DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoremission count scale control point fieldemission count scale control pointmaximum emission per framenum_to_emitnum_to_emit_minimumemission_start_timeoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNamerestart behavior (0 = bounce, 1 = loop )particles to map from start to endmid point positionbulge control 0=random 1=orientation of start pnt 2=orientation of end pointend control point numberstart control point numberbulgemaximum distancelifetime_random_exponentlifetime_maxlifetime_mintint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1dampen scalefalloff rangecontrol_point_numbercohesion strengthmax constraint passesdraggravityoscillation start phaseoscillation multiplierstart/end proportionalend time maxend time minstart time maxstart time minproportional 0/1oscillation frequency maxoscillation frequency minoscillation rate maxoscillation rate minoscillation fieldonly active within specified distanceoutput is scalar of initial random rangeLOS Failure ScalarMaximum Trace LengthLOS collision groupensure line of sightcontrol pointoutput maximumoutput minimumoutput fielddistance maximumdistance minimumend_fade_out_timestart_fade_out_timeend_fade_in_timestart_fade_in_timeend_alphastart_alphatexture_scroll_ratetexel_sizesubdivision_countDmeParticleChilddelaychilduse parent particles for emission scalingscale emission to used control pointsemission_durationemission_ratespeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minrandom_speed_maxrandom_speed_minuse animation rate as FPSsecond sequence animation rateorientation control pointorientation_typeanimation_fit_lifetimeanimation rateVisibility Camera Depth BiasVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberauntitled'ҳLDi2laser_tracer_blue0O+JH]F &emit_instantaneously6BDxHT*&Position Along Path Sequential4NpՎ1iJ;G&Lifetime Random>⎶I JbLb &Color Random@=b"HY &Movement Dampen Relative to Control Point~ @M&Movement Dampen Relative to Control PointjG0ҒLs<΁&Movement Maintain Position Along Pathb{Ma&Movement Basic5."KFj&Oscillate ScalarirhC2&Remap Distance to Control Point to Scalarcd/*FtJ,&Alpha Fade and Decay~F-LEG^5laser_tracer_green@ kJ`3Ye&emit_instantaneouslyh׃췸H&Position Along Path Sequential|NRqlC8c3&Lifetime RandomþF?݂&Color RandomhD*_K=@}]&Movement Dampen Relative to Control Pointoo:5=OG&Movement Dampen Relative to Control Pointc^vv F!#~&Movement Maintain Position Along Path N,5H"Xaa&Movement Basic_: Ola&Oscillate ScalarJJ C)i@ⓓo&emit_continuously kD;ɷr5&Position Along Path RandomRPMM' jS5&Velocity RandomH;0I Z!v&Color Random@}E85Cz&Movement Basicn uD d&Alpha Fade and DecayQي;2J=p=n &render_animated_spritesC@5fblue_crit_sparksHU}-G8 'OPn&emit_continuouslyN}G/ |}&Position Along Path Random0@x2B\F$&Velocity Random5s_4E:.C&Color RandomVAF O(e&Movement Basic@%XENNF &Alpha Fade and Decay㔝N>Ž&render_animated_spritesJO~7laser_tracer_blue_crituRDB滮Tnblue_crit_sparks!(ZK/7_nlaser_tracer_blueGS^[tF[laser_tracer_red_critU{HQ/nlaser_tracer_rednrǒDs!܋&Position Along Path RandomPAN&Velocity RandomNK6;L&Color Randoml8LC#va'&Movement Basict.BL==&Alpha Fade and DecaymM+A'&render_animated_sprites B 2Movement Dampen Relative to Control Point10/.-GFBE? 2Movement Dampen Relative to Control Point10/.-GFBE?2Movement Maintain Position Along Path10/.-:?98765?4A3Ht< 2Movement Basic10/.-K JI2Oscillate Scalar10/.-XW?V?UBTBSRQP?O?NMAL?2Remap Distance to Control Point to Scalar10/.-dcAba?`?_^]NONE\[ZY 2Alpha Fade and Decay10/.-j?ihgfeL> 2render_rope10/.-m l?k"%$#"! (effects\beam_generic_2.vmt  A A A?@ =    PGA 2emit_instantaneously'()*(+,-./012Position Along Path Sequential34 A5?6789:-./01 2Lifetime Random;?<===-./01 2Color Random>B?@ABC?Df-./01 2Movement Dampen Relative to Control PointE?FBG-./01 2Movement Dampen Relative to Control PointE?FBG-./012Movement Maintain Position Along PathHt<34A5?6789:?-./01 2Movement BasicIJK -./012Oscillate ScalarL?MANO?P?QRSTBUBV?W?X-./012Remap Distance to Control Point to ScalarYZ[\]NONE^_`?a?bcAd-./01 2Alpha Fade and DecayeL>fghij?-./01 2render_ropekl?m -./01"%'$ !"#$%&#"! (effects\beam_generic_2.vmt  A A A?@ =    PGA 2emit_instantaneously'()*(+,-./012Position Along Path Sequential34 A5?6789:-./01 2Lifetime Random;?<===-./01 2Color Random>B?@ABCCCD-./01 2Movement Dampen Relative to Control PointE?FBG-./01 2Movement Dampen Relative to Control PointE?FBG-./012Movement Maintain Position Along PathHt<34A5?6789:?-./01 2Movement BasicIJK -./012Oscillate ScalarL?MANO?P?QRSTBUBV?W?X-./012Remap Distance to Control Point to ScalarYZ[\]NONE^_`?a?bcAd-./01 2Alpha Fade and DecayeL>fghij?-./01 2render_ropekl?m -./01"%4$-./0123#*+,")! (effects\beam_generic_2.vmt  A A A?@ =    PGA 2emit_instantaneously'()*(+,-./012Position Along Path Sequential34 A5?6789:-./01 2Lifetime Random;?<===-./01 2Color Random>B?@ABC%D-./01 2Movement Dampen Relative to Control PointE?FBG-./01 2Movement Dampen Relative to Control PointE?FBG-./012Movement Maintain Position Along PathHt<34A5?6789:?-./01 2Movement BasicIJK -./012Oscillate ScalarL?MANO?P?QRSTBUBV?W?X-./012Remap Distance to Control Point to ScalarYZ[\]NONE^_`?a?bcAd-./01 2Alpha Fade and DecayeL>fghij?-./01 2render_ropekl?m -./01"%$#"!67 vgui/white  A A A?@ =    PGApop8o"%?$=>#:;<"9! effects\sc_softglow2_noadd.vmt  A A A?? =    PGA 2emit_continuously10/.-,tBs=rq 2Position Along Path Random10/.-:98765? 2Velocity Random10/.-GxwAv u 2Color Random10/.-DCBA@?>B 2Movement Basic10/.-K JI 2Alpha Fade and Decay10/.-j?ihgfe@?2render_animated_sprites10/.-?????~=}|{zy"%G$EF#BCD"A! effects\sc_softglow2_noadd.vmt  A A A?? =    PGA 2emit_continuouslyqrs=tB,-./01 2Position Along Path Random5?6789:-./01 2Velocity Randomu v wAxG-./01 2Color Random>B?@ABCD-./01 2Movement BasicIJK -./01 2Alpha Fade and Decaye@?fghij?-./012render_animated_spritesyz{|}~=?????-./01"%$#"!IJ vgui/white  A A A?@ =    PGAp@opo"%$#"!LM vgui/white  A A A?@ =    PGApopNo"%U$ST#PQR"O! effects\sc_softglow2_noadd.vmt  A A A?? =    PGA 2emit_continuouslyqrs=tB,-./01 2Position Along Path Random5?6789:-./01 2Velocity Randomu v wAxG-./01 2Color Random>B?@ABCD-./01 2Movement BasicIJK -./01 2Alpha Fade and Decaye@?fghij?-./012render_animated_spritesyz{|}~=?????-./01"%]$[\#XYZ"W! effects\sc_softglow2_noadd.vmt  A A A?? =    PGA 2emit_continuously10/.-,tBs=rq 2Position Along Path Random10/.-:98765? 2Velocity Random10/.-GxwAv u 2Color Random10/.-DCBA@?>B 2Movement Basic10/.-K JI 2Alpha Fade and Decay10/.-j?ihgfe@?2render_animated_sprites10/.-?????~=}|{zy"%$#"!_` vgui/white  A A A?@ =    PGApVop(o