrumLoad" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".4" "wave" ")weapons/grenade_launcher_dm_drum_load.wav" } "Weapon_GrenadeLauncherDM.Cock_Back" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/grenade_launcher_dm_cock_back.wav" } "Weapon_GrenadeLauncherDM.Cock_Forward" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/grenade_launcher_dm_cock_forward.wav" } // ------------------------------------------------------------------------------------ // // SNIPERRIFLE MINICRIT // ------------------------------------------------------------------------------------ // "Weapon_WA2K_Marker.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/wa2k_marker_shoot.wav" } "Weapon_WA2K_Marker.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/wa2k_marker_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // BOX O' CABERS // ------------------------------------------------------------------------------------ // "Weapon_Crate.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/crate_drink_throw.wav" } "Weapon_Crate.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/crate_drink_throw_crit.wav" } "Weapon_Crate.DrinkGet" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".4" "wave" "weapons/crate_drink_get.wav" } "Weapon_Crate.DrinkBurp" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "weapons/crate_drink_burp.wav" "wave" "weapons/crate_drink_burp2.mp3" "wave" "weapons/crate_drink_burp3.mp3" } } "Weapon_Crate.Drink" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_95dB" "volume" "1" "wave" "weapons/crate_drink.wav" } "Weapon_Crate.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_crate.wav" } "Weapon_Null" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_20dB" "volume" "0.1" "wave" "misc/null.wav" } // ------------------------------------------------------------------------------------ // // QUICK FIX // ------------------------------------------------------------------------------------ // "TFPlayer.QuickFixInvulnerableOn" { "channel" "CHAN_STATIC" "volume" ".5" "soundlevel" "SNDLVL_86dB" "wave" "player/quickfix_invulnerable_on.wav" } // ------------------------------------------------------------------------------------ // // STENGUN // ------------------------------------------------------------------------------------ // "Weapon_STENGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/stengun_shoot.wav" } "Weapon_STENGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/stengun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // GAS PASSER // ------------------------------------------------------------------------------------ // "Pyro.TossCan" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/pyro_headleft01.wav" "wave" "vo/pyro_headright01.wav" "wave" "vo/pyro_battlecry02.wav" } } // ------------------------------------------------------------------------------------ // // SCOUT THROWABLE // ------------------------------------------------------------------------------------ // "Scout.TossMilk" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/scout_stunballhit13.wav" "wave" "vo/scout_stunballhittingit02.wav" "wave" "vo/taunts/scout_taunts14.wav" } } // ------------------------------------------------------------------------------------ // // PISTOL KNIFE // ------------------------------------------------------------------------------------ // "Weapon_PistolKnife.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons\draw_pistol_knife.wav" } "Weapon_PistolKnife.DrawMovement" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons\draw_pistol_knife_movement.wav" } "Weapon_PistolKnife.Hit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_85dB" "volume" "1.0" "wave" ")weapons\pistol_knife_hit.wav" } // ------------------------------------------------------------------------------------ // // DETONATOR // ------------------------------------------------------------------------------------ // "Weapon_Detonator.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "volume" "0.75, 0.8" "wave" ")weapons\flare_detonator_launch_crit.wav" } "Weapon_FlareGun.WorldReload_Alt" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".45" "wave" ")weapons/flaregun_worldreload_alt.wav" } // ------------------------------------------------------------------------------------ // // Derringer // ------------------------------------------------------------------------------------ // "Weapon_Derringer.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" // Changed recently as of v2.3.5 to have EXTREMELY sharp sound falloff. Only weapon that makes use of this. "volume" "0.85" "wave" ")weapons/derringer_shoot.wav" } "Weapon_Derringer.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.85" "wave" ")weapons/derringer_shoot_crit.wav" } "Weapon_Derringer.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_64dB" "volume" "0.85" "wave" ")weapons/derringer_worldreload.wav" } // ------------------------------------------------------------------------------------ // // CHAINSAW // ------------------------------------------------------------------------------------ // "Weapon_ChainSaw.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/chainsaw_draw.wav" } "Weapon_ChainSaw.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/chainsaw_empty.wav" } "Weapon_ChainSaw.Rev" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/chainsaw_rev.wav" } "Weapon_ChainSaw.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/chainsaw_fire.wav" } "Weapon_ChainSaw.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/chainsaw_fire_crit.wav" } "Weapon_ChainSaw.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/chainsaw_wind_up.wav" } "Weapon_ChainSaw.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/chainsaw_wind_down.wav" } // ------------------------------------------------------------------------------------ // // CROWBAR // ------------------------------------------------------------------------------------ // "Weapon_Crowbar_HL1.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hl1_hit1.wav" "wave" ")weapons/cbar_hl1_hit2.wav" } } // ------------------------------------------------------------------------------------ // // FIRE HOSE // ------------------------------------------------------------------------------------ // "Weapon_FireHose.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/fire_hose_start.wav" } "Weapon_FireHose.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/fire_hose_loop.wav" } "Weapon_FireHose.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/fire_hose_loop_crit.wav" } // ------------------------------------------------------------------------------------ // // AA12 // ------------------------------------------------------------------------------------ // "Weapon_AA12_Repeater.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/aa12_shoot.wav" } "Weapon_AA12_Repeater.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/aa12_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Glock 17 // ------------------------------------------------------------------------------------ // "Weapon_Glock.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/glock_fire.wav" } "Weapon_Glock.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/glock_fire_crit.wav" } // ------------------------------------------------------------------------------------ // // Bouncer Cyclops // ------------------------------------------------------------------------------------ // "Weapon_Cyclops.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/grenade_cyclops_shoot.wav" } "Weapon_Cyclops.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/grenade_cyclops_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Jumper Noises Backport // ------------------------------------------------------------------------------------ // "BlastJump.Whistle" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_85dB" "volume" "0.8" "wave" "misc/grenade_jump_lp_01.wav" } // ------------------------------------------------------------------------------------ // // UMP-45 // ------------------------------------------------------------------------------------ // "Weapon_UMP45.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/ump45_shoot.wav" } "Weapon_UMP45.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/ump45_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // LEAD PIPE // ------------------------------------------------------------------------------------ // "Weapon_LeadPipe.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/pipe_hit_body1.wav" "wave" ")weapons/pipe_hit_body2.wav" "wave" ")weapons/pipe_hit_body3.wav" } } "Weapon_LeadPipe.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/pipe_hit_world1.wav" "wave" ")weapons/pipe_hit_world2.wav" } } // ------------------------------------------------------------------------------------ // // DEMO SWORD // ------------------------------------------------------------------------------------ // "Weapon_Sword.Idle" { "channel" "CHAN_STATIC" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/sword_idle01.wav" "wave" "vo/sword_idle02.wav" "wave" "vo/sword_idle03.wav" "wave" "vo/sword_idle04.wav" "wave" "vo/sword_idle05.wav" "wave" "vo/sword_idle06.wav" "wave" "vo/sword_idle07.wav" "wave" "vo/sword_idle08.wav" "wave" "vo/sword_idle09.wav" "wave" "vo/sword_idle10.wav" "wave" "vo/sword_idle11.wav" "wave" "vo/sword_idle12.wav" "wave" "vo/sword_idle13.wav" "wave" "vo/sword_idle14.wav" "wave" "vo/sword_idle15.wav" } } "Weapon_Sword.HitHeads" { "channel" "CHAN_STATIC" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/sword_hit01.wav" "wave" "vo/sword_hit02.wav" "wave" "vo/sword_hit03.wav" "wave" "vo/sword_hit04.wav" "wave" "vo/sword_hit05.wav" "wave" "vo/sword_hit06.wav" "wave" "vo/sword_hit07.wav" "wave" "vo/sword_hit08.wav" "wave" "vo/sword_hit09.wav" "wave" "vo/sword_hit10.wav" } } // ------------------------------------------------------------------------------------ // // ENGI REVOLVER ALT // ------------------------------------------------------------------------------------ // "Weapon_EngiRevolver_ALT.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/revolver_engineer_alt_shoot.wav" } "Weapon_EngiRevolver_ALT.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/revolver_engineer_alt_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // SPY TRAP TRIPMINE // ------------------------------------------------------------------------------------ // "Weapon_TripMine.Explode" { "channel" "CHAN_WEAPON" "volume" "0.95,1.0" "soundlevel" "SNDLVL_115dB" "pitch" "95, 100" "wave" ")weapons\cow_mangler_explode.wav" } // ------------------------------------------------------------------------------------ // // METAL NAILGUN // ------------------------------------------------------------------------------------ // "Weapon_NailgunMetal.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/nailgun_metal_shoot.wav" } "Weapon_NailgunMetal.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/nailgun_metal_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // RAILGUN // ------------------------------------------------------------------------------------ // "Weapon_RailgunDM.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/railgun_dm_shoot.wav" } "Weapon_RailgunDM.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/railgun_dm_shoot_crit.wav" } "Weapon_RailgunDM.Charge" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/railgun_dm_charge.wav" } // ------------------------------------------------------------------------------------ // // BET GRENADELAUNCHER // ------------------------------------------------------------------------------------ // "Weapon_QuakeGL.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/quake_gl_shoot.wav" } "Weapon_QuakeGL.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/quake_gl_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // TRANQ WOOD // ------------------------------------------------------------------------------------ // "Weapon_DartgunWood.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tranq_wood_shoot.wav" } "Weapon_DartgunWood.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tranq_wood_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // MOB SHOTGUN // ------------------------------------------------------------------------------------ // "Weapon_MobShotgun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/mob_shotgun_shoot.wav" } "Weapon_MobShotgun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/mob_shotgun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // HL1 RPG Tracker // ------------------------------------------------------------------------------------ // "Weapon_RPGTracker.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/rocket_hl1_shoot.wav" } "Weapon_RPGTracker.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/rocket_hl1_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // SUPER SHOTGUN // ------------------------------------------------------------------------------------ // "Weapon_SuperShotGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/supershotgun_shoot.wav" } "Weapon_SuperShotGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/supershotgun_shoot_crit.wav" } "Weapon_SuperShotGun.TubeOpen" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_74dB" "wave" "weapons/supershotgun_tube_open.wav" } "Weapon_SuperShotGun.ShellsIn" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/supershotgun_shells_in.wav" } "Weapon_SuperShotGun.TubeClose" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_74dB" "wave" "weapons/supershotgun_tube_close.wav" } "Weapon_SuperShotGun.WorldReload" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/supershotgun_worldreload.wav" } // ------------------------------------------------------------------------------------ // // Flechette Launcher // ------------------------------------------------------------------------------------ // // Grandfathered sounds from Tommy Gun port "Weapon_Tommmygun.DrumOut" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/tommy_drum_out.wav" } "Weapon_Tommmygun.DrumIn" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/tommy_drum_in.wav" } "Weapon_Tommmygun.BoltBack" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/tommy_bolt_backward.wav" } "Weapon_Tommmygun.BoltForward" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/tommy_bolt_forward.wav" } "Weapon_TommyGun.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/tommy_worldreload.wav" } // ------------------------------------------------------------------------------------ // // TOUHOU REFERENCE // ------------------------------------------------------------------------------------ // "Weapon_EOSDKnife.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/eosd_knife_swing.wav" } "Weapon_EOSDKnife.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/eosd_knife_swing_crit.wav" } "Weapon_EOSDKnife.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/eosd_knife_hit1.wav" "wave" ")weapons/eosd_knife_hit2.wav" "wave" ")weapons/eosd_knife_hit3.wav" "wave" ")weapons/eosd_knife_hit4.wav" } } "Weapon_EOSDKnife.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/eosd_knife_hitworld.wav" } // ------------------------------------------------------------------------------------ // // LEVER RIFLE II // ------------------------------------------------------------------------------------ // "Weapon_LeverRifle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/lever_shoot.wav" } "Weapon_LeverRifle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/lever_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // LMG // ------------------------------------------------------------------------------------ // "Weapon_LMG.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/lmg_shoot.wav" } "Weapon_LMG.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/lmg_shoot_crit.wav" } "Weapon_LMG.MagOut" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/lmg_mag_out.wav" } "Weapon_LMG.MagIn" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/lmg_mag_in.wav" } "Weapon_LMG.BoltBack" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/lmg_bolt_backward.wav" } "Weapon_LMG.BoltForward" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" "weapons/lmg_bolt_forward.wav" } "Weapon_LMG.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/lmg_worldreload.wav" } // ------------------------------------------------------------------------------------ // // CHEMTHROWER // ------------------------------------------------------------------------------------ // "Weapon_ChemThrower.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_dm_start.wav" } "Weapon_ChemThrower.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_dm_loop.wav" } "Weapon_ChemThrower.WindDown" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_dm_end.wav" } "Weapon_ChemThrower.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_dm_loop_crit.wav" } // ------------------------------------------------------------------------------------ // // TF_Weapon_Brick // ------------------------------------------------------------------------------------ // "Weapon_Brick.Hit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_85dB" "volume" "1.0" "rndwave" { "wave" ")weapons/brick_hit1.wav" "wave" ")weapons/brick_hit2.wav" "wave" ")weapons/brick_hit3.wav" "wave" ")weapons/brick_hit4.wav" } } // ------------------------------------------------------------------------------------ // // ROCKET PACK // ------------------------------------------------------------------------------------ // "Weapon_RocketPack.BoostersQuickFire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "wave" ")weapons/rocket_pack_boosters_quick.wav" } // ------------------------------------------------------------------------------------ // // QoL Soundscripts for Me (maybe you too IDK) // ------------------------------------------------------------------------------------ // "UI.GMod_Refresh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "wave" ")buttons/button15.wav" } "UI.GMod_ToolTip" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "rndwave" { "wave" ")ambient/water/drip1.wav" "wave" ")ambient/water/drip2.wav" "wave" ")ambient/water/drip3.wav" "wave" ")ambient/water/drip4.wav" } } "UI.GMod_ToolGun" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "rndwave" { "wave" ")weapons/airboat/airboat_gun_lastshot1.wav" "wave" ")weapons/airboat/airboat_gun_lastshot2.wav" } } "Debug.Null" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_20dB" "volume" "0.1" "wave" "common/null.wav" } // ------------------------------------------------------------------------------------ // // Conventional Deag // ------------------------------------------------------------------------------------ // "Weapon_Conventional.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/minideag_shoot.wav" } "Weapon_Conventional.SingleCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "wave" ")weapons/minideag_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Scrapped OF Map-Weapons // ------------------------------------------------------------------------------------ // "Weapon_Pistol.SlideBack" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol_slideback.wav" } "Weapon_Pistol.SlideForward" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "wave" "weapons/pistol_slideforward.wav" } "Weapon_PistolDM.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/pistol_dm_shoot.wav" } "Weapon_PistolDM.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/pistol_dm_shoot_crit.wav" } "Weapon_PistolDM.WorldReload" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/pistol_worldreload_merc.wav" } "Weapon_STEN_DM.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/sten_shoot.wav" } "Weapon_STEN_DM.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/sten_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Super Nailgun // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Satchel TEST // ------------------------------------------------------------------------------------ // "Scout.TripleJumpSFX" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_94dB" "pitch" "PITCH_NORM" "rndwave" { "wave" "player/pl_scout_jump1.wav" "wave" "player/pl_scout_jump2.wav" "wave" "player/pl_scout_jump3.wav" "wave" "player/pl_scout_jump4.wav" } } // ------------------------------------------------------------------------------------ // // Dispenserizer // ------------------------------------------------------------------------------------ // "Weapon_Dispenserizer.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/draw_dispenserizer.wav" } "Weapon_Dispenserizer.Draw2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" "weapons/sentry_upgrading8.wav" } "Weapon_Dispenserizer.Charge" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/mlg_charge_up.wav" } "Weapon_Dispenserizer.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/mlg_shoot.wav" } "Weapon_Dispenserizer.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/mlg_shoot_crit.wav" } "Weapon_Dispenserizer.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/dispenser_explode_dispenserizer1.wav" "wave" ")weapons/dispenser_explode_dispenserizer2.wav" "wave" ")weapons/dispenser_explode_dispenserizer3.wav" } } // ------------------------------------------------------------------------------------ // // DM Crossbow // ------------------------------------------------------------------------------------ // "Sniper.AngryGrumbles" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/sniper_negativevocalization03.wav" "wave" "vo/sniper_negativevocalization04.wav" "wave" "vo/sniper_negativevocalization05.wav" "wave" "vo/sniper_negativevocalization06.wav" "wave" "vo/sniper_negativevocalization07.wav" "wave" "vo/sniper_negativevocalization08.wav" "wave" "vo/sniper_negativevocalization09.wav" "wave" "vo/sniper_negativevocalization03.wav" "wave" "vo/sniper_negativevocalization04.wav" "wave" "vo/sniper_negativevocalization05.wav" "wave" "vo/sniper_negativevocalization06.wav" "wave" "vo/sniper_negativevocalization07.wav" "wave" "vo/sniper_negativevocalization08.wav" "wave" "vo/sniper_negativevocalization09.wav" "wave" "vo/sniper_autodejectedtie03.wav" "wave" "vo/sniper_domination08.wav" "wave" "vo/sniper_jeers03.wav" "wave" "vo/sniper_jeers04.wav" "wave" "vo/sniper_jeers08.wav" } } // ------------------------------------------------------------------------------------ // // SVF // ------------------------------------------------------------------------------------ // "Weapon_BrandingIron.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/brandingiron_hit_flesh1.wav" "wave" ")weapons/brandingiron_hit_flesh2.wav" "wave" ")weapons/brandingiron_hit_flesh3.wav" } } // ------------------------------------------------------------------------------------ // // EVICTION NOTICE // ------------------------------------------------------------------------------------ // "EvictionNotice.DrawSoft" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.25" "rndwave" { "wave" ")weapons/blade_hit1.wav" "wave" ")weapons/blade_hit2.wav" "wave" ")weapons/blade_hit3.wav" } } // ------------------------------------------------------------------------------------ // // REMOTE DEPLOY PHONE // ------------------------------------------------------------------------------------ // "Weapon_RemotePDA.Boop" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.5" "rndwave" { "wave" ")weapons/draw_remotedeploy.wav" } } "Weapon_RemotePDA.IdleNoises" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.35" "rndwave" { "wave" ")ambient/levels/prison/radio_random1.wav" "wave" ")ambient/levels/prison/radio_random2.wav" "wave" ")ambient/levels/prison/radio_random5.wav" "wave" ")ambient/levels/prison/radio_random6.wav" "wave" ")ambient/levels/prison/radio_random7.wav" "wave" ")ambient/levels/prison/radio_random8.wav" "wave" ")ambient/levels/prison/radio_random9.wav" "wave" ")ambient/levels/prison/radio_random10.wav" "wave" ")ambient/levels/prison/radio_random11.wav" "wave" ")ambient/levels/prison/radio_random12.wav" "wave" ")ambient/levels/prison/radio_random13.wav" "wave" ")ambient/levels/prison/radio_random14.wav" "wave" ")ambient/levels/prison/radio_random15.wav" "wave" ")ambient/levels/prison/radio_random1.wav" "wave" ")ambient/levels/prison/radio_random2.wav" "wave" ")ambient/levels/prison/radio_random5.wav" "wave" ")ambient/levels/prison/radio_random6.wav" "wave" ")ambient/levels/prison/radio_random7.wav" "wave" ")ambient/levels/prison/radio_random8.wav" "wave" ")ambient/levels/prison/radio_random9.wav" "wave" ")ambient/levels/prison/radio_random10.wav" "wave" ")ambient/levels/prison/radio_random11.wav" "wave" ")ambient/levels/prison/radio_random12.wav" "wave" ")ambient/levels/prison/radio_random13.wav" "wave" ")ambient/levels/prison/radio_random14.wav" "wave" ")ambient/levels/prison/radio_random15.wav" "wave" ")ambient/machines/combine_terminal_idle1.wav" "wave" ")ambient/machines/combine_terminal_idle2.wav" "wave" ")ambient/machines/combine_terminal_idle3.wav" "wave" ")ambient/machines/combine_terminal_idle4.wav" // "wave" ")weapons/remotedeploy_beeps_01.wav" // "wave" ")weapons/remotedeploy_beeps_02.wav" // "wave" ")weapons/remotedeploy_beeps_03.wav" } } "Weapon_RemotePDA.IdleChatter" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.65" "rndwave" { "wave" ")weapons/teamradio/teamradio_scout1.wav" "wave" ")weapons/teamradio/teamradio_scout2.wav" "wave" ")weapons/teamradio/teamradio_soldier1.wav" "wave" ")weapons/teamradio/teamradio_soldier2.wav" "wave" ")weapons/teamradio/teamradio_pyro1.wav" "wave" ")weapons/teamradio/teamradio_pyro2.wav" "wave" ")weapons/teamradio/teamradio_demo1.wav" "wave" ")weapons/teamradio/teamradio_demo2.wav" "wave" ")weapons/teamradio/teamradio_hwg1.wav" "wave" ")weapons/teamradio/teamradio_hwg2.wav" "wave" ")weapons/teamradio/teamradio_engi1.wav" "wave" ")weapons/teamradio/teamradio_engi2.wav" "wave" ")weapons/teamradio/teamradio_med1.wav" "wave" ")weapons/teamradio/teamradio_med2.wav" "wave" ")weapons/teamradio/teamradio_snipe1.wav" "wave" ")weapons/teamradio/teamradio_snipe2.wav" "wave" ")weapons/teamradio/teamradio_spy1.wav" "wave" ")weapons/teamradio/teamradio_spy2.wav" "wave" ")weapons/teamradio/teamradio_spy3.wav" "wave" ")weapons/teamradio/teamradio_spy4.wav" } } // ------------------------------------------------------------------------------------ // // BASEBALL GUN // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Tangerine Paint & Grunt's Weapon Addons V2 // ------------------------------------------------------------------------------------ // // Destiny Weapons // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Dire Promise // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Astral Assassin/Destiny Bow // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Random SMG // ------------------------------------------------------------------------------------ // "Weapon_Random_SMG.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" "weapons/smg_shoot.wav" "wave" "weapons/ak47_shoot.wav" "wave" "weapons/tommy_shoot.wav" "wave" "weapons/conventional.wav" "wave" "weapons/pistol_shoot.wav" } "Weapon_Random_SMG.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" "weapons/smg_shoot_crit.wav" "wave" "weapons/ak47_shoot_crit.wav" "wave" "weapons/tommy_shoot_crit.wav" "wave" "weapons/conventional_crit.wav" "wave" "weapons/pistol_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Drang // ------------------------------------------------------------------------------------ // "Weapon_Drang.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/drang_fire_01.wav" "wave" ")weapons/drang_fire_02.wav" "wave" ")weapons/drang_fire_03.wav" } "Weapon_Drang.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/drang_fire_crit_01.wav" "wave" ")weapons/drang_fire_crit_02.wav" "wave" ")weapons/drang_fire_crit_03.wav" } "Weapon_Drang.MagIn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".85" "wave" "weapons/drang_mag_in.wav" } "Weapon_Drang.MagOut" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".85" "wave" "weapons/drang_mag_out.wav" } "Weapon_Drang.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".85" "wave" "weapons/drang_worldreload.wav" } // ------------------------------------------------------------------------------------ // // Energy Auto // ------------------------------------------------------------------------------------ // "Weapon_Energy_Auto.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.5" "wave" ")weapons/energy_auto_shoot_01.wav" "wave" ")weapons/energy_auto_shoot_02.wav" "wave" ")weapons/energy_auto_shoot_03.wav" } "Weapon_Energy_Auto.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.5" "wave" ")weapons/energy_auto_shoot_01_crit.wav" "wave" ")weapons/energy_auto_shoot_02_crit.wav" "wave" ")weapons/energy_auto_shoot_03_crit.wav" } // ------------------------------------------------------------------------------------ // // Tangerine Paint & Grunt's Weapon Addons V2 // ------------------------------------------------------------------------------------ // // "Guns" // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // AK47 // ------------------------------------------------------------------------------------ // "Weapon_AK.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" "weapons/ak47_shoot.wav" } "Weapon_AK.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" "weapons/ak47_shoot_crit.wav" } "Weapon_AK.MagOut" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" "weapons/ak47_mag_out.wav" } "Weapon_AK.MagIn" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" "weapons/ak47_mag_in.wav" } // ------------------------------------------------------------------------------------ // // MK18 // ------------------------------------------------------------------------------------ // "Weapon_MK18.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" "weapons/mk18_shoot.wav" } "Weapon_MK18.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" "weapons/mk18_shoot_crit.wav" } "Weapon_MK18.MagOut" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" "weapons/mk18_mag_out.wav" } "Weapon_MK18.MagIn" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" "weapons/mk18_mag_in.wav" } "Weapon_MK18.MagInAlt" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" "weapons/mk18_mag_in_alt.wav" } "Weapon_MK18.WorldReloadAlt" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" "weapons/mk18_worldreload_alt.wav" } // ------------------------------------------------------------------------------------ // // Deagle Spy // ------------------------------------------------------------------------------------ // "Weapon_Deagle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/deagle_shoot.wav" } "Weapon_Deagle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/deagle_shoot_crit.wav" } "Weapon_Deagle.Reload1" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "weapons/deagle_reload_cylinder_open.wav" } "Weapon_Deagle.Reload2" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "weapons/deagle_reload_cylinder_arm.wav" } "Weapon_Deagle.Reload3" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_NORM" "wave" "weapons/deagle_reload_cylinder_close.wav" } // ------------------------------------------------------------------------------------ // // Rocket Launcher // ------------------------------------------------------------------------------------ // "Weapon_RPG_FC.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/fc_rocket_shoot.wav" } "Weapon_RPG_FC.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/fc_rocket_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // AUG // ------------------------------------------------------------------------------------ // "Weapon_AUG.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" "weapons/aug_shoot.wav" } "Weapon_AUG.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" "weapons/aug_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Shotgun // ------------------------------------------------------------------------------------ // "Weapon_Shotgun_FC.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.85" "wave" "weapons/fc_shotgun_shoot.wav" } "Weapon_Shotgun_FC.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.85" "wave" "weapons/fc_shotgun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Furious Wind // ------------------------------------------------------------------------------------ // "Weapon_SpaceAR.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "wave" "weapons/furious_wind_shoot.wav" } "Weapon_SpaceAR.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "wave" "weapons/furious_wind_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Pistol // ------------------------------------------------------------------------------------ // "Weapon_PistolFC.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "wave" "weapons/fc_pistol_shoot.wav" } "Weapon_PistolFC.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "wave" "weapons/fc_pistol_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Tangerine Paint & Grunt's Weapon Addons V2 // ------------------------------------------------------------------------------------ // // Grunt's set // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Speed Sweeper // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Long Shotgun // ------------------------------------------------------------------------------------ // "Weapon_LongShotgun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/long_shotgun_shoot.wav" } "Weapon_LongShotgun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/long_shotgun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Long Tempest // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Canberra Rifle // ------------------------------------------------------------------------------------ // "Weapon_Canberra.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/canberra_shoot.wav" } "Weapon_Canberra.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/canberra_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // ShellShock // ------------------------------------------------------------------------------------ // "Weapon_ShellShock.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/shell_shock_shoot.wav" } "Weapon_ShellShock.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/shell_shock_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Tangerine Paint & Grunt's Weapon Addons V2 // ------------------------------------------------------------------------------------ // // Mazi's set (is this even used?) // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // EXTRA SHOT // ------------------------------------------------------------------------------------ // "Weapon_Extra_Shot.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/extra_shoot.wav" } "Weapon_Extra_Shot.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/extra_crit.wav" } // ------------------------------------------------------------------------------------ // // BALLISTA // ------------------------------------------------------------------------------------ // "Weapon_Ballista.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/antitank_shoot.wav" } "Weapon_Ballista.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/antitank_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // ZENITKA // ------------------------------------------------------------------------------------ // "Weapon_Zenitka.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/zenitka_shoot.wav" } "Weapon_Zenitka.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/zenitka_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // STEN // ------------------------------------------------------------------------------------ // "Weapon_Sten.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/sten_shoot.wav" } "Weapon_Sten.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/sten_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // STORMBRINGER // ------------------------------------------------------------------------------------ // "Weapon_Stormbringer.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/dbl_shoot.wav" } "Weapon_Stormbringer.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/dbl_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // MORTAR // ------------------------------------------------------------------------------------ // "Weapon_Mortar.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/mortar_shoot.wav" } "Weapon_Mortar.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/mortar_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // THERMITE // ------------------------------------------------------------------------------------ // "Weapon_Thermite.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/thermite_shoot.wav" } "Weapon_Thermite.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/thermite_shoot_crit.wav" } "Weapon_Thermite.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "pitch" "PITCH_NORM" "rndwave" { "wave" ")weapons/thermite_explode.wav" } } // ------------------------------------------------------------------------------------ // // Tangerine Paint & Grunt's Weapon Addons V2 // ------------------------------------------------------------------------------------ // // Paint's set (missing sounds, to be fixed) // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Poacher's Pride // ------------------------------------------------------------------------------------ // "Weapon_Poacher.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/poacher_shoot.wav" } "Weapon_Poacher.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/poacher_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Raiding Aid // ------------------------------------------------------------------------------------ // "Weapon_RaidingAid.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/raiding_aid.wav" } "Weapon_RaidingAid.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/raiding_aid_crit.wav" } // ------------------------------------------------------------------------------------ // // Conventional // ------------------------------------------------------------------------------------ // "Weapon_Conventional.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/conventional.wav" } "Weapon_Conventional.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/conventional.wav" } // ------------------------------------------------------------------------------------ // // AWPer Hand // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Moonbeam // ------------------------------------------------------------------------------------ // "Weapon_Moonbeam.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/moonbeam_shoot.wav" } "Weapon_Moonbeam.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/moonbeam_shoot_crit.wav" } "Weapon_Moonbeam.BoltBack" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" ")weapons/moonbeam_bolt_back.wav" } "Weapon_Moonbeam.BoltForward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" ")weapons/moonbeam_bolt_forward.wav" } "Weapon_Moonbeam.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" ")weapons/moonbeam_WorldReload.wav" } // ------------------------------------------------------------------------------------ // // Hellraiser // ------------------------------------------------------------------------------------ // "Weapon_Tommy.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".85" "pitch" "95, 101" "wave" ")weapons/tommy_shoot.wav" } "Weapon_Tommy.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".85" "pitch" "95, 101" "wave" ")weapons/tommy_shoot_crit.wav" } "Weapon_Tommy.MagIn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" ")weapons/tommy_mag_in.wav" } "Weapon_Tommy.MagOut" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" ")weapons/tommy_mag_out.wav" } "Weapon_Tommy.Draw" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" ".85" "wave" ")weapons/tommy_draw.wav" } // ------------------------------------------------------------------------------------ // // Remington 870 // ------------------------------------------------------------------------------------ // "Weapon_R870.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/r870_shoot.wav" } "Weapon_R870.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/r870_shoot_crit.wav" } "Weapon_R870.Cock_Back" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" ")weapons/r870_pump_back.wav" } "Weapon_R870.Cock_Forward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" ")weapons/r870_pump_forward.wav" } "Weapon_R870.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" ")weapons/r870_WorldReload.wav" } "Weapon_R870.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" ")weapons/r870_reload.wav" } // ------------------------------------------------------------------------------------ // // Mann's Artillery // ------------------------------------------------------------------------------------ // "Weapon_Artillery.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/artillery_shoot.wav" } "Weapon_Artillery.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/artillery_shoot_crit.wav" } "Weapon_Artillery.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/artillery_reload.wav" } "Weapon_Artillery.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/artillery_reload.wav" } "Weapon_Artillery.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_98dB" "volume" "1" "wave" ")weapons/artillery_explosion.wav" } // ------------------------------------------------------------------------------------ // // Instructor // ------------------------------------------------------------------------------------ // "Weapon_Instructor.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/suppressed_pistol.wav" } "Weapon_Instructor.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/suppressed_pistol_crit.wav" } // ------------------------------------------------------------------------------------ // // Railgun // ------------------------------------------------------------------------------------ // "Weapon_Railgun.Charge" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/railgun_charge.wav" } "Weapon_Railgun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/railgun_dm_shoot.wav" } "Weapon_Railgun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/railgun_dm_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Super Shotgun // ------------------------------------------------------------------------------------ // "Weapon_Super_Shotgun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/supershotgun_shoot.wav" } "Weapon_Super_Shotgun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/supershotgun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Solid Slugger // ------------------------------------------------------------------------------------ // "Weapon_Slugger.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/slugger_shoot.wav" } "Weapon_Slugger.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/slugger_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Phazer Beam // ------------------------------------------------------------------------------------ // "Weapon_PhazerBeam.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/phazer_beam_shoot.wav" } "Weapon_PhazerBeam.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/phazer_beam_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // County Killer // ------------------------------------------------------------------------------------ // "Weapon_M14.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/m14_shoot.wav" } "Weapon_M14.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/m14_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Revolver Shotgun // ------------------------------------------------------------------------------------ // "Weapon_RevolverShotty.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/revolver_shotgun.wav" } "Weapon_RevolverShotty.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/revolver_shotgun_crit.wav" } // ------------------------------------------------------------------------------------ // // AKLMG/RPK // ------------------------------------------------------------------------------------ // "Weapon_RPK.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/akmg_fire.wav" } "Weapon_RPK.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/akmg_fire_crit.wav" } // ------------------------------------------------------------------------------------ // // De Lisle // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Lakeside Launcher // ------------------------------------------------------------------------------------ // "Weapon_Lakeside.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/lakeside_shoot.wav" } "Weapon_Lakeside.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/lakeside_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Vector // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Sniper Knife // ------------------------------------------------------------------------------------ // "Weapon_Sknife.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".6" "wave" ")weapons/draw_knife_sniper.wav" } "Weapon_Sknife.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/knife_sniper_swing.wav" "wave" ")weapons/knife_sniper_swing_02.wav" } "Weapon_Sknife.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/knife_sniper_swing_crit.wav" } "Weapon_Sknife.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/blade_hit1.wav" "wave" ")weapons/blade_hit2.wav" "wave" ")weapons/blade_hit3.wav" } } "Weapon_Sknife.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/blade_hitworld.wav" } } "Weapon_Sknife.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/draw_knife_sniper.wav" } // ------------------------------------------------------------------------------------ // // USP // ------------------------------------------------------------------------------------ // "Weapon_USP.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/usp_shoot.wav" } "Weapon_USP.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/usp_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Gyrojet // ------------------------------------------------------------------------------------ // "Weapon_Gyrojet.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/gyrojet_shoot.wav" } "Weapon_Gyrojet.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/gyrojet_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Assault Cannon // ------------------------------------------------------------------------------------ // "Weapon_TFC_Minigun.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/default_reload.wav" } "Weapon_TFC_Minigun.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/tfc_minigun_empty.wav" } "Weapon_TFC_Minigun.Spin" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/tfc_minigun_spin.wav" } "Weapon_TFC_Minigun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tfc_minigun_wind_up.wav" } "Weapon_TFC_Minigun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tfc_minigun_shoot.wav" } "Weapon_TFC_Minigun.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tfc_minigun_shoot_crit.wav" } "Weapon_TFC_Minigun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tfc_minigun_wind_down.wav" } // ------------------------------------------------------------------------------------ // // Bolshevik Brew // ------------------------------------------------------------------------------------ // "Weapon_BolshevikBrew.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/default_reload.wav" } "Weapon_BolshevikBrew.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/minibeer_empty.wav" } "Weapon_BolshevikBrew.Spin" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/minibeer_spin.wav" } "Weapon_BolshevikBrew.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minibeer_wind_up.wav" } "Weapon_BolshevikBrew.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minibeer_shoot.wav" } "Weapon_BolshevikBrew.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minibeer_shoot_crit.wav" } "Weapon_BolshevikBrew.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minibeer_wind_down.wav" } // ------------------------------------------------------------------------------------ // // Jury Rig // ------------------------------------------------------------------------------------ // "Weapon_JuryRig.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/juryscatter_shoot.wav" } "Weapon_JuryRig.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/juryscatter_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Primed Directive // ------------------------------------------------------------------------------------ // "Weapon_PrimedDirective.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/primed_directive_shoot.wav" } "Weapon_PrimedDirective.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/primed_directive_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Tokamak // ------------------------------------------------------------------------------------ // "Weapon_Tokamak.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/tokamak_reload.wav" } "Weapon_Tokamak.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/tokamak_empty.wav" } "Weapon_Tokamak.Spin" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/tokamak_spin.wav" } "Weapon_Tokamak.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tokamak_wind_up.wav" } "Weapon_Tokamak.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tokamak_shoot.wav" } "Weapon_Tokamak.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tokamak_shoot_crit.wav" } "Weapon_Tokamak.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tokamak_wind_down.wav" } // ------------------------------------------------------------------------------------ // // Sydney Sure Shot // ------------------------------------------------------------------------------------ // "Weapon_Sure_Shot.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/sure_shot_shoot.wav" } "Weapon_Sure_Shot.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".5" "wave" ")weapons/sure_shot_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Tempest // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // HK SMGs/PDWs // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // W.A.S.P. Launcher // ------------------------------------------------------------------------------------ // "Weapon_Law_Launcher.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/wasp_shoot.wav" } "Weapon_Law_Launcher.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/wasp_shoot_crit.wav" } "Weapon_Law_Launcher.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_98dB" "volume" "1" "wave" ")weapons/wasp_explosion1.wav" "wave" ")weapons/wasp_explosion2.wav" "wave" ")weapons/wasp_explosion3.wav" } // ------------------------------------------------------------------------------------ // // CLASSIC SNIPER RIFLE // ------------------------------------------------------------------------------------ // "Weapon_ClassicSMG.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" ")weapons/smg_classic_shoot.wav" } "Weapon_ClassicSMG.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" ")weapons/smg_classic_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // SCRAP LMG // ------------------------------------------------------------------------------------ // "Weapon_Scrap_LMG.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" ")weapons/scrap_lmg_shoot.wav" } "Weapon_Scrap_LMG.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" ")weapons/scrap_lmg_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Silencer // ------------------------------------------------------------------------------------ // "Weapon_Silencer.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/scattersush_shoot.wav" } "Weapon_Silencer.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/scattersush_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Battalion/Defender // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Super Syringe Gun // ------------------------------------------------------------------------------------ // "Weapon_ClassicSyringeGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/supersyringegun_shoot.wav" } "Weapon_ClassicSyringeGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/supersyringegun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Tear Jerker // ------------------------------------------------------------------------------------ // "Weapon_GasGrenade.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "wave" ")weapons/tearjerker_shoot.wav" } "Weapon_GasGrenade.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "wave" ")weapons/tearjerker_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Big Shot // ------------------------------------------------------------------------------------ // "Weapon_BFG.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/bfg_sniper.wav" } "Weapon_BFG.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/bfg_sniper_crit.wav" } // ------------------------------------------------------------------------------------ // // Zapper // ------------------------------------------------------------------------------------ // "Weapon_Zapper.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "wave" ")weapons/bigzap_shoot.wav" } "Weapon_Zapper.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "wave" ")weapons/bigzap_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Suppressor // ------------------------------------------------------------------------------------ // "Weapon_Suppressed_Pistol.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/socom_pistol.wav" } "Weapon_Suppressed_Pistol.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "wave" ")weapons/socom_pistol_crit.wav" } // ------------------------------------------------------------------------------------ // // HL Rocket // ------------------------------------------------------------------------------------ // "Weapon_RetroRPG.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/hl_rocketfire1.wav" } "Weapon_RetroRPG.SingleCrit" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/hl_rocketfire1_crit.wav" } // ------------------------------------------------------------------------------------ // // ASSAULT RIFLE // ------------------------------------------------------------------------------------ // "Weapon_AR.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/assaultrifle_shoot.wav" } "Weapon_AR.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/assaultrifle_shoot_crit.wav" } "Weapon_AR.WorldReload" { "channel" "CHAN_ITEM" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/assaultrifle_worldreload.wav" } "Weapon_AR.ClipEmpty" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/pistol/pistol_empty.wav" } "Weapon_AR.ClipOut" { "channel" "CHAN_ITEM" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/assaultrifle_clip_out.wav" } "Weapon_AR.ClipIn" { "channel" "CHAN_ITEM" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/assaultrifle_clip_in.wav" } "Weapon_AR.BoltBack" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".35" "wave" ")weapons/draw_assaultrifle_boltback.wav" } "Weapon_AR.BoltForward" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".35" "wave" ")weapons/draw_assaultrifle_boltforward.wav" } // ------------------------------------------------------------------------------------ // // Morgan // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Military Pistol // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Howitzer // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Forerunner // ------------------------------------------------------------------------------------ // "Weapon_M6G.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.8" "wave" ")weapons/magnum_shoot.wav" } "Weapon_M6G.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.8" "wave" ")weapons/magnum_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Silverhand // ------------------------------------------------------------------------------------ // "Weapon_Silverhand.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.9" "wave" ")weapons/silverhand_shoot.wav" } "Weapon_Silverhand.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.9" "wave" ")weapons/silverhand_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Combat Assault Rifle // ------------------------------------------------------------------------------------ // "Weapon_Combat_AR.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" ")weapons/combat_ar_01.wav" "wave" ")weapons/combat_ar_02.wav" } "Weapon_Combat_AR.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" ")weapons/combat_ar_crit_01.wav" "wave" ")weapons/combat_ar_crit_02.wav" } // ------------------------------------------------------------------------------------ // // Maxim Gun // ------------------------------------------------------------------------------------ // "Weapon_Maxim.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/lmg_m249_shoot.wav" } "Weapon_Maxim.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1" "wave" ")weapons/lmg_m249_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Firestarter // ------------------------------------------------------------------------------------ // "Weapon_Torch.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/firetorch_hit_01.wav" "wave" ")weapons/firetorch_hit_02.wav" } } "Weapon_Torch.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/firetorch_hit_01.wav" "wave" ")weapons/firetorch_hit_02.wav" } } // ------------------------------------------------------------------------------------ // // AR-15 RIFLES // ------------------------------------------------------------------------------------ // "Weapon_M4.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" ")weapons/m4_shoot.wav" } "Weapon_M4.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" ")weapons/m4_shoot_crit.wav" } "Weapon_M16.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" ")weapons/m16_shoot.wav" } "Weapon_M16.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "95, 100" "wave" ")weapons/m16_shoot_crit.wav" } "Weapon_Patriot.Hit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.75" "wave" ")weapons/patriot_hit.wav" } "Weapon_Patriot.Hit2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".75" "wave" ")weapons/patriot_hit.wav" } "Weapon_Patriot.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" "1" "rndwave" { "wave" ")weapons/draw_patriot1.wav" "wave" ")weapons/draw_patriot2.wav" "wave" ")weapons/draw_patriot3.wav" } } "Weapon_Patriot.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".5" "wave" ")weapons/patriot_reload.wav" } "Weapon_Beowulf.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "pitch" "95, 100" "wave" ")weapons/beowulf_shoot.wav" } "Weapon_Beowulf.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" ".75" "pitch" "95, 100" "wave" ")weapons/beowulf_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // HK45 // ------------------------------------------------------------------------------------ // "Weapon_HK45.MagIn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/hk45_mag_in.wav" } "Weapon_HK45.MagOut" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/hk45_mag_out.wav" } "Weapon_HK45.ScoutReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/hk45_draw.wav" } // ------------------------------------------------------------------------------------ // // Tangerine Paint & Grunt's Weapon Addons V2 // ------------------------------------------------------------------------------------ // // Stolen from OF lol... // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // PISTOL // ------------------------------------------------------------------------------------ // "Weapon_PistolDM.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/pistol_dm_shoot.wav" } "Weapon_PistolDM.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/pistol_dm_shoot_crit.wav" } "Weapon_PistolDM.WorldReload" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/pistol_worldreload_merc.wav" } // ------------------------------------------------------------------------------------ // // TOMMY GUN // ------------------------------------------------------------------------------------ // "Weapon_Tommygun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/tommy_of_shoot.wav" } "Weapon_Tommygun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/tommy_of_shoot_crit.wav" } "Weapon_Tommmygun.DrumOut" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/tommy_drum_out.wav" } "Weapon_Tommmygun.DrumIn" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/tommy_drum_in.wav" } "Weapon_Tommmygun.BoltBack" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/tommy_bolt_backward.wav" } "Weapon_Tommmygun.BoltForward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/tommy_bolt_forward.wav" } "Weapon_TommyGun.WorldReload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tommy_bolt_forward.wav" } // ------------------------------------------------------------------------------------ // // Knockout Weapon Sounds // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Tokamak // ------------------------------------------------------------------------------------ // "Weapon_Tokamak.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/tokamak_reload.wav" } "Weapon_Tokamak.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/tokamak_empty.wav" } "Weapon_Tokamak.Spin" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/tokamak_spin.wav" } "Weapon_Tokamak.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tokamak_wind_up.wav" } "Weapon_Tokamak.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tokamak_fire.wav" } "Weapon_Tokamak.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tokamak_fire_crit.wav" } "Weapon_Tokamak.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tokamak_wind_down.wav" } // ------------------------------------------------------------------------------------ // // Laika // ------------------------------------------------------------------------------------ // "Weapon_Laika.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/laika_reload.wav" } "Weapon_Laika.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.8" "wave" ")weapons/laika_empty.wav" } "Weapon_Laika.Spin" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.6" "wave" ")weapons/laika_spin_loop.wav" } "Weapon_Laika.SpinUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.6" "wave" ")weapons/laika_spin_up.wav" } "Weapon_Laika.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.6" "wave" ")weapons/laika_fire.wav" } "Weapon_Laika.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.6" "wave" ")weapons/laika_fire_crit.wav" } "Weapon_Laika.StopSpin" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.6" "wave" ")weapons/laika_spin_stop.wav" } // ------------------------------------------------------------------------------------ // // Cerberus // ------------------------------------------------------------------------------------ // "Weapon_Cerberus.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/cerberus_reload.wav" } "Weapon_Cerberus.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/cerberus_empty.wav" } "Weapon_Cerberus.Spin" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/cerberus_spin.wav" } "Weapon_Cerberus.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/cerberus_wind_up.wav" } "Weapon_Cerberus.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/cerberus_fire.wav" } "Weapon_Cerberus.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/cerberus_fire_crit.wav" } "Weapon_Cerberus.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/cerberus_wind_down.wav" } // ------------------------------------------------------------------------------------ // // Leviathan // ------------------------------------------------------------------------------------ // "Weapon_Leviathan.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/giant_heavy_empty.wav" } "Weapon_Leviathan.Spin" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/giant_heavy_gunspin.wav" } "Weapon_Leviathan.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/giant_heavy_gunwindup.wav" } "Weapon_Leviathan.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/leviathan_fire.wav" } "Weapon_Leviathan.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/leviathan_fire_crit.wav" } "Weapon_Leviathan.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/giant_heavy_gunwinddown.wav" } // ------------------------------------------------------------------------------------ // // 7.62 Machine Gun // ------------------------------------------------------------------------------------ // "Weapon_MachineGun762.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/machinegun762_shoot.wav" } // ------------------------------------------------------------------------------------ // // Assault Cannon // ------------------------------------------------------------------------------------ // "Weapon_AssGun.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/assgun/minigun_empty.wav" } "Weapon_AssGun.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/assgun/minigun_spin.wav" } "Weapon_AssGun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/assgun/minigun_shoot.wav" } "Weapon_AssGun.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/assgun/minigun_shoot_crit.wav" } "Weapon_AssGun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/assgun/minigun_wind_up.wav" } "Weapon_AssGun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/assgun/minigun_wind_down.wav" } // ------------------------------------------------------------------------------------ // // TrashCannon // ------------------------------------------------------------------------------------ // "Weapon_TrashCannon.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/trashcannon_fire.wav" } // ------------------------------------------------------------------------------------ // // Ekaterina // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Injuste // ------------------------------------------------------------------------------------ // "Weapon_Injuste.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/trigun_shoot.wav" } "Weapon_Injuste.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/trigun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Jury // ------------------------------------------------------------------------------------ // "Weapon_Jury.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/jury_shoot.wav" } "Weapon_Jury.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/jury_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Big Iron // ------------------------------------------------------------------------------------ // "Weapon_BigIron.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/big_iron_shoot.wav" } "Weapon_BigIron.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/big_iron_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Chair // ------------------------------------------------------------------------------------ // "Weapon_Chair.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1.wav" } "Weapon_Chair.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/cbar_miss1_crit.wav" } "Weapon_Chair.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/chair_hit.wav" } "Weapon_Chair.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hl1_hit1.wav" "wave" ")weapons/cbar_hl1_hit2.wav" } } // ------------------------------------------------------------------------------------ // // Whip // ------------------------------------------------------------------------------------ // "Weapon_Whip.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "pitch" "95, 105" "rndwave" { "wave" "weapons/boxing_gloves_swing1.wav" "wave" "weapons/boxing_gloves_swing2.wav" "wave" "weapons/boxing_gloves_swing4.wav" } } "Weapon_Whip.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/fist_swing_crit.wav" } "Weapon_Whip.CritHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/whip_swing_crit.wav" } "Weapon_Whip.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/whip_swing.wav" } "Weapon_Whip.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/whip_swing.wav" } "Weapon_Whip.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/draw_melee.wav" } // ------------------------------------------------------------------------------------ // // Karate! // ------------------------------------------------------------------------------------ // "Weapon_Karate.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/karate_swing_crit.wav" } "WWeapon_Karate.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/karate_swing.wav" } // ------------------------------------------------------------------------------------ // // SPAS12 // ------------------------------------------------------------------------------------ // "Weapon_Spas.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/spas_shoot.wav" } "Weapon_Spas.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/spas_shoot_crit.wav" } "Weapon_Spas.Empty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/shotgun_empty.wav" } "Weapon_Spas.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/spas_worldreload.wav" } "Weapon_Spas.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/spas_worldreload.wav" } "Weapon_Spas.Pump" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/shotgun_cock.wav" } "Weapon_SpasEngineer.Cock_Back" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/spas_cock_back.wav" } "Weapon_SpasEngineer.Cock_Forward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/spas_cock_forward.wav" } // ------------------------------------------------------------------------------------ // // TAU CANNON // ------------------------------------------------------------------------------------ // "Weapon_Tau.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/gauss.wav" } "Weapon_Tau.Double" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/gauss_crit.wav" } "Weapon_Tau.Discharge" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "rndwave" { "wave" "weapons/tau_explosion_charge_01.wav" "wave" "weapons/tau_explosion_charge_02.wav" "wave" "weapons/tau_explosion_charge_03.wav" "wave" "weapons/tau_explosion_charge_04.wav" "wave" "weapons/tau_explosion_charge_05.wav" "wave" "weapons/tau_explosion_charge_06.wav" } } "Weapon_Tau.ChargeLoop" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/railgun_chargeloop.wav" } // ------------------------------------------------------------------------------------ // // Graphite Shredder // ------------------------------------------------------------------------------------ // "Weapon_Graphite_Shredder.Reload" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/default_reload.wav" } "Weapon_Graphite_Shredder.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/tfc_minigun_empty.wav" } "Weapon_Graphite_Shredder.Spin" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/graphite_spin.wav" } "Weapon_Graphite_Shredder.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/graphite_wind_up.wav" } "Weapon_Graphite_Shredder.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/graphite_shoot.wav" } "Weapon_Graphite_Shredder.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/graphite_shoot_crit.wav" } "Weapon_Graphite_Shredder.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/graphite_wind_down.wav" } // ------------------------------------------------------------------------------------ // // Big Drill // ------------------------------------------------------------------------------------ // "Weapon_Heavy_Drill.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/BigDrill_Shoot.wav" } "Weapon_Heavy_Drill.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/BigDrill_Shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Trench GL // ------------------------------------------------------------------------------------ // "Weapon_TrenchLauncher.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/trenchlauncher_shoot.wav" } "Weapon_TrenchLauncher.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/trenchlauncher_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Big Riot Gun // ------------------------------------------------------------------------------------ // "Weapon_DemoRiotGun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/demo_biggun_shoot.wav" } "Weapon_DemoRiotGun.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/demo_biggun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Bigger STECK // ------------------------------------------------------------------------------------ // "Weapon_BiggerStick.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/biggerstick_shoot.wav" } "Weapon_BiggerStick.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/biggerstick_shootcrit.wav" } // ------------------------------------------------------------------------------------ // // He's had enough of your BS he's got a MACHINE GUN // ------------------------------------------------------------------------------------ // "Weapon_Demo_MG.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/demo249_shoot.wav" } "Weapon_Demo_MG.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/demo249_shootcrit.wav" } // ------------------------------------------------------------------------------------ // // Pyro explody shotgun // ------------------------------------------------------------------------------------ // "Weapon_ShotgunBlast_Pyro.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/blastshotgun_shoot.wav" } "Weapon_ShotgunBlast_Pyro.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/blastshotgun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Heavy syringe gun // ------------------------------------------------------------------------------------ // "Weapon_HeavySyringeGun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/heavysyringe_shoot.wav" } "Weapon_HeavySyringeGun.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/heavysyringe_shoot_crit.wav" } //--------------------------------------------------// //-- Fred's Fight Starters - Weapon Sound Scripts --// //--------------------------------------------------// // ------------------------------------------------------------------------------------ // // The Deputy // ------------------------------------------------------------------------------------ // "Weapon_Deputy.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/deputy/deputy_shoot.wav" } } "Weapon_Deputy.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/deputy/deputy_shoot_crit.wav" } } // ------------------------------------------------------------------------------------ // // The Condiment Cannon // ------------------------------------------------------------------------------------ // "Weapon_Condiment.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/condiment_cannon/condiment_shoot.wav" } } "Weapon_Condiment.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/condiment_cannon/condiment_shoot_crit.wav" } } // ------------------------------------------------------------------------------------ // // The Insanerator // ------------------------------------------------------------------------------------ // "Weapon_Insanerator.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/insanerator/insanerator_shoot.wav" } } "Weapon_Insanerator.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/insanerator/insanerator_shoot_crit.wav" } } "Weapon_Insanerator.TubeOpen" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/insanerator/insanerator_drum_open.wav" } "Weapon_Insanerator.TubeCloseFinish" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" ")weapons/insanerator/insanerator_tube_closefinish.wav" } "Weapon_Insanerator.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" ")weapons/insanerator/insanerator_worldreload.wav" } // ------------------------------------------------------------------------------------ // // The Bolshevik Bomber // ------------------------------------------------------------------------------------ // "Weapon_BBomber.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/bbomber/bbomber_shoot.wav" } } "Weapon_BBomber.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/bbomber/bbomber_shoot_crit.wav" } } "Weapon_BBomber.Reload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/bbomber/bbomber_reload.wav" } "Weapon_BBomber.Cock_Back" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/bbomber/bbomber_cock_back.wav" } "Weapon_BBomber.Cock_Forward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/bbomber/bbomber_cock_forward.wav" } // ------------------------------------------------------------------------------------ // // Big Boris's Brew // ------------------------------------------------------------------------------------ // "Weapon_BBB.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/minibrew/minibrew_empty.wav" } "Weapon_BBB.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/minibrew/minibrew_spin.wav" } "Weapon_BBB.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minibrew/minibrew_wind_up.wav" } "Weapon_BBB.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minibrew/minibrew_shoot.wav" } "Weapon_BBB.FireCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minibrew/minibrew_shoot_crit.wav" } "Weapon_BBB.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/minibrew/minibrew_wind_down.wav" } // ------------------------------------------------------------------------------------ // // Hunting shot // ------------------------------------------------------------------------------------ // "Weapon_HuntingShotgun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/huntinggun_shoot.wav" } "Weapon_HuntingShotgun.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/huntinggun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // AK CANNON // ------------------------------------------------------------------------------------ // "Weapon_AKCannon.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/akcannon_fire.wav" } "Weapon_AKCannon.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/akcannon_fire_crit.wav" } // ------------------------------------------------------------------------------------ // // FAL // ------------------------------------------------------------------------------------ // "Weapon_FAL.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/fal_shoot.wav" } "Weapon_FAL.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/fal_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // BRRRT Launcher // ------------------------------------------------------------------------------------ // "Weapon_Burster.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/burster_shoot.wav" } "Weapon_Burster.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/burster_shoot_crit.wav" } "Weapon_Burster.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_98dB" "volume" "1" "wave" "weapons/burster_explode1.wav" "wave" "weapons/burster_explode2.wav" "wave" "weapons/burster_explode3.wav" } // ------------------------------------------------------------------------------------ // // FAT Launcher // ------------------------------------------------------------------------------------ // "Weapon_FBomb.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/fbomb_shoot.wav" } "Weapon_FBomb.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/fbomb_shoot_crit.wav" } "Weapon_FBomb.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_98dB" "volume" "1" "wave" "weapons/fbomb_explode1.wav" "wave" "weapons/fbomb_explode2.wav" "wave" "weapons/fbomb_explode3.wav" } // ------------------------------------------------------------------------------------ // // TANK MINIGUN // ------------------------------------------------------------------------------------ // "Weapon_TankMini.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "115" "wave" ")weapons/gunnercannon_fire.wav" } "Weapon_TankMini.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "115" "wave" ")weapons/gunnercannon_fire_crit.wav" } "Weapon_TankMini.Spin" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/tankmini_spin.wav" } "Weapon_TankMini.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tankmini_spin_up.wav" } "Weapon_TankMini.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tankmini_spin_down.wav" } // ------------------------------------------------------------------------------------ // // FLAK GUN // ------------------------------------------------------------------------------------ // "Weapon_FlakGun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flakgun_shoot.wav" } "Weapon_FlakGun.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flakgun_shoot_crit.wav" } "Weapon_FlakGun.Spin" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/flakgun_spin.wav" } "Weapon_FlakGun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flakgun_spin_up.wav" } "Weapon_FlakGun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flakgun_spin_down.wav" } // ------------------------------------------------------------------------------------ // // Chain of Command // ------------------------------------------------------------------------------------ // "Weapon_ChainCommand.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/chaincommand_shoot.wav" } "Weapon_ChainCommand.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/chaincommand_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Moyai // ------------------------------------------------------------------------------------ // "Weapon_Moyai.Fuse" { "channel" "CHAN_WEAPON" "volume" "VOL_NORM" "soundlevel" "SNDLVL_76dB" "wave" ")weapons/moyai_fuse.wav" } "Weapon_Moyai.Hit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_85dB" "volume" "1.0" "rndwave" { "wave" ")weapons/moyai_explode.wav" "wave" ")weapons/moyai_explode_sub1.wav" "wave" ")weapons/moyai_explode_sub2.wav" "wave" ")weapons/moyai_explode_sub3.wav" } } // ------------------------------------------------------------------------------------ // // Solar Flare // ------------------------------------------------------------------------------------ // "Weapon_SFlare.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/solarflare_shoot.wav" } "Weapon_SFlare.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/solarflare_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // THE FUCKING BUZZSAW // ------------------------------------------------------------------------------------ // "Weapon_BuzzSaw.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/buzzsaw_swing_miss.wav" } "Weapon_BuzzSaw.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/buzzsaw_swing_miss_crit.wav" } "Weapon_BuzzSaw.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/buzzsaw_hit_player.wav" } "Weapon_BuzzSaw.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/buzzsaw_hit_world.wav" } // ------------------------------------------------------------------------------------ // // Spark shotgun // ------------------------------------------------------------------------------------ // "Weapon_SparkShot.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sparkshotgun_shoot.wav" } "Weapon_SparkShot.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sparkshotgun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // RECOILLESS TOOB // ------------------------------------------------------------------------------------ // "Weapon_Recoilless.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/recoilless_shoot.wav" } "Weapon_Recoilless.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/recoilless_shoot_crit.wav" } "Weapon_Recoilless.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_98dB" "volume" "1" "wave" "weapons/recoilless_explode.wav" } // ------------------------------------------------------------------------------------ // // Afterburner // ------------------------------------------------------------------------------------ // "Weapon_Afterburner.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/afterburner_start.wav" } "Weapon_Afterburner.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/afterburner_loop.wav" } "Weapon_Afterburner.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/afterburner_loop_crit.wav" } // ------------------------------------------------------------------------------------ // // Chem flamer thing // ------------------------------------------------------------------------------------ // "Weapon_TearGasSpray.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/teargassprayer_start.wav" } "Weapon_TearGasSpray.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/teargassprayer_loop.wav" } "Weapon_TearGasSpray.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/teargassprayer_loop_crit.wav" } // ------------------------------------------------------------------------------------ // // Chem flare thing // ------------------------------------------------------------------------------------ // "Weapon_ChemFlare.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/chemflare_shoot.wav" } "Weapon_ChemFlare.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/chemflare_shoot_crit.wav" } "Weapon_ChemFlare.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_98dB" "volume" "1" "wave" "weapons/chemflare_explode.wav" } // ------------------------------------------------------------------------------------ // // Homebrew flare // ------------------------------------------------------------------------------------ // "Weapon_HomebrewFlare.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/homebrewflare_shoot.wav" } "Weapon_HomebrewFlare.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/homebrewflare_shoot_crit.wav" } "Weapon_HomebrewFlare.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_98dB" "volume" "1" "wave" "weapons/homebrewflare_explode.wav" } // ------------------------------------------------------------------------------------ // // Slam-fire // ------------------------------------------------------------------------------------ // "Weapon_SlamFire.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/slamfire_shoot.wav" } "Weapon_SlamFire.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/slamfire_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // AT Rifle // ------------------------------------------------------------------------------------ // "Weapon_ATRifle.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/atrifle_shoot.wav" } "Weapon_ATRifle.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/atrifle_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // WIDOW MAKER SHOTGUN // ------------------------------------------------------------------------------------ // "Weapon_WidowMaker.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_92dB" "volume" "0.9" "rndwave" { "wave" ")weapons\widow_maker_shot_01.wav" "wave" ")weapons\widow_maker_shot_02.wav" "wave" ")weapons\widow_maker_shot_03.wav" } } "Weapon_WidowMaker.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_92dB" "volume" "0.9" "rndwave" { "wave" ")weapons\widow_maker_shot_crit_01.wav" "wave" ")weapons\widow_maker_shot_crit_02.wav" "wave" ")weapons\widow_maker_shot_crit_03.wav" } } // ------------------------------------------------------------------------------------ // // Elites // ------------------------------------------------------------------------------------ // "Weapon_Elite.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "rndwave" { "wave" ")weapons\elites_01.wav" "wave" ")weapons\elites_02.wav" "wave" ")weapons\elites_03.wav" "wave" ")weapons\elites_04.wav" } } "Weapon_Elite.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/elites_crit.wav" } // ------------------------------------------------------------------------------------ // // Worst Nightmare // ------------------------------------------------------------------------------------ // "Weapon_NightRevolver.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\nightrevolver_shoot.wav" } "Weapon_NightRevolver.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/nightrevolver_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Gold Colt // ------------------------------------------------------------------------------------ // "Weapon_GoldColt.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\goldcolt_shoot.wav" } "Weapon_GoldColt.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/goldcolt_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Spy C4 brick // ------------------------------------------------------------------------------------ // "Weapon_SpyC4.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\explosivecharge_explode.wav" } // ------------------------------------------------------------------------------------ // // M2 HEAVY MACHINE GUN // ------------------------------------------------------------------------------------ // "Weapon_M2HB.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\m2hb_fire.wav" } "Weapon_M2HB.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/m2hb_fire_crit.wav" } // ------------------------------------------------------------------------------------ // // HEAVY IS SENTRY // ------------------------------------------------------------------------------------ // "Weapon_SentryHeavy.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_heavy_fire.wav" } "Weapon_SentryHeavy.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_heavy_fire_crit.wav" } "Weapon_SentryHeavy.Spin" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/sentry_heavy_spin_loop.wav" } "Weapon_SentryHeavy.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_heavy_spin_up.wav" } "Weapon_SentryHeavy.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_heavy_spin_down.wav" } // ------------------------------------------------------------------------------------ // // SHAAK // ------------------------------------------------------------------------------------ // "Weapon_SharkRifle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\shark_shoot.wav" } "Weapon_SharkRifle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/shark_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Burst Rifle for Engineer // ------------------------------------------------------------------------------------ // "Weapon_EngiBurstRifle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons\burstgun_engi_shoot.wav" } "Weapon_EngiBurstRifle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/burstgun_engi_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Foxhounds // ------------------------------------------------------------------------------------ // "Weapon_Foxhounds.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/foxhound_shoot.wav" } "Weapon_Foxhounds.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/foxhound_crit.wav" } "Weapon_Foxhounds.Draw" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/foxhound_draw.wav" } "Weapon_Foxhounds.ReloadSpeech" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_74dB" "volume" ".5" "rndwave" { "wave" ")weapons\foxhound_reloadspeech1.wav" "wave" ")weapons\foxhound_reloadspeech2.wav" "wave" ")weapons\foxhound_reloadspeech3.wav" } } // ------------------------------------------------------------------------------------ // // HEATER // ------------------------------------------------------------------------------------ // "Weapon_Heater.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons\heater_shoot.wav" "wave" ")weapons\heater_shoot2.wav" "wave" ")weapons\heater_shoot3.wav" } } "Weapon_Heater.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons\heater_shoot.wav" "wave" ")weapons\heater_shoot2.wav" "wave" ")weapons\heater_shoot3.wav" } } // ------------------------------------------------------------------------------------ // // NO MEDICINE? // ------------------------------------------------------------------------------------ // "Weapon_Laserblaster.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons\laserblaster_shoot.wav" } "Weapon_Laserblaster.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/laserblaster_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // NO UBER? // ------------------------------------------------------------------------------------ // "Weapon_SelfPreserve.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons\selfpreserve_shoot.wav" } "Weapon_SelfPreserve.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/selfpreserve_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // MANNCANNON // ------------------------------------------------------------------------------------ // "Weapon_BigFifty.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\manncannon_fire.wav" } "Weapon_BigFifty.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/manncannon_fire_crit.wav" } // ------------------------------------------------------------------------------------ // // SNIPER TOMMY // ------------------------------------------------------------------------------------ // "Weapon_SniperTommy.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons\snipertommy_shoot.wav" } "Weapon_SniperTommy.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/snipertommy_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // DANGER RANGER MOFFAFUCKA // ------------------------------------------------------------------------------------ // "Weapon_AssaultGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\assaultgun_shoot.wav" } "Weapon_AssaultGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/assaultgun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Heavy syringe gun 2 // ------------------------------------------------------------------------------------ // "Weapon_HeavySyringe_Rapid.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "100, 105" "wave" ")weapons/heavysyringe_shoot.wav" } "Weapon_HeavySyringe_Rapid.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "pitch" "100, 105" "wave" ")weapons/heavysyringe_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Defibrillator // ------------------------------------------------------------------------------------ // "Weapon_Defib.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons\defib_start.wav" } "Weapon_Defib.HitFlesh" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "wave" ")weapons/defib_hit.wav" } "Weapon_Defib.HitWorld" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.75" "wave" ")weapons/defib_hit.wav" } // ------------------------------------------------------------------------------------ // // Goop Gun // ------------------------------------------------------------------------------------ // "Weapon_GoopGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.9" "pitch" "95, 100" "wave" ")weapons/gupgun_fire.wav" } "Weapon_GoopGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.9" "pitch" "95, 100" "wave" ")weapons/gupgun_fire_crit.wav" } // ------------------------------------------------------------------------------------ // // Pyro Rail Cannon // ------------------------------------------------------------------------------------ // "Weapon_RailCannon.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\megarail_gun_fire.wav" } "Weapon_RailCannon.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/megarail_gun_firecrit.wav" } // ------------------------------------------------------------------------------------ // // Rambo // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Spy Hunter Pistol // ------------------------------------------------------------------------------------ // "Weapon_SpyHunter.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/spyhunter_fire.wav" } "Weapon_SpyHunter.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/spyhunter_fire_crit.wav" } // ------------------------------------------------------------------------------------ // // Trench gun // ------------------------------------------------------------------------------------ // "Weapon_TrenchGun.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/trench_shoot.wav" } "Weapon_TrenchGun.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/trench_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Assault Doctrine // ------------------------------------------------------------------------------------ // "Weapon_AssaultDoctrine.Fire" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/gunnercannon_fire.wav" } "Weapon_AssaultDoctrine.FireCrit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/gunnercannon_fire_crit.wav" } // ------------------------------------------------------------------------------------ // // Garand Slam // ------------------------------------------------------------------------------------ // "Weapon_ShotgunGarand.Cock_Back" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/garand_cock_back.wav" } "Weapon_ShotgunGarand.Cock_Forward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" "weapons/garand_cock_forward.wav" } "Weapon_ShotgunGarand.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".45" "wave" "weapons/garand_cock_back.wav" } // ------------------------------------------------------------------------------------ // // MAKESHIFT MINI // ------------------------------------------------------------------------------------ // // ------------------------------------------------------------------------------------ // // Terrorizer // ------------------------------------------------------------------------------------ // "Weapon_Terrorizer.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/terrorizer_shoot.wav" } "Weapon_Terrorize.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/terrorizer_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Rosemary // ------------------------------------------------------------------------------------ // "Weapon_Rosemary.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/rosemary_shoot.wav" } "Weapon_Rosemary.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/rosemary_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Fight Finisher 1911 // ------------------------------------------------------------------------------------ // "Weapon_1911.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/1911_shoot.wav" } "Weapon_1911.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/1911_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Judge Death // ------------------------------------------------------------------------------------ // "Weapon_JudgeDeath.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/judgedeath_shoot.wav" } "Weapon_JudgeDeath.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/judgedeath_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Meatshot secondary // ------------------------------------------------------------------------------------ // "Weapon_MeatShot.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/shortgun_shoot.wav" } "Weapon_MeatShot.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/shortgun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Frag bomb launcher // ------------------------------------------------------------------------------------ // "Weapon_FragBombLauncher.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/fragbomblauncher_shoot.wav" } "Weapon_FragBombLauncher.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/fragbomblauncher_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Combustion Cannon revival // ------------------------------------------------------------------------------------ // "Weapon_Explothrower.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/explothrower_shoot.wav" } "Weapon_Explothrower.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/explothrower_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // M29 // ------------------------------------------------------------------------------------ // "Weapon_Dirty44Mag.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/m29_shoot.wav" } "Weapon_Dirty44Mag.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/m29_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Jungle Snipe // ------------------------------------------------------------------------------------ // "Weapon_JungleShotgun.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/jungleshot_shoot.wav" } "Weapon_JungleShotgun.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/jungleshot_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Modern Snipe // ------------------------------------------------------------------------------------ // "Weapon_ModernSnipe.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/modernsnipe_shoot.wav" } "Weapon_ModernSnipe.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/modernsnipe_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // China Lake // ------------------------------------------------------------------------------------ // "Weapon_ConChinaLake.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/conchinalake_shoot.wav" } "Weapon_ConChinaLake.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/conchinalake_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Stand Proud // ------------------------------------------------------------------------------------ // "Weapon_Tsar.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "1" "wave" ")weapons/stand_crit.wav" } "Weapon_Tsar.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" ")weapons/stand_hitworld.wav" } "Weapon_Tsar.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".6" "rndwave" { "wave" ")weapons/stand_hitflesh.wav" } } // ------------------------------------------------------------------------------------ // // BIG FUCKING GUN 9000 // ------------------------------------------------------------------------------------ // "Weapon_bfg9000.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "rndwave" { "wave" ")weapons/bfg_fire1.wav" "wave" ")weapons/bfg_fire2.wav" "wave" ")weapons/bfg_fire3.wav" "wave" ")weapons/bfg_fire4.wav" } } "Weapon_bfg9000.Charge" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "1.0" "wave" ")weapons/bfg_charge.wav" } "Weapon_bfg9000.Draw" { "channel" "CHAN_STATIC" "volume" ".5" "soundlevel" "SNDLVL_75dB" "wave" "weapons/draw_default.wav" } "Weapon_bfg9000.CancelCharge" { "channel" "CHAN_WEAPON" "volume" ".5" "soundlevel" "SNDLVL_75dB" "wave" ")weapons/bfg_disarm.wav" } "Weapon_bfg9000.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "wave" ")weapons/bfg_explosion.wav" } // ------------------------------------------------------------------------------------ // // Hagis // ------------------------------------------------------------------------------------ // "Weapon_Hagis.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/hagis_fire.wav" } "Weapon_Hagis.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/hagis_fire_crit.wav" } "Weapon_Hagis.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_75dB" "volume" "1.0" "wave" ")weapons/hagis_explode.wav" } // ------------------------------------------------------------------------------------ // // Sentry Pistol // ------------------------------------------------------------------------------------ // "Building_Sentrygun.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sentry_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // DISPLACER CANNON // ------------------------------------------------------------------------------------ // "Weapon_Displacer.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/displacer_fire.wav" } // ------------------------------------------------------------------------------------ // // Frag Grenade // ------------------------------------------------------------------------------------ // "Weapon_Grenade.PullPin" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.35" "wave" ")weapons/grenade_pin_pull.wav" } // Leftover from PF2, don't need the file as Classic already has it under another name "Weapon_Grenade_Mirv.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/mirv_swing.wav" } // ------------------------------------------------------------------------------------ // // Relic // ------------------------------------------------------------------------------------ // "Weapon_RelicMG.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.9" "pitch" "90, 96" "wave" ")weapons/relicmachine_fire.wav" } "Weapon_RelicMG.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.9" "pitch" "90, 96" "wave" ")weapons/relicmachine_fire_crit.wav" } // ------------------------------------------------------------------------------------ // // MOLOTOV // ------------------------------------------------------------------------------------ // "Weapon_MolotovLauncher.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/molotovlauncher_shoot.wav" } "Weapon_MolotovLauncher.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/molotovlauncher_shoot_crit.wav" } "Weapon_Molotov.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.85" "pitch" "95,105" "rndwave" { "wave" ")weapons\molotov_detonate_1.wav" "wave" ")weapons\molotov_detonate_2.wav" "wave" ")weapons\molotov_detonate_3.wav" "wave" ")weapons\molotov_detonate_4.wav" } } // ------------------------------------------------------------------------------------ // // FESTIVE TWIG! // ------------------------------------------------------------------------------------ // "Weapon_Twig.Swing" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons\twig_swing1.wav" "wave" "weapons\twig_swing2.wav" "wave" "weapons\twig_swing3.wav" } } "Weapon_Twig.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "1" "rndwave" { "wave" ")weapons/twig_swing_crit1.wav" "wave" ")weapons/twig_swing_crit2.wav" } } "Weapon_Twig.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1" "rndwave" { "wave" ")weapons/twig_hit1.wav" "wave" ")weapons/twig_hit2.wav" "wave" ")weapons/twig_hit3.wav" } } "Weapon_Twig.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" ".6" "rndwave" { "wave" ")weapons/twig_hit1.wav" "wave" ")weapons/twig_hit2.wav" "wave" ")weapons/twig_hit3.wav" } } // ------------------------------------------------------------------------------------ // // "Super" SMG // ------------------------------------------------------------------------------------ // "Weapon_SMG_Modified.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.85" "pitch" "105, 112" "wave" ")weapons/1911_shoot.wav" } "Weapon_SMG_Modified.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.85" "pitch" "105, 112" "wave" ")weapons/1911_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Heavy LMG // ------------------------------------------------------------------------------------ // "Weapon_LMG_Heavy.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.85" "pitch" "90, 100" "wave" ")weapons/Arisaka_Shoot.wav" } "Weapon_LMG_Heavy.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "0.85" "pitch" "90, 100" "wave" ")weapons/Arisaka_Shoot_Crit.wav" } "Weapon_LMG_Heavy.Overheat" { "channel" "CHAN_ITEM" "volume" ".7" "soundlevel" "SNDLVL_84dB" "wave" ")weapons/Arisaka_OverheatReload.wav" } // ------------------------------------------------------------------------------------ // // BEATOPHONE WHAT THE FUCK // ------------------------------------------------------------------------------------ // "Weapon_Beatophone.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/Beatophone_Fire.wav" } "Weapon_Beatophone.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/Beatophone_Fire_Crit.wav" } "Weapon_Beatophone.Spin" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/Beatophone_Loop.wav" "wave" ")weapons/Beatophone_Loop_B.wav" "wave" ")weapons/Beatophone_Loop_C.wav" } } "Weapon_Beatophone.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/Beatophone_StartUp.wav" } "Weapon_Beatophone.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/Beatophone_ShutOff.wav" } // ------------------------------------------------------------------------------------ // // Metal Gloves // ------------------------------------------------------------------------------------ // "Weapon_MetalGloves.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" "weapons/boxing_gloves_swing1.wav" "wave" "weapons/boxing_gloves_swing2.wav" "wave" "weapons/boxing_gloves_swing4.wav" } } "Weapon_MetalGloves.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" "weapons/fist_swing_crit.wav" } "Weapon_MetalGloves.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/metal_gloves_hit_flesh1.wav" "wave" ")weapons/metal_gloves_hit_flesh2.wav" "wave" ")weapons/metal_gloves_hit_flesh3.wav" "wave" ")weapons/metal_gloves_hit_flesh4.wav" } } "Weapon_MetalGloves.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/metal_gloves_hit_world1.wav" "wave" ")weapons/metal_gloves_hit_world2.wav" "wave" ")weapons/metal_gloves_hit_world3.wav" "wave" ")weapons/metal_gloves_hit_world4.wav" } } "Weapon_MetalGloves.HitGlove" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" "1" "wave" "weapons/metal_gloves_hit.wav" } // ------------------------------------------------------------------------------------ // // SCOUT REVOLVER // ------------------------------------------------------------------------------------ // "Weapon_ScoutRevolver.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/ScoutSixShooter_Fire.wav" } "Weapon_ScoutRevolver.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/ScoutSixShooter_Fire_Crit.wav" } // ------------------------------------------------------------------------------------ // // AXE SHOTGUN // ------------------------------------------------------------------------------------ // "Weapon_WoodCutter.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/WoodCutter_Fire.wav" } "Weapon_WoodCutter.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/WoodCutter_Fire_Crit.wav" } // ------------------------------------------------------------------------------------ // // DRUM SHOTGUN // ------------------------------------------------------------------------------------ // "Weapon_DrumShot.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/Drumshot_Fire.wav" } "Weapon_DrumShot.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/Drumshot_Fire_Crit.wav" } // ------------------------------------------------------------------------------------ // // TANK SHOTGUN // ------------------------------------------------------------------------------------ // "Weapon_Saratov.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/Survivalist_Fire.wav" } "Weapon_Saratov.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/Survivalist_Fire_Crit.wav" } // ------------------------------------------------------------------------------------ // // TWENTY SIX SHOOTER // ------------------------------------------------------------------------------------ // "Weapon_TwentySixShot.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/TwentySixShot_Fire.wav" } "Weapon_TwentySixShot.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "95, 100" "wave" ")weapons/TwentySixShot_Fire_Crit.wav" } // ------------------------------------------------------------------------------------ // // GLADIATOR SCREAMS // ------------------------------------------------------------------------------------ // "Weapon_Gladiator.Scream" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.85" "rndwave" { "wave" ")weapons/Gladiator_Scream1.wav" "wave" ")weapons/Gladiator_Scream2.wav" "wave" ")weapons/Gladiator_Scream3.wav" "wave" ")weapons/Gladiator_Scream4.wav" } } "Weapon_Gladiator.Cast" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_98dB" "volume" "0.85" "wave" ")weapons/Gladiator_Cast.wav" } // ------------------------------------------------------------------------------------ // // GLADIATOR COMMANDS // ------------------------------------------------------------------------------------ // "Weapon_Centurion.Command" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.85" "rndwave" { "wave" ")weapons/Centurion_Command1.wav" "wave" ")weapons/Centurion_Command2.wav" "wave" ")weapons/Centurion_Command3.wav" "wave" ")weapons/Centurion_Command4.wav" } } "Weapon_Centurion.Cast" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_98dB" "volume" "0.85" "wave" ")weapons/Centurion_Cast.wav" } // ------------------------------------------------------------------------------------ // // Bakal Boomstick // ------------------------------------------------------------------------------------ // "Weapon_BBstick.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "60, 120" "wave" ")weapons/atrifle_shoot.wav" } "Weapon_BBstick.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "60, 120" "wave" ")weapons/atrifle_shoot_crit.wav" }