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1=orientation of start pnt 2=orientation of end pointend control point numberstart control point numberbulgemaximum distancelifetime_random_exponentlifetime_maxlifetime_mingravitydragmax constraint passesControl Point to offset positions fromSet positions in world spaceFourth Control Point LocationFourth Control Point ParentFourth Control Point NumberThird Control Point LocationThird Control Point ParentThird Control Point NumberSecond Control Point LocationSecond Control Point ParentSecond Control Point NumberFirst Control Point LocationFirst Control Point ParentFirst Control Point Numbercohesion strengthend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphause animation rate as FPSsecond sequence animation rateorientation control pointorientation_typeanimation_fit_lifetimeanimation rateVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point NumberVisibility Camera Depth Biasminimum distancemaximum distance middlemaximum distance endtravel timerandom bulgeamount of forcefalloff powercontrol point numberalpha_minalpha_maxalpha_random_exponentradius_maxradius_minradius_random_exponentInherited Velocity ScaleRandom Parent Particle Distributioncontrol_point_numberrandom_speed_minrandom_speed_maxspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxtint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1radius_start_scalescale_biasstart_timeend_timeradius_end_scaleease_in_and_outdistance minimumdistance maximumoutput fieldoutput minimumoutput maximumcontrol pointensure line of sightLOS collision groupMaximum Trace LengthLOS Failure Scalaroutput is scalar of initial random rangeonly active within specified distanceonly active within specified input rangeinput minimuminput maximuminput fieldemitter 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w?z {  4Lifetime Random>???3210/=? 4Alpha Random3210/opq? 4Radius Randoms=3210/r?t? 4Color Randomf3210/~}|B 4Trail Length RandomL=L=3210/? 4Movement Basic@ 3210/AB 4Radius Scale@?3210/?? 4Alpha Fade and DecayTL>WSL>3210/VUR? 4Color FadeZ3210/?4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"%$#"! effects\healsign.vmt  A A A?@ =    PGA"%$#"! effects\medicbeam_curl.vmt  A A A?@ =    PGA4Constrain distance to path between two control points89<A7=gAkff?j?3210/hi: 4twist around axislD ?3210/ 4emit_continuously-C3210/.,+*4Position Within Sphere Randomw ??==BB3210/ ?z {  4Lifetime Random>???3210/=? 4Alpha Randompo3210/q? 4Radius Randomr@s@3210/t? 4Color RandomZZ~]3210/~}|B 4Trail Length RandomL=L=3210/?4remap initial scalarzDE3210/ 4Movement BasicA>@ 3210/B 4Radius Scale@?3210/?? 4Alpha Fade and DecayTL>Sfff?3210/W?VUR? 4Color FadeZ3210/? 4Alpha Fade In Random3210/<<?4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA 4emit_continuously-@3210/.,+* 4Color Random*3210/~}|B 4Alpha Randomop@3210/q?4Position Within Sphere Randomw3210/ ??? ?z {  4Radius Randoms@@r@@3210/t? 4Position Modify Offset Random H¼ H3210/w 4Lifetime Random??>?3210/=? 4Movement Basic3210/@ AB 4Alpha Fade and DecayW3210/VUT?S?R? 4Color Fadep3210/?4Movement Lock to Control Pointw3210/?????? 4Radius ScaleApA3210/??4render_animated_sprites[3210/ed?cb?a`?_?^?]=\ZYXf"%$#"! @effects\sc_softglow.vmt  A A A?@ =    PGA4Constrain distance to path between two control pointsj?kff?gA7=<A983210/hi: 4twist around axis ?lD3210/ 4emit_continuously-B3210/.,+*4Position Within Sphere RandomBB== ??w3210/ ?z {  4Lifetime Random?ff?>ff?3210/=? 4Alpha Random3210/opq? 4Radius Randoms?r?3210/t? 4Color Random`3210/~}|B 4Trail Length RandomL>3210/=? 4Movement Basic@ HAL>3210/B 4Alpha Fade and DecaySfff?WTL>3210/VUR? 4Color Fade03210/? 4Rotation Spin Roll`3210/4Oscillate ScalarHBHB3210/????@?4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"%$#"! effects\medicbeam_curl.vmt  A A A?@ =    PGA4Constrain distance to path between two control points89<A7=gAkff?j?3210/hi: 4twist around axislD ?3210/ 4emit_continuously-C3210/.,+*4Position Within Sphere Randomw ??==BB3210/ ?z {  4Lifetime Random>???3210/=? 4Alpha Randompo3210/q? 4Radius Randomr@s@3210/t? 4Color Randomt3210/~}|B4remap initial scalarzDE3210/ 4Movement BasicA>@ 3210/B 4Radius Scale @@?3210/? 4Alpha Fade and DecayT=Sfff?3210/W?VUR? 4Color Fade03210/? 4Rotation Spin Roll`3210/ 4Alpha Fade In Random3210/<<?4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"%$#"! effects\healsign.vmt  A A A?@ =    PGA('"%$#"! effects\healsign.vmt  A A A?@ =    PGA({'"%$#"! effects\healsign.vmt  A A A?@ =    PGA 4emit_continuously-@3210/.,+* 4Lifetime Random>???3210/=? 4Alpha Random3210/opq? 4Radius Randoms?3210/r?t? 4Color Random<3210/~}|B 4Trail Length RandomL>L>3210/? 4Position Along Path Random;ff?897=3210/<: 4Movement Basic3210/@ AB 4Radius Scale@?3210/?? 4Alpha Fade and DecayTL>WSL>3210/VUR? 4Color Fade_W3210/?4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"% $   #"!  effects\sc_softglow.vmt  A A A?@ =    PGA 4emit_continuously-@3210/.,+*4Position Within Sphere RandomwA@@3210/ ??? ?z { A 4Lifetime Random>@?@=3210/ 4Radius RandomrAs@3210/t? 4Color Randomj3210/~}|B 4Alpha RandompNo@3210/q? 4Movement Basic@ @3210/AB 4Color Fadex3210/? 4Alpha Fade and DecayWS?3210/VUT?R? 4Radius Scale@L=3210/??4Movement Lock to Control Pointw3210/??????4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"%$#"! effects\healsign.vmt  A A A?@ =    PGA4Constrain distance to path between two control points89<@A7=g?kff?j?3210/hi: 4twist around axislD ?3210/ 4emit_continuously-@3210/.,+*4Position Within Sphere Random@@@3210/ ??? w?z {  4Lifetime Random>???3210/=? 4Alpha Random3210/opq? 4Radius Randomr?s?3210/t? 4Color RandomcFW3210/~}|B 4Trail Length RandomL=L=3210/? 4Movement Basic@ 3210/AB 4Radius Scale@?3210/?? 4Alpha Fade and DecayTL>WSL>3210/VUR? 4Color Fader3210/?4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"%$#"! effects\healsign.vmt  A A A?@ =    PGA('"%&$"#$%# !"! effects\healtarget_grn.vmt  A A A?@ =    PGA 4emit_continuously3210/.=-@,+*4Position Along Path Sequential3210/<;:987?6B5 4Lifetime Random3210/?L>>L>=? 4Movement BasicBA@ ???/01234Set Control Point Positions3210/PON BMLK (BJIH GFE DC4Movement Maintain Position Along Path3210/<;:987?6B5Q? 4Alpha Fade and Decay3210/W?VUT?S?R?4render_animated_spritesf3210/ed?cb?a`?_?^?]=\[ZYX"%4$/0123#)*+,-."(! (effects\sc_softglow.vmt  A A A?@ =    PGA 4emit_continuously-B3210/.,+*4Position Within Sphere RandomA@3210/ ??? w?z {  4Lifetime Random>???=3210/ 4Radius Randomr@3210/s?t? 4Color Randomj3210/~}|B 4Alpha Randomp`o@3210/q? 4Position Modify Offset Randomw3210/  4Movement Basic3210/@ AB 4Color Fadex3210/? 4Alpha Fade and DecayW?S?3210/VUT?R? 4Radius Scale@@L=3210/??4Movement Lock to Control Point3210/w??????4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"%e$bcd#]^_`a"\!789:;<M 6effects\healsign.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7?8:kih/0123j?g?<A9('('( '('(''(='"%L$GHIJK#ABCDEF"@! ?>7effects\sc_softglow.vmt  A A A?@ =    PGA4Constrain distance to path between two control points89<A7=gAkff?j?3210/hi: 4twist around axislD ?3210/ 4emit_continuously-B3210/.,+*4Position Within Sphere Randomw ??==BB3210/ ?z {  4Lifetime Random>ff??ff?3210/=? 4Alpha Random3210/opq? 4Radius Randomr?s?3210/t? 4Color Randomtl3210/~}|B 4Trail Length RandomL>3210/=? 4Movement BasicAL>@ H3210/B 4Alpha Fade and DecayTL>WSfff?3210/VUR? 4Color Fade03210/? 4Rotation Spin Roll`3210/4Oscillate ScalarHBHB3210/????@?4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf(N'"%[$VWXYZ#PQRSTU"O! effects\sc_softglow.vmt  A A A?@ =    PGA 4emit_continuously-@3210/.,+* 4Color Random$4]3210/~}|B 4Alpha Randomp@o3210/q?4Position Within Sphere Randomw3210/ ??? ?z {  4Radius Randomr@@s@@3210/t? 4Position Modify Offset Random H½ H3210/w 4Lifetime Random>???3210/=? 4Movement Basic3210/@ AB 4Alpha Fade and DecayW3210/VUT?S?R? 4Color FadeO3210/?4Movement Lock to Control Pointw3210/?????? 4Radius ScalepAA3210/??4render_animated_sprites[3210/ed?cb?a`?_?^?]=\ZYXf 4emit_continuously*+,./0123-4Position Within Sphere Random{ z ?w ???/0123?? 4Lifetime Random=?/0123?@>@ 4Radius Randomt?/0123s@r@@ 4Color Random|B}~/01230 4Alpha Randomq?p/0123o 4Movement BasicBA@ /01234Lifespan Decay/0123 4Color Fade?/01234render_animated_spritesfXYZ[\]=^?_?`?ab?cd?e/0123"%$nopqr#hijklm"g!  effects\sc_electric1.vmt  A A A?@ =    PGA 4emit_continuously-A3210/.,+*4Position Within Sphere Random@A@A3210/ ??? w?z {  4Lifetime Random=?=>?3210/ 4Radius Randoms@r@@3210/t? 4Color Randoml3210/~}|B 4Alpha Randomo+3210/pq? 4Rotation Random3210/C? 4Movement Basic3210/@ AB 4Color Fade3210/? 4Alpha Fade and DecayS?WT=3210/VUR? 4Radius Scale=@3210/??4Movement Lock to Control Point3210/w??????"%$|}~#vwxyz{"u!t  effects\sc_electric1.vmt  A A A?@ =    PGA('' 4emit_continuously-A3210/.,+*4Position Within Sphere Random@A@A3210/ ??? w?z {  4Lifetime Random>??==3210/ 4Radius Randomr@@s@3210/t? 4Color Randomj3210/~}|B 4Alpha Randomo+3210/pq? 4Rotation Random3210/C? 4Movement Basic3210/@ AB 4Color Fadex3210/? 4Alpha Fade and DecayT=WS?3210/VUR? 4Radius Scale@=3210/??4Movement Lock to Control Point3210/w?????? 4Rotation Spin Roll3210/4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"%$#"! effects\healsign.vmt  A A A?@ =    PGA('(''( '('('"%$#"!  effects\sc_softglow2.vmt  A A A?@ =    PGA 4emit_continuously-@3210/.,+*4Position Within Sphere Random@@Aw3210/ ??? ?z { A 4Lifetime Random=?@>@3210/ 4Radius Randoms@rA3210/t? 4Color Randomjj3210/~}|B 4Alpha Randomo@pN3210/q? 4Movement Basic@ @3210/AB 4Color Fade3210/? 4Alpha Fade and DecayS?W3210/VUT?R? 4Radius ScaleL=@3210/??4Movement Lock to Control Pointw3210/??????4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"%$#"! vgui/white  A A A?@ =    PGA('"%$#"! vgui/white  A A A?@ =    PGA('"%$#"! iparticle\particle_glow_07.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7?89:kj?ih< Ag/0123('"%$#"! effects\healsign.vmt  A A A?@ =    PGA 4Pull towards control pointnml D/0123 4emit_continuously*+,./0123-@ 4Lifetime Random=?/0123?@?>@? 4Alpha Randomq?po/0123 4Radius Randomt?/0123s?r?4Position From Parent Particlesvu/0123 4Velocity Random{ z yHBxHw/0123 4Color Random3210/z~}|B 4Movement BasicBA/0123@ 4Radius Scale@?/0123?@ 4Alpha Fade and DecayR?UV/0123SL>WTL>4Remap Distance to Control Point to ScalarNONE?>B/01234render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f 4emit_continuously*+,-B./01234remap initial scalar@F20/31ȯnj4Position Within Sphere Random{ z ?w ???/0123 4Color Random|B}~~]ZZ/01234Remap Initial Scalar??/0123 4Alpha Random3210/opq? 4Movement BasicA@ B20/31 4Alpha Fade and DecayR?S?T?UVW?/0123 4Color Fade?>Z/0123 4Radius Scale?@@??/01234render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f('"%$#"! iparticle\particle_glow_07.vmt  A A A?@ =    PGA4Constrain distance to path between two control points3210/g< Ahij?k:987?(' 4emit_continuously3210/.-B,+*4remap initial scalar@@ɯǓ13/02@F4Position Within Sphere Random3210/ ??? w?z {  4Color Random3210/ZZ~]~}|B4Remap Initial Scalar??/0123 4Alpha Random3210/odpdq? 4Movement Basic13/02B@ A 4Alpha Fade and Decay3210/W?VUT?S?R? 4Color Fade3210/Z>? 4Radius Scale?@@??/01234render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf('"%$#"! effects\horizontalglow2.vmt  A A A?@@ =    PGA4Constrain distance to path between two control points3210/g< Ahij?k:987? 4emit_continuously3210/.-HA,+*4remap initial scalarȯǓ13/02@F4Position Within Sphere Random3210/ ??? w?z {  4Color Random3210/ZZ~]~}|B4Remap Initial Scalar??/0123 4Movement Basic13/02B@ A 4Alpha Fade and Decay3210/W?VUT>S>R? 4Color Fade3210/Zfff? 4Radius Scale3210/??@@?4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf('"%$#"!  particle\particle_ring_wave_8.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7?89:kj@ih<@g/0123 4emit_continuously*+,-A./01234Position Within Sphere Random{ z ?@@w ???@/0123 4Lifetime Random=?>???/0123 4Color Random|B}~tt/0123 4Rotation Random?C/0123 4Radius Randomt?r@@s@/0123 4Alpha Randomq?pod/0123 4Alpha Fade and DecayR?S?T?UVW?/0123 4Radius Scale??`@?/0123 4Alpha Fade In Random?>>/0123 4Color Fade?MM/01234Movement Lock to Control Point??????w/0123 4Movement BasicBA@ /01234render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f('"%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7?89:kj?ih<Ag/01234random force @E@E@E @@@/0123 4Pull towards control pointnml@E/0123 4emit_continuously3210?/.-B,?+*4Position Within Sphere Random3210/@ ??? w?z {  4Lifetime Random3210/?>>?=? 4Color Random|B}~LV~]ZZ/01234Remap Initial ScalarA@?/01234Remap Initial Scalar?fff?/0123 4Movement Basic3210/@ AL>B 4Radius Scale???/01234Lifespan Decay/0123 4Alpha Fade In Random?>>/0123 4Color Fade3210/Zfff?4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf('('"%$#"! effects\healsign.vmt  A A A?@ =    PGA('"%$#"! effects\healsign.vmt  A A A?@ =    PGA({'"%$#"! vgui/white  A A A?@ =    PGA('"%$#"! vgui/white  A A A?@ =    PGA('"%$#"! effects\healtarget_blu.vmt  A A A?@ =    PGA 4emit_continuously*+,-@.=/01234Position Along Path Sequential56B7?89:;</0123 4Lifetime Random=?>L>?L>/0123 4Movement Basic3210/@ ???AB4Set Control Point PositionsCDE FGH IJK (BLMN BOP/01234Movement Maintain Position Along PathQ?56B7?89:;</0123 4Alpha Fade and DecayR?S?T?UVW?/01234render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f"%$#"!  vgui/white  A A A?@ =    PGA( '"%$#"! vgui/white  A A A?@ =    PGA({'"%$#"!  vgui/white  A A A?@ =    PGA( '"%$#"! vgui/white  A A A?@ =    PGA('"%$#"! vgui/white  A A A?@ =    PGA('"%$#"! vgui/white  A A A?@ =    PGA('"%$#"! vgui/white  A A A?@ =    PGA('"%$#"! vgui/white  A A A?@ =    PGA('"%$#"! vgui/white  A A A?@ =    PGA('"%$#"!7FSdu vgui/white  A A A?@ =    PGA('"%6$2345#-./01",! iparticle\particle_glow_07.vmt  A A A?@ =    PGA4Constrain distance to path between two control points3210/g< Ahij?k:987?('"%+$'()*#!"#$%&" ! effects\healsign.vmt  A A A?@ =    PGA 4Pull towards control point3210/l Dmn 4emit_continuously-@3210/.,+* 4Lifetime Random>@??@?3210/=? 4Alpha Random3210/opq? 4Radius Randomr?s?3210/t?4Position From Parent Particles3210/uv 4Velocity Random3210/wxHyHBz { 4Color Random|B}~z/0123 4Movement Basic@ 3210/AB 4Radius Scale@?3210/?@ 4Alpha Fade and DecayTL>WSL>3210/VUR?4Remap Distance to Control Point to Scalar3210/B>?NONE4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf 4emit_continuously3210/.-B,+*4remap initial scalarȯǓ13/02@F4Position Within Sphere Random3210/ ??? w?z {  4Color Random3210/ts~}|B4Remap Initial Scalar3210/?? 4Alpha Randomq?po/0123 4Movement Basic13/02B@ A 4Alpha Fade and Decay3210/W?VUT?S?R? 4Color Fade3210/>? 4Radius Scale3210/??@@?4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf(8'"%E$ABCD#<=>?@";!: 9iparticle\particle_glow_07.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7?89:kj?ih< Ag/0123(' 4emit_continuously*+,-B./01234remap initial scalar@F20/31ɯnj@@4Position Within Sphere Random{ z ?w ???/0123 4Color Random|B}~st/01234Remap Initial Scalar3210/?? 4Alpha Randomq?pKoK/0123 4Movement BasicA@ B20/31 4Alpha Fade and DecayR?S?T?UVW?/0123 4Color Fade?>/0123 4Radius Scale3210/??@@?4render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f(G'"%R$NOPQ#JKLM"I! Heffects\horizontalglow2.vmt  A A A?@@ =    PGA4Constrain distance to path between two control points7?89:kj?ih< Ag/0123 4emit_continuously*+,-HA./01234remap initial scalar@F20/31ȯnj4Position Within Sphere Random{ z ?w ???/0123 4Color Random|B}~Jt/01234Remap Initial Scalar3210/?? 4Movement BasicA@ B20/31 4Alpha Fade and DecayR?S>T>UVW?/0123 4Color Fadefff?/0123 4Radius Scale?@@??/01234render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f(T'"%c$]^_`ab#WXYZ[\"V! U particle\particle_ring_wave_8.vmt  A A A?@ =    PGA4Constrain distance to path between two control points3210/g<@hij@k:987? 4emit_continuously3210/.-A,+*4Position Within Sphere Random3210/@ ??? w@@?z {  4Lifetime Random3210/??>?=? 4Color Random3210/t~}|B 4Rotation Random3210/C? 4Radius Random3210/s@r@@t? 4Alpha Random3210/odpq? 4Alpha Fade and Decay3210/W?VUT?S?R? 4Radius Scale3210/?`@?? 4Alpha Fade In Random3210/>>? 4Color Fade3210/,?4Movement Lock to Control Point3210/w?????? 4Movement Basic3210/@ AB4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf(e'"%t$opqrs#jklmn"i! ghfeffects\sc_softglow.vmt  A A A?@ =    PGA4Constrain distance to path between two control points3210/g<Ahij?k:987?4random force3210/ @@@ź @E@E@E 4Pull towards control point3210/l@Emn 4emit_continuously*+,?-B./0?1234Position Within Sphere Random{ z ?w ???@/0123 4Lifetime Random=?>??>/0123 4Color Random3210/tJ~LV}|B4Remap Initial Scalar3210/?@A4Remap Initial Scalar3210/fff?? 4Movement BasicBAL>@ /0123 4Radius Scale3210/???4Lifespan Decay3210/ 4Alpha Fade In Random3210/>>? 4Color Fadefff?/01234render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f(v'"%$}~#xyz{|"w!  effects\sc_softglow.vmt  A A A?@ =    PGA 4emit_continuously*+,./0123-@4Position Within Sphere Random{ Az ? ???/0123@@Aw 4Lifetime Random/0123=?@>@ 4Radius Randomt?/0123s@rA 4Color Random|B}~/0123F]4 4Alpha Randomq?/0123o@pN 4Movement BasicBA/0123@ @ 4Color Fade?/0123: 4Alpha Fade and DecayR?T?UV/0123S?W 4Radius Scale??/0123L=@4Movement Lock to Control Point??????/0123w4render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f('"%$#"! vgui/white  A A A?@ =    PGA('"%$#"! vgui/white  A A A?@ =    PGA('"%$#"! iparticle\particle_glow_07.vmt  A A A?@ =    PGA4Constrain distance to path between two control points3210/g< Ahij?k:987?('"%$#"! effects\healsign.vmt  A A A?@ =    PGA 4Pull towards control point3210/l Dmn 4emit_continuously-@3210/.,+* 4Lifetime Random>@??@?3210/=? 4Alpha Random3210/opq? 4Radius Randomr?s?3210/t?4Position From Parent Particles3210/uv 4Velocity Random3210/wxHyHBz { 4Color Random|B}~z=b/0123 4Movement Basic@ 3210/AB 4Radius Scale@?3210/?@ 4Alpha Fade and DecayTL>WSL>3210/VUR?4Remap Distance to Control Point to Scalar3210/B>?NONE4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf 4emit_continuously3210/.-B,+*4remap initial scalarȯǓ13/02@F4Position Within Sphere Random3210/ ??? w?z {  4Color Random3210/t~}|B4Remap Initial Scalar3210/?? 4Alpha Random3210/opq? 4Movement Basic13/02B@ A 4Alpha Fade and Decay3210/W?VUT?S?R? 4Color Fade3210/0>? 4Radius Scale3210/??@@?4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf('"%$#"! iparticle\particle_glow_07.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7?89:kj?ih< Ag/0123(' 4emit_continuously*+,-B./01234remap initial scalar@F20/31ɯnj@@4Position Within Sphere Random{ z ?w ???/0123 4Color Random|B}~t/01234Remap Initial Scalar3210/?? 4Alpha Randomq?pdod/0123 4Movement BasicA@ B20/31 4Alpha Fade and DecayR?S?T?UVW?/0123 4Color Fade?>0/0123 4Radius Scale3210/??@@?4render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f('"%$#"! effects\horizontalglow2.vmt  A A A?@@ =    PGA4Constrain distance to path between two control points7?89:kj?ih< Ag/0123 4emit_continuously*+,-HA./01234remap initial scalar@F20/31ȯnj4Position Within Sphere Random{ z ?w ???/0123 4Color Random|B}~t/01234Remap Initial Scalar3210/?? 4Movement BasicA@ B20/31 4Alpha Fade and DecayR?S>T>UVW?/0123 4Color Fadefff?0/0123 4Radius Scale?@@??/01234render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f('"%$#"!  particle\particle_ring_wave_8.vmt  A A A?@ =    PGA4Constrain distance to path between two control points3210/g<@hij@k:987? 4emit_continuously3210/.-A,+*4Position Within Sphere Random3210/@ ??? w@@?z {  4Lifetime Random3210/??>?=? 4Color Random3210/=~}|B 4Rotation Random3210/C? 4Radius Random3210/s@r@@t? 4Alpha Random3210/odpq? 4Alpha Fade and Decay3210/W?VUT?S?R? 4Radius Scale3210/?`@?? 4Alpha Fade In Random3210/>>? 4Color Fade3210/Op?4Movement Lock to Control Point3210/w?????? 4Movement Basic3210/@ AB4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf('"%$#"! effects\softglow.vmt  A A A?@ =    PGA4Constrain distance to path between two control points3210/g<Ahij?k:987?4random force3210/ @@@ź @E@E@E 4Pull towards control point3210/l@Emn 4emit_continuously*+,?-B./0?1234Position Within Sphere Random{ z ?w ???@/0123 4Lifetime Random=?>??>/0123 4Color Random3210/t~LV}|B4Remap Initial Scalar3210/?@A4Remap Initial Scalar3210/fff?? 4Movement BasicBAL>@ /0123 4Radius Scale3210/???4Lifespan Decay3210/ 4Alpha Fade In Random3210/>>? 4Color Fadefff?0/01234render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f('('"%$#"! effects\healsign.vmt  A A A?@ =    PGA('"%$#"! effects\healsign.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7?8:kih/0123j?g?<A9('(5' 4emit_continuously*+,./0123-4Position Within Sphere Random{ z ?w ???/0123?? 4Lifetime Random=?/0123?@>@ 4Radius Randomt?/0123s@r@@ 4Color Random|B}~/01230 4Alpha Randomq?p/0123o 4Movement BasicBA@ /01234Lifespan Decay/0123 4Color Fade?/01234render_animated_spritesfXYZ[\]=^?_?`?ab?cd?e/0123"% $   # "! effects\healsign.vmt  A A A?@ =    PGA4Constrain distance to path between two control points9<Ag?j?3210/hik:87?('('"%$#"! effects\healsign.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7?8:kih/0123j?g?<A9 4emit_continuously*+,./0123-4Position Within Sphere Random{ z ?w ???/0123?? 4Lifetime Random=?/0123?@>@ 4Radius Randomt?/0123s@r@@ 4Color Random|B}~/01230 4Alpha Randomq?p/0123o 4Movement BasicBA@ /01234Lifespan Decay/0123 4Color Fade?/01234render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f 4emit_continuously-3210/.,+*4Position Within Sphere Random??3210/ ??? w?z {  4Lifetime Random>@?@3210/=? 4Radius Randomr@@s@3210/t? 4Color Random03210/~}|B 4Alpha Randomo3210/pq? 4Movement Basic3210/@ AB4Lifespan Decay3210/ 4Color Fade3210/?4render_animated_spritesf3210/ed?cb?a`?_?^?]=\[ZYX"%$#"! effects\healsign.vmt  A A A?@ =    PGA('('"%$#"!"2D effects\healsign.vmt  A A A?@ =    PGA(v'('"%!$ #"! (effects\sc_softglow.vmt  A A A?@ =    PGA 4emit_continuously*+,./0123-B4Position Within Sphere Random{ z ?w ???/0123@A 4Lifetime Random/0123=??>? 4Radius Randomt?s?/0123r@ 4Color Random|B}~/0123]4 4Alpha Randomq?/0123o@p` 4Position Modify Offset Random /0123w 4Movement BasicBA@ /0123 4Color Fade?/0123: 4Alpha Fade and DecayR?T?UV/0123S?W? 4Radius Scale??/0123L=@@4Movement Lock to Control Point??????w/01234render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f(#'"%1$-./0#'()*+,"&! %$effects\healsign.vmt  A A A?@ =    PGA4Constrain distance to path between two control points:ih/0123j?kff?g?7=<@A98 4twist around axis/0123 ?lD 4emit_continuously*+,./0123-@4Position Within Sphere Random{ z ?w ???/0123@@@ 4Lifetime Random=?/0123??>? 4Alpha Randomq?po/0123 4Radius Randomt?/0123s?r? 4Color Random|B}~/0123F 4Trail Length Random?/0123L=L= 4Movement BasicBA/0123@ 4Radius Scale??/0123?@ 4Alpha Fade and DecayR?UV/0123SL>WTL> 4Color Fade?/0123\4render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f(3'"%C$=>?@AB#789:;<"6! 54effects\medicbeam_curl.vmt  A A A?@ =    PGA4Constrain distance to path between two control points:ih/0123j?kff?gA7=<A98 4twist around axis/0123 ?lD 4emit_continuously*+,./0123-C4Position Within Sphere Random{ z ? /0123BB== ??w 4Lifetime Random=?/0123??>? 4Alpha Randomq?/0123op 4Radius Randomt?/0123s@r@ 4Color Random|B}~/0123Jt4remap initial scalar/0123EzD 4Movement BasicB/0123@ A> 4Radius Scale?/0123?@ @ 4Alpha Fade and DecayR?UVW?/0123Sfff?T= 4Color Fade?/0123 4Rotation Spin Roll/0123` 4Alpha Fade In Random?<? 4Alpha Randomq?po/0123 4Radius Randomt?r?/0123s? 4Color Random|B}~/0123F 4Trail Length Random?/0123L>L> 4Position Along Path Random:</01237=98;ff? 4Movement BasicBA@ /0123 4Radius Scale??/0123?@ 4Alpha Fade and DecayR?UV/0123SL>WTL> 4Color Fade?/0123\4render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f"%_$Z[\]^#TUVWXY"S! effects\sc_softglow.vmt  A A A?@ =    PGA 4emit_continuously*+,./0123-@ 4Color Random|B}~/01234Z 4Alpha Randomq?/0123op@4Position Within Sphere Random{ z ? ???/0123w 4Radius Randomt?/0123s@@r@@ 4Position Modify Offset Randomw/0123 H¼ H 4Lifetime Random=?/0123??>? 4Movement BasicBA@ /0123 4Alpha Fade and DecayR?S?T?UV/0123W 4Color Fade?/01234Movement Lock to Control Point??????/0123w 4Radius Scale??/0123ApA4render_animated_spritesXYZ\]=^?_?`?ab?cd?e/0123[f"%o$jklmn#defghi"c! ba7effects\sc_softglow.vmt  A A A?@ =    PGA4Constrain distance to path between two control points:ih/0123j?kff?gA7=<A98 4twist around axis/0123 ?lD 4emit_continuously*+,./0123-B4Position Within Sphere Random{ z ? /0123BB== ??w 4Lifetime Random=?/0123?ff?>ff? 4Alpha Randomq?po/0123 4Radius Randomt?/0123s?r? 4Color Random|B}~/0123ft 4Trail Length Random?=/0123L> 4Movement BasicB/0123@ HAL> 4Alpha Fade and DecayR?UV/0123Sfff?WTL> 4Color Fade?/01230 4Rotation Spin Roll/0123`4Oscillate Scalar?@????/0123HBHB4render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f"%|$xyz{#rstuvw"q! effects\healsign.vmt  A A A?@ =    PGA 4emit_continuously*+,./0123-@ 4Lifetime Random=?/0123??>? 4Alpha Randomq?po/0123 4Radius Randomt?r?/0123s? 4Color Random|B}~/0123u 4Trail Length Random?/0123L>L> 4Position Along Path Random:</01237=98;? 4Movement BasicBA@ /0123 4Radius Scale??/0123?@ 4Alpha Fade and DecayR?UV/0123SL>WTL> 4Color Fade?/01234render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f"%$#"~! effects\sc_softglow.vmt  A A A?@ =    PGA 4emit_continuously*+,./0123-@ 4Color Random|B}~/0123` 4Alpha Randomq?/0123p@o4Position Within Sphere Random{ z ? ???/0123w 4Radius Randomt?/0123r@@s@@ 4Position Modify Offset Randomw/0123 H½ H 4Lifetime Random=?/0123>??? 4Movement BasicBA@ /0123 4Alpha Fade and DecayR?S?T?UV/0123W 4Color Fade?/0123lp4Movement Lock to Control Point??????/0123w 4Radius Scale??/0123pAA4render_animated_spritesXYZ\]=^?_?`?ab?cd?e/0123[f"%$#"! @effects\sc_softglow.vmt  A A A?@ =    PGA4Constrain distance to path between two control points:ih/012389<A7=gAkff?j? 4twist around axis/0123lD ? 4emit_continuously*+,./0123-B4Position Within Sphere Random{ z ? /0123w ??==BB 4Lifetime Random=?/0123>ff??ff? 4Alpha Randomq?po/0123 4Radius Randomt?/0123r?s? 4Color Random|B}~/0123v 4Trail Length Random?=/0123L> 4Movement BasicB/0123AL>@ H 4Alpha Fade and DecayR?UV/0123TL>WSfff? 4Color Fade?/01230 4Rotation Spin Roll/0123`4Oscillate Scalar?@????/0123HBHB4render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f"%$#"! (effects\sc_softglow.vmt  A A A?@ =    PGA 4emit_continuously*+,./0123-B4Position Within Sphere Random{ z ?w ???/0123@A 4Lifetime Random/0123=??>? 4Radius Randomt?s?/0123r@ 4Color Random|B}~/0123j 4Alpha Randomq?/0123op@ 4Position Modify Offset Random /0123w 4Movement BasicBA@ /0123 4Color Fade?/0123f 4Alpha Fade and DecayR?T?UV/0123S?W? 4Radius Scale??/0123L=@@4Movement Lock to Control Point??????w/01234render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f"%$#"! effects\healsign.vmt  A A A?@ =    PGA4Constrain distance to path between two control points:ih/0123j?k?g?7=<A98 4twist around axis/0123 ?lD 4emit_continuously*+,./0123-@A4Position Within Sphere Random{ z ?w ???/0123@@@ 4Lifetime Random=?/0123??>? 4Alpha Randomq?po/0123 4Radius Randomt?r?/0123s= 4Color Random|B}~/0123u 4Trail Length Random?/0123L=L= 4Movement BasicBA/0123@ 4Radius Scale??/0123?@ 4Alpha Fade and DecayR?UV/0123SL>WTL> 4Color Fade?/01234render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f"%$#"! effects\medicbeam_curl.vmt  A A A?@ =    PGA4Constrain distance to path between two control points:ih/0123j?kff?gA7=<A98 4twist around axis/0123 ?lD 4emit_continuously*+,./0123-C4Position Within Sphere Random{ z ? /0123BB== ??w 4Lifetime Random=?/0123??>? 4Alpha Randomq?/0123op 4Radius Randomt?/0123s@r@ 4Color Random|B}~/0123]Z 4Trail Length Random?/0123L=L=4remap initial scalar/0123EzD 4Movement BasicB/0123@ A> 4Radius Scale??/0123?@ 4Alpha Fade and DecayR?UVW?/0123Sfff?TL> 4Color Fade?/0123 4Alpha Fade In Random?<??==3210/ 4Radius Randomr@@s@3210/t? 4Color Randomj3210/~}|B 4Alpha Randomo+3210/pq? 4Rotation Random3210/C? 4Movement Basic3210/@ AB 4Color Fadeb\3210/? 4Alpha Fade and DecayT=WS?3210/VUR? 4Radius Scale@=3210/??4Movement Lock to Control Point3210/w?????? 4Rotation Spin Roll3210/4render_animated_spritesXYZ[\]=f^?_?`?ab?cd?e/0123"%$#"!  effects\sc_electric1.vmt  A A A?@ =    PGA 4emit_continuously*+,./0123-A4Position Within Sphere Random{ z ?w ???/0123@A@A 4Lifetime Random/0123>??== 4Radius Randomt?/0123r@@s@ 4Color Random|B}~/0123 4Alpha Randomq?p/0123o+ 4Rotation Random?C/0123 4Movement BasicBA@ /0123 4Color Fade?/0123 4Alpha Fade and DecayR?UV/0123T=WS? 4Radius Scale??/0123@=4Movement Lock to Control Point??????w/0123"%$#"! vgui/white  A A A?@ =    PGA('"%$#"! vgui/white  A A A?@ =    PGA('"%$#"! vgui/white  A A A?@ =    PGA('"%$#"! vgui/white  A A A?@ =    PGA({'"%$#"! vgui/white  A A A?@ =    PGA('"%$#"! vgui/white  A A A?@ =    PGA('"%$#"! ieffects\plasma1.vmt  A A A?@ =    PGA 4Constrain distance to control point @n<@g@/0123 4Prevent passing through a plane3210/n @  4twist around axis ?l`jF/0123 4emit_continuously3210/.-C,+*4Position Within Sphere Random3210/? ??? w?z {  4Lifetime Random3210/?L>>L>=? 4Rotation Random3210/C? 4Radius Random3210/s@rAt? 4Movement Basic3210/@ AB 4Color Fade?/0123 4Radius Scale?@=?/01234Movement Lock to Control Point??????w/01234Lifespan Decay3210/4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"%$#"! vgui/white  A A A?@ =    PGA"%$#"! vgui/white  A A A?@ =    PGA"%$#"! vgui/white  A A A?@ =    PGA"%$  #   "! effects\sc_electric1.vmt  A A A?@ =    PGA 4emit_continuously*+,-B./0123 4Lifetime Random=?>L>?=/0123 4Rotation Random?C/0123 4Radius Randomt?r@s @/01234Position From Parent Particlesvu/0123 4Color Random3210/Ma~}|B4Rotation Yaw Flip Random3210/? 4Movement BasicBA@ /0123 4Radius Scale3210/?=??4Movement Lock to Control Point3210/w????4Lifespan Decay/01234Remap Distance to Control Point to ScalarNONE@@?CB/01234Remap Distance to Control Point to ScalarNONE>?C/01234render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f"%!$ #"! effects\sc_electric1.vmt  A A A?@ =    PGA 4emit_continuously3210/.-B,+* 4Lifetime Random3210/?=>L>=? 4Rotation Random3210/C? 4Radius Random3210/s @r@t?4Position From Parent Particles3210/uv 4Color Random|B}~';/01234Rotation Yaw Flip Random3210/? 4Movement Basic3210/@ AB 4Radius Scale??=?/01234Movement Lock to Control Point????w/01234Lifespan Decay3210/4Remap Distance to Control Point to Scalar3210/BC?@@NONE4Remap Distance to Control Point to Scalar3210/C?>NONE4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"%0$*+,-./#$%&'()"#! effects\sc_electric1.vmt  A A A?@ =    PGA 4emit_continuously3210/.-B,+* 4Lifetime Random3210/?=>L>=? 4Rotation Random3210/C? 4Radius Random3210/s @r@t?4Position From Parent Particles3210/uv 4Color Random3210/||2~}|B4Rotation Yaw Flip Random3210/? 4Movement Basic3210/@ AB 4Radius Scale??=?/01234Movement Lock to Control Point????w/01234Lifespan Decay3210/4Remap Distance to Control Point to Scalar3210/BC?@@NONE4Remap Distance to Control Point to Scalar3210/C?>NONE4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"%?$9:;<=>#345678"2! effects\sc_electric1.vmt  A A A?@ =    PGA 4emit_continuously*+,-B./0123 4Lifetime Random=?>L>?=/0123 4Rotation Random?C/0123 4Radius Randomt?r@s @/01234Position From Parent Particlesvu/0123 4Color Random|B}~/01234Rotation Yaw Flip Random3210/? 4Movement BasicBA@ /0123 4Radius Scale3210/?=??4Movement Lock to Control Point3210/w????4Lifespan Decay/01234Remap Distance to Control Point to ScalarNONE@@?CB/01234Remap Distance to Control Point to ScalarNONE>?C/01234render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f"%L$HIJK#DEFG"C! BAeffects\electro_beam.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7=89:kG?j>ih@<@g/01234random force3210/ ź EEE 4emit_continuously*+,-B./01234Position Within Sphere Random{ z ?w ???@@/0123 4Lifetime Random=?>>?>/0123 4Radius Randomt?r@s@/01234Remap Initial Scalar?@/0123 4Movement BasicBA@ /0123 4Radius Scale3210/?@?? 4Alpha Fade and Decay3210/W?VUT?S?R? 4Alpha Fade In Random3210/>>? 4render_rope3210/? A"%[$VWXYZ#PQRSTU"O! N7particle\particle_glow_08.vmt  A A A?@ =    PGA4Constrain distance to path between two control points3210/g<hij@Ak@:987? 4emit_continuously-B3210/.,+*4Position Within Sphere Random3210/@ ??? w?z {  4Lifetime Random>???=3210/ 4Radius Randomr@@3210/s?t? 4Color Random|B}~GGzl/0123 4Rotation Random3210/C?4Remap Initial Scalar3210/?? 4Movement Basic3210/@ AB 4Alpha Fade and DecayW?S?3210/VUT?R?4Movement Lock to Control Point3210/w?????? 4Radius Scale3210/?@ @? 4Color Fade3210/?4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"%j$fghi#_`abcde"^! ]-effects\sc_electric1.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7=89:kff?j?ih<@g/0123 4emit_continuously*+,-HC./01234Position Within Sphere Random{ z ?w ????/0123 4Lifetime Random=?>>?L=/0123 4Radius Randomt?r@s@/01234Rotation Yaw Flip Random3210/? 4Rotation Random3210/C? 4Alpha Random3210/o2pq? 4Color Random3210/s&~}|B 4Movement BasicBA@ /0123 4Radius Scale3210/?@?? 4Color Fade3210/Z]? 4Alpha Fade and Decay3210/W?VUT?S?R?4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"%z$uvwxy#opqrst"n! mlparticle\particle_glow_08.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7?89:k@jHBih<@g/0123 4Pull towards control point3210/lHmn 4emit_continuously*+,./0123-HB4Position Within Sphere Random{ z ?w ????/0123 4Lifetime Random/0123=??>? 4Radius Randomt?s?/0123r@ 4Color Random3210/zlGG~}|B 4Rotation Random?C/01234Remap Initial Scalar??/0123 4Movement BasicBA@ /0123 4Alpha Fade and DecayR?T?UV/0123S?W?4Movement Lock to Control Point??????w/0123 4Radius Scale? @@?/0123 4Color Fade3210/??4render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f"%$#"~! }|effects\softglow.vmt  A A A?@ =    PGA 4Constrain distance to control point3210/g<An  4Pull towards control point3210/l`jFmn 4emit_continuously*+,./0123-B4Position Within Sphere Random{ z ?w ???A@/0123@A 4Lifetime Random/0123=?=>L> 4Radius Randomt?s?/0123r? 4Position Modify Offset Random /0123w 4Trail Length Random3210/L=L=? 4Color Random3210/zlGG~}|B4Remap Initial Scalar3210/?? 4Movement BasicBA@ /0123 4Alpha Fade and DecayR?T?UV/0123S?W? 4Radius Scale??/0123L=@@4Movement Lock to Control Point??????w/01234render_sprite_trail3210/ed?cb?a`?_?^?]=Df"%$#"! 7particle\particle_glow_08.vmt  A A A?@ =    PGA 4emit_continuously*+,./0123-B4Position Within Sphere Random{ z ?w ???@/0123 4Lifetime Random/0123=??>? 4Radius Randomt?s?/0123r@@ 4Color Random3210/zlGG~}|B 4Rotation Random?C/01234Remap Initial Scalar??/0123 4Movement BasicBA@ /0123 4Alpha Fade and DecayR?T?UV/0123S?W?4Movement Lock to Control Point??????w/0123 4Radius Scale??@?/01234render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f"%$#"!  effects\healsign.vmt  A A A?@ =    PGA4Constrain distance to path between two control points89<@A7=g?kff?j?3210/hi: 4twist around axislD ?3210/ 4emit_continuously-@3210/.,+*4Position Within Sphere Random@@@3210/ ??? w?z {  4Lifetime Random>???3210/=? 4Alpha Random3210/opq? 4Radius Randomr@s?3210/t? 4Trail Length RandomL=L=3210/? 4Color Random3210/cc~}|B 4Movement Basic@ 3210/AB 4Radius Scale@?3210/?? 4Alpha Fade and DecayTL>WSL>3210/VUR?4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"%$#"! effects\medicbeam_curl.vmt  A A A?@ =    PGA4Constrain distance to path between two control points3210/g<hij?kff?:987=("' 4emit_continuously3210/.-C,+*4Position Within Sphere Random3210/@@ ??? w?z {  4Lifetime Random3210/??>?=? 4Radius Random3210/s@@r@t?4Remap Initial Scalar3210/PGPCɓ4Remap Initial Scalar3210/@? 4Color Random3210/..qq~}|B 4Movement Basic3210/@ AB4Lifespan Decay3210/ 4Radius Scale?? @?/0123 4Color Fade3210/y??4render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f"%$#"! 7effects\plasma1.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7=89:kff?j?ih<@g/0123 4emit_continuously*+,-B./01234Position Within Sphere Random{ z ?w ????/0123 4Lifetime Random=?>???/0123 4Radius Randomt?r@s@@/01234Rotation Yaw Flip Random3210/? 4Rotation Random3210/C? 4Alpha Random3210/o2pq? 4Color Random3210/l~}|B4Remap Initial Scalar3210/?? 4Movement BasicBA@ /01234Lifespan Decay/0123 4Radius Scale3210/?@?? 4Alpha Fade In Random3210/>>?4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"%$#"! effects\electro_beam.vmt  A A A?@ =    PGA4Constrain distance to path between two control points3210/g@<pAh Aij>kG?:987=4random force EEE /0123 4emit_continuously3210/.-B,+*4Position Within Sphere Random3210/@@ ??? w?z {  4Lifetime Random3210/?>>>=? 4Radius Random3210/s?r @t?4Remap Initial Scalar3210/?? 4Color Random3210/xx~}|B 4Movement Basic3210/@ AB 4Radius Scale??@?/0123 4Alpha Fade and DecayR?S?T?UVW?/0123 4Alpha Fade In Random3210/==? 4render_rope A?/0123"%$#"! effects\electro_beam.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7=89:kG?j>ihpA<pAg@/01234random force3210/ ź EEE 4emit_continuously*+,-B./01234Position Within Sphere Random{ z ?w ???@@/0123 4Lifetime Random=?>>?>/0123 4Radius Randomt?r@@s@/01234Remap Initial Scalar??/0123 4Color Random|B}~~6/0123 4Movement BasicBA@ /0123 4Radius Scale3210/?@?? 4Alpha Fade and Decay3210/W?VUT?S?R? 4Alpha Fade In Random3210/==? 4render_rope3210/? A"%$#"! effects\electro_beam.vmt  A A A?@ =    PGA4Constrain distance to path between two control points3210/g<@h@ij>kG?:987=4random force EEE /0123 4emit_continuously3210/.-B,+*4Position Within Sphere Random3210/@@ ??? w?z {  4Lifetime Random3210/?>>>=? 4Radius Random3210/s@r@t?4Remap Initial Scalar3210/?? 4Color Random3210/V)~}|B 4Movement Basic3210/@ AB 4Radius Scale??@?/0123 4Alpha Fade and DecayR?S?T?UVW?/0123 4Alpha Fade In Random3210/==? 4render_rope A?/0123"%$#"! 7effects\plasma1.vmt  A A A?@ =    PGA4Constrain distance to path between two control points3210/g<@hij?kff?:987=("'("' 4emit_continuously3210/.-B,+*4Position Within Sphere Random3210/? ??? w?z {  4Lifetime Random3210/??>?=? 4Radius Random3210/s@@r@t?4Rotation Yaw Flip Random?/0123 4Rotation Random?C/0123 4Alpha Randomq?po2/0123 4Color Random|B}~:&33/0123 4Movement Basic3210/@ AB4Lifespan Decay3210/ 4Radius Scale??@?/0123 4Alpha Fade In Random3210/>>?4render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f"%$     #"! 7particle\particle_glow_08.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7?89:k@j@Aih<g/0123 4emit_continuously*+,./0123-B4Position Within Sphere Random{ z ?w ???@/0123 4Lifetime Random/0123=??>? 4Radius Randomt?s?/0123r@@ 4Color Random3210/lG~}|B 4Rotation Random?C/01234Remap Initial Scalar??/0123 4Movement BasicBA@ /0123 4Alpha Fade and DecayR?T?UV/0123S?W?4Movement Lock to Control Point??????w/0123 4Radius Scale? @@?/0123 4Color Fade?/01234render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f"%$#"! 7particle\particle_glow_08.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7?89:k@j@Aih<g/0123 4emit_continuously*+,./0123-B4Position Within Sphere Random{ z ?w ???@/0123 4Lifetime Random/0123=??>? 4Radius Randomt?s?/0123r@@ 4Color Random3210/Be~}|B 4Rotation Random?C/01234Remap Initial Scalar??/0123 4Movement BasicBA@ /0123 4Alpha Fade and DecayR?T?UV/0123S?W?4Movement Lock to Control Point??????w/0123 4Radius Scale? @@?/0123 4Color Fade?/01234render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f"%,$'()*+#!"#$%&" ! 7particle\particle_glow_08.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7?89:k@j@Aih<g/0123 4emit_continuously*+,./0123-B4Position Within Sphere Random{ z ?w ???@/0123 4Lifetime Random/0123=??>? 4Radius Randomt?s?/0123r@@ 4Color Random3210/lGP~}|B 4Rotation Random?C/01234Remap Initial Scalar??/0123 4Movement BasicBA@ /0123 4Alpha Fade and DecayR?T?UV/0123S?W?4Movement Lock to Control Point??????w/0123 4Radius Scale? @@?/0123 4Color Fade?/01234render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f"%<$789:;#123456"0! /.particle\particle_glow_08.vmt  A A A?@ =    PGA4Constrain distance to path between two control points3210/g<@hijHBk@:987? 4Pull towards control pointnmlH/0123 4emit_continuously-HB3210/.,+*4Position Within Sphere Random3210/? ??? w?z {  4Lifetime Random>???=3210/ 4Radius Randomr@3210/s?t? 4Color Random|B}~Gl}/0123 4Rotation Random3210/C?4Remap Initial Scalar3210/?? 4Movement Basic3210/@ AB 4Alpha Fade and DecayW?S?3210/VUT?R?4Movement Lock to Control Point3210/w?????? 4Radius Scale3210/?@ @? 4Color Fade??/01234render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"%L$GHIJK#ABCDEF"@! ?>particle\particle_glow_08.vmt  A A A?@ =    PGA4Constrain distance to path between two control points3210/g<@hijHBk@:987? 4Pull towards control pointnmlH/0123 4emit_continuously-HB3210/.,+*4Position Within Sphere Random3210/? ??? w?z {  4Lifetime Random>???=3210/ 4Radius Randomr@3210/s?t? 4Color Random|B}~ Pl/0123 4Rotation Random3210/C?4Remap Initial Scalar3210/?? 4Movement Basic3210/@ AB 4Alpha Fade and DecayW?S?3210/VUT?R?4Movement Lock to Control Point3210/w?????? 4Radius Scale3210/?@ @? 4Color Fade??/01234render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"%\$WXYZ[#QRSTUV"P! ONparticle\particle_glow_08.vmt  A A A?@ =    PGA4Constrain distance to path between two control points3210/g<@hijHBk@:987? 4Pull towards control pointnmlH/0123 4emit_continuously-HB3210/.,+*4Position Within Sphere Random3210/? ??? w?z {  4Lifetime Random>???=3210/ 4Radius Randomr@3210/s?t? 4Color Random|B}~Gl/0123 4Rotation Random3210/C?4Remap Initial Scalar3210/?? 4Movement Basic3210/@ AB 4Alpha Fade and DecayW?S?3210/VUT?R?4Movement Lock to Control Point3210/w?????? 4Radius Scale3210/?@ @? 4Color Fade??/01234render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"%l$hijk#abcdefg"`! _^effects\softglow.vmt  A A A?@ =    PGA 4Constrain distance to control point n<Ag/0123 4Pull towards control pointnml`jF/0123 4emit_continuously-B3210/.,+*4Position Within Sphere RandomA@3210/@A ??? w?z {  4Lifetime Random>L>?==3210/ 4Radius Randomr?3210/s?t? 4Position Modify Offset Randomw3210/  4Trail Length Random?L=L=/0123 4Color Random|B}~Gnl/01234Remap Initial Scalar??/0123 4Movement Basic3210/@ AB 4Alpha Fade and DecayW?S?3210/VUT?R? 4Radius Scale@@L=3210/??4Movement Lock to Control Point3210/w??????4render_sprite_trailD]=^?_?`?ab?cd?e/0123f"%|$xyz{#qrstuvw"p! oneffects\softglow.vmt  A A A?@ =    PGA 4Constrain distance to control point n<Ag/0123 4Pull towards control pointnml`jF/0123 4emit_continuously-B3210/.,+*4Position Within Sphere RandomA@3210/@A ??? w?z {  4Lifetime Random>L>?==3210/ 4Radius Randomr?3210/s?t? 4Position Modify Offset Randomw3210/  4Trail Length Random?L=L=/0123 4Color Random|B}~Gr}l/01234Remap Initial Scalar??/0123 4Movement Basic3210/@ AB 4Alpha Fade and DecayW?S?3210/VUT?R? 4Radius Scale@@L=3210/??4Movement Lock to Control Point3210/w??????4render_sprite_trailD]=^?_?`?ab?cd?e/0123f"%$#"! ~effects\softglow.vmt  A A A?@ =    PGA 4Constrain distance to control point n<Ag/0123 4Pull towards control pointnml`jF/0123 4emit_continuously-B3210/.,+*4Position Within Sphere RandomA@3210/@A ??? w?z {  4Lifetime Random>L>?==3210/ 4Radius Randomr?3210/s?t? 4Position Modify Offset Randomw3210/  4Trail Length Random?L=L=/0123 4Color Random|B}~G/01234Remap Initial Scalar??/0123 4Movement Basic3210/@ AB 4Alpha Fade and DecayW?S?3210/VUT?R? 4Radius Scale@@L=3210/??4Movement Lock to Control Point3210/w??????4render_sprite_trailD]=^?_?`?ab?cd?e/0123f"%$#"! 7particle\particle_glow_08.vmt  A A A?@ =    PGA 4emit_continuously-B3210/.,+*4Position Within Sphere Random3210/@ ??? w?z {  4Lifetime Random>???=3210/ 4Radius Randomr@@3210/s?t? 4Color Random|B}~l/0123 4Rotation Random3210/C?4Remap Initial Scalar3210/?? 4Movement Basic3210/@ AB 4Alpha Fade and DecayW?S?3210/VUT?R?4Movement Lock to Control Point3210/w?????? 4Radius Scale3210/?@??4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"%$#"! 7particle\particle_glow_08.vmt  A A A?@ =    PGA 4emit_continuously-B3210/.,+*4Position Within Sphere Random3210/@ ??? w?z {  4Lifetime Random>???=3210/ 4Radius Randomr@@3210/s?t? 4Color Random|B}~GL/0123 4Rotation Random3210/C?4Remap Initial Scalar3210/?? 4Movement Basic3210/@ AB 4Alpha Fade and DecayW?S?3210/VUT?R?4Movement Lock to Control Point3210/w?????? 4Radius Scale3210/?@??4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"%$#"! 7particle\particle_glow_08.vmt  A A A?@ =    PGA 4emit_continuously-B3210/.,+*4Position Within Sphere Random3210/@ ??? w?z {  4Lifetime Random>???=3210/ 4Radius Randomr@@3210/s?t? 4Color Random|B}~GpI/0123 4Rotation Random3210/C?4Remap Initial Scalar3210/?? 4Movement Basic3210/@ AB 4Alpha Fade and DecayW?S?3210/VUT?R?4Movement Lock to Control Point3210/w?????? 4Radius Scale3210/?@??4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"%$#"!  effects\healsign.vmt  A A A?@ =    PGA4Constrain distance to path between two control points:ih/0123j?kff?g?7=<@A98 4twist around axis/0123 ?lD 4emit_continuously*+,./0123-@4Position Within Sphere Random{ z ?w ???/0123@@@ 4Lifetime Random=?/0123??>? 4Alpha Randomq?po/0123 4Radius Randomt?/0123s?r@ 4Trail Length Random?/0123L=L= 4Color Random|B}~Tc/0123 4Movement BasicBA/0123@ 4Radius Scale??/0123?@ 4Alpha Fade and DecayR?UV/0123SL>WTL>4render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f"%$#"!  effects\healsign.vmt  A A A?@ =    PGA4Constrain distance to path between two control points:ih/0123j?kff?g?7=<@A98 4twist around axis/0123 ?lD 4emit_continuously*+,./0123-@4Position Within Sphere Random{ z ?w ???/0123@@@ 4Lifetime Random=?/0123??>? 4Alpha Randomq?po/0123 4Radius Randomt?/0123s?r@ 4Trail Length Random?/0123L=L= 4Color Random|B}~kD/0123 4Movement BasicBA/0123@ 4Radius Scale??/0123?@ 4Alpha Fade and DecayR?UV/0123SL>WTL>4render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f"%$#"!  effects\healsign.vmt  A A A?@ =    PGA4Constrain distance to path between two control points:ih/0123j?kff?g?7=<@A98 4twist around axis/0123 ?lD 4emit_continuously*+,./0123-@4Position Within Sphere Random{ z ?w ???/0123@@@ 4Lifetime Random=?/0123??>? 4Alpha Randomq?po/0123 4Radius Randomt?/0123s?r@ 4Trail Length Random?/0123L=L= 4Color Random|B}~/0123 4Movement BasicBA/0123@ 4Radius Scale??/0123?@ 4Alpha Fade and DecayR?UV/0123SL>WTL>4render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f"%$#"! 7effects\plasma1.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7=89:kff?j?ih<@g/0123('(' 4emit_continuously*+,-B./01234Position Within Sphere Random{ z ?w ????/0123 4Lifetime Random=?>???/0123 4Radius Randomt?r@s@@/01234Rotation Yaw Flip Random3210/? 4Rotation Random3210/C? 4Alpha Random3210/o2pq? 4Color Random3210/3F&}~}|B 4Movement BasicBA@ /01234Lifespan Decay/0123 4Radius Scale3210/?@?? 4Alpha Fade In Random?>>/01234render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"%$#"! 7effects\plasma1.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7=89:kff?j?ih<@g/0123('(' 4emit_continuously*+,-B./01234Position Within Sphere Random{ z ?w ????/0123 4Lifetime Random=?>???/0123 4Radius Randomt?r@s@@/01234Rotation Yaw Flip Random3210/? 4Rotation Random3210/C? 4Alpha Random3210/o2pq? 4Color Random3210/3Y-~}|B 4Movement BasicBA@ /01234Lifespan Decay/0123 4Radius Scale3210/?@?? 4Alpha Fade In Random?>>/01234render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"%$  #   "! 7effects\plasma1.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7=89:kff?j?ih<@g/0123(1'(1' 4emit_continuously*+,-B./01234Position Within Sphere Random{ z ?w ????/0123 4Lifetime Random=?>???/0123 4Radius Randomt?r@s@@/01234Rotation Yaw Flip Random3210/? 4Rotation Random3210/C? 4Alpha Random3210/o2pq? 4Color Random3210/˾)"~}|B 4Movement BasicBA@ /01234Lifespan Decay/0123 4Radius Scale3210/?@?? 4Alpha Fade In Random?>>/01234render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"% $#"! 7effects\plasma1.vmt  A A A?@ =    PGA4Constrain distance to path between two control points3210/g<@hij?kff?:987= 4emit_continuously3210/.-B,+*4Position Within Sphere Random3210/? ??? w?z {  4Lifetime Random3210/??>?=? 4Radius Random3210/s@@r@t?4Rotation Yaw Flip Random?/0123 4Rotation Random?C/0123 4Alpha Randomq?po2/0123 4Color Random|B}~$/01234Remap Initial Scalar??/0123 4Movement Basic3210/@ AB4Lifespan Decay3210/ 4Radius Scale??@?/0123 4Alpha Fade In Random?>>/01234render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f"%0$,-./#$%&'()*+"#! "7effects\plasma1.vmt  A A A?@ =    PGA4Constrain distance to path between two control points3210/g<@hij?kff?:987= 4emit_continuously3210/.-B,+*4Position Within Sphere Random3210/? ??? w?z {  4Lifetime Random3210/??>?=? 4Radius Random3210/s@@r@t?4Rotation Yaw Flip Random?/0123 4Rotation Random?C/0123 4Alpha Randomq?po2/0123 4Color Random|B}~n5/01234Remap Initial Scalar??/0123 4Movement Basic3210/@ AB4Lifespan Decay3210/ 4Radius Scale??@?/0123 4Alpha Fade In Random?>>/01234render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f"%@$<=>?#456789:;"3! 27effects\plasma1.vmt  A A A?@ =    PGA4Constrain distance to path between two control points3210/g<@hij?kff?:987= 4emit_continuously3210/.-B,+*4Position Within Sphere Random3210/? ??? w?z {  4Lifetime Random3210/??>?=? 4Radius Random3210/s@@r@t?4Rotation Yaw Flip Random?/0123 4Rotation Random?C/0123 4Alpha Randomq?po2/0123 4Color Random|B}~/01234Remap Initial Scalar??/0123 4Movement Basic3210/@ AB4Lifespan Decay3210/ 4Radius Scale??@?/0123 4Alpha Fade In Random?>>/01234render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f"%O$KLMN#EFGHIJ"D!C Beffects\medicbeam_curl.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7=89:kff?j?ih<g/0123(' 4emit_continuously*+,-C./01234Position Within Sphere Random{ z ?w ???@@/0123 4Lifetime Random=?>???/0123 4Radius Randomt?r@s@@/01234Remap Initial ScalarPCɌPG/01234Remap Initial Scalar?@/0123 4Color Random|B}~t/0123 4Movement BasicBA@ /01234Lifespan Decay/0123 4Radius Scale3210/? @?? 4Color Fade?0/01234render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"%^$Z[\]#TUVWXY"S!R Qeffects\medicbeam_curl.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7=89:kff?j?ih<g/0123(' 4emit_continuously*+,-C./01234Position Within Sphere Random{ z ?w ???@@/0123 4Lifetime Random=?>???/0123 4Radius Randomt?r@s@@/01234Remap Initial ScalarPCɌPG/01234Remap Initial Scalar?@/0123 4Color Random|B}~Jt/0123 4Movement BasicBA@ /01234Lifespan Decay/0123 4Radius Scale3210/? @?? 4Color Fade?>/01234render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"%m$ijkl#cdefgh"b!a `effects\medicbeam_curl.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7=89:kff?j?ih<g/0123(1' 4emit_continuously*+,-C./01234Position Within Sphere Random{ z ?w ???@@/0123 4Lifetime Random=?>???/0123 4Radius Randomt?r@s@@/01234Remap Initial ScalarPCɌPG/01234Remap Initial Scalar?@/0123 4Color Random|B}~]Z/0123 4Movement BasicBA@ /01234Lifespan Decay/0123 4Radius Scale3210/? @?? 4Color Fade??/01234render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"%{$wxyz#rstuv"q! poeffects\electro_beam.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7=89:kG?j>ih A<pAg@/01234random force3210/ ź EEE 4emit_continuously*+,-B./01234Position Within Sphere Random{ z ?w ???@@/0123 4Lifetime Random=?>>?>/0123 4Radius Randomt?r @s?/01234Remap Initial Scalar??/0123 4Color Random|B}~xZ/0123 4Movement BasicBA@ /0123 4Radius Scale3210/?@?? 4Alpha Fade and Decay3210/W?VUT?S?R? 4Alpha Fade In Random?==/0123 4render_rope3210/? A"%$#"! ~}effects\electro_beam.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7=89:kG?j>ih A<pAg@/01234random force3210/ ź EEE 4emit_continuously*+,-B./01234Position Within Sphere Random{ z ?w ???@@/0123 4Lifetime Random=?>>?>/0123 4Radius Randomt?r @s?/01234Remap Initial Scalar??/0123 4Color Random|B}~x /0123 4Movement BasicBA@ /0123 4Radius Scale3210/?@?? 4Alpha Fade and Decay3210/W?VUT?S?R? 4Alpha Fade In Random?==/0123 4render_rope3210/? A"%$#"! effects\electro_beam.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7=89:kG?j>ih A<pAg@/01234random force3210/ ź EEE 4emit_continuously*+,-B./01234Position Within Sphere Random{ z ?w ???@@/0123 4Lifetime Random=?>>?>/0123 4Radius Randomt?r @s?/01234Remap Initial Scalar??/0123 4Color Random|B}~/0123 4Movement BasicBA@ /0123 4Radius Scale3210/?@?? 4Alpha Fade and Decay3210/W?VUT?S?R? 4Alpha Fade In Random?==/0123 4render_rope3210/? A"%$#"! effects\electro_beam.vmt  A A A?@ =    PGA4Constrain distance to path between two control points3210/g@<pAhpAij>kG?:987=4random force EEE /0123 4emit_continuously3210/.-B,+*4Position Within Sphere Random3210/@@ ??? w?z {  4Lifetime Random3210/?>>>=? 4Radius Random3210/s@r@@t?4Remap Initial Scalar3210/?? 4Color Random3210/fN~}|B 4Movement Basic3210/@ AB 4Radius Scale??@?/0123 4Alpha Fade and DecayR?S?T?UVW?/0123 4Alpha Fade In Random?==/0123 4render_rope A?/0123"%$#"! effects\electro_beam.vmt  A A A?@ =    PGA4Constrain distance to path between two control points3210/g@<pAhpAij>kG?:987=4random force EEE /0123 4emit_continuously3210/.-B,+*4Position Within Sphere Random3210/@@ ??? w?z {  4Lifetime Random3210/?>>>=? 4Radius Random3210/s@r@@t?4Remap Initial Scalar3210/?? 4Color Random3210/~}|B 4Movement Basic3210/@ AB 4Radius Scale??@?/0123 4Alpha Fade and DecayR?S?T?UVW?/0123 4Alpha Fade In Random?==/0123 4render_rope A?/0123"%$#"! effects\electro_beam.vmt  A A A?@ =    PGA4Constrain distance to path between two control points3210/g@<pAhpAij>kG?:987=4random force EEE /0123 4emit_continuously3210/.-B,+*4Position Within Sphere Random3210/@@ ??? w?z {  4Lifetime Random3210/?>>>=? 4Radius Random3210/s@r@@t?4Remap Initial Scalar3210/?? 4Color Random3210/t~}|B 4Movement Basic3210/@ AB 4Radius Scale??@?/0123 4Alpha Fade and DecayR?S?T?UVW?/0123 4Alpha Fade In Random?==/0123 4render_rope A?/0123"%$#"! effects\electro_beam.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7=89:kG?j>ih@<@g/01234random force3210/ ź EEE 4emit_continuously*+,-B./01234Position Within Sphere Random{ z ?w ???@@/0123 4Lifetime Random=?>>?>/0123 4Radius Randomt?r@s@/01234Remap Initial Scalar??/0123 4Color Random|B}~Ƽ/0123 4Movement BasicBA@ /0123 4Radius Scale3210/?@?? 4Alpha Fade and Decay3210/W?VUT?S?R? 4Alpha Fade In Random?==/0123 4render_rope3210/? A"%$#"! effects\electro_beam.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7=89:kG?j>ih@<@g/01234random force3210/ ź EEE 4emit_continuously*+,-B./01234Position Within Sphere Random{ z ?w ???@@/0123 4Lifetime Random=?>>?>/0123 4Radius Randomt?r@s@/01234Remap Initial Scalar??/0123 4Color Random|B}~8/0123 4Movement BasicBA@ /0123 4Radius Scale3210/?@?? 4Alpha Fade and Decay3210/W?VUT?S?R? 4Alpha Fade In Random?==/0123 4render_rope3210/? A"%$#"! effects\electro_beam.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7=89:kG?j>ih@<@g/01234random force3210/ ź EEE 4emit_continuously*+,-B./01234Position Within Sphere Random{ z ?w ???@@/0123 4Lifetime Random=?>>?>/0123 4Radius Randomt?r@s@/01234Remap Initial Scalar??/0123 4Color Random|B}~)Q/0123 4Movement BasicBA@ /0123 4Radius Scale3210/?@?? 4Alpha Fade and Decay3210/W?VUT?S?R? 4Alpha Fade In Random?==/0123 4render_rope3210/? A"%$#"! -effects\sc_electric1.vmt  A A A?@ =    PGA4Constrain distance to path between two control points3210/g<@hij?kff?:987= 4emit_continuously3210/.-HC,+*4Position Within Sphere Random3210/? ??? w?z {  4Lifetime Random3210/?L=>>=? 4Radius Random3210/s@r@t?4Rotation Yaw Flip Random?/0123 4Rotation Random?C/0123 4Alpha Randomq?po2/0123 4Color Random|B}~& /0123 4Movement Basic3210/@ AB 4Radius Scale??@?/0123 4Color Fade?Z/0123 4Alpha Fade and DecayR?S?T?UVW?/01234render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f"% $#"! -effects\sc_electric1.vmt  A A A?@ =    PGA4Constrain distance to path between two control points3210/g<@hij?kff?:987= 4emit_continuously3210/.-HC,+*4Position Within Sphere Random3210/? ??? w?z {  4Lifetime Random3210/?L=>>=? 4Radius Random3210/s@r@t?4Rotation Yaw Flip Random?/0123 4Rotation Random?C/0123 4Alpha Randomq?po2/0123 4Color Random|B}~.B/0123 4Movement Basic3210/@ AB 4Radius Scale??@?/0123 4Color Fade?IX/0123 4Alpha Fade and DecayR?S?T?UVW?/01234render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f"%$# " !  -effects\sc_electric1.vmt  A A A?@ =    PGA4Constrain distance to path between two control points3210/g<@hij?kff?:987= 4emit_continuously3210/.-HC,+*4Position Within Sphere Random3210/? ??? w?z {  4Lifetime Random3210/?L=>>=? 4Radius Random3210/s@r@t?4Rotation Yaw Flip Random?/0123 4Rotation Random?C/0123 4Alpha Randomq?po2/0123 4Color Random|B}~/0123 4Movement Basic3210/@ AB 4Radius Scale??@?/0123 4Color Fade?Z/0123 4Alpha Fade and DecayR?S?T?UVW?/01234render_animated_spritesXYZ[\]=^?_?`?ab?cd?e/0123f"%$#"! vgui/white  A A A?@ =    PGA"%$#"! effects\healsign.vmt  A A A?@ =    PGA('('('('('"%$#"!!"#$% effects\healsign.vmt  A A A?@ =    PGA(p'('('('(m'"%$#"!'()*+,- vgui/white  A A A?@ =    PGA(A'('(@'('('(-'('"%$#"! /0123456789:; vgui/white  A A A?@ =    PGA('(n'(n'(n'(n'('('('('('('(]'('"%$#"!=>?@ABC vgui/white  A A A?@ =    PGA('('(@'('(M'(k'('"%R$MNOPQ#GHIJKL"F!E  effects\sc_electric1.vmt  A A A?@ =    PGA(' 4emit_continuously*+,./0123-A4Position Within Sphere Random{ z ?w ???/0123@A@A 4Lifetime Random/0123>??== 4Radius Randomt?/0123r@@s@ 4Color Random|B}~/0123l 4Alpha Randomq?p/0123o+ 4Rotation Random?C/0123 4Movement BasicBA@ /0123 4Color Fade?/0123 4Alpha Fade and DecayR?UV/0123T=WS? 4Radius Scale??/0123@=4Movement Lock to Control Point??????w/01234render_animated_spritesfXYZ[\]=^?_?`?ab?cd?e/0123"%$#"! vgui/white  A A A?@ =    PGA"%b$]^_`a#WXYZ[\"V!U  effects\sc_electric1.vmt  A A A?@ =    PGA(' 4emit_continuously-A3210/.,+*4Position Within Sphere Random@A@A3210/ ??? w?z {  4Lifetime Random=?=>?3210/ 4Radius Randoms@r@@3210/t? 4Color Random3210/~}|B 4Alpha Randomo+3210/pq? 4Rotation Random3210/C? 4Movement Basic3210/@ AB 4Color Fade3210/? 4Alpha Fade and DecayS?WT=3210/VUR? 4Radius Scale=@3210/??4Movement Lock to Control Point3210/w??????4render_animated_spritesf3210/ed?cb?a`?_?^?]=\[ZYX"%$#"!def effects\healsign.vmt  A A A?@ =    PGA( '(}'('"%$#"!hijklm effects\healsign.vmt  A A A?@ =    PGA('('('('('('"%|$yz{#tuvwx"s!pqr oeffects\healsign.vmt  A A A?@ =    PGA4Constrain distance to path between two control points9<Ag?j?3210/hik:87?('(`'(R' 4emit_continuously-3210/.,+*4Position Within Sphere Random??3210/ ??? w?z {  4Lifetime Random>@?@3210/=? 4Radius Randomr@@s@3210/t? 4Color Random03210/~}|B 4Alpha Randomo3210/pq? 4Movement Basic3210/@ AB4Lifespan Decay3210/ 4Color Fade3210/?4render_animated_spritesf3210/ed?cb?a`?_?^?]=\[ZYX"%$#"! ~ vgui/white  A A A?@ =    PGA('('('('('('('('(M'(\'('({'('"%$#"! vgui/white  A A A?@ =    PGA(P'(!'(@'('('(='(v'"%$#"!  vgui/white  A A A?@ =    PGA('(|'(|'(|'(|'('('('('('('(m'(v'"%$#"! vgui/white  A A A?@ =    PGA(_'(1'(@'('('(M'(m'"%$#"!  vgui/white  A A A?@ =    PGA('('('('('('('('('( '('(}'(m'"%$#"! vgui\white.vmt  A A A?@ =    PGA('"%$#"! effects\smoke\smokelit_nofade_darker.vmt  A A A?pA =    PGA4Constrain distance to path between two control points3210/g<@@hij?k?:987? 4emit_continuously3210/.-B,+* 4Color Random3210/Jt~}|B 4Alpha Random3210/op q? 4Rotation Random3210/C? 4Radius Randomt?r`As`A/0123 4Movement Basic3210/@ AB 4Alpha Fade and Decay3210/W?VUT>S?R? 4Rotation Spin Roll/0123 4Radius Scale????/01234render_animated_sprites3210/ed?cb?a`?_?^?f]@\[ZYX('"%$#"! effects\cig_smoke_add.vmt  A A A?pA =    PGA4Constrain distance to path between two control points7?89:k?j?ih<@@g/0123 4emit_continuously*+,-B./0123 4Color Random|B}<~<*\[[/01234Remap Initial Scalar3210/zDE 4Radius Random3210/s Ar At? 4Alpha Random3210/opq? 4Movement BasicBA@ /0123 4Alpha Fade and DecayR?S?TUVW?/0123 4Rotation Spin Roll3210/` 4Radius Scale3210/????4render_animated_spritesXYZ[\]@f^?_?`?ab?cd?e/0123('"%$#"! particle\drink\drink_goop3.vmt  A A A?@ =    PGA 4emit_continuously*+,-HB./0123 4Radius Randomt?rAs@A/0123 4Rotation Random?C/0123 4Color Random|B}~UD/0123 4Alpha Randomq?p o /01234Position Within Sphere Random{ z ?w ??? A/0123 4Movement BasicBA@ /0123 4Alpha Fade and DecayR>SL>TL>UVW?/01234Movement Lock to Control Point??????w/01234render_animated_spritesXYZ[\]`@f^?_?`?ab?cd?e/0123('"%$#"! particle\particle_glow_06.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7?89:k?j?ih< Ag@/0123 4emit_continuously*+,-A./0123 4Radius Randomt?r?s333?/0123 4Alpha Randomq?po/0123 4Color Random|B}~g/01234Position Within Sphere Random{ z ?w ????/0123 4Alpha Fade and DecayR?S@?T=UVW?/0123 4Movement BasicBA@ /01234render_animated_spritesXYZ[\]?f^?_?`?ab?cd?e/0123('"%$#"! effects\cig_smoke_add.vmt  A A A?pA =    PGA4Constrain distance to path between two control points3210/g<@@hij?k?:987? 4emit_continuously3210/.-C,+* 4Color Random3210/Y|0~B}~|B4Remap Initial ScalarEzD/0123 4Radius Randomt?rAsA/0123 4Alpha Random3210/opq? 4Movement Basic3210/@ AB 4Alpha Fade and Decay3210/WVUTS?R? 4Rotation Spin Roll`/0123 4Radius Scale????/01234render_animated_sprites3210/ed?cb?a`?_?^?f]@\[ZYX"%$#"! effects\smoke\smokelit_nofade_darker.vmt  A A A?pA =    PGA4Constrain distance to path between two control points3210/g<hij?k?:987? 4emit_continuously3210/.-B,+* 4Color Random3210/]Z~}|B 4Alpha Random3210/opq? 4Rotation Random3210/C? 4Radius Randomt?r`As`A/0123 4Movement Basic3210/@ AB 4Alpha Fade and Decay3210/W?VUT>S?R? 4Rotation Spin Roll/0123 4Radius Scale????/01234render_animated_sprites3210/ed?cb?a`?_?^?f]@\[ZYX"%$#"!)4 vgui/white  A A A?@ =    PGA('"%$   #  "! effects\smoke\smokelit_nofade_darker.vmt  A A A?pA =    PGA4Constrain distance to path between two control points7?89:k?j?ih<g/0123 4emit_continuously*+,-B./0123 4Color Random|B}>~V0t/0123 4Alpha Randomq?p o/0123 4Rotation Random?C/0123 4Radius Random3210/s`Ar`At? 4Movement BasicBA@ /0123 4Alpha Fade and DecayR?S?T>UVW?/0123 4Rotation Spin Roll3210/ 4Radius Scale3210/????4render_animated_spritesXYZ[\]@f^?_?`?ab?cd?e/0123('"%$#"! effects\cig_smoke_add.vmt  A A A?pA =    PGA4Constrain distance to path between two control points7?89:k?j?ih<@@g/0123 4emit_continuously*+,-B./0123 4Color Random|B}<~<6xM/01234Remap Initial Scalar3210/zDE 4Radius Random3210/s Ar At? 4Alpha Random3210/opq? 4Movement BasicBA@ /0123 4Alpha Fade and DecayR?S?TUVW?/0123 4Rotation Spin Roll3210/` 4Radius Scale3210/????4render_animated_spritesXYZ[\]@f^?_?`?ab?cd?e/0123('"%($%&'# !"#$"! particle\drink\drink_goop3.vmt  A A A?@ =    PGA 4emit_continuously*+,-HB./0123 4Radius Randomt?rAs@A/0123 4Rotation Random?C/0123 4Color Random|B}~\Dl/0123 4Alpha Randomq?p o /01234Position Within Sphere Random{ z ?w ??? A/0123 4Movement BasicBA@ /0123 4Alpha Fade and DecayR>SL>TL>UVW?/01234Movement Lock to Control Point??????w/01234render_animated_spritesXYZ[\]`@f^?_?`?ab?cd?e/0123(*'"%3$12#-./0",! +particle\particle_glow_06.vmt  A A A?@ =    PGA4Constrain distance to path between two control points3210/g@< Ahij?k?:987? 4emit_continuously3210/.-A,+* 4Radius Random3210/s333?r?t? 4Alpha Random3210/opq? 4Color Random3210/~G~}|B4Position Within Sphere Random3210/? ??? w?z {  4Alpha Fade and Decay3210/W?VUT=S@?R? 4Movement Basic3210/@ AB4render_animated_sprites3210/ed?cb?a`?_?^?f]?\[ZYX('"%$#"!6CDO vgui\white.vmt  A A A?@ =    PGA(7'"%B$>?@A#:;<="9! 8effects\smoke\smokelit_nofade_darker.vmt  A A A?pA =    PGA4Constrain distance to path between two control points3210/g<@@hij?k?:987? 4emit_continuously3210/.-B,+* 4Color Random3210/;o-~}|B 4Alpha Random3210/op0q? 4Rotation Random3210/C? 4Radius Randomt?r`As`A/0123 4Movement Basic3210/@ AB 4Alpha Fade and Decay3210/W?VUT>S?R? 4Rotation Spin Roll/0123 4Radius Scale????/01234render_animated_sprites3210/ed?cb?a`?_?^?f]@\[ZYX('(E'"%N$LM#HIJK"G! Fparticle\particle_glow_06.vmt  A A A?@ =    PGA4Constrain distance to path between two control points3210/g@<@Ahij?k?:987? 4emit_continuously3210/.- B,+* 4Radius Random3210/s333?r?t? 4Alpha Random3210/opq? 4Color Random3210/~z)~}|B4Position Within Sphere Random3210/? ??? w?z {  4Alpha Fade and Decay3210/W?VUT=S@?R? 4Movement Basic3210/@ AB4render_animated_sprites3210/ed?cb?a`?_?^?f]?\[ZYX(P'"%Z$WXY#RSTUV"Q! particle\drink\drink_goop3.vmt  A A A?@ =    PGA 4emit_continuously3210/.-HB,+* 4Radius Random3210/s@ArAt? 4Rotation Random3210/C? 4Color Random3210/xw~}|B 4Alpha Random3210/o@p@q?4Position Within Sphere Random3210/ A ??? w?z {  4Movement Basic3210/@ AB 4Alpha Fade and Decay3210/W?VUTL>SL>R>4Movement Lock to Control Point3210/w??????4render_animated_sprites3210/ed?cb?a`?_?^?f]`@\[ZYX"%f$bcde#^_`a"]! \effects\cig_smoke_add.vmt  A A A?pA =    PGA4Constrain distance to path between two control points3210/g<@@hij?k?:987? 4emit_continuously3210/.-B,+* 4Color Random3210/[*~<}<|B4Remap Initial ScalarEzD/0123 4Radius Randomt?r As A/0123 4Alpha Randomq?pxox/0123 4Movement Basic3210/@ AB 4Alpha Fade and Decay3210/W?VUT>S?R? 4Rotation Spin Roll`/0123 4Radius Scale????/01234render_animated_sprites3210/ed?cb?a`?_?^?f]@\[ZYX"%$#"!hijv vgui/white  A A A?@ =    PGA('(['(k'"%u$rst#mnopq"l! particle\drink\drink_goop3.vmt  A A A?@ =    PGA 4emit_continuously3210/.-HB,+* 4Radius Random3210/s@ArAt? 4Rotation Random3210/C? 4Color Random3210/D͌~}|B 4Alpha Random3210/o p q?4Position Within Sphere Random3210/ A ??? w?z {  4Movement Basic3210/@ AB 4Alpha Fade and Decay3210/W?VUTL>SL>R>4Movement Lock to Control Point3210/w??????4render_animated_sprites3210/ed?cb?a`?_?^?f]`@\[ZYX(w'"%$~#z{|}"y! xparticle\particle_glow_06.vmt  A A A?@ =    PGA4Constrain distance to path between two control points3210/g@< Ahij?k?:987? 4emit_continuously3210/.-A,+* 4Radius Random3210/s333?r?t? 4Alpha Random3210/opq? 4Color Random3210/Y\~}|B4Position Within Sphere Random3210/? ??? w?z {  4Alpha Fade and Decay3210/W?VUT=S@?R? 4Movement Basic3210/@ AB4render_animated_sprites3210/ed?cb?a`?_?^?f]?\[ZYX('"%$#"! vgui\white.vmt  A A A?@ =    PGA('"%$#"! effects\smoke\smokelit_nofade_darker.vmt  A A A?pA =    PGA4Constrain distance to path between two control points7?89:k?j?ih<@@g/0123 4emit_continuously*+,-B./0123 4Color Random|B}~ttj@/0123 4Alpha Randomq?p$o/0123 4Rotation Random?C/0123 4Radius Random3210/s`Ar`At? 4Movement BasicBA@ /0123 4Alpha Fade and DecayR?S?T>UVW?/0123 4Rotation Spin Roll3210/ 4Radius Scale3210/????4render_animated_spritesXYZ[\]@f^?_?`?ab?cd?e/0123('"%$#"! effects\cig_smoke_add.vmt  A A A?pA =    PGA4Constrain distance to path between two control points7?89:k?j?ih<@@g/0123 4emit_continuously*+,-C./0123 4Color Random|B}~~Bll88/01234Remap Initial Scalar3210/zDE 4Radius Random3210/sArAt? 4Alpha Randomq?po/0123 4Movement BasicBA@ /0123 4Alpha Fade and DecayR?SL>T=UVW/0123 4Rotation Spin Roll3210/` 4Radius Scale3210/????4render_animated_spritesXYZ[\]@f^?_?`?ab?cd?e/0123('"%$#"! particle\drink\drink_goop3.vmt  A A A?@ =    PGA 4emit_continuously*+,-HB./0123 4Radius Randomt?rAs@A/0123 4Rotation Random?C/0123 4Color Random|B}~DD/0123 4Alpha Randomq?p0o0/01234Position Within Sphere Random{ z ?w ??? A/0123 4Movement BasicBA@ /0123 4Alpha Fade and DecayR>SL>TL>UVW?/01234Movement Lock to Control Point??????w/01234render_animated_spritesXYZ[\]`@f^?_?`?ab?cd?e/0123('"%$#"! particle\particle_glow_06.vmt  A A A?@ =    PGA4Constrain distance to path between two control points7?89:k?j?ih< Ag@/0123 4emit_continuously*+,-A./0123 4Radius Randomt?r?s333?/0123 4Alpha Randomq?po/0123 4Color Random|B}~SS/01234Position Within Sphere Random{ z ?w ????/0123 4Alpha Fade and DecayR?S@?T=UVW?/0123 4Movement BasicBA@ /01234render_animated_spritesXYZ[\]?f^?_?`?ab?cd?e/0123('"%$#"! effects\fleck_glass2.vmt  A A A?@ =    PGA('"%$#"! effects\sc_hardglow_noz.vmt  A A A?@ =    PGA 4emit_instantaneously./0123 4Radius Randomt?rpBs4B/0123 4Position Modify Offset Random A AB w/0123 4Color Random|B}~--/01234Position Within Sphere Random{ z ?w ???/0123 4Alpha Randomq?p@o /0123 4Alpha Fade and DecayR@?S>T=UVW?/0123 4Movement BasicBA@ /01234render_animated_spritesXYZ[\]=f^?_?`?ab?cd?e/0123('"%$#"! effects\electric1.vmt  A A A?@ =    PGA 4emit_continuously*+,?-C./0L?1>2=3 4Color Random|B}~//77/0123 4Rotation Random?C/0123 4Radius Randomt?r@As@@/01234Position Within Sphere Random{ z ?w ??? B/0123 4Position Modify Offset Random HB HBw/0123 4Movement BasicBA@ /0123 4Alpha Fade and DecayR=STUVW?/01234render_animated_spritesXYZ[\]=f^?_?`?ab?cd?e/0123('"%$#"! effects\fleck_glass1.vmt  A A A?@ =    PGA 4emit_instantaneously3210/. 4Color Random3210/~}|B 4Rotation Random3210/C? 4Radius Random3210/s?r@t?4Position Within Sphere Random3210/AA ??? wB4C?z {  4Position Modify Offset Random3210/w HB HB 4Movement Basic3210/@ AB 4Alpha Fade and Decay3210/W?VUT>S>R? 4Rotation Spin Roll3210/@4render_animated_sprites3210/ed?cb?a`?_?^?f]=\[ZYX('"%$#"! effects\fleck_glass2.vmt  A A A?@ =    PGA 4emit_instantaneously./0123 4Color Random|B}~zz/0123 4Rotation Random?C/0123 4Radius Randomt?r@s?/01234Position Within Sphere Random{ z ?zCCw ??? BA/0123 4Position Modify Offset Random HB HBw/0123 4Movement BasicBA@ /0123 4Alpha Fade and DecayR?S>T>UVW?/0123 4Rotation Spin Roll@/01234render_animated_spritesXYZ[\]=f^?_?`?ab?cd?e/0123('"%$#"! effects\fleck_glass3.vmt  A A A?@ =    PGA 4emit_instantaneously3210/. 4Color Random3210/~}|B 4Rotation Random3210/C? 4Radius Random3210/s?r@t?4Position Within Sphere Random3210/A B ??? wCzC?z {  4Position Modify Offset Random3210/w HB HB 4Movement Basic3210/@ AB 4Alpha Fade and Decay3210/W?VUT>S>R> 4Rotation Spin Roll3210/@4render_animated_sprites3210/ed?cb?a`?_?^?f]=\[ZYX"%$#"! effects\fleck_glass1.vmt  A A A?@ =    PGA 4emit_instantaneously./0123 4Color Random|B}~{/0123 4Rotation Random?C/0123 4Radius Randomt?r@s?/01234Position Within Sphere Random{ z ?4CBw ???AA/0123 4Position Modify Offset Random HB HBw/0123 4Movement BasicBA@ /0123 4Alpha Fade and DecayR?S>T>UVW?/0123 4Rotation Spin Roll@/01234render_animated_spritesXYZ[\]=f^?_?`?ab?cd?e/0123"% $   #  "! effects\fleck_glass2.vmt  A A A?@ =    PGA 4emit_instantaneously3210/. 4Color Random3210/{~}|B 4Rotation Random3210/C? 4Radius Random3210/s?r@t?4Position Within Sphere Random3210/A B ??? wCzC?z {  4Position Modify Offset Random3210/w HB HB 4Movement Basic3210/@ AB 4Alpha Fade and Decay3210/W?VUT>S>R? 4Rotation Spin Roll3210/@4render_animated_sprites3210/ed?cb?a`?_?^?f]=\[ZYX"% $   # " ! effects\fleck_glass3.vmt  A A A?@ =    PGA 4emit_instantaneously./0123 4Color Random|B}~av/0123 4Rotation Random?C/0123 4Radius Randomt?r@s?/01234Position Within Sphere Random{ z ?zCCw ??? BA/0123 4Position Modify Offset Random HB HBw/0123 4Movement BasicBA@ /0123 4Alpha Fade and DecayR>S>T>UVW?/0123 4Rotation Spin Roll@/01234render_animated_spritesXYZ[\]=f^?_?`?ab?cd?e/0123"% $  #     " ! effects\electric1.vmt  A A A?@ =    PGA 4emit_continuously32=1>0L?/.-C,?+* 4Color Random3210/PP~}|B 4Rotation Random3210/C? 4Radius Random3210/s@@r@At?4Position Within Sphere Random3210/ B ??? w?z {  4Position Modify Offset Random3210/w HB HB 4Movement Basic3210/@ AB 4Alpha Fade and Decay3210/W?VUTSR=4render_animated_sprites3210/ed?cb?a`?_?^?f]=\[ZYX"%$ $" # #   ! " ! effects\sc_hardglow_noz.vmt  A A A?@ =    PGA 4emit_instantaneously3210/. 4Radius Random3210/s4BrpBt? 4Position Modify Offset Random3210/w A AB 4Color Random3210/-h~}|B4Position Within Sphere Random3210/ ??? w?z {  4Alpha Random3210/o p@q? 4Alpha Fade and Decay3210/W?VUT=S>R@? 4Movement Basic3210/@ AB4render_animated_sprites3210/ed?cb?a`?_?^?f]=\[ZYX"%$#"!& ' ( ) * effects\fleck_glass2.vmt  A A A?@ =    PGA( '( '('('( '"%4 $2 3 #- . / 0 1 ", ! effects\electric1.vmt  A A A?@ =    PGA 4emit_continuously*+,?-C./0L?1>2=3 4Color Random|B}~G<GL/0123 4Rotation Random?C/0123 4Radius Randomt?r@As@@/01234Position Within Sphere Random{ z ?w ??? B/0123 4Position Modify Offset Random HB HBw/0123 4Movement BasicBA@ /0123 4Alpha Fade and DecayR=STUVW?/01234render_animated_spritesXYZ[\]=f^?_?`?ab?cd?e/0123"%> $< = #7 8 9 : ; "6 ! effects\electric1.vmt  A A A?@ =    PGA 4emit_continuously*+,?-C./0L?1>2=3 4Color Random|B}~"A/0123 4Rotation Random?C/0123 4Radius Randomt?r@As@@/01234Position Within Sphere Random{ z ?w ??? B/0123 4Position Modify Offset Random HB HBw/0123 4Movement BasicBA@ /0123 4Alpha Fade and DecayR=STUVW?/01234render_animated_spritesXYZ[\]=f^?_?`?ab?cd?e/0123"%$#"!@ K L X d vgui/white  A A A?@ =    PGA(A '"%J $H I #C D E F G "B ! effects\sc_hardglow_noz.vmt  A A A?@ =    PGA 4emit_instantaneously3210/. 4Radius Random3210/s4BrpBt? 4Position Modify Offset Random3210/w A AB 4Color Random3210/-~}|B4Position Within Sphere Random3210/ ??? w?z {  4Alpha Random3210/o p@q? 4Alpha Fade and Decay3210/W?VUT=S>R@? 4Movement Basic3210/@ AB4render_animated_sprites3210/ed?cb?a`?_?^?f]=\[ZYX(5 '(M '"%W $T U V #O P Q R S "N ! effects\fleck_glass1.vmt  A A A?@ =    PGA 4emit_instantaneously./0123 4Color Random|B}~ԏ/0123 4Rotation Random?C/0123 4Radius Randomt?r@s?/01234Position Within Sphere Random{ z ?4CBw ???AA/0123 4Position Modify Offset Random HB HBw/0123 4Movement BasicBA@ /0123 4Alpha Fade and DecayR?S>T>UVW?/0123 4Rotation Spin Roll@/01234render_animated_spritesXYZ[\]=f^?_?`?ab?cd?e/0123(Y '"%c $` a b #[ \ ] ^ _ "Z ! effects\fleck_glass2.vmt  A A A?@ =    PGA 4emit_instantaneously3210/. 4Color Random3210/z~}|B 4Rotation Random3210/C? 4Radius Random3210/s?r@t?4Position Within Sphere Random3210/A B ??? wCzC?z {  4Position Modify Offset Random3210/w HB HB 4Movement Basic3210/@ AB 4Alpha Fade and Decay3210/W?VUT>S>R? 4Rotation Spin Roll3210/@4render_animated_sprites3210/ed?cb?a`?_?^?f]=\[ZYX(e '"%o $l m n #g h i j k "f ! effects\fleck_glass3.vmt  A A A?@ =    PGA 4emit_instantaneously./0123 4Color Random|B}~Ւ/0123 4Rotation Random?C/0123 4Radius Randomt?r@s?/01234Position Within Sphere Random{ z ?zCCw ??? BA/0123 4Position Modify Offset Random HB HBw/0123 4Movement BasicBA@ /0123 4Alpha Fade and DecayR>S>T>UVW?/0123 4Rotation Spin Roll@/01234render_animated_spritesXYZ[\]=f^?_?`?ab?cd?e/0123"%$#"!q | } vgui/white  A A A?@ =    PGA(r '"%{ $y z #t u v w x "s ! effects\sc_hardglow_noz.vmt  A A A?@ =    PGA 4emit_instantaneously3210/. 4Radius Random3210/s4BrpBt? 4Position Modify Offset Random3210/w A AB 4Color Random3210/F-~}|B4Position Within Sphere Random3210/ ??? w?z {  4Alpha Random3210/o p@q? 4Alpha Fade and Decay3210/W?VUT=S>R@? 4Movement Basic3210/@ AB4render_animated_sprites3210/ed?cb?a`?_?^?f]=\[ZYX(+ '(~ '"% $ # " ! effects\fleck_glass1.vmt  A A A?@ =    PGA 4emit_instantaneously./0123 4Color Random|B}~tf/0123 4Rotation Random?C/0123 4Radius Randomt?r@s?/01234Position Within Sphere Random{ z ?4CBw ???AA/0123 4Position Modify Offset Random HB HBw/0123 4Movement BasicBA@ /0123 4Alpha Fade and DecayR?S>T>UVW?/0123 4Rotation Spin Roll@/01234render_animated_spritesXYZ[\]=f^?_?`?ab?cd?e/0123( '"% $ # " ! effects\fleck_glass2.vmt  A A A?@ =    PGA 4emit_instantaneously3210/. 4Color Random3210/}z~}|B 4Rotation Random3210/C? 4Radius Random3210/s?r@t?4Position Within Sphere Random3210/A B ??? wCzC?z {  4Position Modify Offset Random3210/w HB HB 4Movement Basic3210/@ AB 4Alpha Fade and Decay3210/W?VUT>S>R? 4Rotation Spin Roll3210/@4render_animated_sprites3210/ed?cb?a`?_?^?f]=\[ZYX( '"% $ # " ! effects\fleck_glass3.vmt  A A A?@ =    PGA 4emit_instantaneously./0123 4Color Random|B}~z?/0123 4Rotation Random?C/0123 4Radius Randomt?r@s?/01234Position Within Sphere Random{ z ?zCCw ??? BA/0123 4Position Modify Offset Random HB HBw/0123 4Movement BasicBA@ /0123 4Alpha Fade and DecayR>S>T>UVW?/0123 4Rotation Spin Roll@/01234render_animated_spritesXYZ[\]=f^?_?`?ab?cd?e/0123"%$#"! vgui/white  A A A?@ =    PGA( '"% $ # " ! effects\smoke\smokelit_nofade_darker.vmt  A A A?@ =    PGA 4emit_continuously3210/.- B,+* 4Radius Random3210/sArAt? 4Color Random3210/rh~}|B 4Position Within Box Random3210/ pp pApABn 4Alpha Random3210/op q? 4Rotation Random3210/C? 4Velocity Random3210/wx y Az { 4Movement Basic3210/@ AB 4Alpha Fade and Decay3210/W?VUT?S?R?4Movement Lock to Control Point3210/w??????4render_animated_sprites3210/ed?cb?a`?_?^?f]=\[ZYX( '"% $ # " ! particle\particle_glow_06.vmt  A A A?@ =    PGA 4emit_continuously*+,- B./0123 4Radius Randomt?r@s?/0123 4Color Random|B}~hr/0123 4Position Within Box Randomn AAB /0123 4Alpha Randomq?po`/0123 4Velocity Random{ z y Ax w/0123 4Movement BasicBA@ /0123 4Alpha Fade and DecayR?S?T?UVW?/01234Movement Lock to Control Point3210/w??????4render_animated_spritesXYZ[\]=f^?_?`?ab?cd?e/0123"% $ # " ! effects\tp_effect1.vmt  A A A?@ =    PGA( '"% $ # " ! effects\healsign.vmt  A A A?@ =    PGA 4emit_continuously3210/.-pA,+*4Position Within Sphere Random3210/A ?? w  A?z {  4Lifetime Random3210/??>@=? 4Radius Random3210/s@@r@t? 4Color Random3210/GG~}|B 4Movement Basic3210/@ HBAB4Lifespan Decay3210/ 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>?4render_animated_sprites3210/ed?cb?a`?_?^?f]=\[ZYX 4emit_continuously3210/.-zD,+* 4Radius Random3210/sBrBt?4Position Within Sphere Random3210/ ??? w?z {  4Color Random3210/hh~}|B 4Movement Basic3210/@ pBAB 4Alpha Fade and Decay3210/WVUT>S?R@?4Movement Lock to Control Point3210/w?????? 4Radius Scale3210/?>??4render_animated_sprites3210/ed?cb?a`?_?^?f]=\[ZYX"% $ # " ! effects\tp_effect1.vmt  A A A?@ =    PGA( '"% $ # " ! effects\healsign.vmt  A A A?@ =    PGA 4emit_continuously3210/.-pA,+*4Position Within Sphere Random3210/A ?? w  A?z {  4Lifetime Random3210/??>@=? 4Radius Random3210/s@@r@t? 4Color Random3210/@C~}|B 4Movement Basic3210/@ HBAB4Lifespan Decay3210/ 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>?4render_animated_sprites3210/ed?cb?a`?_?^?f]=\[ZYX 4emit_continuously3210/.-zD,+* 4Radius Random3210/sBrBt?4Position Within Sphere Random3210/ ??? w?z {  4Color Random3210/cccc~cc}cc|B 4Movement Basic3210/@ pBAB 4Alpha Fade and Decay3210/WVUT>S?R@?4Movement Lock to Control Point3210/w?????? 4Radius Scale3210/?>??4render_animated_sprites3210/ed?cb?a`?_?^?f]=\[ZYX"% $ # " ! effects\tp_effect1.vmt  A A A?@ =    PGA( '"% $ # " ! effects\healsign.vmt  A A A?@ =    PGA 4emit_continuously*+,-pA./01234Position Within Sphere Random{ z ? A w ??A/0123 4Lifetime Random=?>@??/0123 4Radius Randomt?r@s@@/0123 4Color Random|B}~Ga/0123 4Movement BasicBA@ HB/01234Lifespan Decay/0123 4Alpha Fade Out Random??>>/0123 4Alpha Fade In Random?>>/01234render_animated_spritesXYZ[\]=f^?_?`?ab?cd?e/0123 4emit_continuously3210/.-zD,+* 4Radius Random3210/sBrBt?4Position Within Sphere Random3210/ ??? w?z {  4Color Random3210/cc~c}c|B 4Movement Basic3210/@ pBAB 4Alpha Fade and Decay3210/WVUT>S?R@?4Movement Lock to Control Point3210/w?????? 4Radius Scale3210/?>??4render_animated_sprites3210/ed?cb?a`?_?^?f]=\[ZYX"% $    # " ! effects\tp_effect1.vmt  A A A?@ =    PGA( '"% $    #    " ! effects\healsign.vmt  A A A?@ =    PGA 4emit_continuously3210/.-pA,+*4Position Within Sphere Random3210/A ?? w  A?z {  4Lifetime Random3210/??>@=? 4Radius Random3210/s@@r@t? 4Color Random3210/G~}|B 4Movement Basic3210/@ HBAB4Lifespan Decay3210/ 4Alpha Fade Out Random3210/>>?? 4Alpha Fade In Random3210/>>?4render_animated_sprites3210/ed?cb?a`?_?^?f]=\[ZYX 4emit_continuously*+,-zD./0123 4Radius Randomt?rBsB/01234Position Within Sphere Random{ z ?w ???/0123 4Color Random|B}~/0123 4Movement BasicBA@ pB/0123 4Alpha Fade and DecayR@?S?T>UVW/01234Movement Lock to Control Point??????w/0123 4Radius Scale??>?/01234render_animated_spritesXYZ[\]=f^?_?`?ab?cd?e/0123"%$#"! " vgui/white  A A A?@ =    PGA( '"%! $  #       " ! effects\smoke\smokelit_nofade_darker.vmt  A A A?@ =    PGA 4emit_continuously*+,-C./0123 4Radius Randomt?r BsA/0123 4Color Random|B}~HH/0123 4Alpha Randomq?p0o/0123 4Rotation Random?C/0123 4Velocity Random{ z y Ax w/01234Position Within Sphere Random3210/C ?? w?z {  4Position Modify Offset Random3210/w A pA 4Movement BasicBA@ /0123 4Alpha Fade and DecayR?S?T?UVW?/01234Movement Lock to Control Point??????w/01234render_animated_spritesXYZ[\]=f^?_?`?ab?cd?e/0123(# '"%. $+ , - #% & ' ( ) * "$ ! particle\particle_glow_06.vmt  A A A?@ =    PGA 4emit_continuously3210/.-B,+* 4Radius Random3210/s?r@t? 4Color Random3210/EE~}|B 4Alpha Random3210/opq? 4Velocity Random3210/wx y Az { 4Position Within Sphere Random3210/C ?? w?z {  4Position Modify Offset Random3210/w pA A 4Movement Basic3210/@ AB 4Alpha Fade and Decay3210/W?VUT?S?R?4Movement Lock to Control Point??????w/01234render_animated_sprites3210/ed?cb?a`?_?^?f]=\[ZYX"%9 $6 7 8 #1 2 3 4 5 "0 ! effects\healsign.vmt  A A A?@ =    PGA 4emit_continuously*+,- B./01234Position Within Sphere Random{ z ?w ??? A/0123 4Position Modify Offset Random pB Aw/0123 4Velocity Random{ pBpBz ppyxw/0123 4Color Random|B}~WW/0123 4Radius Randomt?r@s@@/0123 4Movement BasicBA@ A/0123 4Alpha Fade and DecayR?S?T?UVW/01234Movement Lock to Control Point??????w/01234render_animated_spritesXYZ[\]=f^?_?`?ab?cd?e/0123"%D $A B C #< = > ? @ "; ! effects\healsign.vmt  A A A?@ =    PGA 4emit_continuously3210/.- B,+*4Position Within Sphere Random3210/ A ??? w?z {  4Position Modify Offset Random3210/w A pB 4Velocity Random3210/wxyz pp{ pBpB 4Color Random3210/W~}|B 4Radius Random3210/s@@r@t? 4Movement Basic3210/@ AAB 4Alpha Fade and Decay3210/WVUT?S?R?4Movement Lock to Control Point3210/w??????4render_animated_sprites3210/ed?cb?a`?_?^?f]=\[ZYX"%O $L M N #G H I J K "F ! effects\healsign.vmt  A A A?@ =    PGA 4emit_continuously*+,- B./01234Position Within Sphere Random{ z ?w ??? A/0123 4Position Modify Offset Random pB Aw/0123 4Velocity Random{ pBpBz ppyxw/0123 4Color Random|B}~W_/0123 4Radius Randomt?r@s@@/0123 4Movement BasicBA@ A/0123 4Alpha Fade and DecayR?S?T?UVW/01234Movement Lock to Control Point??????w/01234render_animated_spritesXYZ[\]=f^?_?`?ab?cd?e/0123"%Z $W X Y #R S T U V "Q ! effects\healsign.vmt  A A A?@ =    PGA 4emit_continuously3210/.- B,+*4Position Within Sphere Random3210/ A ??? w?z {  4Position Modify Offset Random3210/w A pB 4Velocity Random3210/wxyz pp{ pBpB 4Color Random3210/݂W~}|B 4Radius Random3210/s@@r@t? 4Movement Basic3210/@ AAB 4Alpha Fade and Decay3210/WVUT?S?R?4Movement Lock to Control Point3210/w??????4render_animated_sprites3210/ed?cb?a`?_?^?f]=\[ZYX"%h $c d e f g #] ^ _ ` a b "\ ! $effects\sc_softglow.vmt  A A A?@ =    PGA 4emit_continuously*+,./0123-A4Position Within Sphere Random{ Az ? ??? A/0123wA@@ 4Lifetime Random/0123>???= 4Radius Randomt?/0123r@As@ 4Color Random|B}~/0123jj 4Alpha Randomq?/0123pNo@ 4Position Modify Offset Random3210/w B 4B 4Movement BasicBA/0123@ @ 4Color Fade?/0123 4Alpha Fade and DecayR?T?UV/0123WS? 4Radius Scale??/0123@L=4Movement Lock to Control Point??????/0123w4render_animated_sprites3210/ed?cb?a`?_?^?f]=\[ZYX"%v $q r s t u #k l m n o p "j ! $effects\sc_softglow2.vmt  A A A?@ =    PGA 4emit_continuously-A3210/.,+*4Position Within Sphere Random@@Aw3210/ A ??? ?z { A 4Lifetime Random=??>?3210/ 4Radius Randoms@r@A3210/t? 4Color RandomF3210/~}|B 4Alpha Randomo@pN3210/q? 4Position Modify Offset Random 4B Bw/0123 4Movement Basic@ @3210/AB 4Color Fade:3210/? 4Alpha Fade and DecayS?W3210/VUT?R? 4Radius ScaleL=@3210/??4Movement Lock to Control Pointw3210/??????4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"% $ #y z { | } ~ "x ! $effects\sc_softglow2.vmt  A A A?@ =    PGA 4emit_continuously*+,./0123-A4Position Within Sphere Random{ Az ? ??? A/0123wA@@ 4Lifetime Random/0123>???= 4Radius Randomt?/0123r@As@ 4Color Random|B}~/0123j 4Alpha Randomq?/0123pNo@ 4Position Modify Offset Random3210/w B 4B 4Movement BasicBA/0123@ @ 4Color Fade?/0123x 4Alpha Fade and DecayR?T?UV/0123WS? 4Radius Scale??/0123@L=4Movement Lock to Control Point??????/0123w4render_animated_spritesfXYZ[\]=^?_?`?ab?cd?e/0123"% $ # " ! $effects\sc_softglow2.vmt  A A A?@ =    PGA 4emit_continuously-A3210/.,+*4Position Within Sphere Random@@Aw3210/ A ??? ?z { A 4Lifetime Random=??>?3210/ 4Radius Randoms@r@A3210/t? 4Alpha Randomo@pN3210/q? 4Position Modify Offset Random 4B Bw/0123 4Color Random3210/j~}|B 4Movement Basic@ @3210/AB 4Color Fade3210/? 4Alpha Fade and DecayS?W3210/VUT?R? 4Radius ScaleL=@3210/??4Movement Lock to Control Pointw3210/??????4render_animated_sprites3210/ed?cb?a`?_?^?]=\[ZYXf"% $ # " ! particle\particle_glow_06.vmt  A A A?@ =    PGA 4emit_continuously*+,-B./0123 4Radius Randomt?r@s?/0123 4Color Random|B}~~G/0123 4Alpha Randomq?po/0123 4Velocity Random{ z y Ax w/01234Position Within Sphere Random{ z ?w ??C/0123 4Position Modify Offset Random A pAw/0123 4Movement BasicBA@ /0123 4Alpha Fade and DecayR?S?T?UVW?/01234Movement Lock to Control Point3210/w??????4render_animated_spritesXYZ[\]=f^?_?`?ab?cd?e/0123"% $ # " ! particle\particle_glow_06.vmt  A A A?@ =    PGA 4emit_continuously*+,-B./0123 4Radius Randomt?r@s?/0123 4Color Random|B}~g/0123 4Alpha Randomq?po/0123 4Velocity Random{ z y Ax w/01234Position Within Sphere Random{ z ?w ??C/0123 4Position Modify Offset Random A pAw/0123 4Movement BasicBA@ /0123 4Alpha Fade and DecayR?S?T?UVW?/01234Movement Lock to Control Point3210/w??????4render_animated_spritesXYZ[\]=f^?_?`?ab?cd?e/0123"% $ # " ! particle\particle_glow_06.vmt  A A A?@ =    PGA 4emit_continuously*+,-B./0123 4Radius Randomt?r@s?/0123 4Color Random|B}~Y\/0123 4Alpha Randomq?po/0123 4Velocity Random{ z y Ax w/01234Position Within Sphere Random{ z ?w ??C/0123 4Position Modify Offset Random A pAw/0123 4Movement BasicBA@ /0123 4Alpha Fade and DecayR?S?T?UVW?/01234Movement Lock to Control Point3210/w??????4render_animated_spritesXYZ[\]=f^?_?`?ab?cd?e/0123"% $ # " ! effects\smoke\smokelit_nofade_darker.vmt  A A A?@ =    PGA 4emit_continuously3210/.-C,+* 4Radius Random3210/sAr Bt? 4Color Random3210/V0t~}|B 4Alpha Random3210/op0q? 4Rotation Random3210/C? 4Velocity Random3210/wx y Az { 4Position Within Sphere Random{ z ?w ??C/0123 4Position Modify Offset Random pA Aw/0123 4Movement Basic3210/@ AB 4Alpha Fade and Decay3210/W?VUT?S?R?4Movement Lock to Control Point3210/w??????4render_animated_sprites3210/ed?cb?a`?_?^?f]=\[ZYX"% $ # " ! effects\smoke\smokelit_nofade_darker.vmt  A A A?@ =    PGA 4emit_continuously3210/.-C,+* 4Radius Random3210/sAr Bt? 4Color Random3210/Jt~}|B 4Alpha Random3210/op0q? 4Rotation Random3210/C? 4Velocity Random3210/wx y Az { 4Position Within Sphere Random{ z ?w ??C/0123 4Position Modify Offset Random pA Aw/0123 4Movement Basic3210/@ AB 4Alpha Fade and Decay3210/W?VUT?S?R?4Movement Lock to Control Point3210/w??????4render_animated_sprites3210/ed?cb?a`?_?^?f]=\[ZYX"% $ # " ! effects\smoke\smokelit_nofade_darker.vmt  A A A?@ =    PGA 4emit_continuously3210/.-C,+* 4Radius Random3210/sAr Bt? 4Color Random3210/]Z~}|B 4Alpha Random3210/op0q? 4Rotation Random3210/C? 4Velocity Random3210/wx y Az { 4Position Within Sphere Random{ z ?w ??C/0123 4Position Modify Offset Random pA Aw/0123 4Movement Basic3210/@ AB 4Alpha Fade and Decay3210/W?VUT?S?R?4Movement Lock to Control Point3210/w??????4render_animated_sprites3210/ed?cb?a`?_?^?f]=\[ZYX"%$#"! vgui/white  A A A?@ =    PGA( '( '"%$#"! vgui/white  A A A?@ =    PGA( '( '"%$#"! vgui/white  A A A?@ =    PGA( '( '